pyrosushi Posted July 14, 2020 Posted July 14, 2020 Hello all, I have been getting severe flickering and invisible buildings/walls issues. This wasn't a problem in Sanctuary but once I started getting to further cities, it became way more of an issue. My last save is inside a building with a bunch of super mutants but mostly everything is invisible or not loading. I attached photos of it. My specs include a GTX 1060 6GB, 16GB RAM, etc. I have tried uninstalling mods like Merged Visuals, Sim Settlements, Place, Ultra Interior LIghting, Thaylor LIght Fixes ,etc. Nothing changed. I have deleted FO4 custom ini and FO4 prefs. Prefs and Custom are clean installs and included the custom ini details. My load order list: Fallout4.esm DLCRobot.esm DLCworkshop01.esm DLCCoast.esm DLCworkshop02.esm DLCworkshop03.esm DLCNukaWorld.esm ccbgsfo4060-dgrot.esl Unofficial Fallout 4 Patch.esp AAF.esm AAFThemes.esl ArmorKeywords.esm FPEAIOCreatureAddon.esl Bememoth Separated Cart.esl CanarySaveFileMonitor.esl COCO 2B Wedding.esl HUDFramework.esm WorkshopFramework.esm SimSettlements.esm TortureDevices.esm Devious Devices.esm FaceLight.esl InoueYivianBrand.esl KillTips_by_tooun.esl MidnightBreedArmorFO4.esl RSE_II_Resources.esm Slave&ModelPinup.esl TERASwimwear.esl XDI.esm LandingAnimationConsistencyFix.esl 3dscopes-replacer.esp Fo4FI_FPS_fix.esp A Forest.esp AAF_CreaturePack01.esp PlayerComments.esp UltraInteriorLighting.esp PiperCaitCurieDialogueOverhaul.esp WorkshopRearranged.esp Merged Visuals.esp Better Locational Damage.esp Better Explosives Redux.esp Better Locational Damage - DLC_Far_Harbor.esp AAF_CreaturePack02DLC.esp AAF_debug_on.esp AAF_SEU.esp AarwynLFR.esp ANiceOakTree Hairs.esp Atomic Lust.esp AzarPonytailHairstyles.esp BDO Hair.esp BLD - Leveled Lists - DLC.esp Merged Audio.esp BostonFPSFixAIO.esp Remove Interior Fog - All Dlc.esp Fog Remover II (AIO) Recommended.esp Institute Patch for PRC.esp W.A.T.Minutemen.esp CheatTerminal.esp WeightlessMods.esp WeightlessJunk.esp RealHandcuffs.esp Beggar_Whore.esp Behemoth No Cart.esp WeightlessAid.esp Better Chems.esp Better Locational Damage - DLC_Automatron.esp Better Locational Damage - DLC_Nuka_World.esp Better Locational Damage - DLC_WWorkshop.esp Better Locational Damage - Ghoul Edition.esp Better Perks.esp Better VATS - No Reduction.esp Binoculars.esp Black Widow Suit.esp BlackCat.esp BobbleGirl.esp BodyTalk3-LooksMenu.esp Complimentary Gameplay Enh - Sandbox Radius.esp ImprovedBoSRedux.esp ImprovedBoSRedux-Uniforms.esp XavierRE3JILL.esp Boston Devious Helper.esp bTankTop.esp Merged Fixes.esp CBBE.esp ChoiJiYoon.esp Clean Water - Tropical.esp WeightlessSpecialAmmo.esp Complimentary Gameplay Enh - Artillary and Flares.esp Complimentary Gameplay Enh - Bash Melee Distance.esp Complimentary Gameplay Enh - Broadsider Tweaks.esp Complimentary Gameplay Enh - Collision of dead bodies.esp Complimentary Gameplay Enh - Combat Styles Accuracy.esp Complimentary Gameplay Enh - Crafting Station.esp Complimentary Gameplay Enh - DLC Load Screen Tweaks.esp Complimentary Gameplay Enh - Docile Factions.esp Complimentary Gameplay Enh - Food Heal Over Time.esp PRC Patch for Enbs.esp Complimentary Gameplay Enh - Green Filter and Jet.esp Complimentary Gameplay Enh - Gun Particle FX.esp Complimentary Gameplay Enh - Ironsight DOF.esp Complimentary Gameplay Enh - Legendary Enemy FX.esp Complimentary Gameplay Enh - Minigun Vertibird.esp Complimentary Gameplay Enh - Moon Resize.esp RAW INPUT.esp Complimentary Gameplay Enh - Movement