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Config Immersive First Person View for SL


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Posted
4 hours ago, FutaNemesislol said:

Is it possible to make this compatible with "Look at what you see". I remember using your  mod back in early march and this mod had its up and downs but for the most part it worked. But when, I downloaded "look what you see" and used it with IFPV. I remember that the camera head tracking feature of "look what you see" was not working when I was trying to make my character look at me for screenshots. So I just disabled your mod and the head tracking works. But idk if you could fix sense IFPV is really the main culprit with the conflicts of headtracking and IFPV for sexlab

 

  Reveal hidden contents

1749774260_SkyrimSE2022-01-0413-52-14.png.06ec955f22c312bc78ff13742fc252ae.png

 

IFPV has its own head tracking function. I haven't updated the main config right now, but I made some minor changes. I also turned on head tracking. Perhaps this feature will allow these mods to be compatible with each other. If you decide to check, please let me know about the results.

Posted

I was gonna ask if this mod will be updated for AE but letting anyone else having the same question know that I saw IFPV relies on .NET Script Framework and I saw that since Skyrim AE changed it's code from C++ 2015 to C++ 2019 that means the code for .NET Script Framework needs to be re-written so I guess it will be a while before I use this mod and other mods that require .NET Script Framework again. Hopefully it gets updated fast so mods can get back on track.

Posted (edited)

Oh wow.. I guess it really is fixed! The "look at what you see" works perfectly with this mod. What's even better is that it works better then it did before when I first tried this a while back. Clicking "tab" to fix the clipping is really easier then before. This is staying in my load order now thank you!

Edited by FutaNemesislol
Posted (edited)

Some options in the config cause my screen to flicker and sound lose while using default furniture animations such as sit down on a chair or chopping woods. Doesn't appear with default IFPV config. There also more graphical artifacts appear sometimes. Sadge that it cannot be used for entire gameplay.

Edited by mrsrt
Posted
6 hours ago, mrsrt said:

Some options in the config cause my screen to flicker and sound lose while using default furniture animations such as sit down on a chair or chopping woods. Doesn't appear with default IFPV config. There also more graphical artifacts appear sometimes. Sadge that it cannot be used for entire gameplay.

If you are so worried about flicker, then set NearClip value to 10. This should completely remove it.

Posted
10 hours ago, Izolenta said:

If you are so worried about flicker, then set NearClip value to 10. This should completely remove it.

Unfortunatelly, didn't help. I'll try to find a solution later.

Posted

UPD: flickering caused by disabled stabilizer. I think there's some engine problem related to physics as it looks pretty similar with the other physic related ones.

Posted

Also quick question, is it possible to implement a feature that allows to switch through the first person view of an npc when sex actually starts through either an mcm menu, spell, or hotkey?

 

May not be possible but just curious

Posted
15 hours ago, FutaNemesislol said:

is it possible to implement a feature that allows to switch through the first person view of an npc when sex actually starts through either an mcm menu, spell, or hotkey?

Nope

Posted
On 1/13/2022 at 8:02 AM, mrsrt said:

UPD: flickering caused by disabled stabilizer. I think there's some engine problem related to physics as it looks pretty similar with the other physic related ones.

The only option that causes distant objects to flicker is nearclipping. This is a problem with the Skyrim engine that has plagued the game since LE.

Posted
21 hours ago, FutaNemesislol said:

Also quick question, is it possible to implement a feature that allows to switch through the first person view of an npc when sex actually starts through either an mcm menu, spell, or hotkey?

 

May not be possible but just curious

 

I ask about it 2 years ago also. BUMP  :D there  is opt. to attach camera to pc the maually   click G ad see by them eyes but someoe pls do it to MCM auto script or somethig :D

 

Posted
On 1/14/2022 at 6:41 AM, Izolenta said:

The only option that causes distant objects to flicker is nearclipping. This is a problem with the Skyrim engine that has plagued the game since LE.

Textures are ok, the entire screen is flickering, that's the problem. Together with that game sound may disappear completely untill restart. Also sometimes everything around become dark till restart. It's another problem caused by game engine. I'm just curious if anybody else experienced the problem?

Posted
9 hours ago, mrsrt said:

Textures are ok, the entire screen is flickering, that's the problem. Together with that game sound may disappear completely untill restart. Also sometimes everything around become dark till restart. It's another problem caused by game engine. I'm just curious if anybody else experienced the problem?

Using the search in this topic, no, you are the only one. I think you should look for the cause of the flickering on the Nexus forum.

