RitualClarity Posted April 1, 2015 Posted April 1, 2015 Ah yes, now I remember fixing the outfit because it was worn in a non-body slot the skin clipped through anything worn. I'll change thename of my bag only version and the SCR reference to suit. You also don't really need the full version. The version that brought up this little issue . Since it is already part of Sexout.. Anyway glad I could give something back . It has been awhile.
Halstrom Posted April 2, 2015 Author Posted April 2, 2015 Update 20150328.1: Added DebugLog print option in MCM Added Message to remove SCRDebug.esp Took EyeBot Offspring out of Enclave Faction so hopefully people won't attack them Update 20150325.1: Fix to Lily being in Female Human Compaiion formlist Update 20140324.1: Nothing, just version number update Update 20150323.1: Added reseting of some SCRglobals for IsModLoaded DLCflags into GameRestart Update 20150320.1: Added DLC03AuraStealthsuit, formlist and Preg variations the meshes are in the PregMeshes Download for the beta. Fixes to some formlist contents Update 20150313.1: Fixes to some formlists where I had added actors baseforms instead of REFs Added Assets for preg versions of Armors for PreOrder packs Update 20150311.1: Change to DeadFetus naming Update 20150310.1: Some minor fixes to the companion formlist system Update 20150307.1: Added Aborted fetus asset Removed Skull Goddess as is no longer downloadable from any ware Added formlist support for Tribal Armor, ArmoredVaultSuit13, Light Metal Armor & Light Leather Armor from PreOrder packs. Will look into Preg variations, but I can't tell if these are different nif's to their base meshes or not. Update 20150305.1: Changes to naming of some eggs and pups to allow Male & Female variations to be added into scripts by search/replace, just added a M to the end of a few. Created female Offspring variations of most creatures (Male in the case of Brahmin), I just used Male mesh models for females. This is just for variety in Pregnancy and a resource for breeding mods. As there are no animations for creature/creature or male/creature sex. Updated FemaleCreature formlist to include those females creatures which means they shouldn't be available for sex.
Halstrom Posted April 2, 2015 Author Posted April 2, 2015 Update 20150402.1: Fix to WhoreBags to use mesh without body, you need to update to latest Halstroms Data pack too
Odessa Posted April 5, 2015 Posted April 5, 2015 Could you add Marisol to the list of 3rd party female companions supported by SCR? ModName: "MarisolMJDJJ.esp" FormID: "000DBD" / 3517 --- I wrote a safe BuildRef UDF for soliciting that I think you may find convenient, usage is: (Safe BuiltRef or 0) call fnSCRGetExternalForm ModName:string, Hex-FormID:string, TypeCode:int Example, to add Marisol you can just do: let rActor := call fnSCRGetExternalForm "MarisolMJDJJ.esp", "000DBD", 200 if rActor ;# The mod is loaded, and the form is a valid actor. Safe to add to lists etc end UDF: scn fnSCRGetExternalForm ; # Safe BuildRef, passed a mod_name and form_id strings, and int type code. ; # Returns the target form if the mod is loaded, and the form is valid and ; # of the type expected ; # args string_var mod_name ; # eg: "FalloutNV.esm" string_var form_id ; # eg: "000ADD" - hex string without mod index int iTypeCode ; # eg: 200 for actor refs, 42 for NPC, see: http://geck.bethsoft.com/index.php?title=Form_Type_IDs ; # local int iModIndex ref BuiltRef int iFormID int iBuiltType Begin Function { mod_name, form_id, iTypeCode } PrintD "SCR: call fnGetExternalForm "+mod_name+", "+form_id+", "+$iTypeCode if eval !