DocClox Posted January 3, 2012 Posted January 3, 2012 ON HOLDRegretfully, development on this mod has been suspended until my life settles down a little. Do note that in any case, this is a planning thread. Development is still at an early stage. The first quest is playable, but nothing beyond that. Download Thread [edit] A more up to date version of the information in this thread can be found on the Skyrim Slavers Wiki. I'm still copying stuff across at the moment, but when I'm done the wiki will be where quest updates and are published. Note that the old wiki got pulled by wikia. The link above has been updated. If you want to join on IRC, we hang out on #skyrim_slavers on irchighway. You may need to set your browser to handle that link: Easiest options are chatzilla for firefox, IRC to Mibbit for Chrome, and opera handles irc links out of the box. No idea about IE, sorry. Original Post follows: ======= I want to make a sex-slavery mod for Skyrim. It's going to need the CK to be released, and I'm going to need a sex framework before I can do anything other than fade-to-black for sex scenes. Furthermore, I expect I'm being hideously over-ambitious here. That said, I'd like to present a few notes. I've got scraps all over the place, so I'm going to keep updating the first post for a while. Feel free to chip in with suggestions and what not. Meanwhile, this is going to be a bit sketchy at first... Preamble: The aim is for a questline mod that takes the defunct Slavers Guild of Skyrim and recreates it, and (like the thieves/DB quests) restores it to its former glory. Unlike the thieves guild and DB, this quest will culminate with the guild being again recognised as a legitimate organisation across Skyrim, with slave markets attached to each of the cities. As the quest progresses, the player will gain access to better slaver equipment from a variety of sources. Some of it will need to be created by the player, by alchemy, cooking, enchanting, smithing, or some combination of them all. Ultimately, I'd like this to be playable equally by either sex, and for a separate questline to destroy the guild in the event that the player declines to join (again like the DB quest). Some quests may only be open to particular genders, or have different possible outcomes. For now though, I'm going to concentrate on the male PC/slaver line. There's not a lot a guy can do that can't be done by a girl with a strap-on anyway. That said, I don't see the slavers as having the sense of group loyalty shown by the TG or DB, so treachery is always going to be a possibility, especially if you foul up on a mission. All the more so for female chars who run the risk of being enslaved themselves. (Guys get it easier - they just get killed:) Although getting sold to an arena somewhere is also a possibility) Aside from the main quest line, there are going to be a lot of radiant story missions available. This should make the mod playable at relatively early stages, and also allow other modders to insert quests should they so desire. Locations (In order) 1: Whiterun 1a: A rescue-the-damsel mission Quest giver: Hulda at the Bannered Mare Mission is to rescue a young woman, abducted by bandits. After defeating a number of bandits, player then finds the girl, chained and naked. He is then given the option to rescue her, or to rape her. If he chooses rape, the guild head (who has been watching from concealment) will then offer to induct him into the guild. If, on the other hand, the PC does the honourable thing, that would trigger the "destroy the slaver's guild" questline. 1b: Rape mission. Quest giver is a guild contact. Initial meet and post-mission rendezvous will be random locations around Whiterun. Mission is to find a specified woman and rape her without getting caught or identified. Someone is paying to have this done to "teach her a lesson". This will familiarise the player with the basic rape mechanics. This will be a radiant story quest and can recur. Mechanics: I want to dole out the goodies sparingly, so for this first mission, the PC is going to have to get the job done with his own resources. That means either use violence to make her yield, intimidation to scare her into co-operating, or presuasion to get her into a position where she can't resist. Combinations are possible: Persuasion to get her to a quiet spot, and then intimidation to make her strip naked and lie down, for instance. If the player chooses violence, he needs to be careful not to kill her by accident. Fists are recommended. It's not like she's going to fight back. I'll probably add a brawl option to the conversation so there's a safe way to force a yield. Once she's submitted or yielding, you get the rape option by activating her. 1c: Abduct and Rape. Similar to the above, the objective is to abduct the target, transport her to a remote and deserted location, and then repeatedly rape her until she no longer resists at which point she is to be released, naked, some distance from her home. A few thugs will be available to help where needed. The target is not to be allowed to escape under any circumstances. This one teaches the mechanics of abduction and secure slave management. This is also a radiant story quest. Future commissions may specify that she is not to be released until pregnant - a spell will be supplied to determine pregnancy. Mechanics: Basic subdual works the same way as the previous quest. This adds problems for keeping her subdued and transportation. For transport, I'd really like a drivable cart. I know some modders have an eye on this, so it might be possible pretty quickly. A fast travel style cart (like the