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Real-Time Body Physics (DirectX 11)


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Posted
On 11/17/2020 at 8:48 AM, chanelbee1 said:

just reposting incase you missed it.

Hmmm. I can't tell what the problem is off the top of my head. Your log file indicates that everything seems to be working great at first, but then, near the end, RTBP can't create simulators from your sim buffers.

 

Are you using custom clothing that is highly different from the default clothing? RTBP was designed around the default clothing, so meshes that don't match up well enough aren't going to work. I'm working on a solution.

Posted

Hey CPVC I just want to say what you're doing here is absolutely fucking amazing! You have a big ardent fan here, and I want you to know it! I've been beta testing this for since near first release. Your method of implementation is so great and ingenious! People need to appreciate your dedication and accomplishment on doing something that took years to implement and you were the one to do it. You haven't given up, and are so generous with support and your fixing and adding at rapid pace. Hell, Turbodriver should hire you to further develop this mod and integrate it into Wickedwhims itself!

Posted
On 11/17/2020 at 5:07 PM, cableguy7uk said:

Had to redownload to C left off a few extensions and now it works, thanks

 

Glad you got it working! Sorry I couldn't be more helpful. Maybe I'll make an installer that simplifies everything...

17 hours ago, Gzudser said:

Hey CPVC I just want to say what you're doing here is absolutely fucking amazing! You have a big ardent fan here, and I want you to know it! I've been beta testing this for since near first release. Your method of implementation is so great and ingenious! People need to appreciate your dedication and accomplishment on doing something that took years to implement and you were the one to do it. You haven't given up, and are so generous with support and your fixing and adding at rapid pace. Hell, Turbodriver should hire you to further develop this mod and integrate it into Wickedwhims itself!

17 hours ago, pihwht said:

Ditto!

Thanks for the kind words, guys!

11 hours ago, Jathom95 said:

@CPVC I know right now you're focus is getting butt physics in particular to work well, and I'm glad because it means more refinement for everyone of course, but I was wondering when you start work on other areas, would you be able to separate the breast variables for men as well like you've done with the butt physics or is it not possible/worth it? I mainly want it for my bigger, more built male sims, where there'd be more jiggle than slender sims but not to the extent female sims would have. Just wanted to ask.

 

I haven't played with it installed recently, so I don't know if it's handled differently now either.

It is absolutely possible, however, as far as I can tell, male sims don't have breast bones, which makes things a bit more difficult. I'll see what I can do.

 

 

So, more than a couple of people have contacted me asking about Mac support... Has anyone had any success getting RTBP running under Mac using Wine? If you have, please post the instructions here. Also, is there any way to make a sort of package or installer that includes all the prerequisites? What kind of a performance hit can you expect?

 

I know next to nothing about Apple computers. Thanks for your help.

Posted
14 minutes ago, Jathom95 said:

How subtle exactly are the physics supposed to be, particularly at the default settings? I've adjusted them slightly, but I feel like I'm not noticing much difference, if at all. It's installed in the correct location, the log indicates it's hooking correctly and manages to create buffers successfully everytime. I dunno, is there a particular setting I need to adjust or something for a more noticeable effect?

If your sims are using custom body parts you may not notice any differences if you have everything installed correctly.  Make sure that your sims aren't using custom body parts.

Posted
On 11/11/2020 at 9:25 PM, CPVC said:

Correct me if I'm wrong, but if you have a legitimate copy of the Sims 4, your installation directory would probably be "C:/Program Files (x86)/Origin/The Sims 4/". RTBP should be installed in the "Game/Bin/" sub-directory, so the complete path would be "C:/Program Files (x86)/Origin/The Sims 4/Game/Bin/".

 

P.S.: Sorry, everyone, for using forward slashes in my path strings. I've been using Linux since... 2006? I don't remember. Also, when I say "directory", I mean "folder". I started using computers when I was 6, back in the DOS days. The old-school terminology has stuck with me.

I remember to old days of DOS and the terminology has stuck though the ages with me has well.

 

Posted
On 11/16/2020 at 10:10 AM, 2cool4u_1 said:

Then does that mean the Denton47 rig uses different bones? Because without it installed, WW (and Bouncing Boobies) animations won't animate breast movement.

Actually, you do not have to install the Denton47 Rig anymore unless you are NOT using WW. It has been rolled into WW has a part of it with the original creator permission. (Bouncing Boobies will work without it if WW is installed). What the rig does (or more correctly did) was unlock those breast bones allowing them to be used.