(IsModLoaded $mod_name) PrintD " ...Mod not loaded" return endif let iModIndex := GetModIndex $mod_name let iFormID := ToNumber form_id, 1 ; # Convert hex string to int let BuiltRef := BuildRef iModIndex, iFormID if eval !(IsFormValid BuiltRef) PrintD " ...Aborting. Target form does not exist in mod!" return endif if iTypeCode == 200 ; # Actor is special case, GetType wont work. if eval !(IsReference BuiltRef) PrintD " ...Aborting. Not a reference!" return elseif eval !(BuiltRef.IsActor) PrintD " ...Aborting. Not an Actor!" return endif else let iBuiltType := GetType BuiltRef if iBuiltType != iTypeCode PrintD " ...Aborting. Got wrong type: "+$iBuiltType+" instead of: "+$iTypeCode+"!" return endif endif PrintD " ...Success, got: "+$BuiltRef SetFunctionValue BuiltRef ; # You don't need to sv_destruct UDF _arguments_ End
Halstrom Posted April 5, 2015 Author Posted April 5, 2015 Could you add Marisol to the list of 3rd party female companions supported by SCR? ModName: "MarisolMJDJJ.esp" FormID: "000DBD" / 3517 --- I wrote a safe BuildRef UDF for soliciting that I think you may find convenient, usage is: (Safe BuiltRef or 0) call fnSCRGetExternalForm ModName:string, Hex-FormID:string, TypeCode:int Example, to add Marisol you can just do: let rActor := call fnSCRGetExternalForm "MarisolMJDJJ.esp", "000DBD", 200 if rActor ;# The mod is loaded, and the form is a valid actor. Safe to add to lists etc end UDF: scn fnSCRGetExternalForm ; # Safe BuildRef, passed a mod_name and form_id strings, and int type code. ; # Returns the target form if the mod is loaded, and the form is valid and ; # of the type expected ; # args string_var mod_name ; # eg: "FalloutNV.esm" string_var form_id ; # eg: "000ADD" - hex string without mod index int iTypeCode ; # eg: 200 for actor refs, 42 for NPC, see: http://geck.bethsoft.com/index.php?title=Form_Type_IDs ; # local int iModIndex ref BuiltRef int iFormID int iBuiltType Begin Function { mod_name, form_id, iTypeCode } PrintD "SCR: call fnGetExternalForm "+mod_name+", "+form_id+", "+$iTypeCode if eval !(IsModLoaded $mod_name) PrintD " ...Mod not loaded" return endif let iModIndex := GetModIndex $mod_name let iFormID := ToNumber form_id, 1 ; # Convert hex string to int let BuiltRef := BuildRef iModIndex, iFormID if eval !(IsFormValid BuiltRef) PrintD " ...Aborting. Target form does not exist in mod!" return endif if iTypeCode == 200 ; # Actor is special case, GetType wont work. if eval !(IsReference BuiltRef) PrintD " ...Aborting. Not a reference!" return elseif eval !(BuiltRef.IsActor) PrintD " ...Aborting. Not an Actor!" return endif else let iBuiltType := GetType BuiltRef if iBuiltType != iTypeCode PrintD " ...Aborting. Got wrong type: "+$iBuiltType+" instead of: "+$iTypeCode+"!" return endif endif PrintD " ...Success, got: "+$BuiltRef SetFunctionValue BuiltRef ; # You don't need to sv_destruct UDF _arguments_ End Cool, looks good, will do
