inb4poof Posted September 23, 2020 Posted September 23, 2020 View File Worgen Female for Star Wars: Jedi Academy (18+) This here is a female worgen from World of Warcraft, ported from Blender source files meant for an SFM port set up by AvalonSFM. This one was easier to port, because her proportions fit JKA's skeleton better than the male worgen's. It took longer though, because I decided to give this one more than one body type option. This has sounds, customization, team skins, bot support, and NPCs. To use the NPCs, while cheats are enabled, type "npc spawn (name)", replacing (name) with any of the npc names listed below. You can also play as the NPC by typing "playermodel (name)" Here are the NPC names: worgenf - spawns a default female worgen worgenfexposed - spawns a female worgen with her garments pulled worgenfnude - spawns a naked female worgen worgenfpreg - spawns a pregnant female worgen worgenf2 - spawns a red team female worgen, on the enemy's side worgenf_r - spawns a harmless female worgen with 50,000 health Their sword has custom hit effects, World of Warcraft sounds, and uses the Sith Sword model by default, but if you have SithMasteR555's World of Warcraft weapon pack for Jedi Academy, they will use "WoW Pack - Sword 1" model from that pack instead. Since mrwonko's site seems to be currently down, here's an archived link: SithMasteR555's World of Warcraft Weapon Pack (Optional): https://web.archive.org/web/20200923135951/https://mrwonko.de/jk3files/files/93073_wow_weapon_pack.zip To use their weapon, type "saber worg" Details about the pk3 files: vvvWorgenFemale.pk3 - Contains the model, textures, voices, weapon sounds, botfile, and everything needed for the mod to work. vvvWorgenFemaleNPCs.pk3 - Optional. Contains the custom NPCs that you can spawn with cheats. vvvWorgenFemaleNSFW.pk3 - Optional. This enables NSFW customization options and contains the NSFW botfiles. This one is also needed for the NSFW custom NPCs to work. vvvWorgenFemaleReplaceNPCs.pk3 - Optional. This replaces some NPCs with female worgens. Goes well with vvvWorgenMaleReplaceNPCs.pk3 from the Male Worgen mod. vvvWorgenFemaleReplaceAlora.pk3 - Optional. Replaces Alora with a worgen vvvWorgenFemaleReplaceRosh.pk3 - Optional. Replaces Rosh with a female worgen. vvvWorgenFemaleReplaceTavion.pk3 - Optional. Replaces Tavion with a worgen. vvvWoWSwordsReplaceNPCSabers.pk3 - Optional. This replaces most NPC sabers with Sith Swords, but if you also have SithMasteR555's World of Warcraft weapon pack installed, NPC sabers will get replaced by several swords from that pack. You can edit the NPCs and other files in the pk3 files to your liking by opening the pk3 with PakScape or 7-zip, then edit the text files in "ext_data/npcs/" folder with Notepad. You can look in assets1.pk3 in the game's base folder to see what NPCs can be replaced and how you can make your own for reference. -CREDITS- Worgen and World of Warcraft © Blizzard Source files provided by AvalonSFM Model and sounds by Blizzard Other sounds by Raven Software and LucasArts -HOW TO INSTALL- Extract the zip file, then put the pk3 file(s) that you need into your base folder: "Star Wars Jedi Knight - Jedi Academy/Gamedata/base" Make sure you also run this in OpenJK to prevent crashes. OpenJK is an overhaul that raises the limitations of Jedi Academy's engine, and makes it possible to support higher-poly models. https://github.com/JACoders/OpenJK -BUGS- Like the Male Worgen, the facial animation may look weird in the starting cutscene of the Hoth level. -LICENSE- Others are free to share, modify, and/or put this in their mods, and should give credit while they're at it. ====================================================================== THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Submitter inb4poof Submitted 09/23/2020 Category Misc Adult Mods Requires You need OpenJK in order for this mod to work. https://github.com/JACoders/OpenJK 1
aliendrake Posted September 30, 2020 Posted September 30, 2020 WOW! I see brilliant work there! You have golden hands, my friend! Im very glad, that someone remember these beatiful game! Can you create mod an orc female, please? Or maybe, mag'har orc female? Yep thats my fetish?
