jeno3 Posted January 21 Posted January 21 On 1/20/2026 at 3:10 PM, BossCowboy said: yes sure attached with a screenshot of the installed Dll's and I got a chance to play with it removed mods uninstalled some apps. still the same the moment I use the mouse to shift the screen at all it will crash. even a slow scroll will crash it. I see it working in the game, but I can't touch it. No worries on my end. and Thank you... I still use the mod just not in DX11 it is my favorite mod kind of because of its nature above and beyond the thresholds. I mean I love it when programmers and Dev's push technology. Log.txt 102.42 kB · 1 download So if that's your Game/Bin folder, it's no wonder your game isn't working. You should only have one DLL in there. If you have DirectX 9 enabled, use a D9 version. If your game is set to DirectX 11, put a D11 version in the folder. Like I said, a maximum of one DLL file. Your game doesn't even know which DLL to select during the loading process. 1
jeno3 Posted January 21 Posted January 21 On 1/20/2026 at 3:10 PM, BossCowboy said: yes sure attached with a screenshot of the installed Dll's and I got a chance to play with it removed mods uninstalled some apps. still the same the moment I use the mouse to shift the screen at all it will crash. even a slow scroll will crash it. I see it working in the game, but I can't touch it. No worries on my end. and Thank you... I still use the mod just not in DX11 it is my favorite mod kind of because of its nature above and beyond the thresholds. I mean I love it when programmers and Dev's push technology. Log.txt 102.42 kB · 1 download Ideally, your Game/Bin folder should look like the one in the picture. Unless you have a G-Shade folder, in which case it will also appear there.
CPVC Posted January 21 Author Posted January 21 On 1/20/2026 at 7:10 AM, BossCowboy said: yes sure attached with a screenshot of the installed Dll's and I got a chance to play with it removed mods uninstalled some apps. still the same the moment I use the mouse to shift the screen at all it will crash. even a slow scroll will crash it. I see it working in the game, but I can't touch it. No worries on my end. and Thank you... I still use the mod just not in DX11 it is my favorite mod kind of because of its nature above and beyond the thresholds. I mean I love it when programmers and Dev's push technology. Log.txt 102.42 kB · 1 download Maybe try this build here without the logo or GUI and see if that works. The GUI library I'm using, ImGui, needs to take over the Sims 4 window's procedure function so it can intercept events for it's own use and forward the rest to the game, but maybe something is happening between that and the game that causes it to crash when the mouse is moved. This build without the GUI will leave the procedure function alone. RTBP v2.0-e2 2025-12-23 (No Logo, No GUI).zip 5 hours ago, HentaiGnome said: Hey @CPVC! Just wanted to say THANK YOU for all the hard work and finally getting DX11 support for this mod. I'm able to run it just fine, but I am experiencing constant (and seemingly random) freezes such that I'm forced to Task Manager my way out of it. This is probably the biggest issue right now. The other stuff I noticed were things that you've already pointed out, like the butt sagging, etc. lol I know this is all still a WIP so I just felt like I needed to report my findings. We're all waiting patiently to see this ready for primetime. Please keep up the good work! 👍 Do you have a log file from an instance where the game froze and you had to forcefully end it with the Task Manager? That might tell me what function is causing the game to freeze.
