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Posted

Succubine

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This is a fairly simple Succubus/Incubus mod. When you enable this mod in the MCM menu, your character:

  • Gains a significant boost to Illusion spell power
  • Gains a cost reduction for all Illusion spells to 1 point of Magicka
  • Gains full Magicka after having sex with someone else (via Sexlab)
  • Loses the ability to regenerate Magicka over time
  • Loses most of the effectiveness of Magicka potions (they're good for a few Illusion spells, so useful for emergencies only)

 

Cumulatively, these changes turn your character into an Illusion powerhouse who has an urgent need to have sex, and who needs to be very careful about casting spells from any other branch of magic. You become succubine.


  • Submitter
  • Submitted
    10/10/2020
  • Category
  • Requires
    Sexlab
  • Regular Edition Compatible

 

Posted

I'm really impressed by how minimal this is and how you used that to create the play style of the more involved succubus mods!

Posted
On 10/10/2020 at 5:37 PM, Lyyli said:

I'm really impressed by how minimal this is and how you used that to create the play style of the more involved succubus mods!

Thank you! That's exactly what I was going for, and it's nice to hear that it's working for you.

Posted

Huh, that would be a different way to play things. can't help but just go full armor murdertank most of the time

I'll have to give this a shot!

Posted

Great light weight concept.  I don't normally use succubus mods, but this one looks interesting.

 

However, my concern is that illusion magic can already be one of the most OP schools in the game. I do entire playthroughs casting nothing but illusion, and watching enemies murder each other from the shadows. So, I would consider the 1 point cost of illusion spells going up over time until you have sex again - or something similar. This adds a soft need to have sex even for illusion spells. I might also make them scale a little... cost from 1-5 right after sex. This slowly goes up to 2-10, or something along this lines.

 

I'd also like a darker incubus option - nothing gained from consensual or non-humanoid sex...

Posted
On 10/16/2020 at 3:54 PM, SexDwarf2250 said:

Great light weight concept.  I don't normally use succubus mods, but this one looks interesting.

 

However, my concern is that illusion magic can already be one of the most OP schools in the game. I do entire playthroughs casting nothing but illusion, and watching enemies murder each other from the shadows. So, I would consider the 1 point cost of illusion spells going up over time until you have sex again - or something similar. This adds a soft need to have sex even for illusion spells. I might also make them scale a little... cost from 1-5 right after sex. This slowly goes up to 2-10, or something along this lines.

 

I'd also like a darker incubus option - nothing gained from consensual or non-humanoid sex...

 

I played and tweaked the balance quite a bit (full play-through) before posting this. I hear what you're saying, but give it a try. I think you'll find it's pretty good as is.

 

Posted

Just starting a new game with this to play an illusion/duelist character. The concept IMO is great as it defines a clear playstyle without a bunch of features to manage. This reminds me of the times I played a vancian mage with Ordinator (or the spell slots from trpg like D&D).

 

If I may, here are some ideas I had about addressing balance or expanding things a bit. The final word is obviously yours as the author.

  • Implement different cost for spell tiers. For example keep novice spells at 1 cost, but apprentice at 2, and so on, so Master spells cost 5. Now, 1 or 5 doesn't seem much, but if the player doesn't invest into magicka at level up we're talking about being able to cast 100 novice spells, or 20 master spells before needing to recharge energies.
  • On a similar note, changing spell cost to be a % of the total magicka would help address some scaling issues (as even hybrid builds can end up with 300-500 in magicka quite easily). Edit: ok, on a second thought % cost sounds good in my head but I don't know if this info could be easily conveyed in game to the player. So I'm not sure if it fits into this mod design.
  • Seeing the MCM setting to tweak the magicka gained after sex it occurred to me that a setting to also regain a bit of health would be great. Now if this health  was drained from the other NPC in the animation, that would be amazing. The player not only would gain attributes back, but they could use sex interactions to weaken NPCs before striking them down. Perhaps a restore health to the player equal to 1 point per illusion level? (and an equal/similar effect to weaken the NPC?). Or a fortify health to the player for a short time boost.

That being said, in the current state the mod feels complete enough. And even as I'm advocating for game balance here, it's really hard to do it (if not impossible) due to the amount and variety of mods altering the final experience.  Thank you for making and sharing this.

Posted

I'm actually an advocate of adjusting balance to taste by combining mods. For example, I play with the difficulty set to Legendary, and https://www.nexusmods.com/skyrimspecialedition/mods/2470 and https://www.nexusmods.com/skyrimspecialedition/mods/18180 installed. (Which is a combination I highly recommend, BTW).

 

The point is that that's a totally different experience from vanilla. It's likely that every single person who uses my mods has a different combination of other mods installed, and there's no way I could balance for all of them. But each of them can control their own experience by turning the difficulty up or down, and installing or uninstalling other mods that affect the gameplay. I try to make it easier for them to do that by keeping my gameplay mods dead simple, so they mesh well with whatever other changes a person wants to use.

 

 

Posted

I'm able to regenerate magicka if I have a piece of armor with regen on it. Also does it only pull from certain animation packs because I haven't been able to have my magicka regenerate through this mod yet.

 

Edit: With Sexlab Separate Orgasms installed you will not regenerate magicka after a sex scene. When I disabled it, magicka was restored as intended.

Posted
4 hours ago, onionlover76 said:

Probably obvious, but the 1-mana adjustment only works with vanilla spells, right? If I want to, say, use it with Apocalypse, a patch will be needed?

It works with everything that has proper tags in Creation Kit, including all of the commonly used spell mods.

  • 4 weeks later...
Posted
On 11/21/2020 at 4:26 AM, Fuzzy_Fox said:

Will this mod play nice with PSQ?

Technically, it should be compatible with nearly anything. All it does is give the player an invisible perk and listen for some modevents.

  • 3 weeks later...
  • 8 months later...
Posted
6 hours ago, gurdilhfkk said:

Hi 

 

Does this work with sexlab enchantress ? 

 

Quote

Technically, it should be compatible with nearly anything. All it does is give the player an invisible perk and listen for some modevents.

 

The technically there means that while there should not be any conflicts, using both at the same time is likely to produce some significant game balance issues. If you're fine with the result, it's fine.

 

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