Odessa Posted April 6, 2015 Posted April 6, 2015 I gave you the formid for the wrong version of Marisol , it should actually be: ModName: "SexOutMarisol.esp" FormID: "011B91" / 72593
Halstrom Posted April 6, 2015 Author Posted April 6, 2015 I gave you the formid for the wrong version of Marisol , it should actually be: ModName: "SexOutMarisol.esp" FormID: "011B91" / 72593 ^ Thanks Odessa and HalI also need to know what race she should be treated as and the ref for her custom race if she has one. I'm getting nowhere with this: if (IsModLoaded "MarisolMJDJJ.esp") && (IsModLoaded "SexOutMarisol.esp") let rBuiltREF := SexoutSCR00UDFGetExternalForm "SexOutMarisol.esp", "000DBD", 200 if rBuiltREF ;# The mod is loaded, and the form is a valid actor. Safe to add to lists etc endif endif getting a too many arguments message trying to compile using this UDF: scn SexoutSCR00UDFGetExternalForm ; # Safe BuildRef, passed a mod_name and form_id strings, and int type code. ; # Returns the target form if the mod is loaded, and the form is valid and ; # of the type expected ; # args string_var mod_name ; # eg: "FalloutNV.esm" string_var form_id ; # eg: "000ADD" - hex string without mod index int iTypeCode ; # eg: 200 for actor refs, 42 for NPC, see: http://geck.bethsoft.com/index.php?title=Form_Type_IDs ; # local int iModIndex ref rBuiltREF int iFormID int iBuiltType Begin Function { mod_name, form_id, iTypeCode } PrintD "SCR: call fnGetExternalForm "+mod_name+", "+form_id+", "+$iTypeCode let iModIndex := GetModIndex $mod_name let iFormID := ToNumber form_id, 1 ; # Convert hex string to int let rBuiltREF := BuildRef iModIndex, iFormID if eval !(IsFormValid rBuiltREF) PrintD " ...Aborting. Target form does not exist in mod!" return endif if iTypeCode == 200 ; # Actor is special case, GetType wont work. if eval !(IsReference rBuiltREF) PrintD " ...Aborting. Not a reference!" return elseif eval !(rBuiltREF.IsActor) PrintD " ...Aborting. Not an Actor!" return endif else let iBuiltType := GetType rBuiltREF if iBuiltType != iTypeCode PrintD " ...Aborting. Got wrong type: "+$iBuiltType+" instead of: "+$iTypeCode+"!" return endif endif PrintD " ...Success, got: "+$rBuiltREF SetFunctionValue rBuiltREF ; # You don't need to sv_destruct UDF _arguments_ End I've also been checking companion mods against 42 for quite a while now and it seems to work fine. scn SexoutSCR00SAdd3rdPartyStuff ; *** Adds 3rd party stuff, seperated from other SCR incase Refs change int iModIndex ref rItem ref rActorREF ref rRace ref rBuiltREF int iRace int iNPC int iARMA Begin GameMode Set iRace to 12 Set iNPC to 42 Set iARMA to 96 if SexoutSQVAR.iAdd3rdPartyStuff if (IsModLoaded "SunnyCompanion.esp") Set iModIndex to GetModIndex "SunnyCompanion.esp" ListAddForm SexoutSLActorDataPossibleCompanions SunnyREF Set rItem to BuildRef iModIndex 27067 ; *** Sunny Outfit ListAddForm SexoutSLOutfitSunny rItem ; *** Add for swapping endif if (IsModLoaded "CuteCass.esp") ; *** Just adds CuteCass race to formlists Set iModIndex to GetModIndex "CuteCass.esp" Set rRace to BuildRef iModIndex 