ones between the cities) would work and is easy enough to do, but doesn't have the fun of protecting your cargo on the way, which would be fun. Once, anyway. After that we can allow fast travel for similar quests and let the player RP it if they wish. Silver tongued PCs can save a lot of hassle here by persuading the victim to get into the cart and travel willingly to the destination. They may have to repeat the persuasion at regular intervals, though. Failing that, there's the problem of getting the girl to the cart. Here I quite like the idea from the Andoran web page where it talks about "a rope and a sack" being sufficient to any abduction. Not quite sure how to implement in detail yet, though. I do think that carrying someone in a sack should be tiring and require regular stops to rest. Also no running, and definitely no fast travel. Of course, once the sack is on the cart, the problem goes away. Training is probably going to be a function of number of rapes, number of beatings and number of orgasms. You can try and do it nice (with pleasure) nasty (with pain) or a mix of the two. However you do it, it's going to take a few days. At some point, most players are going to want to leave the hired help to take over while the rest for a while, if only to pass the time. She's going to need to rest at times as well, or at least recover after passing out. The other problem to be solved here is that of bondage. I want to be able to restrain the prisoner with a reasonable chance that she'll stay put for a while. I also want the restraints to be less than 100% perfect so she gets a chance or two to escape. That's where having someone on guard while you sleep is going to be useful. I'm hoping the Havok behavior stuff will let us use proper cuffs and chains here. The DB dungeon and initial bound hands offer some hope in here. Failing that we'll have to see what can be done. That's a lot to do there, and most of it essential for the rest of the quests. 2: Helgen Ruins The player has proved himself to the guild. Now they need a proper base of operation near Whiterun. Helgen has all the facilities you need to set up a proper slave training camp - except that the place appears to be swarming with bandits. Eliminate them or recruit them... 2a: The conquest of Helgen. You can talk to the first bandit you meet. You can offer a cut of all profits (they'll want a LOT), threaten to kill them all (needs good speechcraft) or offer to keep them all swimming in pussy. The last option is slightly problematical in that there are female bandits who are presumable putting out, either willingly or otherwise. The likely solution for a male PC is to face one of the female bandits in the ring with equal weapons. Subdue her, rape her, make her beg .. and the bandits will accept that you can do as you say. If not, you're going to die, but no change there, so that's all right. You can expect the bandits to cheat: in particular, other females may help out the one in the "ring". As long as you subdue your opponents and don't involve any spectators, the bandits will agree to your terms. For a female PC, the challenge will be to face a male opponent and notget raped. There is a strong chance that one or more bandits will cheat in this case. Mechanics: I need to work out how to remove the standard Helgen bandits and replace them with my own set. Or just tweak the AI of the existing ones. They need to talk rather than immediately attack, then I need a "follow" stage to move to a suitable area for the fight, and then I need to script the fight. That needs to have one of the bandits fighting while the others watch, and a limited number joining in if the PC's opponent seem to be in trouble. I need to intercept death for the opponents so they can be captured, and eventually raped, and I need the wrap up stage of the quest. And also a penalty for losing, but that can be death, at least initially. 2b: Doing Business So, the PC has the facilities of Helgen ruins to use as a base. He'll have a couple of guild types move in, and depending on how he took over he may have some bandits working as guards and/or some freshly enslaved bandit chicks. Ideally I'd like to mark out the courtyard areas as slave training sandboxes, either for casual rape (got to keep your bandit pals happy) or for exercise/bondage/discipline. Internally, the Helgen dungeon and torture rooms are intact and can be used to hold fresh captures. At this point the PC is free to mount his own missions and bring back slaves for training, assuming space exists to house them. The guild rep will still have radiant missions. The previous rape missions will still crop up, along with some new ones. A reward seems reasonable at this point, as well. I'm thinking a slaver club with an enchantment to make sure doesn't kill anyone. It can be disenchanted, but it's only ever going to apply to one handed blunt weapons, since I have problems with a non-lethal two handed sword. There'll be some better options for fans of other weapons a little down the line. Mechanics: For training, it would be nice to do the whole Slavemaker thing, but that's a lot of work on top of an already ambitious workplan. I want to track obedience as a measure of how well broken a girl is. Nothing fancy - have sex with her X times to progress to level Y - something like that. Some sort of sex skill count would be nice too, maybe for more than one type of skill. If I get that sorted out, we can maybe look at complicating things further or training new behaviors. I would also like to track the PC sex skill too, and maybe a sexlivion/beatemup style sex minigame. I would like act of the slaves to