saltandsour Posted January 23 Posted January 23 I wonder if this mod can give physics weight to long Hair/ hair particls in Sims. Also if collision is possible to integrate, I remember in blender you had to bake collision or it chugs off the fps really bad. Would really like to see something like that made possible
LeoTheImmortal Posted January 23 Posted January 23 33 minutes ago, saltandsour said: I wonder if this mod can give physics weight to long Hair/ hair particls in Sims. Also if collision is possible to integrate, I remember in blender you had to bake collision or it chugs off the fps really bad. Would really like to see something like that made possible i think hair physics is possible i've seen this mod grab onto longer hair and jiggle it. i think to make that system it would have to be a separate mod and all hair would have to be updated to use it
chromaimmune Posted January 26 Posted January 26 On 1/16/2026 at 8:30 PM, Venkalyn said: for me putting the dx11 .dll causes the game to crash on startup, no pop-up, the log is almost empty so I guess it does not even initialize I tested if its a mod conflict by deleting all mods, but the crash persisted any ideas guys? //Edit I use EA app, maybe its somehow connected? On crash it opens up EA app on the Sims 4 main page Log.txt 1.51 kB · 2 downloads same deal as well but my log is smaller [RTBP.INFO 00:00:20.75 1] D3D11CreateDeviceAndSwapChain called: DriverType: Unknown Flags: 0 FeatureLevels: 1 SDKVersion: 7 ppDevice? true ppImmediateContext? false [RTBP.INFO 00:00:20.75 1] No usable custom D3D11 DLL found. Using system DLL [RTBP.ERRO 00:00:20.94 1] Assertion failed: "ppDevice!=nullptr && ppImmediateContext!=nullptr" file /home/park/Projects/RTBP11/Hook11/Hook.cpp line 162 It seems its not acknowledging the d3d11 file. I remove the file and no more crashing. Im on 1.119.109 using the latest 2.0 if that makes a difference
Twisted Texan Posted January 26 Posted January 26 6 hours ago, chromaimmune said: same deal as well but my log is smaller [RTBP.INFO 00:00:20.75 1] D3D11CreateDeviceAndSwapChain called: DriverType: Unknown Flags: 0 FeatureLevels: 1 SDKVersion: 7 ppDevice? true ppImmediateContext? false [RTBP.INFO 00:00:20.75 1] No usable custom D3D11 DLL found. Using system DLL [RTBP.ERRO 00:00:20.94 1] Assertion failed: "ppDevice!=nullptr && ppImmediateContext!=nullptr" file /home/park/Projects/RTBP11/Hook11/Hook.cpp line 162 It seems its not acknowledging the d3d11 file. I remove the file and no more crashing. Im on 1.119.109 using the latest 2.0 if that makes a difference Are you using Reshade or G-Shade? I've been trying to get this to work with either and getting the same results. If I uninstall Reshade or G-Shade then game will launch with RTBP working. If I remove the RTBP dll the game will launch with Reshade. I've been unable to get both to work, the game just instantly closes with the same log.
Twisted Texan Posted January 26 Posted January 26 (edited) 23 minutes ago, RoRo9261 said: The d3d11.dll file is missing from The Sims 4 installer. Only the dxgi library is present; it's included with ReShade if you have it installed. Have you checked if your game is running in DX9 mode instead of DX11? I'm definitely running DX11 in game. Reshade doesn't appear to be installing the d3d11.dll anymore, the RTBP author mentioned a few pages back that it looked like they maybe hooking the game a different way now and that renaming the d3d11.dll may not be required anymore. Maybe the current reshade installer is just broken. I also tried G-Shade and even selected the DLL option but still no luck running both at once. Edited January 26 by Twisted Texan