Posted
40 minutes ago, Dynchia said:

Actually, you do not have to install the Denton47 Rig anymore unless you are NOT using WW. It has been rolled into WW has a part of it with the original creator permission. (Bouncing Boobies will work without it if WW is installed). What the rig does (or more correctly did) was unlock those breast bones allowing them to be used.

So if I remove the Denton47 rig from WW, then RTBP and WW animations would not fight each other, correct?

Posted
4 hours ago, 2cool4u_1 said:

So if I remove the Denton47 rig from WW, then RTBP and WW animations would not fight each other, correct?

Very interesting idea If it works out let me know.

Posted
10 hours ago, alexlll said:

Very interesting idea If it works out let me know.

I don't know how to do it myself. there are too many rigs for me to discern which rig to remove. If it's a viable solution, I was thinking of asking @TURBODRIVER to make the Denton47 rig separate, if he did not mind.

Posted

As I have said before, the mod works very well for me. Last night I did encounter an amusing bit of action when my sim went ice skating the first time. With a very high fitness, she immediately started whirling around. The physics of her buttocks was spectacular. The centrifugal forces working on her body were dramatically visible.

Posted
13 minutes ago, pihwht said:

As I have said before, the mod works very well for me. Last night I did encounter an amusing bit of action when my sim went ice skating the first time. With a very high fitness, she immediately started whirling around. The physics of her buttocks was spectacular. The centrifugal forces working on her body were dramatically visible.

May I ask what settings you are using? I'm still trying to refine mine.

Posted
2 hours ago, 2cool4u_1 said:

May I ask what settings you are using? I'm still trying to refine mine.

I'm changing them all the time, but right now I think I've just got them on default with breasts at

mass=1.5
damping=6.0
springK=300.0
maxLength=0.6
power=1
gravity=9.80665

 

and butts at :

mass=1.0
damping=5.0
springK=200.0
maxLength=0.5
power=1
gravity=9.80665

 

You've reminded me I'd been meaning to change them around, but haven't had time to mess with it.

Posted
10 hours ago, footmania69 said:

I only want women's butts to move. Can I turn off male physics?

Yes, although it might not be perfected yet. Depending on the shape of the mesh, sometimes male butts will be targeted if its shape is similar enough to a female butt.

 

To do this, simply open your "RTBP/Settings.ini" file and change the line "enableMaleButtPhysics=true" to "enableMaleButtPhysics=false".

9 hours ago, nastyapple said:

would this conflict with bouncing boobies mod ?

I haven't tried it, but I imagine it would. The game would still run, but the physics probably wouldn't look good.

 

 

While I'm here, I might as well give you all an update on what I've been working on. I'm still trying to figure out how to get the model matrix so I can do the simulations in world space. My theory is that if I simulate in world space, things will bounce even more realistically and you'll see boobs bouncing when sims go downstairs, among other things.

 

My experiments the last few days have been mostly unsuccessful, I did learn some new things about the Sims 4's rendering pipeline, which led to some optimizations that should hopefully improve performance.

 

I'm going to work on another approach tonight.

Posted
7 hours ago, CPVC said:
Spoiler

 

Да, хотя, возможно, он еще не усовершенствован. В зависимости от формы сетки, иногда целью являются мужские ягодицы, если их форма достаточно похожа на женские ягодицы.

 

Для этого просто откройте файл «RTBP / Settings.ini» и измените строку «enableMaleButtPhysics = true» на «enableMaleButtPhysics = false».

Я не пробовал, но думаю, что смог бы. Игра по-прежнему будет работать, но физика, вероятно, будет не очень хорошей.

 

 

Пока я здесь, я мог бы дать вам всем обновленную информацию о том, над чем я работал. Я все еще пытаюсь понять, как получить матрицу модели, чтобы проводить симуляции в мировом пространстве. Моя теория заключается в том, что если я буду моделировать в мировом пространстве, вещи будут подпрыгивать еще более реалистично, и вы увидите, как подпрыгивают, среди прочего, когда симы спускаются вниз.

 

Мои эксперименты в последние несколько дней были в основном безуспешными, я узнал кое-что новое о конвейере рендеринга Sims 4, что привело к некоторым оптимизациям, которые, надеюсь, должны улучшить производительность.

 

Сегодня вечером я собираюсь поработать над другим подходом.

 

 

Your mod is in the first place on my list of expectations, and I think that it is much more important than WW (for whom the menstrual cycle is more important than sex). Your mod makes the game more varied and realistic. 