orgasm to be an important part of the training process. I'd like the forced orgasm aspect for the abduction-and-rape quest, too. I suppose a lot will depend on how difficult it turns out to be. and whether there's any supporting mods I can make use of. 2c: Special Request. A client has requested a pair of foresworn girls, to be trained in obedience and sex skills and then delivered to him wearing those fur bikini outfits they use as armour. The player gets to find, subdue, abduct and train the girls before delivering them to the client. Hagravens are not acceptable. This is going to be a general radiant story quest. Usually the request is for one girl, occasionally two, and rarely three. The type of girl can be based on race (human, elf, orc, etc) or occupation (foresworn, bandit, thalmor, vigilant, necromancer, vampire - if I missed your favourite, just shout it out ). I want to do requests for stormcloak girls and legion babes too, but that can keep till the guild gets a bit better known. If the player has slaves already trained, it may be possible to satisfy these requests "from stock", rather than having to capture girls afresh. Mechanics: Fairly straightforward. Pick a Foresworn camp, and get your girls. I might add a map marker to a random camp, just in case the player hasn't met the foresworb yet. One there, your tactics are your own. Nab a couple of outliers by stealth, snipe away until there's only your targets left alive or make a frontal assault, subduing and binding the females as you go. You also don't need to get them both from a single raid. Companions will be a pain on this sort of mission. In particular, they'll need an AI tweak not to kill bound captives. It'll probably need a cart to get the goods back to Helgen again. I think I'd like to disable fast travel until the cart is out of foresworn territory, as defined by some well known landmark. On the way, I'd like the other foresworn to take a particular interest in the cart ... 2d: Raiders! Being a slaver is never going to be most popular activity in Skyrim, and Helgen acts as something of a magnet for raiders, whether it be bandits looking to take over the operation or mercenaries and adventurers looking to shut you down or just rescue a captive. From time to time the place is going to be attacked. Any bandit guards will help, but it's going to be the player who makes the difference between getting devastated by a raid and repelling it with minimal losses. Incidentally, this is why you want to make sure your guards get plenty of sex. The happier they are, the harder they'll fight, and the better chance of recruiting new guards or turning raiders to your side. Mechanics: Need some way of scheduling the event, and scripting the attack - probably some support from the civil war battles there. it should be possible (if not guaranteed) to recruit attackers - possibly from those who yield. 3: Riften Ratway The last known location of the old guild was somewhere deep below the Ratway warrens. Perhaps there are resources there that could be of use? 3a: Looking for the old guild. At Helgen the guild rep has been doing some asking around about the old guild. Apparently there's a lady bard a the college in Solutude who's been researching the history of slavery in Skyrim. It's suggested that you go and "persuade" her to tell you everything she knows. You can even do it nicely, if you like... At Solitude, you find she's off on a field trip and not expected back anytime soon. Asking around will reveal she said something about Riften and the ratway. At Riften the locals will tell you about the Ratway. If you're a thieves guild member you can get the information fairly easily. Otherwise you'll need to bribe or persuade someone in the Ragged Flagon. Or you could just enter the ratway warrens and keep going down... Eventually, you'll find a hatch that gives access to a lower level... 3b: The Old Guild HQ The old HQ is laid out pretty much as you might expect. There are plenty of cells, training areas, guard posts, a barracks room and a dining area. All of it dusty, cobwebbed and ruined. The place is inhabited by the usual mix of ratway crazies and skeevers. However, some of the crazies have slaver tools to use. In particular, there's a lust inducing illusion spell that some of them can use. If you're a guy, it just makes all the ragged old harridans of the ratway appear as gorgeous, naked babes. You can rape them, but when the spell wears off they'll be ugly as sin, once again. (This assumes we can have more than one female body active in the game, of course). If you're female, then the effects of the spell can be rather more debilitating. It's not an instant subdual, but the effects are cumulative and end with the target collapsing to the floor, desperate to seek relief. This is one of the points in a quest that can lead to the PC becoming enslaved herself. For the time being, this is going to be a multiple rape and "bad end", but in time I'd like to do something along the lines of the sexout Sewer Slave mod here. Possibly ending with "rescue" by the guild ... who probably won't be any great hurry to restore the PC to her liberty... But for now, I'm concentrating on the male path, so back to that. 3c: Finding the bard The bard (I have got to start naming these people) entered the ratway with an orc warrior as a bodyguard. From the trail of dead bodies. Sadly, the trail ends at the door to the guildmaster's suite which is barred from the other side. Listening at the door will get a few snatches of conversation "I have shamed myself." "No, no you have not. It was not your fault!" "It was entirely my fault. I was