Chase Roxand Posted October 14, 2011 Posted October 14, 2011 For some reason, I simply can't stay interested in the world of New Vegas. The game itself is good. I love the gameplay improvements over Fallout 3, but I constantly want to be in the Capital Wasteland instead of New Vegas. After reaching Mr. House/Yes Man, I just sort of stopped doing stuff. I'll just wander about for a while, then either work on Sexout plugins or not play. Do you guys have any suggestions for places to visit, quests to do, or mods to install to improve my experience? (FYI, I played with A Requiem For The Capital Wasteland for a while, but the AI bugs eventually made it unplayable for me.)
iron_jack Posted October 14, 2011 Posted October 14, 2011 Is it the atmosphere? The story? Can you pinpoint what exactly it is that you don't like about it? Project Nevada is the FWE of NV. A World of Pain adds tons of dungeon-crawling and baddies. Monster Mod is the goto mob-variety mod, or if you just want quantity over variety, there's IWS. If you want more people - human friends and enemies - hanging around, Populated Wasteland and Populated Casinos do pretty much what they say on the tin. If you want to improve the UI, I made some suggestions here that I like. The rest of that thread also has some great recommendations for general graphic enhancement, too. Without knowing exactly what it is that puts you off, I'm not sure what else to recommend.
joesims Posted October 14, 2011 Posted October 14, 2011 Man, I used to be the exact same way as you, but I love New Vegas more now than I do Fallout 3. That's saying something because for a few years Fallout 3 was my favorite video game. I really don't know how to tell you to make it more fun. For me, it might be up to imagination. I can picture large, rich back story's for all my characters especially the largly unknown backstory of the Courier, whereas Fallout 3's Lone Wanderer has a pretty standard and known background. Um, some great immersive mods to try are: Project Nevada: Adds some great new features to the game, including sprinting, a hotkey for grenades, visual effects when wearing certain helmets and tons of other great things. Project Reality: Adds some terrific weather features to the game New Vegas Bounties: Exactly what it sounds like. Adds some fun quests (Unfortunately if you have FNVMasterUpdate, it will make this mod stop working after awhile.) I got through about ten bounties before the next character refuses to show up in game and I'm not a modder to know how to fix things. BrotherhoodHouseAlliance: A feature I certainly needed when playing through the Mr. House quest lines. Willow a Better Companion Experience: Fully working, fully voice acted terrific companion that is added to the game. She's got her own quests with her to gain her loyalty. I've also added a lot of clothing mods for both men and women. Since women's are a dime a dozen on the net, some great clothing mods if you are playing as a guy include: Wasteland Seeker Post War Casualwear Geonox Riot Armor Dragonskin Tactical Outfit TGs Armor Collection for New Vegas I've also got some personal mods that make the Service Rifle a three burst weapon, as well as changing the Ranger Sequoia to have as much damage as possible and renamed it "The Colt." I pick up five 45-70 gov't rounds for it and save it for five special beasts through the game (depends on whoever you want to use it with.) That last one is only good if you watch the tv show "Supernatural," then you'll understand it. I don't know. I go around and pick up as many side quests as I can, which are pretty much the bulk of the game. They can be a lot of fun. I really loved the setting of the Capital Wasteland. It just looks a lot more like a post-apocalypse wasteland, as compared to the Mohave that hardly had any nukes hit near it. It gave off the depressing, fractured world vibe that you expect when you hear the word "Fallout." Honestly, the most I can tell you is just to give it another try. Maybe add a few of the mods I mentioned above, and then just try and finish the game. It's a tremendous experience, and well worth it, especially if you do as many of the sidequests as possible. I hope some of this helps, but I think that if someone dislikes a game, I'm not sure there's much anyone else can say to change that.