Posted
On 12/26/2021 at 6:49 PM, Saber2th said:

Finally managed to get the two profiles working with IFPV normal gameplay and IFPV for Sexlab scenes with the CustomPassengerKeyword.

 

Does anyone know what the CustomPassengerStabilize options do? I thought it helps stabilizing the camera from the body movement during a sex scene but playing around with it doesn't seem to change anything?

  Reveal hidden contents

########################################################################################################################
#   Stabilizer history duration                                                                                        #
#                                                                                                                      #
# How many seconds to keep node offsets in history for stabilizing the camera.                                         #
#                                                                                                                      #
#    Type: (float)                                                                                                     #
########################################################################################################################

CustomPassengerStabilizeHistoryDuration = 0.3

########################################################################################################################
#   Stabilizer position ignore X                                                                                       #
#                                                                                                                      #
# How much to ignore X axis movement (left/right) when stabilizing camera.                                             #
#                                                                                                                      #
#    Type: (float)                                                                                                     #
########################################################################################################################

CustomPassengerStabilizeIgnorePositionX = 3

########################################################################################################################
#   Stabilizer position ignore Y                                                                                       #
#                                                                                                                      #
# How much to ignore Y axis movement (back/forward) when stabilizing camera.                                           #
#                                                                                                                      #
#    Type: (float)                                                                                                     #
########################################################################################################################

CustomPassengerStabilizeIgnorePositionY = 2.5

########################################################################################################################
#   Stabilizer position ignore Z                                                                                       #
#                                                                                                                      #
# How much to ignore Z axis movement (up/down) when stabilizing camera.                                                #
#                                                                                                                      #
#    Type: (float)                                                                                                     #
########################################################################################################################

CustomPassengerStabilizeIgnorePositionZ = 2

########################################################################################################################
#   Stabilizer rotation ignore X                                                                                       #
#                                                                                                                      #
# How much to ignore left/right rotation when stabilizing camera. This is in degrees.                                  #
#                                                                                                                      #
#    Type: (float)                                                                                                     #
########################################################################################################################

CustomPassengerStabilizeIgnoreRotationX = 0

########################################################################################################################
#   Stabilizer rotation ignore Y                                                                                       #
#                                                                                                                      #
# How much to ignore up/down rotation when stabilizing camera. This is in degrees.                                     #
#                                                                                                                      #
#    Type: (float)                                                                                                     #
########################################################################################################################

CustomPassengerStabilizeIgnoreRotationY = 0

########################################################################################################################
#   Stabilizer rotation offset ignore X                                                                                #
#                                                                                                                      #
# How much to ignore left/right rotation offset when stabilizing camera.                                               #
#                                                                                                                      #
#    Type: (float)                                                                                                     #
########################################################################################################################

CustomPassengerStabilizeIgnoreOffsetX = 90

########################################################################################################################
#   Stabilizer rotation offset ignore Y                                                                                #
#                                                                                                                      #
# How much to ignore up/down rotation offset when stabilizing camera.                                                  #
#                                                                                                                      #
#    Type: (float)                                                                                                     #
########################################################################################################################

CustomPassengerStabilizeIgnoreOffsetY = 90

 

How did u get two ifpv profiles with mo2

Posted (edited)

Settings say head bob is disabled yet my camera shakes with my characters head during walking & idle animations. Is head tracking the setting that affects this or is there something else im missing? My Oldrim IFPV config from Srende keeps my camera static when idle or walking & head bob disabled there so not sure what else affects it.

 

Secondly what settings should I change to allow my character to look straight up into the face of the male position actor during say a blowjob animation in the female position like the base one from Leito for example? In Oldrim I can do it but here I cant move the camera past the actors stomach. 

 

Last thing, how do I hide things like my character's hair during animations? I set my head & helmet to be hidden yet my hair still appears during animations at least.

 

So far this mod workin better than IFPV both by itself & with Srende's config that I tried to port to SE, so thnx for dis mod

Edited by LesboIsBesto
Posted (edited)

I was having issues with hiding just the helm but not the head. even when hide head was set to false. I basically am offsetting the camera to be in the center kf head, then trying to just add the mouth back in... for yah know... bj scenes lol.

 

looked at the code and it treats them both as one basically... Currently modifying the code for my own purposes. will see how it goes. projects are all so old.

 

Edit: Code uses node id values to hide parts on head... downside is many mods that made a new head/hair did not stick to the ninode numbering standard... so the hide head/helm feature will be.. wonky for anyone with new faces/body mods... which is probably most lol

 

Im going to try to edit it to be more dynamic... but i dont have that much time so it will take a while...