weak. My self control was lacking" "Those spells ... they induce sexual urges ... I too felt their power" "Even so, to assault my employer is unforgivable..." "no, no, please, listen to me ..." (trails off as the speakers move out of range) There is, of course an alternate route, which encounters the head crazy (who holds an important key) and a spider lair (which is why the crazies don't use this route). Could be a good time to introduce the frostbite hunter to the player. Eventually the PC reaches the bard to find her dressed in the torn rags of her barding outfit. her bodyguard steps forward ready to defend her to the death, only to be overruled by his employer. Once she learns that you're a slaver, she is willing to submit to slavery in order to gather material for the edda she wishes to write. At least, that's her story and she's sticking to it. The orc can be persuaded to go along with this, but he wants the balance of his fee paying by the player first. You can pay him, kill him, or pay him and recruit him. You might start by letting him have another taste of his ex-employer's pussy. There's a few useful odds and ends in the Guildmasters rooms, including a master level chest with a spell book for the lust spell that the crazies were using. If you looted the boss crazy, you'll have the key. There's also a pile of old books in an obscure dialect here. You can't make head nor tail of them. Luckily, you've just enslaved a scholar with a particular interest in the slaver guild... 4: The Blackreach The Dwemer were notorious slave keepers, responsible for the creation of the Falmer. Somewhere there must be a lost dwarven slaving hub that could yield all manner of useful devices. Meanwhile the Falmer are keeping slaves of their own. In particular, they may be expected to have some useful potions and poisons. 5: Solitude/East Empire Company 6: Guild Houses in the cities The guild is strong now, but must still operate in secrecy. Having resolved the dragon crisis and brought an end to the civil war, the Dragonborn is well placed to persuade the Jarls to recognise the ancient guild once again. Of course, some may require more persuasion than others... [ moved the "goodies" section to a later post since I'm over the message length. I guess I should have reserved a few posts. Live and learn... ] [edit] "Goodies" section moved here: http://www.loverslab.com/showthread.php?tid=4078&pid=79271#pid79271 [edit] Download Thread
031621081 Posted February 28, 2013 Posted February 28, 2013 Sounds amazing, I also hope to get started with some new quests when the CK is released. Best of luck to you. Cant wait to see it in action!
sbseed Posted March 1, 2013 Posted March 1, 2013 uh, do you mean mod... because the CK has been out for a long time now, just saying. there is documentation, but its all on the new dedicated site/forums from the copied information from the old wiki that had issues. the link for the main wiki page is in my signature, however if you just want to skip that area (dont blame you its kinda sparse) you can go directly to the the forums here. as to your answer of how to start the SSG quest (what there is of it) you have to talk to anyone about it... but they might not currently work with the dlc's and stuff, and im not sure how doc set it up. you pick up the questline from whoever, go talk to the jarl who then sends you to 'rescue' bonny from the tower were she is being held. i will need to find or have someone find the information from the mod itself on the quest line stuff, specially so that we can update what is currently available for SSG and Sexrim. speaking of that, i need help working on a script to make named characters that are enslaved (usually ones that belong to specific quests to be killed in that quest) set the flag for that character's death for any quests that says to kill them.
Ferrox Posted March 3, 2013 Posted March 3, 2013 This has probably been mentioned before, but as a newbie here I just wanted to check (also didn't see it in my quick check through the wiki): you are not just focusing on female slaves, right? Mind you, that's probably what the main users of such a mod are going for, but slavery of females only doesn't seem as profitable. If slavery goes legal you'll also want some strong men to farm, or fight in the arena, or for those snobby rich ladies... Just saying. But it should be easy enough if you have the tools and mods ready for female npc's, then it would just take a few minor tweaks to go full circle and add the males...right?
sbseed Posted March 3, 2013 Posted March 3, 2013 no, but to begin with probably... what we (i) are hoping to have done, or try and fail to do myself is to basically make it the same for both sex's plus adding futa.... the only difference is restriction to anatomy between male/female and futa will get access to both. edit: if i didnt mention it before, i have been able to get in touch with doc briefly... he is going through a bunch of serious stuff with real life. he does indeed still plan on coming back to work on SSG, it might be a little while still... when he does start working on SSG again, it will most likely be in small increments (on stuff that doesnt have to deal with the CK probably). which means we still need more scripters/coders. doc will try to leave on blurb on the exterminatus forums sometime soon, if not today. he is still alive and kicking mostly, and is still around but doesnt really feel up to doing much of any modding currently.
zax Posted March 5, 2013 Posted March 5, 2013 What happened to this thread and sbseed? Dont know, but banning one of FEW active modders that were left here makes sense!