Tweaks.esp Complimentary Gameplay Enh - Pipboy PA Lights.esp Complimentary Gameplay Enh - Puddles Fix.esp Reverb and Ambiance Overhaul.esp Complimentary Gameplay Enh - Radio Holotape Sounds.esp Complimentary Gameplay Enh - Survival MessageBox.esp CompRedo.esp CraftingFramework.esp CuteOutfit.esp DangerousNights.esp dcc-bp-lol.esp DD_LegAnimOverride.esp DDWardrobe_ThaliaOutfit.esp Deathclaw_nude.esp Devious Devices Blindfold Effect Remover.esp Devious Devices Face Morphs.esp Dickys Pinup Outfit.esp EasyHacking.esp EasyLockpicking.esp EFF.esp EPO.esp ErectionFix_SilverPerv.esp ESPExplorerFO4.esp Farelle_Animations.esp Feral Ghoul Bite Skills.esp Flicker Fixer.esp FO4_AnimationsByLeito.esp FO4HHS_AAF.esp FP_FamilyPlanningEnhanced.esp FP_SexualHarassment.esp FPAttributes.esp FPEAddonPack.esp FPEDogAddon.esp FPESuperMutantAddon.esp FrenchMaidFO4-CBBE.esp Friffy_Holstered Weapons.esp KSHairdos.esp MiscHairstyle.esp THEEYESOFBEAUTY.esp goodlooking piper v1.esp HAAS Automatron Replacer AE Edition.esp HAAS Core Replacer AE Edition.esp HAAS Nuka World Replacer AE Edition.esp HairVariations_Conversions.esp HairVariations_Elegant.esp HairVariations_FairyTails.esp HairVariations_Sophisticate.esp HairVariations_YoungAtHeart.esp ImprovedBoSRedux-Vertibirds.esp InoueCosplayPack01.esp InoueKittyKollars.esp RSE_II_CSA.esp InouePokaNonCosplay01.esp InoueSexyRider01.esp InoueSexySeashells.esp InoueStripedBikini01.esp InoueYivianBrand.esp Insignificant Object Remover.esp JNFA.esp K-Girl outfits.esp KSHairdos_oel.esp KSHairsFemsheppingRadbeetle.esp LooksMenu Customization Compendium.esp LooksMenu.esp MidnightBreedArmorFO4.esp Mutated Lust.esp MYLadyKillerBed.esp Natasha_Face_Texture_Vanilla_Colours.esp Nier.esp Panundrum-EgyptianDress.esp ParagonHairs.esp PD_LowerWeapon.esp PlayerComments_UFO4P_Patch.esp PowerArmorImpactEffects.esp Project Reality Footsteps FO4.esp Quieter Settlements - Recommended Settings.esp RealHandcuffs_AWKCR_Compatibility.esp RealHandcuffs_DD_Compatibility.esp Realistic_conversations.esp RSE_II_AbductionsAddonPack.esp SKKSettlementAttackSystemMarkers.esp ResidentEvilClaie2.esp rfortaleza2.esp rfortaleza2-mk1.esp rfortaleza2-mk2.esp rfortaleza2-mk3.esp rfortaleza2-mk4.esp rfortaleza2-mk5.esp rfortaleza2-mk6.esp rfortaleza2-pauldron.esp rfortaleza2-wetsuit1.esp Rogg DD Items Manager.esp rpampas.esp RSE_II_Brothels.esp Rufgt's Animations.esp rxl_bp70_animations.esp SalvageBeacons.esp SavageCabbage_Animations.esp See You Sleep CW editon - Beta.esp SettlementMenuManager.esp Shino Clothes School Uniform.esp SKKCombatSettlers.esp SKKSettlementAttackSystem.esp Slave&ModelPinup.esp slootyVaultSuit.esp Sonico.esp spacefiddle_Follower-Stealth-Distance-Fixes.esp Sunshine.esp Swinging Meat Bags.esp Tactical Combat Swimwear.esp TakeCover.esp TBOS-AntoHairPAck.esp TERA officer.esp TERASwimwear.esp THPoses.esp Tom Sprint.esp ToughGirlAttire.esp Vadermania[AAF_anims].esp Vioxsis_Strap-Ons.esp VisibleWeapons.esp vneck.esp VtawBabydoll.esp VtawClaire.esp VtawClaire2.esp VtawDark.esp VtawGhost.esp VtawLittleDanger.esp VtawLullaby.esp VtawSensualWear.esp VtawShirt.esp VtawTorn.esp VtawUtilityPack1.esp VtawWardrobe2.esp VtawWardrobe4.esp VtawWardrobe5.esp VtawWarrior.esp WestTekTacticalOptics.esp XavierFFVTIFA.esp Yaoguai grab skill.esp zgchairpack.esp SimSettlements_MegaPack_YearThree.esp Patch BLD-HBT.esp Thaylar Lighting 3.2 - Big Edition.esp Thaylar Lighting 3.2 Workshop Rearranged Patch - Big Edition.esp Thaylar Lighting 3.2 VTWO Patch - Big Edition.esp Armorsmith Extended.esp 2pacSkimpy.esp CompetitionSwimsuit.esp HAAS Far Harbor Replacer AE Edition.esp rfortaleza2_AE.esp Tactical Flashlights.esp Tactical Flashlights - Settings.esp zgcjillvalentine.esp Pip-Boy Flashlight.esp Bashed Patch, 0.esp