Daguy Posted October 14, 2011 Posted October 14, 2011 I too have a weird relationship like that with New Vegas. I know I should like it since all I ever felt was missing from FO3 was a slightly less depressing world and better companions. NV has these. Yet, I always end up going back to Oblivion or Fallout 3 (the mod Zeta Crew is AWESOME.) The only way I have been able to stay interested was to make interesting character concepts and to roleplay them. For exampe, using Sexus (looong before Sexout) I had my simple farmgirl-turned-courier do the task of scouting Nipton for Ranger Ghost and get gang raped by the Legion. It then gave her fuel to wander the Mojave, later with Boone, since she had the revenge-flick motive to snipe every single Legion scymbag she saw. I think one of the big problems is the same that would exist if TES ever did a TES: Elseweyr or Blackmarsh. Sparse and massive setting like deserts or dark and misty swamps make good parts of a game, but I don't personally enjoy spending ALL my time in either. Fallout 3 was rather varied, with the ruined cityscape, undergrounds, general wasteland, and then the Pitt and added landscape of Point Lookout. Even Zeta (especially Zeta, witht he mod I mentioned earlier) and OA add something, because I found taking part in that battle, even in simulation, amazing fun. Fighting the tanks was epic, especially since I wasnt prepared and spent the majority of the battle hiding. Gee, that last paragraph went completelty off on a tangent. ._.
Guest Donkey Posted October 14, 2011 Posted October 14, 2011 Warzones: http://www.newvegasnexus.com/downloads/file.php?id=40980 Else try one of those mods from here: http://www.theengineeringguild.co.uk/ Usually consist of total overhauls I am still waiting for my favorite one called FNNCQ to be ported over to new vegas.. But it is done yet.
Dreamer102 Posted October 14, 2011 Posted October 14, 2011 I found that the lack of super mutants made FO:NV a total let down. I didn't play it for a loooong time after reaching hoover dam. For a sequel it is just too small of a worldspace even with the DLCs. I currently reloaded it and use: Project NEvada Monster Mod Sexout (with Rape voice files from Oblivion) Re-Populated Wasteland Playthings And a couple of other mods I can't think of right now. I plan on loading "Warzones" and "Angel Park2" tonight for funsies. EDIT: And "New Vegas Bounties 1 & 2" I'm enjoying it a LOT more this go around. =]
iron_jack Posted October 14, 2011 Posted October 14, 2011 Warzones: http://www.newvegasnexus.com/downloads/file.php?id=40980 Ho-lee shit. That looks fucking awesome. With so many NPCs, I imagine it'd be a system-killer for some people, yeah? My beast can probably handle it, at least. I hope. edit: oh, I just saw it has adjustable spawns. Wow. How have I not heard of this before?
OmgItsaGhost! Posted October 14, 2011 Posted October 14, 2011 New Vegas Bounties 1 and 2 are favorites of mine. They're pretty simple though, mostly "go here, kill this person" but I always enjoyed it. Sexout only made it more of a challenge as there's sometimes a ton of enemies in a small place. One will rape you while the others point their guns at you, and after the lucky one is through with you, you get blown to pieces.
Chase Roxand Posted October 14, 2011 Author Posted October 14, 2011 iron_jack, I think that it's atmosphere and strangeness of FO3 that I liked so much. Everything in New Vegas feels the same to me and having such large factions makes every NPC seem like the faction they belong to. In FO3, everyone had their own shit to deal with. Even within the towns, everyone had a story (sometimes a deep story, at that). Every quest was unique and the NPCs giving them had so much personality. That isn't to say that New Vegas has all flat characters, but the contrast between the interesting and uninteresting NPCs bothers me quite a bit. Then there's the environments, which while detailed (useless loot everywhere), it all looks exactly the same. Daguy summed it up well. However, I'll give most of the mods listed here a shot. I already had Project Nevada, pHUD, Repopulated Casinos, and a few clothing mods. Project Reality killed my system, but a lighter weather system would be nice.
BlueSkyMine Posted October 14, 2011 Posted October 14, 2011 Heh, for me it was the opposite. I played FO3 once and just couldn't make myself play it again. For me it felt too dead. Sure, it was great at portraying a radioactive wasteland, but it lacked the charm of the FO1 and FO2 setting. F:NV, I'm up to my 4th playthrough. Anyway, for some more mods, try Realistic Repair which makes a lot of the junk useful for the workbench and stuff. Then there's Active Wasteland which adds finctions to a lot of objects like ovens which need flamer fuel to cook, throwable fire extinguishers, interactable lamps, etc. Electro-City will add lights and more to the Mojave, with main routes having solar-powered highway lights while off the beaten track, you'll only get torches or campfires. Works great with a mod that reduces the night-time brightness level (I use Nevada Skies URWLified). Lumenarium goes the other direction by making daytime so bright that you need sunglasses to reduce the glare. Oh, and listen to joesims and get Bounties I and II Full voice acting that's been amazingly done, great characters and the quests are pretty engaging as well.
