Guest Posted July 20, 2020 Posted July 20, 2020 I keep getting the following Duplicate AnimEvent ZaZAPCHorFA for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZAPCHorFB for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZAPCHorFC for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZAPCHorFD for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZAPCHorFE for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZAPCHorFF for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZAPCHorFG for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZAPCHorFH for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZAPCHorFI for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZAPCHorFJ for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_01 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_02 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_03 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_04 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_05 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_06 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_07 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_08 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_09 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_10 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_11 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_12 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_13 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_14 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_01 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_02 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_03 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_04 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_05 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_06 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_07 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_08 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_09 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_10 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_11 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_12 for character, mods MME and ZaZAnimationPack also, when i go in game im doing a T pose.
Just Don't Posted July 20, 2020 Posted July 20, 2020 These consistence issues means: you have more than one mod providing the same stuff. In your particular case, MME has some animations from ZAZ. That's harmless, you want to have these MME animations in the way of ZAZ, so they're compatible. You didn't post the warning, which is likely the reason of your T-pose. If the warning says something like X mod is not compatible, hint hint: remove that mod, download and install the version compatible with your game. Then run FNIS again, the warning should be gone and you shouldn't T-pose in game.
Guest Posted July 21, 2020 Posted July 21, 2020 thing is that it didn't hint any mods. It was just saying "1 warning(s)" As for the ZAZ, all I have to do is to disable it, right? since MME is using the same files. Oh and my body was glitching as well... Does that have to do with the FNIS warning? Last but not least, I was wondering if I truly need XP32 maximum skeleton because some of my mods require it but the extended is basically way better... 1 hour ago, dontknowdontcaredontask said: These consistence issues means: you have more than one mod providing the same stuff. In your particular case, MME has some animations from ZAZ. That's harmless, you want to have these MME animations in the way of ZAZ, so they're compatible. You didn't post the warning, which is likely the reason of your T-pose. If the warning says something like X mod is not compatible, hint hint: remove that mod, download and install the version compatible with your game. Then run FNIS again, the warning should be gone and you shouldn't T-pose in game.
Just Don't Posted July 21, 2020 Posted July 21, 2020 35 minutes ago, ARealChivalry said: As for the ZAZ, all I have to do is to disable it, right? since MME is using the same files. No, keep ZAZ enabled. These duplicates are harmless. If you disable ZAZ you won't have access to its functions and mods depending on it will have a missing master, causing you crashes. 35 minutes ago, ARealChivalry said: Last but not least, I was wondering if I truly need XP32 maximum skeleton because some of my mods require it but the extended is basically way better... Extended, yes, or XPMSE for short, that's the one you want. 35 minutes ago, ARealChivalry said: Oh and my body was glitching as well... Does that have to do with the FNIS warning? I'm no psychic, so I can't tell unless I see the warning. But you say FNIS doesn't specify what's the warning about... why don't you just copy and paste all the text that FNIS gives you after you use it? You could've done that since the start to save time and guessings effort.
Guest Posted July 21, 2020 Posted July 21, 2020 " All Anim Lists scanned. Generating Behavior Files.... Creature Pack not installed 0 animations for 1 mods successfully included (character). 1 Warning(s). " I did a clean installation and this still pops up.
Grey Cloud Posted July 21, 2020 Posted July 21, 2020 2 hours ago, ARealChivalry said: " All Anim Lists scanned. Generating Behavior Files.... Creature Pack not installed 0 animations for 1 mods successfully included (character). 1 Warning(s). " I did a clean installation and this still pops up. You need to post all of the text from where it tells you what version of Skyrim, all the way down to the bottom. It is the warning we need to see not the word 'warning'
Guest Posted July 21, 2020 Posted July 21, 2020 2 hours ago, Grey Cloud said: You need to post all of the text from where it tells you what version of Skyrim, all the way down to the bottom. It is the warning we need to see not the word 'warning' FNIS Behavior V7.6 21/7/2020 5:33:02 am Generator: D:\steam\Steam\steamapps\common\skyrim\Mod Organazer\Mod Organizer\mods\FNIS Behavior\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe Skyrim 32bit: ??.??.?? - D:\steam\Steam\steamapps\common\Skyrim\ (Steam) >>Warning: Expected generator path: D:\steam\Steam\steamapps\common\Skyrim\data\tools\GenerateFNIS_for_Users not found<< Skeleton(hkx) female: Default (99 bones) male: Default (99 bones) Reading FNISBase V7.6 ... All Anim Lists scanned. Generating Behavior Files... Creature Pack not installed 0 animations for 1 mods successfully included (character). 1 Warning(s). I don't understand the warning still... Is it saying that it's in the wrong location? EDIT: Nevermind, I fixed it. Now everything is good but what about the "overwrite files"? I don't know how MO really works.