chromaimmune Posted January 26 Posted January 26 6 hours ago, Twisted Texan said: Are you using Reshade or G-Shade? I've been trying to get this to work with either and getting the same results. If I uninstall Reshade or G-Shade then game will launch with RTBP working. If I remove the RTBP dll the game will launch with Reshade. I've been unable to get both to work, the game just instantly closes with the same log. true, I just uninstall reshade and it worked. But still crashed, once at startup and when I minimize the game. Mind you Im using fitgirl version so dont know if thats making a difference. I tried renaming the d3d11 file and it launches but the menu does not appear when I press f11. Damn might have to wait this one and put my playthrough on pause indefinitely. I really wanted them physics
chromaimmune Posted January 26 Posted January 26 3 hours ago, Twisted Texan said: I'm definitely running DX11 in game. Reshade doesn't appear to be installing the d3d11.dll anymore, the RTBP author mentioned a few pages back that it looked like they maybe hooking the game a different way now and that renaming the d3d11.dll may not be required anymore. Maybe the current reshade installer is just broken. I also tried G-Shade and even selected the DLL option but still no luck running both at once. yea, its called dxgi now so even though they have different names they still seem to be fighting for the same spot
CPVC Posted January 27 Author Posted January 27 15 hours ago, chromaimmune said: same deal as well but my log is smaller [RTBP.INFO 00:00:20.75 1] D3D11CreateDeviceAndSwapChain called: DriverType: Unknown Flags: 0 FeatureLevels: 1 SDKVersion: 7 ppDevice? true ppImmediateContext? false [RTBP.INFO 00:00:20.75 1] No usable custom D3D11 DLL found. Using system DLL [RTBP.ERRO 00:00:20.94 1] Assertion failed: "ppDevice!=nullptr && ppImmediateContext!=nullptr" file /home/park/Projects/RTBP11/Hook11/Hook.cpp line 162 It seems its not acknowledging the d3d11 file. I remove the file and no more crashing. Im on 1.119.109 using the latest 2.0 if that makes a difference Huh, it looks like they're not wanting the immediate context returned for this call. No problem there, just have to change a couple things. Try this build here: RTBP v2.0-p1-e2 2026-01-26.zip
Twisted Texan Posted January 27 Posted January 27 2 hours ago, CPVC said: Huh, it looks like they're not wanting the immediate context returned for this call. No problem there, just have to change a couple things. Try this build here: RTBP v2.0-p1-e2 2026-01-26.zip 2.09 MB · 1 download Gave it a shot, still crashes on launch. Longer log this time though, also says its possible its not caused by this mod so maybe something else is conflicting when both are active. [RTBP.INFO 00:00:2.81 1] D3D11CreateDeviceAndSwapChain called: DriverType: Unknown Flags: 0 FeatureLevels: 1 SDKVersion: 7 ppDevice? true ppImmediateContext? false [RTBP.INFO 00:00:2.81 1] Adapter Information: DXGI_ADAPTER_DESC: Description: NVIDIA GeForce RTX 5070 Ti VendorId: 4318 DeviceId: 11269 SubSysId: 2314670147 Revision: 161 DedicatedVideoMemory: 16771973120 DedicatedSystemMemory: 0 SharedSystemMemory: 16668743680 AdapterLuid: 082420 [RTBP.INFO 00:00:2.81 1] No usable custom D3D11 DLL found. Using system DLL [RTBP.ERRO 00:00:2.90 1] Uncaught exception: _EXCEPTION_RECORD: EXCEPTION_ACCESS_VIOLATION (3221225477) 1: 0x7fff6e291d90 RtlLocateExtendedFeature 2: 0x7fff6e3e5c10 KiUserExceptionDispatcher 3: 0x7ffeef226880 ZN12HookedDeviceC1EP12ID3D11DevicePP14IDXGISwapChainPP19ID3D11DeviceContext 4: 0x7ffeef21c6f0 D3D11CreateDeviceAndSwapChain 5: 0x7ffecea56500 D3D11CreateDeviceAndSwapChain 6: 0x7ffecea56230 D3D11CreateDevice NOTE: This unhandled exception handler catches all exceptions thrown by the Sims 4. It is possible that the exception information listed here did not originate from RTBP, but the game itself or a mod.