inb4poof Posted October 1, 2020 Author Posted October 1, 2020 On 9/23/2020 at 9:19 PM, jfraser said: a mod for JKA? wow! i miss those days. Yeah, I miss them too. I wish JKA modding was still as popular as back then. On 9/30/2020 at 11:12 PM, aliendrake said: WOW! I see brilliant work there! You have golden hands, my friend! Im very glad, that someone remember these beatiful game! Can you create mod an orc female, please? Or maybe, mag'har orc female? Yep thats my fetish? Thanks! Sure, I'll get to that when I have the time. Right now I'm busy focusing on finishing a few incomplete mods. 1
aliendrake Posted October 1, 2020 Posted October 1, 2020 1 hour ago, inb4poof said: Thanks! Sure, I'll get to that when I have the time. Right now I'm busy focusing on finishing a few incomplete mods. OMG! Thank you dude! I was just planning to re-play the game on max difficulty with Worgen female skin (but I thought I might try asking to do mod) Without vampire and healing (i forgot name of sith ability to heal) Without speed ability and save (only auto) using one-handed sword and without guns (except for the mission where the sword is taken) Big thanks bro you made my day!
Aurekai Posted October 5, 2020 Posted October 5, 2020 So, first off, I am LOVING this mod. Matter of fact, this mod is what made me get the game in the first place and I am glad that I did. So a big thanks to you, not only for the mod but for introducing me to a game I otherwise wouldn't have play. To the second thing. I know it's a long shot and unreasonable for me to ask but ask I will anyway. Any chance that we might see a worgen mod for KoTor or KoTor 2? That would be totally awesome. 1
inb4poof Posted October 7, 2020 Author Posted October 7, 2020 On 10/6/2020 at 7:42 AM, Aurekai said: So, first off, I am LOVING this mod. Matter of fact, this mod is what made me get the game in the first place and I am glad that I did. So a big thanks to you, not only for the mod but for introducing me to a game I otherwise wouldn't have play. To the second thing. I know it's a long shot and unreasonable for me to ask but ask I will anyway. Any chance that we might see a worgen mod for KoTor or KoTor 2? That would be totally awesome. You're welcome! And thanks, glad you're enjoying them. Sorry to say this, I don't play KotOR. I'm not familiar with how to port models to those games either. I'd love to try learning how to do it myself, but I got plans to finish every character I ported/want to port to Jedi Academy. I guess you could try asking on deadlystream.com, nexusmod forums, gamebanana, or modDB, or make a new thread on Loverslab requesting it. If they ask for source files, give them this link:https://smutba.se/project/489/ I imagine just asking people to port something like this on other sites wouldn't be easy, but I wish you luck.
Rokabur Posted October 18, 2020 Posted October 18, 2020 Wish someone would/could port this race to Skyrim (as well as add female NPC's). 1
Rokabur Posted October 18, 2020 Posted October 18, 2020 Your post says I can edit the NPCs by opening the files, exactly how do I edit it so that every female worgen NPC is nude while retaining their color (like Rosh is reddish(?) but if I replace his custom skin 'rosh' with nsfw then the color turns grey)
inb4poof Posted October 27, 2020 Author Posted October 27, 2020 On 10/18/2020 at 3:08 PM, Rokabur said: Your post says I can edit the NPCs by opening the files, exactly how do I edit it so that every female worgen NPC is nude while retaining their color (like Rosh is reddish(?) but if I replace his custom skin 'rosh' with nsfw then the color turns grey) Oh actually you can do that by editing the .skin files. By default, the "nsfw" customSkin has the body meshes set to the gray worgen texture, so changing the customSkin to that in the NPC files will only make them that way. To make all the clothed worgens of different colors naked, first open the pk3s: vvvWorgenFemale.pk3 - for the main skins, team skins, and customization skins vvvWorgenFemaleNSFW.pk3 - for the NSFW skins and customization skins Look in "models/players/worgen_female/" for these files. These are the ones that you need to edit:model_blue.skin //used for friendly NPCs in the NPC replacement modmodel_red.skin //enemy NPCsmodel_default.skin //also used for some friendly NPCsmodel_alora.skinmodel_rosh.skinmodel_tavion.skinmodel_ragnos.skin //Possessed Tavion's skin As you see here, a .skin file is basically a text file that lists meshes and textures assigned to them for the character model in that folder. Parts that you want to be visible always have the address of an image texture file next to them, while parts that you want to be invisible always have "*off" next to them to hide them. Let's start with making Rosh's worgen replacement naked. So to turn the skin into a nude skin, you'd have to set the textures of the clothing meshes to "*off" so that they're hidden. And then save, run the game, and bingo, she's free. You'd have to do the same for the other clothed model_.skin files if you want to make them naked too. You could copy-paste the wall of text of clothing meshes that you already set to *off in the Rosh skin to the other model_.skin files. There are also other ways to edit the skin for an NPC. (If you're not interested, read