Borisni Posted March 13, 2013 Posted March 13, 2013 View File Bystanders react to sex. Remake of SexoutCrowds mod. Description I missed Crowds so much I had to start a remake Initially it should have more or less the same functionality as the original. Right now NPC's will allways play cheering anims, but are 'aware' of sex type, raping etc, what will be used in future. MCM settings are empty for now. I guess it would be a good solution to have reactions like cheering, protesting, joining sex, starting another sex between npc's, etc, mapped through MCM settings to current sex data as A/O/V/Bestiality/Rape/Gay/Lez/1-2-3-some. There could also be checks for actors data, like factions, SCR Lists with Actor and Cloth data, or whatever.. As you can see it's all a big mess in my head right now, so I'll try to think things over before actualy implementing them Instructions Use FOMM to install this mod after having requirements working. Please report any bugs to this mods support topic (button in top right). Compatibility, bugs, latest news Initial version could be very buggy and horrible things may happen. I hope it's not a complete disaster, as I won't be able to work on it much in the next few weeks. Some NPC's are left in wrong places, besides other bad things. Requirements SexoutNG - 2.6.76 (or newer) Credits Prideslayer for making SexoutNG, and original Crowds. Astymma, Halstrom, and many others for making sexout mods. LL community and all Fallout fans.. Submitter Borisni Submitted 03/13/2013 Category Misc Sex Requires
zippy57 Posted March 13, 2013 Posted March 13, 2013 Do you have a plan for dealing with the issue that made the original so unusable, the fact that it screwed up NPC AI?
Borisni Posted March 13, 2013 Author Posted March 13, 2013 (edited) Yes, it is the plan, but not in this version. Right now it does use stupid package.In the next version there will be no touching of NPC ai (if possible). Edited March 13, 2013 by Borisni
KainsChylde Posted March 13, 2013 Posted March 13, 2013 This looks promising. I especially liked: ...cheering, protesting, joining sex, starting another sex between npc's... As for the original issue with breaking AI, maybe an exclusion list?
Borisni Posted March 13, 2013 Author Posted March 13, 2013 Do you have a plan for dealing with the issue that made the original so unusable, the fact that it screwed up NPC AI? About that AI issue in the original crowds. Is it maybe known what exactly was the problem there? For me it did leave NPC's restrained sometimes, what could be fixed with 'setrestrained 0' from console. Besides that there are just few 'evp', but nothing more to do with AI, so I really don't know what could cause that. Anyway, I will do my best to make this mod have as little bugs as possible. It is a pretty simple mod, so there shouldn't be too much problems, I hope. This looks promising. I especially liked: ...cheering, protesting, joining sex, starting another sex between npc's... As for the original issue with breaking AI, maybe an exclusion list? Those different reactions shouldn't be to hard to make, as it's similar to StraponSex. Just to say, you're starting to scare me with this 'NPC go dumb' thing. If there are any bugs found, especially NPC AI problems, please let me now.
KainsChylde Posted March 13, 2013 Posted March 13, 2013 Well if you're using the original crowds as a base, known issues with it included making quest npcs non-responsive if they were caught in a crowd, and companions going brain dead on cell changes (i.e. After you fast traveled or went through a door, they'd just stand where they appeared, non moving.
RitualClarity Posted March 13, 2013 Posted March 13, 2013 Thanks for taking this mod over and attempting to grow and add features to it. I am sure you will add and contribute great things to this mod. I like the old one however unlike others I for somereason had those sleeping or laying NPC's laying and clapping. couldn't figure that out. The main reason that I had to stop using the older one is it broke the play in that during a rape good NPC's that would/should naturally frown on the rape or other improper actions based on location act and such would also just start appauding. It was a great start. before. I hope you can get it a little bit further.
Borisni Posted March 13, 2013 Author Posted March 13, 2013 Well if you're using the original crowds as a base, known issues with it included making quest npcs non-responsive if they were caught in a crowd, and companions going brain dead on cell changes (i.e. After you fast traveled or went through a door, they'd just stand where they appeared, non moving. Yeah, that's how it worked for me, usualy left crowders restrained. I did this similar as the original, here the spell casted on SexStart only gets sex data, and periodicaly scans cell and casts spells on NPC's. Each crowder has it's own spell that governs his behaviour, and has all sex data in it, so it's simple to make them do anything. Right now it gives a package to distant npc's to come to player, what I must change to some other method to make multyple npc's go to different dynamicaly set locations, but still not shure how. I will also add returning npc's to starting point after sex ends, so the dumb ones (that have no AI) could be returned to their never-changing positions, like Lacey and Ghost at Mojave outpost, and countless more (what is a very sad thing in this game). I'm pretty sure this could work without breaking normal gameplay.
Borisni Posted March 14, 2013 Author Posted March 14, 2013 Thanks for taking this mod over and attempting to grow and add features to it. I am sure you will add and contribute great things to this mod. I like the old one however unlike others I for somereason had those sleeping or laying NPC's laying and clapping. couldn't figure that out. The main reason that I had to stop using the older one is it broke the play in that during a rape good NPC's that would/should naturally frown on the rape or other improper actions based on location act and such would also just start appauding. It was a great start. before. I hope you can get it a little bit further. Clapping in sleep was so funny That happend beacuse there was no check GetSleeping on scanned npc's, so they were just playing anims while slepping. I made a check for that, and there will be a possibility to wake up slepping actor, that could be based on distance, sex duration and rnd percent set in mcm. Yes, it can easly ruin the story. I'll first need to find out anims for different reactions, group them for useability, make checks for actor data and select reactions, and map all that to mcm settings, so player can configure all that. But before all that, I really must make the base work nicely, so it doesn't mess up npc ai, etc. So, It will take some time..
