ATIMKOS Posted April 15 Posted April 15 After new update i still have RTBP Commander 10k windows size problem.
0Spirit0 Posted April 15 Posted April 15 18 hours ago, CPVC said: That happens occasionally. Until I can find a fix, you might consider disabling butt physics if you can live without them. I'm pretty sure glitches like that are from creating new bones on the fly like butt physics does. I have the butt physics disabled, that is happening with breasts, and specifically with that top that is why I send the top also. Don't know if this have anything to do with that glitch but I opened the meshes of that top in blender and noticed it does not follow the default skin uv map.
CPVC Posted April 16 Author Posted April 16 18 hours ago, alexlll said: I have a DirectX 9 version that works well with breasts; it's already perfectly configured, and I wouldn't want to change it, but the buttock physics don't work. If I could run both DirectX 9 versions, I'd keep the old one, and DirectX 11 would handle the butt. There is no way to use both at the same time, unfortunately. What version of RTBP DX9 are you using that has the physics you like? I can port the method used in that version to the DX11 version as an alternate linear physics mode. 8 hours ago, ATIMKOS said: After new update i still have RTBP Commander 10k windows size problem. You do? That's annoying. It's working great on my end. Here it is scaled perfectly down to 1024x768: I'll take another look at the code and see if there's something I missed. 6 hours ago, 0Spirit0 said: I have the butt physics disabled, that is happening with breasts, and specifically with that top that is why I send the top also. Don't know if this have anything to do with that glitch but I opened the meshes of that top in blender and noticed it does not follow the default skin uv map. Your top isn't causing any issues in my game. It could have been something else that was bugging out. I'll do more testing, though.
alexlll Posted April 16 Posted April 16 Will the old settings work if you transfer to DirectX 11? Another request: the font you are using in RTBP Commander It is beautiful, but hard to read. It would be better to change it to a more visible font.d3d9.rar
asdurgico Posted April 17 Posted April 17 (edited) I'm also getting this error with CTD while travelling to other lots and when using the fashion autority mod (entering and exiting the modify in cas feature). I'm using the latest version Edited April 17 by asdurgico
CPVC Posted April 22 Author Posted April 22 Another experimental release for you all. RTBP v2.2~3 2026-04-21.zip On 4/15/2026 at 11:35 PM, alexlll said: Will the old settings work if you transfer to DirectX 11? Another request: the font you are using in RTBP Commander It is beautiful, but hard to read. It would be better to change it to a more visible font.d3d9.rar The settings ought to transfer over no problem. To use the linear breast physics exactly as they were the DLL you provided, make sure the breasts are set to use linear physics and enable the debug flag "testAltBreastPhysics8". As for the font, I have changed that. Now that I think about it, it was a poor choice. Not everyone knows cursive. Really, I couldn't have picked a worse font. Whoops! Other things: The pivot point or the point the breasts rotate around is now calculated based on the geometry of the breasts, so for breasts that sag downward, the point should be located lower. This hasn't been tested extensively, so let me know if it works. There is now an "Exaggerate Physics" option. When enabled, RTBP will attempt to exaggerate the physics in all the right ways to make for a more pleasant viewing experience. Currently, all this does it make it so upward moments are more powerful, making things more likely to bounce upward sharply, but more will be added in the future. Basically, by enabling this, you're telling RTBP you want less realistic, more fantasy-like physics. Let me know what you think of this and what other parts of the physics could be spiced up a notch. https://streamable.com/34vsbk (Left, "exaggerate" off. Right, on.) Improved debugging? Looking at the logs people have been sending in and it seems like some of the issues I've been tracking have been fixed, but there's still recurring errors that need to be solved. The debugging has been improved somewhat to give me more informative stack traces. 1
Yotix Posted April 22 Posted April 22 (edited) Just thought I'd point out that in the first of the three videos on the download page, on the bottom left, the character's face is partly obscured by her boobs. Edited April 22 by Yotix
Yotix Posted April 22 Posted April 22 Question: Will this work in POV mode at some point? If I press Shift-Tab while my character walks, the boob physics seem to stop.
CPVC Posted April 22 Author Posted April 22 10 hours ago, Yotix said: Just thought I'd point out that in the first of the three videos on the download page, on the bottom left, the character's face is partly obscured by her boobs. 10 hours ago, Yotix said: Question: Will this work in POV mode at some point? If I press Shift-Tab while my character walks, the boob physics seem to stop. That's a known issue. Haven't found a way to detect when the game is rendering the sim for portraits yet and disable the physics. It does work in point of view mode. If you're ever unsure whether it's working or not, open the GUI (F11), "Misc." -> "Test Linear (X|Y|Z)/Angular (X|Y)". Do linear testing if linear physics are enabled, angular if angular enabled. RTBP works on such a low level, that it's impossible to render a sim without it working, hence the distorted portraits.