Just Don't Posted July 21, 2020 Posted July 21, 2020 22 minutes ago, ARealChivalry said: >>Warning: Expected generator path: D:\steam\Steam\steamapps\common\Skyrim\data\tools\GenerateFNIS_for_Users not found<< Well I do. Which is why you just post this kind of stuff since the beginning. You're using MO (also info that you could just include in your first post), but you didn't setup FNIS properly. Also, that file path makes no sense, you have two Mod Organizer folders and that's just bad. Are you sure your MO install looks like that? two MO folders back to back inside your Steam\steamapps\common\Skyrim folder? MO shouldn't be placed inside that Skyrim folder and that's not how you use FNIS when you're also using MO. Reconsider checking your whole MO install (and learning to use it, there are entire video series about it on youtube), but here is a short video about how to setup FNIS
Guest Posted July 21, 2020 Posted July 21, 2020 36 minutes ago, dontknowdontcaredontask said: Well I do. Which is why you just post this kind of stuff since the beginning. You're using MO (also info that you could just include in your first post), but you didn't setup FNIS properly. Also, that file path makes no sense, you have two Mod Organizer folders and that's just bad. Are you sure your MO install looks like that? two MO folders back to back inside your Steam\steamapps\common\Skyrim folder? MO shouldn't be placed inside that Skyrim folder and that's not how you use FNIS when you're also using MO. Reconsider checking your whole MO install (and learning to use it, there are entire video series about it on youtube), but here is a short video about how to setup FNIS Where do you recommend for me to install it in? I watched videos about the installation of MO and most of them placed it inside of the skyrim folder. I've replaced the MO in my >games folder (there are no files in there besides the MO) here's what it says when I run it now FNIS Behavior V7.6 21/7/2020 6:22:02 am Skyrim 32bit: 1.9.32.0 - D:\steam\Steam\steamapps\common\Skyrim\ (Steam) Skeleton(hkx) female: Default (99 bones) male: Default (99 bones) Reading FNISBase V7.6 ... All Anim Lists scanned. Generating Behavior Files... Creature Pack not installed 0 animations for 1 mods successfully included (character)
Just Don't Posted July 21, 2020 Posted July 21, 2020 2 minutes ago, ARealChivalry said: Where do you recommend for me to install it in? I watched videos about the installation of MO and most of them placed it inside of the skyrim folder. Weird since there is a pinned comment from 2017 saying it shouldn't be there. You can install MO nearly anywhere, ideally in the same drive as your Skyrim but not inside. So if you have it installed in D:\Steam\steamapps... you can install MO in D:\Mod Organizer or something like that.
Grey Cloud Posted July 21, 2020 Posted July 21, 2020 1 hour ago, ARealChivalry said: >>Warning: Expected generator path: D:\steam\Steam\steamapps\common\Skyrim\data\tools\GenerateFNIS_for_Users not found<< That was pretty much what I was expecting. Learn how to use your mod manager, it is fundamental to playing a modded Skyrim.
Guest Posted July 21, 2020 Posted July 21, 2020 42 minutes ago, dontknowdontcaredontask said: Weird since there is a pinned comment from 2017 saying it shouldn't be there. You can install MO nearly anywhere, ideally in the same drive as your Skyrim but not inside. So if you have it installed in D:\Steam\steamapps... you can install MO in D:\Mod Organizer or something like that. Yeah, I installed it outside of steam.
Tlam99 Posted July 21, 2020 Posted July 21, 2020 Install fnis trough mo, ignore the warning. Then on the most right panel select data. Here you will find fnis.exe Right klick and set as executable. Finished, now you can start fnis
Guest Posted July 21, 2020 Posted July 21, 2020 I've got one last question though... What about the "overwrite(s) files"? Am I supposed to do anything?
Tlam99 Posted July 21, 2020 Posted July 21, 2020 In the overwrite one will find all the fnis behavoiurs etc. Just leave it there. You can create an empty mod and copy the overwrite into it. I do this if I change a profile, because this overwrite is only valid for this setup. So one can easily change profils by just activating the suited mod created. If you do so, make for every profile a mod from ov, as you have the to clear the overwrite then. But for first setup just leave it there.