118360 ; *** Cass Race if rRace ; if rRace.GetType == iRace ; *** Type is Race ListAddForm SexoutSFLDataRaceCauc rRace DebugPrint "SCR0Add3rdParty: CuteCass: CassRace Added %1.0f, %n" iModIndex rRace ; else ; DebugPrint "SCR0Add3rdParty: CuteCass: CassRace Type Error %1.0f, %n" iModIndex rRace ; endif else DebugPrint "SCR0Add3rdParty: CuteCass: CassRace NULL Error %1.0f, %n" iModIndex rRace endif endif if (IsModLoaded "ClassyVeronica.esp") Set iModIndex to GetModIndex "ClassyVeronica.esp" Set rRace to BuildRef iModIndex 8663 ; *** Veronica Race if rRace ; if rRace.GetType == iRace ; *** Type is Race ListAddForm SexoutSFLDataRaceCauc rRace DebugPrint "SCR0Add3rdParty: ClassyVeronica: VeronicaRace Added %1.0f, %n" iModIndex rRace ; else ; DebugPrint "SCR0Add3rdParty: ClassyVeronica: VeronicaRace Type Error %1.0f, %n" iModIndex rRace ; endif else DebugPrint "SCR0Add3rdParty: ClassyVeronica: VeronicaRace NULL Error %1.0f, %n" iModIndex rRace endif endif if (IsModLoaded "NVWillow.esp") Set iModIndex to GetModIndex "NVWillow.esp" Set rActorREF to BuildRef iModIndex 32353 ; *** WillowREF if rActorREF if rActorREF.GetType == iNPC Set SexoutSQActorRefs3rdParty.SCRWillowREF to rActorREF Set rRace to BuildRef iModIndex 118360 ; *** Willow Race ListAddForm SexoutSFLDataRaceCauc rRace Set rRace to BuildRef iModIndex 281494 ; *** WillowGhoul Race ListAddForm SexoutSFLDataRaceGhoul rRace ListAddForm SexoutSFLDataNewNPCsCauc rActorREF ListAddForm SexoutSLActorDataPossibleCompanions rActorREF ListAddForm SexoutSLDataPossCompanionsFemale rActorREF DebugPrint "SCR0Add3rdParty: WillowMod: Willow REF Added %1.0f, %n" iModIndex rActorREF else DebugPrint "SCR0Add3rdParty: WillowMod: Willow REF Type Error %1.0f, %n" iModIndex rActorREF endif else DebugPrint "SCR0Add3rdParty: WillowMod: Willow REF NULL Error %1.0f, %n" iModIndex rActorREF endif Set rActorREF to BuildRef iModIndex 442157 ; *** JessicaREF if rActorREF if rActorREF.GetType == iNPC ListAddForm SexoutSLActorDataPossibleCompanions rActorREF ListAddForm SexoutSLDataPossCompanionsFemale rActorREF DebugPrint "SCR0Add3rdParty: WillowMod: Jessica REF Added %1.0f, %n" iModIndex rActorREF else DebugPrint "SCR0Add3rdParty: WillowMod: Jessica REF Type Error %1.0f, %n" iModIndex rActorREF endif else DebugPrint "SCR0Add3rdParty: WillowMod: Jessica REF NULL Error %1.0f, %n" iModIndex rActorREF endif Set rActorREF to BuildRef iModIndex 108078 ; *** WendyREF if rActorREF if rActorREF.GetType == iNPC ListAddForm SexoutSLActorDataPossibleCompanions rActorREF ListAddForm SexoutSLDataPossCompanionsFemale rActorREF DebugPrint "SCR0Add3rdParty: WillowMod: Wendy REF Added %1.0f, %n" iModIndex rActorREF else DebugPrint "SCR0Add3rdParty: WillowMod: Wendy REF Type Error %1.0f, %n" iModIndex rActorREF endif else DebugPrint "SCR0Add3rdParty: WillowMod: Wendy REF NULL Error %1.0f, %n" iModIndex rActorREF endif Set rActorREF to BuildRef iModIndex 776617 ; *** JTREF if rActorREF if rActorREF.GetType == 43 ListAddForm SexoutSLActorDataPossibleCompanions rActorREF ListAddForm SexoutSLDataPossCompanionsCreatureM rActorREF ListAddForm SexoutCListDog rActorREF DebugPrint "SCR0Add3rdParty: WillowMod: JT REF Added %1.0f, %n" iModIndex rActorREF