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Creation kit crash when trying to load any cell (location)


Durante

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Posted

I've been having this problem for a while now, and because of it I stopped creating NPC's entirely because I can't place them in the world. What happens is if I try to load a location from the list or from coordinates CK just instantly crashes and closes down after a few seconds of loading. Hopefully someone encountered and solved this issue before?

Posted
On 7/1/2020 at 7:56 AM, Andy14 said:

Maybe too many animations installed or ENB in CK active?

Hmm I have FNIS XXL and no ENB (only patch)

Posted
On 6/30/2020 at 7:26 AM, Durante said:

I've been having this problem for a while now, and because of it I stopped creating NPC's entirely because I can't place them in the world. What happens is if I try to load a location from the list or from coordinates CK just instantly crashes and closes down after a few seconds of loading. Hopefully someone encountered and solved this issue before?

There is a test cell in ck, can you load it?

Posted

skyrim ->enblocal.ini

[GLOBAL]
UsePatchSpeedhackWithoutGraphics=false
UseDefferedRendering=true
IgnoreCreationKit=true

 

 

Create your own completly empty cell and try to load it ( and place any object inside this cell ) ( also try with pure CK ( without loading Your Mod - load only Skyrim.esm ) )

 

Try to update your GPU Drivers ( If You want to load Cell in Render Window Then CK start to use GPU for rendering - if CK continue to Crash it may be problem with RenderWindow )

 

Do u use any Meshes / Textures for Your Mod?...

 - CreationKit can't load textures with different resolution than power of base 2 ( 2 / 4 / 8 / 16 / 32 / 64 / 128 etc. )

if some idiot put texture with resolution for example 100x100 or 1000x1000 ( instead of 1024x1024 ) it may cause crash...

 

Disable all CK Options ( Lights, DirectLightning, Animations, Physics etc. - You have buttons on Top bar and in preferences )

 

 

//Edit:

Also it can be problem with Audio

 

Skyrim -> SkyrimEditor.ini

[Audio]
bEnableAudio=1 ; CHANGE TO 0
sDefaultLocalSoundFXPath=Data\Sound\FX
 

Posted

Thanks for the replies guys I tried some solutions suggested here.

 

On 7/3/2020 at 5:24 PM, Heroine of the Night said:

There is a test cell in ck, can you load it?

Tried some like testtony at the very top of the list but they crash the CK

 

On 7/3/2020 at 5:57 PM, TobiaszPL said:

 

 

Create your own completly empty cell and try to load it ( and place any object inside this cell ) ( also try with pure CK ( without loading Your Mod - load only Skyrim.esm ) )

 

Try to update your GPU Drivers ( If You want to load Cell in Render Window Then CK start to use GPU for rendering - if CK continue to Crash it may be problem with RenderWindow )

 

Do u use any Meshes / Textures for Your Mod?...

 - CreationKit can't load textures with different resolution than power of base 2 ( 2 / 4 / 8 / 16 / 32 / 64 / 128 etc. )

if some idiot put texture with resolution for example 100x100 or 1000x1000 ( instead of 1024x1024 ) it may cause crash...

 

Disable all CK Options ( Lights, DirectLightning, Animations, Physics etc. - You have buttons on Top bar and in preferences )

 

 

//Edit:

Also it can be problem with Audio

 

Skyrim -> SkyrimEditor.ini

[Audio]
bEnableAudio=1 ; CHANGE TO 0
sDefaultLocalSoundFXPath=Data\Sound\FX
 

I actually created an empty cell which is just pitch black screen and placed a basket in it, no crashes. If that tells you anything?

 

The only option I see is either updating drivers or deleting all of the texture replacers.

Posted
9 minutes ago, Durante said:

deleting all of the texture replacers.

sounds more like a bad mesh since Tobi idea worked for you, wouldn't think texture problem. 

 

Maybe verifying integrity of game files would help? 

 

If you don't use MO, temporarily place your meshes folder that is in data folder somewhere safe and outside of data and try ck. Don't delete it, just move out of data folder so ck cant access it. This is a loose idea, i never have used NMM but You can safely move meshes folder and return, no problem

 

 

edit: after reading Tobi post again, maybe if you test without meshes folder in data you should try texture folder as well, just dont delete it. 

Posted
On 7/6/2020 at 6:00 PM, Heroine of the Night said:

sounds more like a bad mesh since Tobi idea worked for you, wouldn't think texture problem. 

 

Maybe verifying integrity of game files would help? 

 

If you don't use MO, temporarily place your meshes folder that is in data folder somewhere safe and outside of data and try ck. Don't delete it, just move out of data folder so ck cant access it. This is a loose idea, i never have used NMM but You can safely move meshes folder and return, no problem

 

 

edit: after reading Tobi post again, maybe if you test without meshes folder in data you should try texture folder as well, just dont delete it. 

That was a brilliant idea! I've only renamed the meshes folder with one letter, but it worked. The crashes stopped I can load any cell!!

 

Now the hardest part will be finding the baddy meshes ?hopefully it will also solve some of the crashes I'm having in-game

Posted
2 hours ago, Durante said:

That was a brilliant idea! I've only renamed the meshes folder with one letter, but it worked. The crashes stopped I can load any cell!!

 

Now the hardest part will be finding the baddy meshes ?hopefully it will also solve some of the crashes I'm having in-game

Sounds like you about got it. 

 

What mod manager you working with?

Posted
11 hours ago, Heroine of the Night said:

Sounds like you about got it. 

 

What mod manager you working with?

Well I tried deleting a years worth of mod meshes, excluding followers of course. Not any good results so far. Verifying game didn't help either.

 

I'm using NMM I might switch when I do a clean reinstall because its quite slow but atm too many mods, 1600 in library, 900 installed lol

  • 2 weeks later...
Posted

Just to give an update, I found the pesky causer of crashes, which was mt_behavior.hkx file

 

I suppose it will be because of a badly installed/uninstalled animations. Quite surprising it had affected CK as much.

 

Edit: It was OSA animation packs oddly enough.

Posted
On 7/23/2020 at 7:30 PM, Durante said:

Just to give an update, I found the pesky causer of crashes, which was mt_behavior.hkx file

 

I suppose it will be because of a badly installed/uninstalled animations. Quite surprising it had affected CK as much.

 

Edit: It was OSA animation packs oddly enough.

As I said, too many animations. ;)

CK is more sensitive than the game itself.

  • 1 year later...
Posted
On 7/23/2020 at 6:30 PM, Durante said:

Just to give an update, I found the pesky causer of crashes, which was mt_behavior.hkx file

 

I suppose it will be because of a badly installed/uninstalled animations. Quite surprising it had affected CK as much.

 

Edit: It was OSA animation packs oddly enough.

I have OSA and CK keeps crashing. 

Going to look into this and see if it can fix the issue. 

Do I need to remove the OSA mods completely or can I disable the .esp files? 

Posted
17 minutes ago, Fuzzy_Fox said:

I have OSA and CK keeps crashing. 

Going to look into this and see if it can fix the issue. 

Do I need to remove the OSA mods completely or can I disable the .esp files? 

 

You need to remove the mesh folder temporarily that's causing the crashing that would be enough.

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