 

Edited by Dasha117
Posted (edited)

As per my last comment. I wanted a way to show the mouth but hide the head/helm. I offset my view to be in the center of my character(or back a bit more) so I can see my mouth. This is mainly for sexlab bj scenes.. so you know.. you can see it better. So I spent time and made the changes myself. The attached patch replaces the IFPV mod. it also contains my edited mouth texture  to remove the throat so I could see the tongue/teeth and not the back of the throat.

 

The texture I use is the one from "Diamond Textures CBBE v1.9.4" so only use that texture if you use DiamondTexture too. otherwise you will need to modify the mouth textures yourself as idk what it will do if you dont have the rest of that mod. took only a few seconds with the free gimp dds editor. Last thing, this adds a new setting. if you dont include it then it will show the mouth by default when HideHead is set to true.

 

I have also included my IFPV.config.txt file. It is preset to center you inside your head. replaces the default first person view so the scroll wheel works to go in/out of it. Set to have camera stability when not in a sexlab scene, but removes the stability during one so that your head bobs and stuff. Note that minimal testing has been done. Ive just tested sex scenes, going in/out of menus, etc.

 

O I also fixed the bug where your head/face just randomly appear at times. either going in/out of menus or on sexlab start scenes/etc. 

 

Note I tried to contact the author but they did not respond. so if he tells me to take this down I will. if he/anyone wants my source file changes I will be happy to send them. I put the tag "danya" in the source code spots I changed.

 

 

edit: Note that if you are using IFPV with Sexlab Survival, use the 2nd file i added. mod owner was nice enough to build me a disable for its force LookAt stuff. 

 

edit: Fixed a "bug" with the CustomPassenger code. it was ignoring the config file and overwriting NearClip and OffsetPositionY with hardcoded values. 

 

 

 

 

Edited by Dasha117
Posted (edited)

@Dasha117 Thanks for your post - it looks like the files were removed, was there an issue with them? Also, is the bug on the CustomPassenger code something that exists in the original mod as well? I'd be interested in your version, especially the fixes.

Edited by harblgarbl
Posted (edited)
On 1/30/2022 at 3:21 PM, harblgarbl said:

@Dasha117 Thanks for your post - it looks like the files were removed, was there an issue with them? Also, is the bug on the CustomPassenger code something that exists in the original mod as well? I'd be interested in your version, especially the fixes.

Hello, I did take them down for a bit while I tried to fix some compatibility issues with Sexlab Survival. so far the best fix is a multi step thing, so the config settings are changing a bit. I was also going to make it into a FOMOD for various mouth texture fixes. without that my mouth texture change will overwrite the default characters mouth. bright side it only removes the throat, so you wont even notice during regular play.

 

As far as my fixes, there are 2 fixes that are just a problem with the mod overall. The additional thing I added is the show mouth if HideHead is true. so you can always just turn that off. That was strictly for sexlab oral scenes, so you could see your tongue/teeth on the.. bits... if you dont want that and just want the fixes, add ShowMouth=false in your config file and remove the config file in my mod and the texture folder before installing (just unzip, delete, rezip) 

 

fix1) people have noticed that if HideHead/HideHelm is set to true, that your head will randomly just appear at times. the work around the author say is to just go into a menu and back out. well I fixed it so your head/helm doesnt do that anymore. it stays hidden if you want it hidden.

 

fix2) I dont know what the Original Authors intent was for the CustomPassenger stuff, but in that code he had it hardcoded to override your nearclipping setting with a hard coded value of 1.  He also had it set to cut your OffsetPositionY in half. I don't know why he did this, but for sexlab purposes, it makes no sense. so I removed those lines. Ideally he/I should have just made them 2 more custom passenger setting in the config file, but I was lazy and didnt care enough as I am not the OP.

 

If you want the source code changes I can send you those too (incase you are a modder)

 I also attached the SexLab Survival Patch. note that on top of that you have to immediately upon game start set NPC to 0 in the sexlab survival menu (g key is default all in one menu key -> misc - > debug -> Look At -> NPC -> set to 0). Even with this fix it is not good, I cant compile the SLS code, so I have to rely on others for patches... I was going to try and "fix" it some other way, but for now this is the best fix.

 

I also uploaded 4 quick screenshots. 1 is just the standard view with the mouth. the other 3 are NSFW sexlab scenes. alignment is not great, that is something I still need to work on. also still debating if I should also hide the teeth and just show the tongue. Ideally i would like to leave the lips, but they are apart of the head mesh, cant really separate them from the head.