Borisni Posted March 14, 2013 Author Posted March 14, 2013 And, of course, thank you all for your support and interest in this mod
zippy57 Posted March 14, 2013 Posted March 14, 2013 Request: Formlists I can add NPCs to so that they force a specific reaction rather than being based on MCM settings.
Borisni Posted March 14, 2013 Author Posted March 14, 2013 Request: Formlists I can add NPCs to so that they force a specific reaction rather than being based on MCM settings. Yes, a great idea There'll be than few lists, one for each reaction, that could be filled with npc's (geck/script), and in actor spell checks against fl's will be dominant (or another mcm setting).
RitualClarity Posted March 14, 2013 Posted March 14, 2013 Thanks for taking this mod over and attempting to grow and add features to it. I am sure you will add and contribute great things to this mod. I like the old one however unlike others I for somereason had those sleeping or laying NPC's laying and clapping. couldn't figure that out. The main reason that I had to stop using the older one is it broke the play in that during a rape good NPC's that would/should naturally frown on the rape or other improper actions based on location act and such would also just start appauding. It was a great start. before. I hope you can get it a little bit further. Clapping in sleep was so funny That happend beacuse there was no check GetSleeping on scanned npc's, so they were just playing anims while slepping. I made a check for that, and there will be a possibility to wake up slepping actor, that could be based on distance, sex duration and rnd percent set in mcm. Yes, it can easly ruin the story. I'll first need to find out anims for different reactions, group them for useability, make checks for actor data and select reactions, and map all that to mcm settings, so player can configure all that. But before all that, I really must make the base work nicely, so it doesn't mess up npc ai, etc. So, It will take some time.. Nice, it seems that you have a great grasp on what is going on and the mechianics of what is needed. I am really looking forward to the added features that you bring to this mod. Clapping in sleep was actually funny. Great for testing and fun play through but had to cancel the mod when playing through a more serious playthrough.
Halstrom Posted March 14, 2013 Posted March 14, 2013 Request: Formlists I can add NPCs to so that they force a specific reaction rather than being based on MCM settings. Yes, a great idea There'll be than few lists, one for each reaction, that could be filled with npc's (geck/script), and in actor spell checks against fl's will be dominant (or another mcm setting). Do we want the formlists in SCR to save load order issues, if so just let me know what they are with Prefix SexoutSL and I will add them to the next SCR release.
zippy57 Posted March 15, 2013 Posted March 15, 2013 Plugin-specific records should be contained in their specific plugins. If SexoutCrowdsB is the only plugin that needs to reference them, there's no need for them to be in SCR.
Halstrom Posted March 15, 2013 Posted March 15, 2013 Plugin-specific records should be contained in their specific plugins. If SexoutCrowdsB is the only plugin that needs to reference them, there's no need for them to be in SCR. Cool, does the "IsModLoaded" thing still need the mod higher in load order?
zippy57 Posted March 15, 2013 Posted March 15, 2013 I wasn't aware if it ever required that. If it does, then I will immediately change my position and request the lists be placed in SCR.
Halstrom Posted March 15, 2013 Posted March 15, 2013 I wasn't aware if it ever required that. If it does, then I will immediately change my position and request the lists be placed in SCR. I was just assuming, I have no actual knowledge either way
Borisni Posted March 15, 2013 Author Posted March 15, 2013 When it comes to that, lists will be in this mod. I guess Zippy want's to fill them from geck with a few favourite npc's, and that's simple enough for me to do. Any further functionality will have to wait to lets say ver. 0.6-ish, when basic stuff is working correctly, like moving around dumb npc's, etc. I'll also have to take a further look through anims and find some that could be used for protesting against sex (found very few up to now).This will all have to wait for few weeks, as I'm going on a trip. So when I get back, filled with energy for modding, will throw my self at this.Cheers
SquallPT Posted July 24, 2013 Posted July 24, 2013 Hi I was just checking this mod's description and got curious about the future features to be added. So how goes the development ?
Borisni Posted July 24, 2013 Author Posted July 24, 2013 Hi I was just checking this mod's description and got curious about the future features to be added. So how goes the development ? Going nowhere for now, reason is lack of free time. Hope this will change soon
RitualClarity Posted July 26, 2013 Posted July 26, 2013 It works very well. most of the previous issues are almost gone. The only distracting issue is when an NPC is walking or traveling it seems as if they can't stop and clap near the Player. They have to walk through the Player repeatedly. Great job so far.
Borisni Posted July 26, 2013 Author Posted July 26, 2013 It works very well. most of the previous issues are almost gone. The only distracting issue is when an NPC is walking or traveling it seems as if they can't stop and clap near the Player. They have to walk through the Player repeatedly. Great job so far. Glad to hear it's working, as I haven't had any time to play NV lately. Cheers
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