else DebugPrint "SCR0Add3rdParty: WillowMod: JT REF Type Error %1.0f, %n" iModIndex rActorREF endif else DebugPrint "SCR0Add3rdParty: WillowMod: JT REF NULL Error %1.0f, %n" iModIndex rActorREF endif endif if (IsModLoaded "GIP_Kirina.esm") Set iModIndex to GetModIndex "GIP_Kirina.esm" Set rActorREF to BuildRef iModIndex 2786 ; *** KirinaREF xx000AE2 if rActorREF if rActorREF.GetType == iNPC Set SexoutSQActorRefs3rdParty.SCRKirinaREF to rActorREF Set rRace to BuildRef iModIndex 8719 ; *** Kirina Race ListAddForm SexoutSFLDataRaceAsian rRace ListAddForm SexoutSFLDataNewNPCsAsian rActorREF ListAddForm SexoutSLActorDataPossibleCompanions rActorREF ListAddForm SexoutSLDataPossCompanionsFemale rActorREF Set rItem to BuildRef iModIndex 19760 ; *** Lorica Outfit ListAddForm SexoutSLOutfitVeronicaRobes rItem ; *** Add to swapping list DebugPrint "SCR0Add3rdParty: KirinaMod: KirinaREF Added %1.0f, %n" iModIndex rActorREF else DebugPrint "SCR0Add3rdParty: KirinaMod: KirinaREF Type Error %1.0f, %n" iModIndex rActorREF endif else DebugPrint "SCR0Add3rdParty: KirinaMod: KirinaREF NULL Error %1.0f, %n" iModIndex rActorREF endif endif if (IsModLoaded "delilah.esp") Set iModIndex to GetModIndex "delilah.esp" Set rActorREF to BuildRef iModIndex 2787 ; *** DelilahREF xx000AE3 if rActorREF if rActorREF.GetType == iNPC Set SexoutSQActorRefs3rdParty.SCRDelilahRef to rActorREF Set rRace to BuildRef iModIndex 80933 ; *** Delilah Race XX013C25 ListAddForm SexoutSFLDataRaceCauc rRace ListAddForm SexoutSFLDataNewNPCsCauc rActorREF ListAddForm SexoutSLActorDataPossibleCompanions rActorREF ListAddForm SexoutSLDataPossCompanionsFemale rActorREF ListAddForm SexoutSLActorDataIsMedicalFieldMedic rActorREF Set rItem to BuildRef iModIndex 82415 ; *** Delilah Outfit XX0141EF ListAddForm SexoutSLClothAppearFactionTownDweller rItem Set rItem to BuildRef iModIndex 14728 ; *** Delilah LabCoat Oufti XX003988 ListAddForm SexoutSLClothAppearMedical rItem Set rItem to BuildRef iModIndex 82415 ; *** Delilah BackPack XX0141EF ListAddForm SexoutSLClothTypeBackPacks rItem Set rItem to BuildRef iModIndex 18569 ; *** Delilah BellyRing XX004889 ListAddForm SexoutSLClothTypeJewelryFancyAccessories rItem Set rItem to BuildRef iModIndex 18552 ; *** Delilah Necklace XX004878 ListAddForm SexoutSLClothTypeJewelryFancyAccessories rItem Set rItem to BuildRef iModIndex 34975 ; *** Delilah Choker XX00889F ListAddForm SexoutSLClothTypeJewelryFancyAccessories rItem DebugPrint "SCR0Add3rdParty: DelilahMod: DelilahREF Added %1.0f, %n" iModIndex rActorREF else DebugPrint "SCR0Add3rdParty: DelilahMod: DelilahREF Type Error %1.0f, %n" iModIndex rActorREF endif else DebugPrint "SCR0Add3rdParty: DelilahMod: DelilahREF NULL Error %1.0f, %n" iModIndex rActorREF endif endif if (IsModLoaded "SarahConner.esp") Set iModIndex to GetModIndex "SarahConner.esp" Set rActorREF to BuildRef iModIndex 2786 ; *** SarahREF xx000AE2 if rActorREF if rActorREF.GetType == iNPC Set SexoutSQActorRefs3rdParty.SCRSarahCREF to rActorREF Set rRace to BuildRef iModIndex 4456473 ; *** Sarah Race ListAddForm SexoutSFLDataRaceCauc rRace ListAddForm SexoutSFLDataNewNPCsCauc rActorREF ListAddForm SexoutSLActorDataPossibleCompanions rActorREF