 

Edit: found another but with custom passenger stuff for when headtracking is enabled. Dont have a fix yet, but just turn headtracking off for now.  I only had it on for debugging the SLS compatability 

 

SurvivalSSE674_IFPV_Patch.7zScreenShots.7z

IFPV-MouthPatch-unofficial.7z

Edited by Dasha117
Posted

Is there any way I can recreate the "camera position and rotation is equal to character's head" from the "Custom Passenger Keyword" section in the normal settings, or at least have a keyword that works in any situation?

 

This setting disables the 360 turn animation and it plays much better, but it's only active when the weapon is drawn. I'm using True Directional Movement if it's relevant.

Posted
On 1/30/2022 at 4:52 PM, Dasha117 said:

Hello, I did take them down for a bit while I tried to fix some compatibility issues with Sexlab Survival. so far the best fix is a multi step thing, so the config settings are changing a bit. I was also going to make it into a FOMOD for various mouth texture fixes. without that my mouth texture change will overwrite the default characters mouth. bright side it only removes the throat, so you wont even notice during regular play.

 

As far as my fixes, there are 2 fixes that are just a problem with the mod overall. The additional thing I added is the show mouth if HideHead is true. so you can always just turn that off. That was strictly for sexlab oral scenes, so you could see your tongue/teeth on the.. bits... if you dont want that and just want the fixes, add ShowMouth=false in your config file and remove the config file in my mod and the texture folder before installing (just unzip, delete, rezip) 

 

fix1) people have noticed that if HideHead/HideHelm is set to true, that your head will randomly just appear at times. the work around the author say is to just go into a menu and back out. well I fixed it so your head/helm doesnt do that anymore. it stays hidden if you want it hidden.

 

fix2) I dont know what the Original Authors intent was for the CustomPassenger stuff, but in that code he had it hardcoded to override your nearclipping setting with a hard coded value of 1.  He also had it set to cut your OffsetPositionY in half. I don't know why he did this, but for sexlab purposes, it makes no sense. so I removed those lines. Ideally he/I should have just made them 2 more custom passenger setting in the config file, but I was lazy and didnt care enough as I am not the OP.

 

If you want the source code changes I can send you those too (incase you are a modder)

 I also attached the SexLab Survival Patch. note that on top of that you have to immediately upon game start set NPC to 0 in the sexlab survival menu (g key is default all in one menu key -> misc - > debug -> Look At -> NPC -> set to 0). Even with this fix it is not good, I cant compile the SLS code, so I have to rely on others for patches... I was going to try and "fix" it some other way, but for now this is the best fix.

 

I also uploaded 4 quick screenshots. 1 is just the standard view with the mouth. the other 3 are NSFW sexlab scenes. alignment is not great, that is something I still need to work on. also still debating if I should also hide the teeth and just show the tongue. Ideally i would like to leave the lips, but they are apart of the head mesh, cant really separate them from the head.

 

Edit: found another but with custom passenger stuff for when headtracking is enabled. Dont have a fix yet, but just turn headtracking off for now.  I only had it on for debugging the SLS compatability

 

Thanks so much for the writeup & considerate approach to modding. I'm definitely interested in the fixes, although with the 2nd one that fix may have been intended to work with Sexlab. I haven't done a ton of testing, but afaik low nearclip values are nice for SL scenes, but cause z-fighting/"shimmering" when e.g. looking at mountains during normal play. That said, hardcoded undocumented change is pretty weird lol. No clue on the OffsetPositionY thing.

 

Limited modding experience (mostly patches/edits in xedit & some script edits for SL, no experience with plugins), but if I can help I'd be glad to take a look.

  • 2 weeks later...
Posted (edited)

okay so after taking a break form the mod and trying again, I finally got it working and I apologize if I came off as rude during my last posts. So I got it working now, however, it is very jittery when I am walking or running in first person view and during certain animations, not all of them, one of them being, the doggey style deer animation from Billyy's Creature Animations, the camera is super low, like below the breasts low. any idea how to fix these issues?

Edited by Anabelle83
Posted
On 2/13/2022 at 2:39 AM, Anabelle83 said:

it is very jittery when I am walking or running in first person view

This is not intended for normal gameplay.

On 2/13/2022 at 2:39 AM, Anabelle83 said:

during certain animations, not all of them, one of them being, the doggey style deer animation from Billyy's Creature Animations, the camera is super low, like below the breasts low

The description states that the camera is broken in some animations with creatures. I don't know why, I think it's an animation problem.

  • 1 month later...
Posted

my fov is 90 both on 3rd and 1st person but when i change to immersive first person it uses its default fov always but when entering command for fov 90 fixes it i wonder is there a way to set the default fov also in ini files for ifpv

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