Vioxsis Posted March 5, 2013 Posted March 5, 2013 It says the reason in his sig "Banned Note: Permanently banned after ignoring constant warnings and twotemporary bans for abusive behaviour towards both other forum membersand staff."
Mordhaus Posted March 10, 2013 Posted March 10, 2013 ello. i must apologize for my lack of presance since i committed to begin educating myself in papyrus. unfortunately for SSG, but fortunately for my irl, life has been very busy, a promotion at work, and a newborn who has been with me for a month now, ya, life has left me little time for games sadly. just know i am still here, and though i may not be the most able contributor, i am still working to find the time to make the contribution i wish to make. sorry im so slow. Much Love.
Ashal Posted March 11, 2013 Posted March 11, 2013 Just a quick note for those of you concerned by the banning of sbseed and unpinning of this thread. I am in no way trying to discourage progress on this mod and wish it absolutely the best of luck. The thread was unpinned simply due to DocClox's absence and having put the mod on hold. If work is resumed and he wishes to continue collaborating here I'll happily repin it for him. Sbseed on the other hand. As his signature says, time and time again has ignored our warnings and temporary posting bans telling him to stop directly insulting another forum member and modder. Each and every time he would respond by telling the staff to "blow me," his words, and stating that he will continue to abuse the other modder and ignore the forum rules to contrary. I don't ban people lightly, I can count the number of people perm banned on loverslab since it's creation on a single hand, any other forum would've perm banned him for his actions months ago on this matter months ago. He was given every opportunity along the way to drop it, but every opportunity he instead doubled down on the behavior. After 3 times repeating this cycle of his abusive and self destructive attitude. Enough is enough. If he has no interest in following the rules and instead would prefer to insult another modder and mock the staff; than I have no interest having him on the forums driving off other modders or members with such behavior.
MotokoHutt Posted September 27, 2013 Posted September 27, 2013 ok hello there, just to say right... I get the Idea, I get that you all want to play Kinky Slave games, I get it seriously, Hell I like submission, Bondage etc etc in real life (im a girl btw just for reference). ok now to the point though, I think that Mods like this can sometimes give "Slave Owners" a Bad Rep, yes there was slavery in the world & I am sure it still happens now, yes allot of women were used as Sex slaves, yes Rape was sometimes used as a Form of "Training" for lack of a better word people, there is a couple of things you are missing though, correct me if I am missing something but I think that all the point I make are fully valid & should be taken into consideration even if just for a moment. 1. the Bulk of Slaves were not used for "Sex" based slavery, most slaves in History made up the bulk of Labor work as well as un-payed "Butlers" or "Maids" 2. why can you only enslave Women ? there were actually more recorded Male slaves in history then Female 3. most of the Rape that occurred in result of Slavery usually happened before the people became Slaves as such and was not used as a "Training Method" as it was usually when Soldier's pillaged Towns etc. 4. just as many Men were Raped by Women & other Men during there life in servitude as a slave 5. there was a great hand full of Slave Owners that actually cared about there slaves, and even though they wanted them to work for them un-payed they took care of them, they gave them food, good accommodation & Treat them with a Moderate amount of Respect, in some cases Slaves were aloud to have sex with payed for "Prostitutes" or in other cases were aloud to Rape other "lower" slaves in the person's service. 6. why not add a Male Slave option were you can capture, enslave & as you would have it "rape" Men 7. can not all slaves be "Sex" Slaves ? as I personally think that gives Slave Owners a bad name as not all of them were out to "Rape" a bunch of people ok I think I made my point, if there is anything I think I missed I might add it on here as well, also please just because my post could be viewed as Negative can you not just flame me for the sake of flaming me, ty x
MotokoHutt Posted September 27, 2013 Posted September 27, 2013 hello me again, just to add allot of "Sex" Slavery worked the same way as it does now, the person is simply abducted by force (male or Female no difference), Given or otherwise Forced onto a large amount of Drugs (in some cases a multitude of different drugs), & then after a Week or Month or so the person would now be completely Hooked on the said Drug/Drug's and would willingly do any Sexual act commanded of them by there Master/Masters with the Promise of More of the Drug/Drugs. another point to make is that a Said Head "Sex" Slave Owner would commonly have a "Head" Slave that could be Male or Female, much like a Prized piece of Cattle only the Head Slave Owner would have the right to Touch or otherwise have sex with them, this "Head" Slave would usually help in the Training of other slaves and also sometimes aid the Sex Slavers in sexual acts, something like this would not be impossible to implement I am sure.
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