Vuulgar Posted July 14, 2020 Posted July 14, 2020 I am far from an expert but when I was getting this bug removing Boston FPS fix eliminated it. It is probably a mod interaction since not many on that mods page talk about it but thats what cured the issue for me.
mashup47 Posted July 14, 2020 Posted July 14, 2020 23 minutes ago, pyrosushi said: I have been getting severe flickering and invisible buildings/walls issues. This wasn't a problem in Sanctuary but once I started getting to further cities, it became way more of an issue. My last save is inside a building with a bunch of super mutants but mostly everything is invisible or not loading. I attached photos of it. I would put this down to broken precombin's. Check your mod list in FO4edit or I think you can use loot to check if a mod brakes precombines. and it can be fixed with Fo4edit or the CK I believe. OR do what @Vuulgar said and Try Boston FPS fix
pyrosushi Posted July 14, 2020 Author Posted July 14, 2020 15 minutes ago, Vuulgar said: I am far from an expert but when I was getting this bug removing Boston FPS fix eliminated it. It is probably a mod interaction since not many on that mods page talk about it but thats what cured the issue for me. Thanks mate
pyrosushi Posted July 14, 2020 Author Posted July 14, 2020 7 minutes ago, mashup47 said: I would put this down to broken precombin's. Check your mod list in FO4edit or I think you can use loot to check if a mod brakes precombines. and it can be fixed with Fo4edit or the CK I believe. OR do what @Vuulgar said and Try Boston FPS fix From what I researched, the FO4FPI fix is what caused this issue. Uninstalling it removed all of the flickering and invisible stuff. If BostonFPSFix was conflicting with this fix, maybe I can uninstall BostonFPSFix instead? I think FO4FPI fix covers that mod and is better. I am not sure. I even put into the very last mod order and plugin after The Forest plugin. I have no idea how to use loot to check precombines. I only see edits for Armor keywords and all that.
mashup47 Posted July 14, 2020 Posted July 14, 2020 35 minutes ago, pyrosushi said: From what I researched, the FO4FPI fix is what caused this issue. Uninstalling it removed all of the flickering and invisible stuff. If BostonFPSFix was conflicting with this fix, maybe I can uninstall BostonFPSFix instead? I think FO4FPI fix covers that mod and is better. I am not sure. I even put into the very last mod order and plugin after The Forest plugin. I have no idea how to use loot to check precombines. I only see edits for Armor keywords and all that. Yea I would'nt use both of them at the same time as they both do the same kinda thing Just pick the one you like.
pyrosushi Posted July 14, 2020 Author Posted July 14, 2020 2 minutes ago, mashup47 said: Yea I would'nt use both of them at the same time as they both do the same kinda thing Just pick the one you like. Thanks for the taking the time to help man
mashup47 Posted July 14, 2020 Posted July 14, 2020 5 minutes ago, pyrosushi said: Thanks for the taking the time to help man To re build precombins in the CK follow this video it take you through each stage step by step. That's if your wish to solve the problem yourself. I do this myself on every load order .