no further.) If you want, you could even edit the .skin file further and make her wear a red bikini, make her use the pregnant body mesh, or use different hairstyle and ears, or a combination of each, but the important thing is each part needs to use the correct textures. You can look at the other .skin files, especially the "model_.skin" files for reference. Examples: Note that Rosh's body meshes use "base_body3.tga" as the skin color. You can change them to "base_body4a.tga" to make them use Tavion's worgen body skin color. If you're using Notepad, use Ctrl + H for a faster way of replacing many of the same text. The parts that use "base_hair" also has to match, so replace "base_hair3.tga" with "base_hair4a.tga". Now the skin has Tavion's purple worgen body color. If you want a skin to use different ears, cut and paste the image texture address from beside the original mesh right to the alternate mesh that you want to use, then add *off next to the original to hide it. You can also make a new model_.skin with those edits and make an NPC in an npc file use that skin. Let's say you create a new skin called "model_test.skin". For an NPC to use it, you should put in the npc file: playerModel worgen_female customSkin test There are also .skin files that are used for the Create-A-Character menu that you can combine to make the NPCs use in the npc files. Here's some examples: customSkin head_a1|torso_a1|lower_a1 customSkin head_b9a|torso_d1|lower_b1 The first above customSkin line makes the character use the first selections in the customization menu: Gray skin with default body type and default hair, default size clothes, and all accessories on. The second above customSkin makes the character use: Brown skin with pregnant body and 2nd hairstyle, no clothes, and no accessories. (The reason why the head_ of the 2nd one uses "b9a" instead of "b10" is because of how the game reads the customization files. Naming it b10 would mess with the arrangement of the icons in the Create-A-Character menu, putting it between b1 and b2, instead of after b9. The third and fourth ear and hair style for brown pregnant body would be head_b9b and head_b9c. You know the rest.) You can have a better look at the parts by extracting the .skin files and icons. These types of .skin files exist to enable customization support for characters, and makes them selectable in singleplayer when starting a new game. Basically, a head_, torso_, and lower_ combination is a model_.skin file divided into three changeable parts. The way these are set up vary between many models, but how I set it up for characters like Renamon and female Worgen is like this:head_ consists of the whole bodytorso_ consists of the main clotheslower_ consists of the accessories With these you can also make a new .skin file and copy-paste all lines from one of each head_, torso_, and lower_ file to create a new skin. Alternatively, you can type "playermodel" in-game to see what parts your character is currently using. You can also try to change your playermodel parts in-game by changing the head_, torso_, and lower_ values around. You could also copy the values to the customSkin line of an NPC in the npc file. In the screenshot, the playermodel is using head_e2, torso_a1, and lower_c3. So to use those values in an npc file, I'd put: playerModel worgen_female customSkin head_e2|torso_a1|lower_c3 The reason why I explained all this is to show that there are more ways for NPC files to use skins. I hope you find these useful. In case you also want to make the male worgens naked, when you set their clothing meshes to *off, you have to make them use worghips instead of worghips_sfw, then put "models/players/worgen_male/flesh_tex.tga" next to hips_shaft.
Rokabur Posted October 27, 2020 Posted October 27, 2020 I'm probably just too stupid to get this right. Went to Rosh's file you used as an example, everything was already set to *off there as well as every other file you indicated, yet the chars still wear the bra/panties in-game.
inb4poof Posted October 28, 2020 Author Posted October 28, 2020 On 10/27/2020 at 3:54 PM, Rokabur said: I'm probably just too stupid to get this right. Went to Rosh's file you used as an example, everything was already set to *off there as well as every other file you indicated, yet the chars still wear the bra/panties in-game. Sorry for the wait. Are you using Pakscape or 7-zip? I've had no problems editing files with 7-zip. I tried Pakscape a while ago. It seems that PakScape doesn't save changes made to text files when edited from inside the program. Try this: Drag the text files out of the window and edit them outside, then when done editing, drag them back inside the window, then save. That method worked for me.
inb4poof Posted October 29, 2020 Author Posted October 29, 2020 Here you go pal https://drive.google.com/drive/folders/1PX8inQ8EAIXvVurUn0TSIb4vR82-fkh-
Rokabur Posted November 1, 2020 Posted November 1, 2020 On 10/29/2020 at 12:12 PM, inb4poof said: Here you go pal https://drive.google.com/drive/folders/1PX8inQ8EAIXvVurUn0TSIb4vR82-fkh- Thanks a bunch. Also, I use 7-zip. Like I stated in my last post, when I opened the files you pointed out, every option in the clothes mesh section were ALREADY set to *off so there was nothing to save.