Halstrom Posted October 14, 2011 Posted October 14, 2011 World of Pain is a great simple add on, it uses all vanilla assets so is non-crash inducing, and continually expanding, I keep finding new places in the middle of nowhere and a few new quests. Willow & IWS and Monstermod should get things more interesting
Guest Loogie Posted October 15, 2011 Posted October 15, 2011 I'm shocked someone didn't find Fallout 3 characters to be laughably 1 dimensional. The resolution of the quest with Chief Hanlon at camp Golf, if you let him give a final speech, is one the most poignant experiences I've had in a videogame.
Chase Roxand Posted October 15, 2011 Author Posted October 15, 2011 I'm shocked someone didn't find Fallout 3 characters to be laughably 1 dimensional. The resolution of the quest with Chief Hanlon at camp Golf' date=' if you let him give a final speech, is one the most poignant experiences I've had in a videogame. [/quote'] Perhaps saying that they have depth wasn't the best way to describe them. But they certainly were more interesting to me. Almost everyone felt abnormal, which I loved. In New Vegas, people seem to have fairly normal lives for living in a post-apocalyptic world.
gregathit Posted October 15, 2011 Posted October 15, 2011 I'm shocked someone didn't find Fallout 3 characters to be laughably 1 dimensional. The resolution of the quest with Chief Hanlon at camp Golf' date=' if you let him give a final speech, is one the most poignant experiences I've had in a videogame. [/quote'] Yea, I have to say that I was quite shocked to find the like in a video game myself!
Guest Loogie Posted October 15, 2011 Posted October 15, 2011 Perhaps saying that they have depth wasn't the best way to describe them. But they certainly were more interesting to me. Almost everyone felt abnormal' date=' which I loved. In New Vegas, people seem to have fairly normal lives for living in a post-apocalyptic world. [/quote'] That really comes down to the difference in tone between New Vegas and Fallout 3. The Fallout games, with the exception of Fallout 3, have been about rebuilding and the struggle between man's baser nature and the need for civilization.
iron_jack Posted October 15, 2011 Posted October 15, 2011 That's kinda what I was talking about when I said FO3 defined the genre for a lot of people, since 1 and 2 didn't get nearly the "press" that 3 did. Thus, many people expect the bizarre surrealism of FO3 when they try the others (1, 2, NV), and it doesn't seem "right". That said, I like all 4 games. A lot.
Phelps1247 Posted October 15, 2011 Posted October 15, 2011 The weather mods can certianly add atmosphere. I like the Silent Hill style of...I forget what it's called but it was pretty awesome.
mundaneunspeakable Posted October 15, 2011 Posted October 15, 2011 That's kinda what I was talking about when I said FO3 defined the genre for a lot of people' date=' since 1 and 2 didn't get nearly the "press" that 3 did. Thus, many people expect the bizarre surrealism of FO3 when they try the others (1, 2, NV), and it doesn't seem "right". That said, I like all 4 games. A lot. [/quote'] Most of them what I've noticed is that those who complain about FO:NV tend to have started with FO3 and were expecting more of the same, and those who really don't like FO3 in comparison with NV are those who played or worshop FO1&2.
shin_shin Posted October 15, 2011 Posted October 15, 2011 I've played every fallout with the exception of Brotherhood of Steel for the console, I've enjoyed every one of them. New Vegas rubs me in a wrong way though. I think it's mainly the atmosphere more than anything. The game system has definitely improved over FO3 with it's mechanics but.. For the most part, every Fallout game you step out from your sheltered life (vault, tribe) and you explore this brave new world. However, in New Vegas, everything is just too organized. It was all small settlements before, maybe a city (of sorts), but now look at shady sands, it's the new California republic. I mean I enjoy watching how the world has progressed and changed over time, but it's just getting too close to the old one, with their countries and laws, and such. Hearing NPCs talk about the politics in California just turn me off. Also, the setting. The older fallout games didn't have the kind of graphics that can convey it, but in FO3, you can see the ruins and if you just look at the highways closely or the subway stations or the streets, you can almost imagine what it would have looked like before the war and feel the loss of it. In New Vegas? Most of the areas traveled are desert. I've never been out to Nevada but I just don't feel the same depth. It also lacks the powerful landmarks you can see in FO3 but that's mainly because it's the nation's capital.