CPVC Posted January 27 Author Posted January 27 3 hours ago, Twisted Texan said: Gave it a shot, still crashes on launch. Longer log this time though, also says its possible its not caused by this mod so maybe something else is conflicting when both are active. [RTBP.INFO 00:00:2.81 1] D3D11CreateDeviceAndSwapChain called: DriverType: Unknown Flags: 0 FeatureLevels: 1 SDKVersion: 7 ppDevice? true ppImmediateContext? false [RTBP.INFO 00:00:2.81 1] Adapter Information: DXGI_ADAPTER_DESC: Description: NVIDIA GeForce RTX 5070 Ti VendorId: 4318 DeviceId: 11269 SubSysId: 2314670147 Revision: 161 DedicatedVideoMemory: 16771973120 DedicatedSystemMemory: 0 SharedSystemMemory: 16668743680 AdapterLuid: 082420 [RTBP.INFO 00:00:2.81 1] No usable custom D3D11 DLL found. Using system DLL [RTBP.ERRO 00:00:2.90 1] Uncaught exception: _EXCEPTION_RECORD: EXCEPTION_ACCESS_VIOLATION (3221225477) 1: 0x7fff6e291d90 RtlLocateExtendedFeature 2: 0x7fff6e3e5c10 KiUserExceptionDispatcher 3: 0x7ffeef226880 ZN12HookedDeviceC1EP12ID3D11DevicePP14IDXGISwapChainPP19ID3D11DeviceContext 4: 0x7ffeef21c6f0 D3D11CreateDeviceAndSwapChain 5: 0x7ffecea56500 D3D11CreateDeviceAndSwapChain 6: 0x7ffecea56230 D3D11CreateDevice NOTE: This unhandled exception handler catches all exceptions thrown by the Sims 4. It is possible that the exception information listed here did not originate from RTBP, but the game itself or a mod. Ok, looks like we're making some progress. Mind trying one more? RTBP v2.0-p1-e2 2026-01-26.zip
Twisted Texan Posted January 27 Posted January 27 8 hours ago, CPVC said: Ok, looks like we're making some progress. Mind trying one more? RTBP v2.0-p1-e2 2026-01-26.zip 2.09 MB · 1 download Sure! Same thing, I got this log this time. Quote [RTBP.INFO 00:00:34.64 1] D3D11CreateDeviceAndSwapChain called: DriverType: Unknown Flags: 0 FeatureLevels: 1 SDKVersion: 7 ppSwapChain? false ppDevice? true ppImmediateContext? false [RTBP.INFO 00:00:34.64 1] Adapter Information: DXGI_ADAPTER_DESC: Description: NVIDIA GeForce RTX 5070 Ti VendorId: 4318 DeviceId: 11269 SubSysId: 2314670147 Revision: 161 DedicatedVideoMemory: 16771973120 DedicatedSystemMemory: 0 SharedSystemMemory: 16668743680 AdapterLuid: 083872 [RTBP.INFO 00:00:34.64 1] No usable custom D3D11 DLL found. Using system DLL [RTBP.DBUG 00:00:34.75 1] Successfully read 9 sections with a total of 115 entries. [RTBP.INFO 00:00:34.75 1] Settings: startCommandServer 1 startSimulationServer 1 showLogoAtStartup 1 enableBreastPhysics 1 enableFemaleButtPhysics 1 enableMaleButtPhysics 1 enableBallsPhysics 1 simulateSpeedPaused0 0 simulateSpeedNormal1 1 simulateSpeedFaster2 0 simulateSpeedFastest3 0 adultBreasts[0]: mass 4 damping 2 springK 1000 power 1 gravity 9.806 minX -0.2 minY -0.2 minZ 0.025 maxX 0.2 maxY 0.2 maxZ 0.2 angularDamping 100 angularSpringK 2 adultBreasts[1]: mass 4 damping 2 springK 1000 power 1 gravity 9.806 minX -0.2 minY -0.2 minZ 0.025 maxX 0.2 maxY 0.2 maxZ 0.2 angularDamping 100 angularSpringK 2 femaleButt[0]: mass 2 damping 5 springK 1000 power 1 gravity 9.806 minX -0.05 minY -0.05 minZ -0.05 maxX 0.05 maxY 0.05 maxZ 0.05 angularDamping 100 angularSpringK 2 femaleButt[1]: mass 2 damping 5 springK 1000 power 1 gravity 9.806 minX -0.05 minY -0.05 minZ -0.05 maxX 0.05 maxY 0.05 maxZ 0.05 angularDamping 100 angularSpringK 2 maleButt[0]: mass 2 damping 5 springK 1000 power 1 gravity 9.806 minX -0.05 minY -0.05 minZ -0.05 maxX 0.05 maxY 0.05 maxZ 0.05 angularDamping 100 angularSpringK 2 maleButt[1]: mass 2 damping 5 springK 1000 power 1 gravity 9.806 minX -0.05 minY -0.05 minZ -0.05 maxX 0.05 maxY 0.05 maxZ 0.05 angularDamping 100 angularSpringK 2 balls[0]: mass 0.1 damping 1 springK 100 power 1 gravity 9.806 minX -1 minY -1 minZ -1 maxX 1 maxY 1 maxZ 1 angularDamping 100 angularSpringK 2 balls[1]: mass 0.1 damping 1 springK 100 power 1 gravity 9.806 minX -1 minY -1 minZ -1 maxX 1 maxY 1 maxZ 1 angularDamping 100 angularSpringK 2 [RTBP.ERRO 00:00:34.75 1] Uncaught exception: _EXCEPTION_RECORD: EXCEPTION_ACCESS_VIOLATION (3221225477) 1: 0x7ff883471d90 RtlLocateExtendedFeature 2: 0x7ff8835c5c10 KiUserExceptionDispatcher 3: 0x7ff8448a75c0 ZN3GUIC2ER4RTBP 4: 0x7ff84485d9c0 ZN4RTBPC2ER12HookedDevice 5: 0x7ff844876960 ZN12HookedDeviceC1EP12ID3D11DevicePP14IDXGISwapChainPP19ID3D11DeviceContext 6: 0x7ff84486c6f0 D3D11CreateDeviceAndSwapChain 7: 0x7ff8443dd950 D3D11CreateDeviceAndSwapChain 8: 0x7ff8443dd670 D3D11CreateDevice NOTE: This unhandled exception handler catches all exceptions thrown by the Sims 4. It is possible that the exception information listed here did not originate from RTBP, but the game itself or a mod.