ListAddForm SexoutSLDataPossCompanionsFemale rActorREF DebugPrint "SCR0Add3rdParty: SarahConner: SarahREF Added %1.0f, %n" iModIndex rActorREF else DebugPrint "SCR0Add3rdParty: SarahConner: SarahREF Type Error %1.0f, %n" iModIndex rActorREF endif else DebugPrint "SCR0Add3rdParty: SarahConner: SarahREF NULL Error %1.0f, %n" iModIndex rActorREF endif endif if (IsModLoaded "ARESproject.esp") Set iModIndex to GetModIndex "ARESproject.esp" Set rActorREF to BuildRef iModIndex 19684 ; *** AndreaREF if rActorREF if rActorREF.GetType == iNPC Set SexoutSQActorRefs3rdParty.SCRAndreaREF to rActorREF Set rRace to BuildRef iModIndex 4985 ; *** ARESAndroid Race ListAddForm SexoutSFLDataRaceAndroid rRace ListAddForm SexoutSFLDataNewNPCsAndroid rActorREF ListAddForm SexoutSLActorDataPossibleCompanions rActorREF ListAddForm SexoutSLDataPossCompanionsFemale rActorREF DebugPrint "SCR0Add3rdParty: ARESproject: Andrea REF Added %1.0f, %n" iModIndex rActorREF else DebugPrint "SCR0Add3rdParty: ARESproject: Andrea REF Type Error %1.0f, %n" iModIndex rActorREF endif else DebugPrint "SCR0Add3rdParty: ARESproject: Andrea REF NULL Error %1.0f, %n" iModIndex rActorREF endif endif if (IsModLoaded "Daughters Of Ares.esp") Set iModIndex to GetModIndex "Daughters Of Ares.esp" Set rRace to BuildRef iModIndex 136099 ; *** DOA Race if rRace if rRace.GetType == iRace ; *** Type is Race ListAddForm SexoutSFLDataRaceAndroid rRace DebugPrint "SCR0Add3rdParty: DaughtersOfAres: AndroidRace Added %1.0f, %n" iModIndex rRace else DebugPrint "SCR0Add3rdParty: DaughtersOfAres: AndroidRace Type Error %1.0f, %n" iModIndex rRace endif else DebugPrint "SCR0Add3rdParty: DaughtersOfAres: AndroidRace NULL Error %1.0f, %n" iModIndex rRace endif endif ; if (IsModLoaded "MarisolMJDJJ.esp") && (IsModLoaded "SexOutMarisol.esp") ; let rBuiltREF := SexoutSCR00UDFGetExternalForm "SexOutMarisol.esp", "000DBD", 200 ; if rBuiltREF ;# The mod is loaded, and the form is a valid actor. Safe to add to lists etc ; endif ; endif ; *** Vanessa too many variations and outfits if (IsModLoaded "FNV Starfox.esp") Set iModIndex to GetModIndex "FNV Starfox.esp" Set rActorREF to BuildRef iModIndex 12328 ; *** KrystalREF if rActorREF if rActorREF.GetType == iNPC Set SexoutSQActorRefs3rdParty.SCRKrystalREF to rActorREF Set rRace to BuildRef iModIndex 2781 ; *** Fox Race ListAddForm SexoutSFLDataRaceFox rRace ListAddForm SexoutSFLDataNewNPCsFox rActorREF ListAddForm SexoutSLActorDataPossibleCompanions rActorREF ListAddForm SexoutSLDataPossCompanionsFemale rActorREF DebugPrint "SCR0Add3rdParty: FNVFoxMod: Krystal REF Added %1.0f, %n" iModIndex rActorREF else DebugPrint "SCR0Add3rdParty: FNVFoxMod: Krystal REF Type Error %1.0f, %n" iModIndex rActorREF endif else DebugPrint "SCR0Add3rdParty: FNVFoxMod: Krystal REF NULL Error %1.0f, %n" iModIndex rActorREF endif Set rActorREF to BuildRef iModIndex 18235 ; *** MiyuREF if rActorREF if rActorREF.GetType == iNPC Set rRace to BuildRef iModIndex 18226 ; *** Fox Race ListAddForm SexoutSFLDataRaceFox rRace ListAddForm SexoutSFLDataNewNPCsFox rActorREF ListAddForm SexoutSLActorDataPossibleCompanions rActorREF ListAddForm SexoutSLDataPossCompanionsFemale rActorREF DebugPrint "SCR0Add3rdParty: FNVFoxMod: Miyu REF Added %1.0f, %n" iModIndex rActorREF else DebugPrint "SCR0Add3rdParty: FNVFoxMod: Miyu REF Type Error %1.0f, %n" iModIndex rActorREF endif else DebugPrint "SCR0Add3rdParty: FNVFoxMod: Miyu REF NULL Error %1.0f, %n" iModIndex rActorREF endif Set rActorREF to BuildRef iModIndex 18236 ; *** WolfREF if rActorREF if rActorREF.GetType == iNPC Set rRace to BuildRef iModIndex 18228 ; *** Fox Race ListAddForm SexoutSFLDataRaceFox rRace ListAddForm SexoutSFLDataNewNPCsFox rActorREF ListAddForm SexoutSLActorDataPossibleCompanions rActorREF ListAddForm SexoutSLDataPossCompanionsMale rActorREF DebugPrint "SCR0Add3rdParty: FNVFoxMod: Wolf REF Added %1.0f, %n" iModIndex rActorREF else DebugPrint "SCR0Add3rdParty: FNVFoxMod: Wolf REF Type Error %1.0f, %n" iModIndex rActorREF endif else DebugPrint "SCR0Add3rdParty: FNVFoxMod: Wolf REF NULL Error %1.0f, %n" iModIndex rActorREF endif Set rActorREF to BuildRef iModIndex 18237 ; *** FalcoREF if rActorREF if rActorREF.GetType == iNPC Set rRace to BuildRef iModIndex 18227 ; *** Fox Race ListAddForm SexoutSFLDataRaceFox rRace ListAddForm SexoutSFLDataNewNPCsFox rActorREF ListAddForm SexoutSLActorDataPossibleCompanions rActorREF ListAddForm SexoutSLDataPossCompanionsMale rActorREF DebugPrint "SCR0Add3rdParty: FNVFoxMod: Falco REF Added %1.0f, %n" iModIndex rActorREF else DebugPrint "SCR0Add3rdParty: FNVFoxMod: Falco REF Type Error %1.0f, %n" iModIndex rActorREF endif else DebugPrint "SCR0Add3rdParty: FNVFoxMod: Falco REF NULL Error %1.0f, %n" iModIndex rActorREF endif Set rActorREF to BuildRef iModIndex 29977 ; *** McCloudREF if rActorREF if rActorREF.GetType == iNPC Set rRace to BuildRef iModIndex 24111 ; *** Fox Race ListAddForm SexoutSFLDataRaceFox rRace ListAddForm SexoutSFLDataNewNPCsFox rActorREF ListAddForm SexoutSLActorDataPossibleCompanions rActorREF ListAddForm SexoutSLDataPossCompanionsMale rActorREF DebugPrint "SCR0Add3rdParty: FNVFoxMod: McCloud REF Added %1.0f, %n" iModIndex rActorREF else DebugPrint "SCR0Add3rdParty: FNVFoxMod: McCloud REF Type Error %1.0f, %n" iModIndex rActorREF endif else DebugPrint "SCR0Add3rdParty: FNVFoxMod: McCloud REF NULL Error %1.0f, %n" iModIndex rActorREF endif endif ; // 2 versions of Rocket with different REFS ? I'm not touching it till it's sorted out DebugPrint "SCR03rdParty: 3rd Party FormList content added ok" StopQuest SexoutSQAdd3rdPartyStuff endif End
MidnightVT Posted April 7, 2015 Posted April 7, 2015 the mod is here hal http://www.loverslab.com/topic/23211-mojodajojo-sexout-followers/
Halstrom Posted April 7, 2015 Author Posted April 7, 2015 the mod is here hal http://www.loverslab.com/topic/23211-mojodajojo-sexout-followers/ I don't want to install it, I just ned to know if she is Caucasian, Asian, Hispanic or ghoul
DoctaSax Posted April 7, 2015 Posted April 7, 2015 I'm getting nowhere with this: if (IsModLoaded "MarisolMJDJJ.esp") && (IsModLoaded "SexOutMarisol.esp") let rBuiltREF := SexoutSCR00UDFGetExternalForm "SexOutMarisol.esp", "000DBD", 200 if rBuiltREF ;# The mod is loaded, and the form is a valid actor. Safe to add to lists etc endif endif getting a too many arguments message trying to compile You skipped actually calling that UDF, Hal.