polluxval Posted October 15, 2011 Posted October 15, 2011 totally agree with shin_shin fallout 3 was a gem, NV... i dont know, something its not right. i used to mod and played fallout 3 for many times, modded and unmodded. the story was much more richier. in NV ur a courier just searching for... revenge?? its like WTH. whats ur background... why u became a super ultra hyper killer after they shot u on the head? also the NEW VEGAS it self its depressive. when i saw the trailers i imagined a city full of people and light, its like taking DEAD RISING 2 casinos, they are all full of lights and life, even when there are a lot of zombies. i know, its not the same becouse NV its located in the future in a post apocalypse world, bla bla bla bla. but, if they rebuilded LAS VEGAS, and they had a lot of time, money, people, etc. why its so ugly? crashed cars in the middle of the streets? just a few npcs and some whores or whatever they are just standing there like morrons. there is no depth at all. also, some bars and casinos looked ugly as hell... even in mad max movies they contructions and other places seemed original and vivid. and also they included POLITICS?? WTH!! i hate politics in real life, i surely dont want to hear of politics in a game. too much grey and brown even inside the city of LAS VEGAS or NEW VEGAS or whatever. i was dissapointed. even though,i waited so long for a complete overhaul of NV wich changed the city to a more reaslistic place, but so far no luck. its sad to see how they took many great things from fallout 3 and ported exactly as they were to NV but at the same time they lost the main reason why fallout its a great game: every player its an explorer and a scavenger. thats the main the reason why fALLOUT 3 its a gem. that building in the horizon wich makes u wonder: "what could be inside that place?. u get ur backpack and reload ur weapon, ready to discover a new place maybe filled with monsters, and an interesting treasure just waiting for u." NV lost that point. u cant even visit places freely, many zones are inaccesible. and the zone isnt as interesting as a big destroyed city, nevada isnt a really nice place to explore, and beleive me, u dont want to be in the middle of the desert with the sun burning ur face. i cant imagine a place like that filled of radiation and without ozone... this is my personal opinion, sry if u dont like it and also sry for my english.
mundaneunspeakable Posted October 15, 2011 Posted October 15, 2011 It was all small settlements before' date=' maybe a city (of sorts), but now look at shady sands, it's the new California republic. I mean I enjoy watching how the world has progressed and changed over time, but it's just getting too close to the old one, with their countries and laws, and such. Hearing NPCs talk about the politics in California just turn me off.[/quote']I think of New Vegas as more of a game about communities. It's a game that asks you which future you want. Do you want the old world rebuilt, like the NCR? Do you want to try something different, like the Legion? Do you want to try a "happy coop", like the Westside? Do not care, and just want to give a small town life with all the ups and downs that entitles (Goodsprings, Primm and Nipton). Do you want House?
ElvenScoundrel Posted October 15, 2011 Posted October 15, 2011 New Vegas gives you more flexibility with fleshing out your character than any previous Fallout game, which is something I really enjoyed. Obsidian looked back at Fallout 1 and 2 and gave us oldbies tidbits of how California has progressed all this time, which is great. Not only that, you have a real conflict between 2 faction with their ups and downs, unlike Fallout 3. A lot of people complain about the story of Fallout: New Vegas, but it's a helluva lot better than following Daddy around. Fallout 3 was fairly bland. None of the factions were interesting or fleshed out. Megaton or Rivet City weren't nearly as interesting as Westside or heck, even Goodsprings. They added Super Muties just for the sake of adding them, they had no backstory, they were just there. I dunno, Fallout 3 was fun. I loved the decaying urban feel of it, and spending time around the city was fun, but it was dull.
