WolfPack51942 Posted July 17, 2020 Share Posted July 17, 2020 Hello so i have modified a outfit from being female only to work with the Feminized Sissy Sluts mod i have done this using the newest version of blender with nif plugin but no matter what i do i can't get it to work in the fallout new vegas version of bodyslide what i am trying to do is export the changed model as a obj and then import it into Bodyslide so i can change it to a nif but Bodyslide shows up with a error saying unweighted vertices and i know it is something i am doing wrong in blender but this is the first time i have done anything with models so i don't know what to do please if anyone can help that would be great thanks. p.s sorry for my horrible spelling and punctuation. Link to comment
Andy14 Posted July 17, 2020 Share Posted July 17, 2020 Obj don't support skin/bone weights. You can try Fbx ffor export. But in Outfit Studio to make a skin is very easy. Link to comment
WolfPack51942 Posted July 18, 2020 Author Share Posted July 18, 2020 15 hours ago, Andy14 said: Obj don't support skin/bone weights. You can try Fbx ffor export. But in Outfit Studio to make a skin is very easy. ok so i can now get it to show up in outfit studio using fbx format but it does not have any texture so i can only assume it is a mistake i made in blender. and for making the port in outfit studio i have tried but it always does not look good at all for one reason i use the brush tool to get the shape right but it looks uneven as hell even with mirror mode on and there is bumps all over the outfit when i do so unless you or someone can explain to me how i would go about doing so without it looking like crap that would be great. Link to comment
Andy14 Posted July 18, 2020 Share Posted July 18, 2020 Export your mesh as obj from Blender with scaling 1 and axes Y forward and Z up. In Outfit Studio -> Load Outfit -> choose your Obj. Then load Reference Body. If you don't have a reference body for Fallout, then Import a Nif with skin/bone weights (female body nif for example) . Then right-click on the imported Nif in the list to make it to Reference. Select your obj in list -> right click -> Copy Bone Weights. Link to comment
WolfPack51942 Posted July 18, 2020 Author Share Posted July 18, 2020 On 7/18/2020 at 4:17 PM, Andy14 said: Export your mesh as obj from Blender with scaling 1 and axes Y forward and Z up. In Outfit Studio -> Load Outfit -> choose your Obj. Then load Reference Body. If you don't have a reference body for Fallout, then Import a Nif with skin/bone weights (female body nif for example) . Then right-click on the imported Nif in the list to make it to Reference. Select your obj in list -> right click -> Copy Bone Weights. Did that and still complaining about unweighted vertices and as i said earlier it does not do that if i export as FBX but FBX does cause it to looked like two strecthed out blobs and when loaded in geck it crashes it. Link to comment
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