CPVC Posted January 28 Author Posted January 28 13 hours ago, Twisted Texan said: Sure! Same thing, I got this log this time. Alright, it's failing in the GUI now. Let's see what happens when the GUI is disabled. Mind trying this one out, too? RTBP v2.0-p1-e2 2026-01-27 (No Logo, No GUI).zip
Twisted Texan Posted January 28 Posted January 28 1 hour ago, CPVC said: Alright, it's failing in the GUI now. Let's see what happens when the GUI is disabled. Mind trying this one out, too? RTBP v2.0-p1-e2 2026-01-27 (No Logo, No GUI).zip 1.25 MB · 0 downloads Well this time I actually saw a white screen and the game attempting to launch before it crashed, lol Quote [RTBP.INFO 00:00:3.41 1] D3D11CreateDeviceAndSwapChain called: DriverType: Unknown Flags: 0 FeatureLevels: 1 SDKVersion: 7 ppSwapChain? false ppDevice? true ppImmediateContext? false [RTBP.INFO 00:00:3.41 1] Adapter Information: DXGI_ADAPTER_DESC: Description: NVIDIA GeForce RTX 5070 Ti VendorId: 4318 DeviceId: 11269 SubSysId: 2314670147 Revision: 161 DedicatedVideoMemory: 16771973120 DedicatedSystemMemory: 0 SharedSystemMemory: 16668743680 AdapterLuid: 083872 [RTBP.INFO 00:00:3.41 1] No usable custom D3D11 DLL found. Using system DLL [RTBP.DBUG 00:00:3.51 1] Successfully read 9 sections with a total of 115 entries. [RTBP.INFO 00:00:3.51 1] Settings: startCommandServer 1 startSimulationServer 1 showLogoAtStartup 1 enableBreastPhysics 1 enableFemaleButtPhysics 1 enableMaleButtPhysics 1 enableBallsPhysics 1 simulateSpeedPaused0 0 simulateSpeedNormal1 1 simulateSpeedFaster2 0 simulateSpeedFastest3 0 adultBreasts[0]: mass 4 damping 2 springK 1000 power 1 gravity 9.806 minX -0.2 minY -0.2 minZ 0.025 maxX 0.2 maxY 0.2 maxZ 0.2 angularDamping 100 angularSpringK 2 adultBreasts[1]: mass 4 damping 2 springK 1000 power 1 gravity 9.806 minX -0.2 minY -0.2 minZ 0.025 maxX 0.2 maxY 0.2 maxZ 0.2 angularDamping 100 angularSpringK 2 femaleButt[0]: mass 2 damping 5 springK 1000 power 1 gravity 9.806 minX -0.05 minY -0.05 minZ -0.05 maxX 0.05 maxY 0.05 maxZ 0.05 angularDamping 100 angularSpringK 2 femaleButt[1]: mass 2 damping 5 springK 1000 power 1 gravity 9.806 minX -0.05 minY -0.05 minZ -0.05 maxX 0.05 maxY 0.05 maxZ 0.05 angularDamping 100 angularSpringK 2 maleButt[0]: mass 2 damping 5 springK 1000 power 1 gravity 9.806 minX -0.05 minY -0.05 minZ -0.05 maxX 0.05 maxY 0.05 maxZ 0.05 angularDamping 100 angularSpringK 2 maleButt[1]: mass 2 damping 5 springK 1000 power 1 gravity 9.806 minX -0.05 minY -0.05 minZ -0.05 maxX 0.05 maxY 0.05 maxZ 0.05 angularDamping 100 angularSpringK 2 balls[0]: mass 0.1 damping 1 springK 100 power 1 gravity 9.806 minX -1 minY -1 minZ -1 maxX 1 maxY 1 maxZ 1 