quadraphone Posted July 17, 2020 Posted July 17, 2020 This probably could have been resolved with load order. FO4FI FPS Fix should have been near the bottom of your load, and ideally run without Boston FPS, since they both do the same thing - add precombines back. Although, really both should work as long as FO4FI FPS Fix is lower (authoritative) in load order, but the best solution is to disable Boston FOS Fix, create a "clean" save, load that save & exit, install FO4FI FPS Fix, load that save, travel around and save. Start with the latest save in order to have this new data persistent in the world space. Obviously, if you have mods other mods that add precombines (such as custom settlements, quest mods, location overhauls), you would put them below FO4FI FPS Fix Oh yes, and there is a know conflict between A Forest and FO4FI FPS Fix that causes the flickering you described - there is a solution posted in the FO4FI FPS Fix Posts (or Bugs) section on the mod's page. I think it's resolved by load order. I don't know, I use Four Seasons. which avoids conflicts caused by adding objects to the worldspace, or breaking precombines. I use SavrenX's HD textures, Faraway LOD for everything, but especially Vertibird flights, it all works, along with Wasteland Water Revival, True Storms and Darker Nights, all of which make game-wide changes.
quadraphone Posted July 17, 2020 Posted July 17, 2020 The reason FO4FI FPS Fix was where it was in your load order, is probably because are either using LOOT, or Vortex - which is using LOOT. If LOOT doesn't know what to do with a mod, it will just sort them alphabetically. To this day, it still doesn't sort Armorsmith Extended properly. It will cause load order created conflicts, and some can even be game breaking. The only real way to sort your load order is to use a different Mod manager (I use Nexus MM Community Edition Open Source, some people prefer MO2, some people even use Wrye Bash) that allows you to manually set load order (which Vortex doesn't by default), and to use FO4Edit to check for conflicts, adjusting accordingly. FO4FI FPS Fix should be as low in your load order as possible to avoid conflicts, or if there are conflicts, to make sure that the right conflicting mod wins.
quadraphone Posted July 17, 2020 Posted July 17, 2020 Well, when LOOT works right, it is pretty convenient, as you can update the mod load order lists. I've used LOOT as a starting point, it sorted about 80% of my load order correctly. This is a handy load order list to use as a starting point, along with recommended mods list for each mod category, from a mod author who makes DLC-sized quest mods, with custom voiced NPCs. Detailed load order suggestions are under each category of mods, and there is a link to a Google Spreadsheet - just substitute a similar mod in the same place in your load order. It's quick and easy, universally applicable load order info. https://www.nexusmods.com/fallout4/mods/41435 Here's the spreadsheet. You can download and edit it with your mods https://docs.google.com/spreadsheets/d/1omGoZHb0AW0GVdhKMY3araiYXeFMH1WPTzJjWRZdcR8/edit?usp=sharing LOOT has also suggested load orders that you don't have to apply, but can use as a starting point guideline. You will have to adjust it from LOOT's recommendations, if you are running a lot of mods. LOOT has suggested game-breaking load orders for me, in the past. I don't really use it anymore, I just use FO4Edit and "check for conflicts". It's really the only way to properly set your load order, and avoid conflicts. And you can easily make your own compatibility patch by over-writing values in one mod with values from another mod that has conflicting values, and loading the resulting .esp file after whatever you want changed. You can pick and choose what you want to have in the game, that way. You can even check for script conflicts, as well as texture and mesh conflicts, pretty much everything. I wonder if you could load a load list of mods in the CK? Yeah, of course, there would have to be, but I just haven't done that. You could probably make better patches in the CK (?), but I've never done that. FO4Edit works fine for compatibility patches.
quadraphone Posted July 17, 2020 Posted July 17, 2020 Oh yeah, another requirement for FO4FI FPS Fix is the Unofficial Fallout 4 Patch (UFO4P) - it has unintentional References To Master (RTMs) that reference edits or changes made by UFO4P, so to avoid conflicts, you'll want that installed and running before running FO4FI FPS Fix. It's even listed in the modpage requirements pull-down section. and mentioned again in the mod's install instructions:https://www.nexusmods.com/fallout4/mods/4598 At the end of all of that rigamarole, I think FO4FI FPS Fix is worth it, but again (just to be repetitive) you'll probably need to adjust load order for other mods that add items to the worldspace (including foliage mods, like A Forest), or have their own precombines. Some settlement mods might have their own precombines, as well as location overhaul mods, as well as some quest mods.
quadraphone Posted July 17, 2020 Posted July 17, 2020 I could have made this all one post, and avoided the monologue-ing ?
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