RyuK_ Posted April 26 Posted April 26 On 4/21/2026 at 9:27 PM, CPVC said: Another experimental release for you all. RTBP v2.2~3 2026-04-21.zip 6.49 MB · 5 downloads The settings ought to transfer over no problem. To use the linear breast physics exactly as they were the DLL you provided, make sure the breasts are set to use linear physics and enable the debug flag "testAltBreastPhysics8". As for the font, I have changed that. Now that I think about it, it was a poor choice. Not everyone knows cursive. Really, I couldn't have picked a worse font. Whoops! Other things: The pivot point or the point the breasts rotate around is now calculated based on the geometry of the breasts, so for breasts that sag downward, the point should be located lower. This hasn't been tested extensively, so let me know if it works. There is now an "Exaggerate Physics" option. When enabled, RTBP will attempt to exaggerate the physics in all the right ways to make for a more pleasant viewing experience. Currently, all this does it make it so upward moments are more powerful, making things more likely to bounce upward sharply, but more will be added in the future. Basically, by enabling this, you're telling RTBP you want less realistic, more fantasy-like physics. Let me know what you think of this and what other parts of the physics could be spiced up a notch. https://streamable.com/34vsbk (Left, "exaggerate" off. Right, on.) Improved debugging? Looking at the logs people have been sending in and it seems like some of the issues I've been tracking have been fixed, but there's still recurring errors that need to be solved. The debugging has been improved somewhat to give me more informative stack traces. I installed this experimental version and I noticed a new tab in the RTBP GUI named Sims, but there was only this message saying "RTBP is not tracking and sim meshes." and the physics are still not applied. I'm also including my log. Log.txt
alexlll Posted April 27 Posted April 27 (edited) When I launched the base game updated to the latest version without mods and with the latest version of RTBP installed, changing the resolution to 4K didn't launch the game. It wouldn't launch with any other resolution change. I had to uninstall RTBP, then change the resolution, then launch the game, and only then reinstall RTBP. Then everything worked as expected. P.S. "testAltBreastPhysics8" not work for mi. Edited April 27 by alexlll
CPVC Posted April 28 Author Posted April 28 On 4/26/2026 at 2:55 PM, RyuK_ said: I installed this experimental version and I noticed a new tab in the RTBP GUI named Sims, but there was only this message saying "RTBP is not tracking and sim meshes." and the physics are still not applied. I'm also including my log. Log.txt 5.9 kB · 1 download I wish I could reproduce whatever issue you are having on my end. It would make it so much easier to tell what's gone wrong. I'll put together another DLL for you to test. The "Sims" tab does list all the sim meshes being tracked and the associated simulators. If RTBP was working for you, you'd see them there. Thanks for pointing out the typo in "RTBP is not tracking and sim meshes." Wish the compiler would check for spelling mistakes in strings, too. 19 hours ago, alexlll said: When I launched the base game updated to the latest version without mods and with the latest version of RTBP installed, changing the resolution to 4K didn't launch the game. It wouldn't launch with any other resolution change. I had to uninstall RTBP, then change the resolution, then launch the game, and only then reinstall RTBP. Then everything worked as expected. P.S. "testAltBreastPhysics8" not work for mi. Huh, that's odd. Glad it started working in the end, though. Make sure linear physics are enabled and disable angular. With "testAltBreastPhysics8" debug flag enabled, the space the linear physics are calculated in should be the same as the version in the DLL you provided. If they aren't perfectly identical, the difference might be due to changes to the global constants that estimate the size of the world the sims exist in. If that's the case, then you might need to do a little tweaking to get things back to where you want.
alexlll Posted April 28 Posted April 28 Perhaps we're misunderstanding each other. For me, working physics means that the Sim's chest moves when they move in CAS and in-game. Perhaps for you, working physics means that chests move during testing (test X, test Y, and test Z). Perhaps you don't need chest movement in-game and in CAS. These are completely different approaches. As I've written many times before, not all test physics work for me. Version 8 doesn't work for me under any settings, but it does work if I press test X, test Y, and test Z.
Pankmasdred Posted April 28 Posted April 28 I have this issue where the mod will start and and body parts will lower but then they stay there and never move again. I test the different physics and only angular seem to be working, what might be causing this?
