Jump to content

Recommended Posts

Sirenclaw for Star Wars: Jedi Academy (18+)


This is a port of a customized Fallout 4 Deathclaw, originally made for Source Film Maker, because why not? I rigged this to the humanoid skeleton and the wampa skeleton, so there are two versions of them that behave differently.
The humanoid version has a custom weapon that sheds blood and breaks defenses easily, while the wampa version has more health, can run on all fours, and grabs humanoids. The Sirenclaw's wampa NPCs were given 3 times more health than their humanoid counterparts to compensate for their weakness against saber-type weapons.

This has NPCs, sounds, team skins, bot support, customization, and model replacements.

 

To use the NPCs, while cheats are enabled, type "npc spawn (name)", replacing (name) with any of the npc names listed below. You can also play as the NPC by typing "playermodel (name)"
Humanoid version NPCs:

  • sirenclaw    - spawns a default sirenclaw
  • sirenclaw2    - spawns a glowing sirenclaw
  • sirenclaw3    - spawns a sirenclaw matriarch
  • sirenclaw4    - spawns a savage sirenclaw
  • sirenclaw5    - spawns an albino sirenclaw
  • sirenclawblue    - spawns a blue team sirenclaw, on the good side
  • sirenclawred    - spawns a red team sirenclaw, on the enemy's side
  • sirenclaw_r    - spawns a harmless sirenclaw with 50,000 health
  • sirenclawarmor    - spawns an armored sirenclaw
  • sirenclawamazon    - spawns a sirenclaw in a savage bikini

 

Wampa version NPCs:

  • sirenclaww    - spawns a default sirenclaw with wampa creature behavior
  • sirenclaww2    - spawns a glowing sirenclaw with wampa creature behavior
  • sirenclaww3    - spawns a sirenclaw matriarch with wampa creature behavior
  • sirenclaww4    - spawns a savage sirenclaw with wampa creature behavior
  • sirenclaww5    - spawns an albino sirenclaw with wampa creature behavior
  • sirenclaww_r    - spawns a harmless 50,000 health sirenclaw with wampa creature behavior
  • sirenclawwarmor    - spawns an armored sirenclaw with wampa creature behavior
  • sirenclawwamazon    - spawns a sirenclaw in a savage bikini with wampa creature behavior

 

To use their "claws", enable cheats, then type "saber deathclaw deathclaw"

 

Details about the pk3 files:
zzzSirenclawFallout4.pk3          - Contains the model rigged to the humanoid skeleton, textures, custom weapon, sounds, effects, botfiles, and everything needed for the mod to work.
zzzSirenclawFallout4NPCs.pk3        - Optional. Contains the custom NPCs of the humanoid version that you can spawn with cheats.
zzzSirenclawFallout4Wampa.pk3        - Optional. This is the wampa version. It has the model rigged to the wampa skeleton and its NPCs. Requires the main file "zzzSirenclawFallout4.pk3"
zzzSirenclawFallout4-Shinyskin.pk3    - Optional. Makes Sirenclaws shiny and oily.
zzzSirenclawFallout4ModelReplaceAlora.pk3    - Optional. Replaces Alora's base model with a Sirenclaw. Also replaces her in-game voice. Doesn't affect the unused Alora2 model.
zzzSirenclawFallout4ModelReplaceTavion.pk3    - Optional. Replaces Tavion's base model with a Sirenclaw. Also replaces her in-game voice. Doesn't affect the JK2 Tavion model.
zzzSirenclawFallout4ModelReplaceTavionJK2.pk3    - Optional. Replaces JK2 Tavion's base model with a Sirenclaw. Also replaces her in-game voice.
zzzSirenclawFallout4ModelReplaceRosh.pk3    - Optional. Replaces Rosh's base model with a Sirenclaw. Also replaces his in-game voice.
zzzSirenclawFallout4ModelReplaceKyle.pk3    - Optional. Replaces Kyle's base model with a Sirenclaw. Also replaces his in-game voice.
zzzSirenclawFallout4ModelReplaceDesann.pk3    - Optional. Replaces Desann's base model with a Sirenclaw. Also replaces his in-game voice.
zzzSirenclawFallout4ModelReplaceChewie.pk3    - Optional. Replaces Chewie's base model with a Sirenclaw. Also replaces his in-game voice.
zzzSirenclawFallout4ModelReplaceChiss.pk3    - Optional. Replaces the Chiss Bartender's base model with a Sirenclaw. Also replaces his in-game voice.
zzzSirenclawFallout4ModelReplaceGran.pk3    - Optional. Replaces Gran's base model with a Sirenclaw. Also replaces his in-game voice.
zzzSirenclawFallout4ModelReplaceNoghri.pk3    - Optional. Replaces Noghri's base model with a Sirenclaw. Also replaces his in-game voice.
zzzSirenclawFallout4ModelReplaceShadowtroopers.pk3    - Optional. Replaces Shadowtrooper's base model with a Sirenclaw. Also replaces his in-game voice.
zzzSirenclawFallout4ModelReplaceTrandoshan.pk3    - Optional. Replaces Trandoshan's base model with a Sirenclaw. Also replaces his in-game voice.
zzzSirenclawFallout4ModelReplaceTuskenRaider.pk3    - Optional. Replaces Tusken Raider's base model with a Sirenclaw. Also replaces his in-game voice.
zzzSirenclawFallout4ModelReplaceWampa.pk3    - Optional. Replaces the Wampa's base model with a Sirenclaw. Also replaces his in-game voice.
 

(NOTE: Cinematic dialogue and level-specific dialogue still aren't affected.)

 

 

-CREDITS-
SFM Model by Dragon-V0942
Deathclaw and Fallout © Bethesda
Original model and sounds by Bethesda

Additional meshes from Fallout 4 X1 Power Armor XPS provided by lezisell and Mai Shiranui Savage XPS by Kripas1

 

-HOW TO INSTALL-
 Extract the zip file, then put the pk3 file(s) you need in your base folder: "Star Wars Jedi Knight - Jedi Academy/Gamedata/base"

 Make sure you also run this in OpenJK to prevent crashes. OpenJK is an overhaul that raises the limits of Jedi Academy's engine, and makes it possible to support higher-poly models. https://github.com/JACoders/OpenJK

 

-BUGS-
The wampa-rigged version's claw attack after they grab someone sometimes doesn't play.

 

-LICENSE-
Others are free to share, modify, and/or put this in their mods, and should give credit while they're at it.
======================================================================
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
 


  • Submitter
  • Submitted
    10/03/2020
  • Category
  • Requires
    You need OpenJK in order for this mod to work. https://github.com/JACoders/OpenJK

 

Link to comment
  • 1 year later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use