angularDamping 100 angularSpringK 2 balls[1]: mass 0.1 damping 1 springK 100 power 1 gravity 9.806 minX -1 minY -1 minZ -1 maxX 1 maxY 1 maxZ 1 angularDamping 100 angularSpringK 2 [RTBP.INFO 00:00:3.51 1] RTBP v2.0-p1-e2 [RTBP.INFO 00:00:3.52 1] RTBP destroyed [RTBP.DBUG 00:00:3.52 1] No leaked sim buffers [RTBP.INFO 00:00:3.53 1] D3D11CreateDeviceAndSwapChain called: DriverType: Unknown Flags: 0 FeatureLevels: 1 SDKVersion: 7 ppSwapChain? false ppDevice? true ppImmediateContext? false [RTBP.INFO 00:00:3.53 1] Adapter Information: DXGI_ADAPTER_DESC: Description: NVIDIA GeForce RTX 5070 Ti VendorId: 4318 DeviceId: 11269 SubSysId: 2314670147 Revision: 161 DedicatedVideoMemory: 16771973120 DedicatedSystemMemory: 0 SharedSystemMemory: 16668743680 AdapterLuid: 083872 [RTBP.ERRO 00:00:3.59 1] Uncaught exception: _EXCEPTION_RECORD: EXCEPTION_ACCESS_VIOLATION (3221225477) 1: 0x7ff883471d90 RtlLocateExtendedFeature 2: 0x7ff8835c5c10 KiUserExceptionDispatcher NOTE: This unhandled exception handler catches all exceptions thrown by the Sims 4. It is possible that the exception information listed here did not originate from RTBP, but the game itself or a mod.
CPVC Posted January 28 Author Posted January 28 2 hours ago, Twisted Texan said: Well this time I actually saw a white screen and the game attempting to launch before it crashed, lol Alright, well thanks for your help. We've made some progress but I don't think we can go any further than here. There's clearly something going on here, but I'm not sure what yet. I'll do some testing on my own in a virtual machine or something and see what I can figure out. What operating system are you running?
Twisted Texan Posted January 28 Posted January 28 8 hours ago, CPVC said: Alright, well thanks for your help. We've made some progress but I don't think we can go any further than here. There's clearly something going on here, but I'm not sure what yet. I'll do some testing on my own in a virtual machine or something and see what I can figure out. What operating system are you running? Hey no problem, I appreciate all the help you've tried to provide. I'm running Windows 11 Pro 25H2((26200.7623), fairly new install since I just built this machine.
tharacat Posted January 28 Posted January 28 Got all the time the same error and can't install properly. What am I doing wrong? INFO: Testing loading library "C:\WINDOWS\system32\"... ERRO: Unable to load library "C:\WINDOWS\system32\". Error code: 126 ERRO: Compiler library found, but loading it failed ERRO: Installer failed!: Requisite library missing INFO: Further Information: RTBP ZIP File Valid? Yes. Install Dir Valid? Yes. Docs Dir Valid? Yes.