Guest Loogie Posted October 15, 2011 Posted October 15, 2011 Fallout 3's plot made no goddamn sense. You follow your dad out into the waste for no other reason than he's dad (with Liam Nieson phoning in the performance), and the advanced plot is idiotic. There is absolutely no reason for the Enclave and Brotherhood to fight - they both want to activate the water purifier to supply clean water to DC. It especially makes no sense the way the Enclave handled dad (I refer to him as dad because the only character name I remember from that game is Moira Brown, given how shitty and one-dimensional all the characters were). That guy with the horribly done southern accent was like "lol give us ur purifier kk" and dad replied "no u" and caused a radiation leak, killing everyone in the chamber. I guess the guy with the shitty southern accent must have been Autumn's identical twin brother, considering the fact the same fucking character shows up later in the interrogation scene (that's a ripoff of Fallout 1, like most of Fallout 3's story elements) after you've seen him die in an irradiated chamber. All the Enclave guy had to do was say, "Hey, we have advanced scientific knowledge and we're interested in seeing this purifier getting back on-line. We're here to help." Bethesda, if they had decent story writers, could have still made the Enclave the bad guys by making it turn out their plan was to secretly infect the water supply with modified FEV - which the player could discover and then either fight for DC or the Enclave. But since Bethesda is comprised of no-talent hacks, they went the route of making it a first person shooter because it's all Todd Howard knows. The story of Fallout 3 has so many goddamn holes that are big enough to drive a MAC truck through. The flow is not logical. All the major plot points are repackaged from Fallout 1 or 2 (probably in a desperate attempt to get original fans to like it) instead of being new. Bethesda could have salvaged a lot by not using super mutants or the Brotherhood, as those aren't things that define Fallout and make no sense being in DC.
Shantotto Posted October 15, 2011 Posted October 15, 2011 I think it's pretty fair to miss the post-apoc feel in NV, in some ways I do too. But there are things to consider. With Bethesda's rule of moving the franchise forward chronologically speaking (which is a really stupid fucking rule if you ask me) then it makes no sense in the timeline. It made no sense in Fallout 3 and it would make even less sense on the West Coast given that we've seen the beginnings of civilization re-establishing itself in Fallout 1 and 2. There's been hints that, if given completely free hands, Obsidian would've rather made a game closer to the time just after the Great War. But given what they got, I'd much rather take what we get in NV (civilization continuing in various way in the shadows of all out atomic war) than them simply forcing the issue like Fallout 3 IMO did. It works well in the DLCs though, smaller areas that are pretty much away from civilization and deal with post-apocalyptic themes in different ways (Honest Hearts and Lonesome Road) or being tied heavily into the Old World (Dead Money and Old World Blues). As for the story, I think one of the greatest things about NV *was* that you are a blank slate. Lonesome Road fills in some blanks but in a rather non-obtrusive way as to how you've built your character. I always had trouble believing how you could be so skilled in various weapons and other things when growing up in a Vault or in Arroyo. In NV, you've walked the wastes before. And it also returned to the politicking/communities of the past games. Again, this is not something new in the series (though in Fallout 1 the politics was kept at a minimum due to how close to the Great War it was set). Fallout 2 in particular was quite advanced with NCR rising, Vault City. Even places like New Reno were forces to be reckoned with (despite it being a cesspit). Even in Fallout 1 you had a strong community developing in the Hub. It's Fallout 3 that broke away from the mold in many ways and not New Vegas. While exploration was a part of it (as it for most RPGs), the series was *never* about the sandbox, explorative feel of Oblivion or Fallout 3. That's completely an invention of Bethesda's and a way of making the franchise fit their business. The old games were about transferring Pen and Paper roleplaying to a computer game format (it was even supposed to be a GURPS game at first), not first-person exploring (and I might remind people before someone brings it up that exploration games were definitely possible in 97 and that the turnbased combat of the old games were not a technical limitation, it was a design choice).
ElvenScoundrel Posted October 15, 2011 Posted October 15, 2011 I don't muchly mind the first person aspect of the game. Of course, I'm probably biased, as FPS are my favorite game genre, but as a role playing game, it fits, as you're playing through the eyes of your character. And they did try to make it closer to the old Fallouts with the VATS system. Of course, Obsidian made it better, but that's beside the point. Seeing the Legion, NCR, New Vegas, etc brought me back to Fallout 2, with their fleshed out, growing factions. Radically different points of view made the game feel so varied depending on who you joined. The only bad things IMO about the game are how horribly buggy it is, and how empty it is. But then again, California is a pretty big desert and no one complained back then, I think. And, I can never forgive Bethesda for killing Harold.
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