Halstrom Posted April 7, 2015 Author Posted April 7, 2015 I'm getting nowhere with this: if (IsModLoaded "MarisolMJDJJ.esp") && (IsModLoaded "SexOutMarisol.esp") let rBuiltREF := SexoutSCR00UDFGetExternalForm "SexOutMarisol.esp", "000DBD", 200 if rBuiltREF ;# The mod is loaded, and the form is a valid actor. Safe to add to lists etc endif endif getting a too many arguments message trying to compile You skipped actually calling that UDF, Hal. Ah ok I was just copying Odessa's script
Odessa Posted April 7, 2015 Posted April 7, 2015 Yeah, should be: let rBuiltREF := call SexoutSCR00UDFGetExternalForm "SexOutMarisol.esp", "000DBD", 200if rBuiltREF ;# The mod is loaded, and the form is a valid actor. Safe to add to lists etcendif You don't need the IsModLoaded check because the UDF does it for you (returns 0 if mod not loaded) .
Halstrom Posted April 7, 2015 Author Posted April 7, 2015 Yeah, should be: let rBuiltREF := call SexoutSCR00UDFGetExternalForm "SexOutMarisol.esp", "000DBD", 200 if rBuiltREF ;# The mod is loaded, and the form is a valid actor. Safe to add to lists etc endif You don't need the IsModLoaded check because the UDF does it for you (returns 0 if mod not loaded) . Cool, easy fix, I didn't want to call the UDF 20 times in the one script to check non-loaded mods
Halstrom Posted April 19, 2015 Author Posted April 19, 2015 Update 20150420.1 Added Marisol support Added Odessa's UDF BuildREF script and used it for a couple other existing Companion mod's Fixed missing outfits in DLC03 Aural stealthsuit
Halstrom Posted May 4, 2015 Author Posted May 4, 2015 Update 20150504.1: Changed gIsTeamMateSwimming over to use the NVSE command IsPlayerSwimming
gamedude711 Posted May 12, 2015 Posted May 12, 2015 It seems that sexoutscumgecko was left out when cum was switched from tokens to ingestibles.
Halstrom Posted May 12, 2015 Author Posted May 12, 2015 It seems that sexoutscumgecko was left out when cum was switched from tokens to ingestibles.Hmm, I'll check it out, though those cum ingestibles aren't actually in use, I've got to work out someway of milking them from SexoutSpunk.
gamedude711 Posted May 12, 2015 Posted May 12, 2015 It seems that sexoutscumgecko was left out when cum was switched from tokens to ingestibles.Hmm, I'll check it out, though those cum ingestibles aren't actually in use, I've got to work out someway of milking them from SexoutSpunk. Okay, I only noticed because I thought pepertje could use that for his breeder mod since he was using the old cum tokens.
Halstrom Posted May 13, 2015 Author Posted May 13, 2015 Update 20150513.1: Added GeckoCum Asset for future use
Halstrom Posted May 14, 2015 Author Posted May 14, 2015 Update 20150514.1: Added some assets for pregnant Female creatures I'd missed Added female Gecko offspring
Halstrom Posted May 21, 2015 Author Posted May 21, 2015 Update 20150522.1: Added FemaleCentaur Assets Removed some ruined VaultSuit Assets that had no meshes Added Assets for Damaged versions of CombatArmorBlack
Halstrom Posted June 12, 2015 Author Posted June 12, 2015 Update 20150607.1: Minor fixes to Debug messages Update 20150611.1: Added Num of Ova to Medical Scanner and removed defunct Temperature
Halstrom Posted June 18, 2015 Author Posted June 18, 2015 Update 20150611.2: Fixes to offspring Caucasian race showing in race menu Fixes to some humanoid offspring being marked as child so unkillable
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