CPVC Posted April 28 Author Posted April 28 17 hours ago, alexlll said: Perhaps we're misunderstanding each other. For me, working physics means that the Sim's chest moves when they move in CAS and in-game. Perhaps for you, working physics means that chests move during testing (test X, test Y, and test Z). Perhaps you don't need chest movement in-game and in CAS. These are completely different approaches. As I've written many times before, not all test physics work for me. Version 8 doesn't work for me under any settings, but it does work if I press test X, test Y, and test Z. No, the physics are meant to work in-game and in CAS and they do, for me at least. "testAltBreastPhysics8" works for me, too but with the default settings the movement can be a little subtle. Are you using heavily modified meshes? There is no guarantee that RTBP will work with custom content, whether it be meshes or body morphs. 2 hours ago, Pankmasdred said: I have this issue where the mod will start and and body parts will lower but then they stay there and never move again. I test the different physics and only angular seem to be working, what might be causing this? The "Test Linear (X|Y|Z)" buttons aren't working? Are linear physics enabled for the simulator you're testing on?
Pankmasdred Posted April 29 Posted April 29 2 hours ago, CPVC said: No, the physics are meant to work in-game and in CAS and they do, for me at least. "testAltBreastPhysics8" works for me, too but with the default settings the movement can be a little subtle. Are you using heavily modified meshes? There is no guarantee that RTBP will work with custom content, whether it be meshes or body morphs. The "Test Linear (X|Y|Z)" buttons aren't working? Are linear physics enabled for the simulator you're testing on? Yes! This is my log. It looks like the simulation isn't running. Log.txt
CPVC Posted April 29 Author Posted April 29 1 hour ago, Pankmasdred said: Yes! This is my log. It looks like the simulation isn't running. Log.txt 12.39 kB · 1 download Oh, I see, you're running 2.2. You don't have the new GUI. In 2.2, linear physics have to be enabled with debug flags. Press "F11" to open the GUI, click the "Debug Flags" tab, find and check the flag that says "enableLinearPhysics" to enable linear physics. After that the "Test Linear (X|Y|Z)" buttons should work. You can use linear physics at the same time as angular physics, or you can disable angular to just have linear. Check the debug flag "disableAngularPhysics" to do this. In the next version, the GUI will look like this: Linear, angular, and exaggeration can be enabled/disabled for each simulator.
alexlll Posted April 29 Posted April 29 (edited) test sim.zip CPVC - Here is my Sim and RTBP dx9 settings. Unfortunately, I can't achieve something similar on the latest version of RTBP dx11. Edited April 29 by alexlll
CPVC Posted April 29 Author Posted April 29 3 hours ago, alexlll said: test sim.zip CPVC - Here is my Sim and RTBP dx9 settings. Unfortunately, I can't achieve something similar on the latest version of RTBP dx11. Oh, I see what's going on now. The physics you liked relied on some older super experimental angular physics code from back from before I had the correct breast bone locations. With your settings running in the new version, I see no movement at all, just like you said. In the DLL you sent, the old angular physics code must have been doing most of the heavy lifting. That old code has been removed and porting it forward to the current version would be too difficult to maintain. I think you might just have to work with the new systems to find something you like. Sorry about that. 😞
alexlll Posted April 29 Posted April 29 No big deal. Anyway, thank you for the great mod! I'll use the old version and test the new ones. I hope they'll be on par someday.
kyojin77 Posted April 30 Posted April 30 (edited) On 4/17/2026 at 10:12 AM, asdurgico said: I'm also getting this error with CTD while travelling to other lots and when using the fashion autority mod (entering and exiting the modify in cas feature). I'm using the latest version I got the same error using v2.2 2026-04-09 when starting a new game. Any suggestions or fixes? EDIT: Just tried v2.2~3 2026-04-21, got error too. Edited April 30 by kyojin77 Add comment
CPVC Posted April 30 Author Posted April 30 8 hours ago, kyojin77 said: I got the same error using v2.2 2026-04-09 when starting a new game. Any suggestions or fixes? EDIT: Just tried v2.2~3 2026-04-21, got error too. Send your log in and I'll take a peek at it. Hopefully I'll come up with a fix soon and make it availible in an experimental build.
kyojin77 Posted May 1 Posted May 1 6 hours ago, CPVC said: Send your log in and I'll take a peek at it. Hopefully I'll come up with a fix soon and make it availible in an experimental build. Hi, this is my RTBP log file. Log.txt
CPVC Posted May 2 Author Posted May 2 On 4/30/2026 at 10:13 PM, kyojin77 said: Hi, this is my RTBP log file. Log.txt 7.4 kB · 1 download You're suffering from a common error that I don't have a fix for yet. The good news is that solving this issue is my number one priority right now. Fixing it will get RTBP working for you and a lot of other users.
kyojin77 Posted May 3 Posted May 3 9 hours ago, CPVC said: You're suffering from a common error that I don't have a fix for yet. The good news is that solving this issue is my number one priority right now. Fixing it will get RTBP working for you and a lot of other users. Damn. OK, thanks for the info. I guess I have to uninstall the mod for now. Good luck!
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