Tlam99 Posted July 21, 2020 Posted July 21, 2020 Sure they conflict. You need to deactivate the created mod which is made for another profile (left panel) This created mods will be a backup. Make empty mod, copy ov into it and leave it deactivated.
Guest Posted July 21, 2020 Posted July 21, 2020 I'm currently watching a video about the mods conflicting and about priorities and... All I have to do is to drag them to their right order? or is it false
Heroine HoneyCrotch Posted July 21, 2020 Posted July 21, 2020 1 hour ago, ARealChivalry said: I've got one last question though... What about the "overwrite(s) files"? Am I supposed to do anything? highlight the contents and drag it into parent mod. edit: sometimes,very seldom,MO chokes when you drop contents into parent mod folder, just give it a sec. Also, with FNIS you will get asked about existing folders, say yes to merge. YOu will get asked about a file, choose wisely,jk,choose move and replace. very easy. If you run a mod called Simple Knock, install mod, go into game and next time you come out of game there are files in your overwrite folder, an skse folder. where could it go? open the folder(s) until you find a file, that file will tip you off as to which mod contents should be placed, in this case it would be already defined Simply Knock mod
Guest Posted July 21, 2020 Posted July 21, 2020 I've also got a skse folder 15 minutes ago, Heroine of the Night said: highlight the contents and drag it into parent mod. Hide contents
Heroine HoneyCrotch Posted July 21, 2020 Posted July 21, 2020 35 minutes ago, ARealChivalry said: I've also got a skse folder any mod that generates an skse folder to your overwrite folder should be put with parent mod. when Simple Knock generates an skse folder in your overwrite than Simple Knock is the parent mod. You have, in your MO/Mods folder where all your mods are at, a few mods that have an skse folder packaged with them.opening the skse folder,when generated in overwrite,will tell you what mod it is for. the skse folder i think you're referring to is for skse scripts and maybe an ini for memory allocation.
Guest Posted July 21, 2020 Posted July 21, 2020 Well I'm really confused on mod prioritizing... I see a lot of overwrites and overwritten mods.
Heroine HoneyCrotch Posted July 21, 2020 Posted July 21, 2020 46 minutes ago, ARealChivalry said: Well I'm really confused on mod prioritizing... I see a lot of overwrites and overwritten mods. This can happen, sucks a little bit, not bad though. Truth is the vast majority of the time only 1 mod will have contents in overwrite,if you keep clean. I'm guessing what you have in picture is 2 different mods that had an skse file, in this case both logs, generate to overwrite. You can't drag 1 skse folder into 2 mods, against the laws of MO overwrite. Once again this usually a drag and drop operation. For this one, urghh, I would keep in overwrite and close MO. Go to where you have MO installed, I keep my MO(1) in steam, guess that is frowned on for MO2 users? but wherever you have MO installed there is an overwrite to be found Open that folder with contents in it, now open new tab and find MO/Mods and open it Open hdt mod and open skse folder till you find hdt log, overwrite Your other file appears to come hdthighheel mod, you should have folder in MO/Mods folder for that mod so overwrite file with new one This is as bad as it gets with overwrite folder, usually just fnis and wryebash unless you do ck work. After you dump these files in with parent mod, start a new game they are not going to generate again. Your almost there.
Heroine HoneyCrotch Posted July 21, 2020 Posted July 21, 2020 You will see conflict with mods in MO left window(lightning bolts with red dash,green arrow) This is normal(ish) Mo will help you just click on mod and click conflicts. You can see things. let's look at Ruins Clutter Improvement You can see on sidebar, some green and red dashes, and you can see 2 mods loading before ruins mod that are lite green. Green is being overwriting, red is doing some overwriting Open Ruins mod in MO and see what is what You can see I have Rally's HG Instruments and Basic Dining Room mods overwriting Ruins Clutter mod, that is what I wanted!, yes! So, dont be too scared of conflicts, MO tells you what is what. You never choose wrong the first time, if you want to change load order then do it, no need to reinstall any mods. Shouldnt change load order during playthrough but point is nothing ever gets overwriting at the source when using MO. When you install mod into MO you should always take quick look to see what is conflicting if there are conflicts, and put mod you want to win in conflict lower in load order.
Guest Posted July 21, 2020 Posted July 21, 2020 I see i see... But now for some reason whenever I add a non nexus mod this pops up I thought that by running skyrim normally first this would be fixed but it didn't.
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