CPVC Posted January 28 Author Posted January 28 1 hour ago, tharacat said: Got all the time the same error and can't install properly. What am I doing wrong? INFO: Testing loading library "C:\WINDOWS\system32\"... ERRO: Unable to load library "C:\WINDOWS\system32\". Error code: 126 ERRO: Compiler library found, but loading it failed ERRO: Installer failed!: Requisite library missing INFO: Further Information: RTBP ZIP File Valid? Yes. Install Dir Valid? Yes. Docs Dir Valid? Yes. Now that shouldn't happen. Are you using the latest version of the installer? Is your download corrupted? Try redownloading and trying again. If that doesn't work, try doing a manual install. Just find your Sims 4 installation directory and drop the "d3d11.dll" file in the "...\Game\Bin\" folder.
tharacat Posted January 29 Posted January 29 (edited) 11 hours ago, CPVC said: Now that shouldn't happen. Are you using the latest version of the installer? Is your download corrupted? Try redownloading and trying again. If that doesn't work, try doing a manual install. Just find your Sims 4 installation directory and drop the "d3d11.dll" file in the "...\Game\Bin\" folder. Yeah, I tried to install manually but when I try to run the commander it won't connect at all Edit: Nvm, I went for DX11 and it works now. Thank you for your attention. Maybe I did not see it, since I love to rush read stuff but eventually you should recommend everyone to check on what DX version they running their game on the first page. For me it made RTBP working by simply removing the green checkmark out of DX9. Edited January 29 by tharacat 1
yokozii Posted January 30 Posted January 30 On 1/6/2026 at 12:43 AM, yokozii said: my game is running smooth with RBTP + RESHADE DX11 running on Intel OS! some tips & things to know as of Jan 2026 update: install the mod the exact same way as instructed originally. do not forget to change your graphics rules fileif you have an intel processor or this will NOT work. click the INSTALLATION . HTML for instructions how to install if you forget. it will tell you things for DX9 but most of it is the same RTBP will create a new default settings.ini if you delete or want a fresh one with basic settings. you do not need to rename the file to reshade.dll it will NOT work. keep it unchanged , the instructions in the zip are for DX9 not DX11. just drag and drop. open the GUI with shortcut F8 or F11 . if you have intel the way to open the UI looks the same as reshade and GUI might not open if you keybind anything from reshade to F8 or F11 GUI is not something I use because of reshade , I use manual settings open the settings.ini in notepad and hit save to adjust RBTP changes and test them real time (manually) in game from CAS . switch to another outfit / walkstyle and the changes will show in a few seconds. this is a good time to test reshade + RTBP in CAS install RTBP then reshade after. so uninstall or move your reshade folders + presets to a temp folder, run game , run RTBP , close game, install reshade again. letting your game load without playing for at least 30 minutes + helps minimize distorted graphic bouncing issues. but they occur more if you play with your diagonal & damping settings alot. I haven't tried the commander so I don't know how that will work . reshade loads the same time as the startup logo png , I set it to false for this reason in settings.ini for less less load time BUT installing it with the logo works for me and the file without logo does not. EDIT : GUI in game commander (not the old program) does work with reshade I just rarely use it because the shaders can blur or mess up the UI see here I want to share how i have my game running with reshade + RTBP again for people having issues above
gman20001969 Posted February 1 Posted February 1 Hey... any update to getting it working again? Mine either crashes my game at the load up or it doesn't launch at all. I included a copy of my log. Log.txt
CPVC Posted February 2 Author Posted February 2 8 hours ago, gman20001969 said: Hey... any update to getting it working again? Mine either crashes my game at the load up or it doesn't launch at all. I included a copy of my log. Log.txt 3.34 MB · 1 download It doesn't launch at all? This log file must be an old one because it says that it was running for quite some time (the file is 3.34 MB). I guess if you can't get it to launch at all now, it wouldn't be able to overwrite it's log file. Are you running Windows 11? Have you unblocked the DLL?
gman20001969 Posted February 2 Posted February 2 (edited) It's weird. Either: 1) The game launches. It goes to the load screen. I click resume and it crashes. 2) The game launches. It goes into the load screen. I click load game and select the game to load, the house and it starts up but during play it intermittently crashes. Ther RTBP GUI pressing F11 doesn't work so it's hard to tell if it's working. 3) The game works but RTBP does not. I had downloaded NisaK's update thinking that may have affected it. I removed it and I still suffer 1 ofthe 3 mentioned. I do not have DX9 check marked. I am going to try that next. Edited February 2 by gman20001969
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