Guest Posted November 2, 2020 Posted November 2, 2020 Awesome job. I also converted this mod so it's compatible with Movie Battles 2, for anybody who plays it and wants to use a few Worgen models with it. I've included 8 models from this mod into the attached .pk3 file. 3 are NSFW, 5 are SFW. I've only included support for the Jedi class. so if you'd like to spice up the rest of your classes with some anthro girls then follow this guide. -INSTALLATION- DL the attached .pk3 file (zz-worgenf.pk3) Drop the file into your steamapps > common > Jedi Academy > GameData > MBII folder Run the game and select the Jedi class. When choosing a model hit the "custom" button in order to select the Worgen Enjoy Unfortunately you can't edit any of the models in-game to have different features (if you wanted to do that). The models provided can't be customized. (Edit: There was a graphical error in the shaders that I've since fixed.) zz-worgenf.pk3
inb4poof Posted December 31, 2020 Author Posted December 31, 2020 On 11/3/2020 at 4:22 AM, Xelocix said: Awesome job. I also converted this mod so it's compatible with Movie Battles 2, for anybody who plays it and wants to use a few Worgen models with it. I've included 8 models from this mod into the attached .pk3 file. 3 are NSFW, 5 are SFW. I've only included support for the Jedi class. so if you'd like to spice up the rest of your classes with some anthro girls then follow this guide. -INSTALLATION- DL the attached .pk3 file (zz-worgenf.pk3) Drop the file into your steamapps > common > Jedi Academy > GameData > MBII folder Run the game and select the Jedi class. When choosing a model hit the "custom" button in order to select the Worgen Enjoy Unfortunately you can't edit any of the models in-game to have different features (if you wanted to do that). The models provided can't be customized. (Edit: There was a graphical error in the shaders that I've since fixed.) zz-worgenf.pk3 12.46 MB · 1 download It's good to see another JK modder who has no problem with these kinds of mods. Well done! And thanks for fixing the shaders. I hope you don't mind if I take a peek at your shaders files for reference. You should post your stuff in Misc Adult Mods section too if you want them to attract more attention
inb4poof Posted December 31, 2020 Author Posted December 31, 2020 On 11/1/2020 at 2:37 PM, Rokabur said: Thanks a bunch. Also, I use 7-zip. Like I stated in my last post, when I opened the files you pointed out, every option in the clothes mesh section were ALREADY set to *off so there was nothing to save. You probably figured this out by now, but I'll post this anyway in case you or anyone else still encounters this problem: Are you sure that everything was already set to *off? I know that they're clothed by default, and that you need to edit them in order for them to appear unclothed. If you're still looking to know how to edit them manually, double-check that all "torso_bra" and "hips_panties" meshes are off. If they're using the gray worgen skin, the customSkin in their NPC files are either probably set to "nsfw" or they are missing the customSkin line. By default, they will use the default clothed gray skin if there's no customSkin set for the NPC. Try setting the customSkin of the NPCs to any skin you edited to make nude (like "customSkin red", "customSkin rosh", etc.) Was vvvWorgenFemaleNSFW.pk3 in your base folder? It has uncensored .skin files that overwrite the censored lewd .skin files of the main vvvWorgenFemale.pk3 so that the lewd skins aren't using the gray clothed worgen skin. The game reads the files in alphabetical order, so if the name of that pk3 is changed to something like "vvvWorgenFemalb", then the lewd skins show up as clothed gray worgen skins instead. Also, when you save a game in singleplayer with a clothed enemy worgen nearby, and then edit the .skin to make them nude, and load that save file again, that worgen will still be clothed. That's normal because the game saves the state of the skin during that time. However, if a new worgen that uses the same skin spawns, it will use the edited .skin and appear nude, which proves that the edit worked. If you're editing NPC files in assets1.pk3, it doesn't save any changes, because the files there are set to Read-Only by default. You'd have to drag the ext_data/npcs folder outside, right-click the extracted folder and select Properties, then uncheck the box next to Read-Only, then drag the folder back into the pk3. The NPC files can now be edited and saved freely in that pk3. If none of these are the case, try one more thing. Run multiplayer, start an offline match. While in-game, hold shift and ~ to open the console, then type "model