Posted
9 hours ago, CPVC said:

Yes, although it might not be perfected yet. Depending on the shape of the mesh, sometimes male butts will be targeted if its shape is similar enough to a female butt.

 

To do this, simply open your "RTBP/Settings.ini" file and change the line "enableMaleButtPhysics=true" to "enableMaleButtPhysics=false".

I haven't tried it, but I imagine it would. The game would still run, but the physics probably wouldn't look good.

 

 

While I'm here, I might as well give you all an update on what I've been working on. I'm still trying to figure out how to get the model matrix so I can do the simulations in world space. My theory is that if I simulate in world space, things will bounce even more realistically and you'll see boobs bouncing when sims go downstairs, among other things.

 

My experiments the last few days have been mostly unsuccessful, I did learn some new things about the Sims 4's rendering pipeline, which led to some optimizations that should hopefully improve performance.

 

I'm going to work on another approach tonight.

 

I set it to false, but it still causes men's butt to go down. :(  

Do I have to wait for the next version?

 

 

 

malebuttbug.png

Posted
4 hours ago, alexlll said:

Your mod is in the first place on my list of expectations, and I think that it is much more important than WW (for whom the menstrual cycle is more important than sex). Your mod makes the game more varied and realistic. 

Clap! Clap! Clap! Right on the button.

Posted
On 11/25/2020 at 1:54 AM, alexlll said:

Very interesting idea If it works out let me know.

@CPVC Thanks for humoring me with my questions. @alexlll I ran into some difficulty. I cannot determine which rig to remove from WW. However, for the purpose of testing my hypothesis, I removed all of them. My hypothesis proved to be correct. If we remove the rig that unlocks breast bones, WW animations will play without animating the breasts, leaving RTBP to work on it's own. In one fell swoop, we can instantly make all animations compatible with RTBP, without any work going back and re-doing them. The only issue, is finding out which rig.

 

The site has been too slow for me to upload videos of my tests. I will if it improves.

 

 

 

Posted
13 hours ago, 2cool4u_1 said:

@CPVC Thanks for humoring me with my questions. @alexlll I ran into some difficulty. I cannot determine which rig to remove from WW. However, for the purpose of testing my hypothesis, I removed all of them. My hypothesis proved to be correct. If we remove the rig that unlocks breast bones, WW animations will play without animating the breasts, leaving RTBP to work on it's own. In one fell swoop, we can instantly make all animations compatible with RTBP, without any work going back and re-doing them. The only issue, is finding out which rig.

 

The site has been too slow for me to upload videos of my tests. I will if it improves.

 

 

 

I removed Denton47_Rigs but it didn't help.

 

Spoiler

1942484525_.thumb.png.8a35a8b74c721887f2b1e00f9d0c8195.png

 

 

 

Posted
5 hours ago, alexlll said:

I removed Denton47_Rigs but it didn't help.

Thanks for pointing out the rig to me. It did NOT work for me either. However, removing all the rigs DID work. Unfortunately, that also disabled penises and tongues. I'm still unable to upload any videos, due to the LL site being incredibly slow, but my tests showed that disabling the rig that unlocks breast movement is effective. I also noticed from your pictures, a slight file size difference between the Denton47 rig as a standalone and in WW. I think it's time to contact TURBODRIVER and ask for assistance removing the correct rig(s), particularly in case he changed something, or added another rig that also unlocks breast movement. I'll get back to you when I have more answers. ?

Posted
On 11/25/2020 at 11:55 AM, 2cool4u_1 said:

I don't know how to do it myself. there are too many rigs for me to discern which rig to remove. If it's a viable solution, I was thinking of asking @TURBODRIVER to make the Denton47 rig separate, if he did not mind.

I'm not too sure that will work. By my understanding, you need the rig to unlock the breast bones. If you remove it, the bones will re-lock which will prevent them from being adjustable other then the adjustment for size and shape that Sims 4 CAS Sliders allows. Will this mod still be able to apply the physics if those bones are locked? Will be interesting to know if it does or not.

 

EDIT: @2cool4u_1 I wrote and posted this before I found where you did some testing. I hope you manage to figure out which of the rigs it is you need to remove from WW.

 

@alexlll Do you have both WW AND Denton Rig installed? If you have WW install you do not need to have Denton Rig installed. It's included within the WW mod. I do not remember when it became a internal part of it (with Denton's permission) but it happen a good while back.

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