worgen_female/rosh", "model worgen_female/alora", and "model worgen_female/tavion", and check if each one has those nude edits working. This is a faster way of testing the alternate skins. If you see that all three of them are still clothed, then their .skin files may still have their clothing meshes enabled and need to be edited. If none of your edits are working the way you want them to, ask the people at JKHub. JKHub is where the majority of the Jedi Academy modding community is currently at (aside from MB2.. I think). The forums have some decent tips on things like mesh editing, skin editing, and NPC editing. Unfortunately, they are against mods with ported content, especially NSFW content. I imagine mentioning that the mod you're having trouble with is NSFW would cause a ruckus. I wish you luck though.. And sorry again for the wait! I've been busy these past months and I needed a break from nsfw modding. I'm considering making a tutorial for editing NPCs and skin files, but for now here are some links: https://jkhub.org/forums/topic/10015-a-complete-guide-to-making-a-custom-skin/ "5. .Skin Files" from the link above perfectly explains everything you need to know how to edit a .skin file. For editing .npc files: https://jkhub.org/wiki/index.php?title=.npc
easports42069 Posted August 13, 2021 Posted August 13, 2021 question where did you source these models and is there anyway to port the models back to sfm
Irratu Posted August 23, 2021 Posted August 23, 2021 (edited) my game becomes sluggish and says it has 'ran out of transform space for ghoul 2'. I downloaded openJK and it no longer crashes but the game becomes abysmally laggy when this model is present. Any help with this? Edited August 23, 2021 by Irratu
inb4poof Posted March 14, 2022 Author Posted March 14, 2022 On 8/13/2021 at 11:26 AM, easports42069 said: question where did you source these models and is there anyway to port the models back to sfm Sorry for the wait. I just had a long break from NSFW modding. You probably know this by now, but I get most of these models from SFMLab, Open3DLab, smutbase, and Deviantart. And yes, it's possible to convert glm models to sfm. Jedi Academy's Rancor was ported to SFM a long time ago. There was also an Ahsoka model made for Jedi Academy that was already ported to SFM back when there was no other Ahsoka model around to use. Anyway, there are plug-ins for importing .glm models into Blender, Autodesk, and 3D Studio Max. You can find them in JKHub. I'm not familiar with how to convert these to SFM, but the least I can do is explain how to import .glm models into Blender. First, you need the Jedi Academy Plug-In Suite, which includes a glm importer and exporter. You also need 7-zip to open pk3 files to get the models. Now you need to make a folder path for where to keep the glm model(s) that you need. I recommend "Documents/assets1/models/players". Each model is found in their own folder in "models/players/" in assets1.pk3. Custom character mods also follow this path, so you'll see this folder setup when you open those files too. So drag the folder you need from "models/players/" to the folder path you made for the models that you'll import. You also need the "_humanoid" folder from assets1.pk3 so that you'll be able to import any humanoid model from the game. Something like this should be put in "Base Path" whenever you import/export .glm in Blender: C:\Users\<username>\Documents\assets1\ Or wherever you extracted the assets1 folder Also paste this in ".gla override" in import/export: models/players/_humanoid/_humanoid Then click "Import JA Ghoul 2 Model (.glm)". Now that you have it imported into Blender, you (or the person porting it to SFM) can take over from there. Anyway, you can find more info on importing .glm models at JKHub's forums... and more info on porting things to SFM at Steam's forums. On 8/23/2021 at 8:25 AM, Irratu said: my game becomes sluggish and says it has 'ran out of transform space for ghoul 2'. I downloaded openJK and it no longer crashes but the game becomes abysmally laggy when this model is present. Any help with this? I would usually just lower the shadow and glow settings.. but there are other ways to improve FPS. You probably figured this out by now, but I'll share this anyway in case you or anyone is still having the same issue.. Try this one: Copy the line below, get in-game, then paste it into the console and enter: seta r_primitives 2;seta r_flares 0;seta com_maxfps 125;r_swapinterval 0 This should permanently set your max FPS to 125 and reduce a bit of lag. If it still doesn't work, ask people at JKHub for help. They know more about this issue than I do.
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