xtirp8 Posted June 12, 2020 Posted June 12, 2020 Spoiler Spoiler The problem is when I try to get into ZAZ accessories with DD high heels. HighHeelSystem is off in NMM, but it is nothing change even is ON. And 2nd question- how to make a sex lab use ZAZ hardware in animations, a checkmark is displayed but animations don’t use them even when a character is standing near with them.
donttouchmethere Posted June 12, 2020 Posted June 12, 2020 3 hours ago, xtirp8 said: DD high heels DD heels work with Nioverride instead of HDT high heels. This mod would help: https://www.nexusmods.com/skyrim/mods/70581 BUT! It might cause any SL scene with animated objects to not align right. 3 hours ago, xtirp8 said: how to make a sex lab use ZAZ hardware in animations you can't There are SL scenes that have ZAZ furniture as animated object tho. 3 hours ago, xtirp8 said: checkmark is displayed the check box in ZAZ is only a filter for sexlab animations to fit worn zaz devices... if I understand that correct
xtirp8 Posted June 12, 2020 Author Posted June 12, 2020 1 hour ago, donttouchmethere said: DD heels work with Nioverride instead of HDT high heels. This mod would help: https://www.nexusmods.com/skyrim/mods/70581 BUT! It might cause any SL scene with animated objects to not align right. you can't There are SL scenes that have ZAZ furniture as animated object tho. the check box in ZAZ is only a filter for sexlab animations to fit worn zaz devices... if I understand that correct It's a shame, thanks for the answer.
t.ara Posted June 12, 2020 Posted June 12, 2020 ZAP 9 comes with some stuff, which is supporting high-heels. If your character is wearing high heels, the dedicated HIGH-HEELS-able furniture is exchanging the existing high heels with the ones, which are weared inside the furniture, which is choose-able. Lot of simple poles and one pillory is handling high heels. If the high heels are using the NI-Override system, (ONLY!!), the furnitures, which do not use heel support are letting the heels you came in with, on (weared) and so the feet of the character are a little bent away, which looks a little weird, anyway is the character sitting correct inside of the furniture, then. If the heels are working with the high-heels HDT mechanic (the spell-stuff), the c haracter becomes lifted and then it´s happening what is spend onto your pics-which is normal. Even modern games can not handle this theme well enough, in GTAV are heels simply pressed down during driving cars or bikes, same for their video sequences, where your character is wearing heels. So I´m very much relaxed with what we have in skyrim. It´s normal if a skeleton is lifted higher, that it´s same like you scale up your character. Depending on the fact that different heels have different height-sizes, you never can get rid of this problem. In the real world, people simply have different height-sizes-under skyrim this is also possible, but if it comes to furniture use, we see the characters scaling to 100% to fit into furnitures. If you now begin to substract the heels from the overall size of the character, you can not compensate that by using SCALE (which would be resulting in different scales between wrists and neck and ankles), this could be only matched by shortening the overall legs + heels = legs naked/flat-shoes. For normal furniture use it´s only possible to use an clothing exchanger as long the furniture is used-ZAP 9 is handling that by adding the dedicated function inside of a furniture.
xtirp8 Posted June 13, 2020 Author Posted June 13, 2020 15 hours ago, t.ara said: ZAP 9 comes with some stuff, which is supporting high-heels. If your character is wearing high heels, the dedicated HIGH-HEELS-able furniture is exchanging the existing high heels with the ones, which are weared inside the furniture, which is choose-able. Lot of simple poles and one pillory is handling high heels. If the high heels are using the NI-Override system, (ONLY!!), the furnitures, which do not use heel support are letting the heels you came in with, on (weared) and so the feet of the character are a little bent away, which looks a little weird, anyway is the character sitting correct inside of the furniture, then. If the heels are working with the high-heels HDT mechanic (the spell-stuff), the c haracter becomes lifted and then it´s happening what is spend onto your pics-which is normal. Even modern games can not handle this theme well enough, in GTAV are heels simply pressed down during driving cars or bikes, same for their video sequences, where your character is wearing heels. So I´m very much relaxed with what we have in skyrim. It´s normal if a skeleton is lifted higher, that it´s same like you scale up your character. Depending on the fact that different heels have different height-sizes, you never can get rid of this problem. In the real world, people simply have different height-sizes-under skyrim this is also possible, but if it comes to furniture use, we see the characters scaling to 100% to fit into furnitures. If you now begin to substract the heels from the overall size of the character, you can not compensate that by using SCALE (which would be resulting in different scales between wrists and neck and ankles), this could be only matched by shortening the overall legs + heels = legs naked/flat-shoes. For normal furniture use it´s only possible to use an clothing exchanger as long the furniture is used-ZAP 9 is handling that by adding the dedicated function inside of a furniture. Glad to hear it, I hope the mod will be released soon) I have one more problem, I don’t know what it is connected with (the skeleton or the hardware itself is incorrectly installed), but when I get into the ZAZ hardware without clothes I still have an uneven fit. trying to change height to 0.95 it seems to be normal. is that problem with my skeleton or furniture? Spoiler
t.ara Posted June 14, 2020 Posted June 14, 2020 On 6/13/2020 at 11:10 AM, xtirp8 said: Glad to hear it, I hope the mod will be released soon) I have one more problem, I don’t know what it is connected with (the skeleton or the hardware itself is incorrectly installed), but when I get into the ZAZ hardware without clothes I still have an uneven fit. trying to change height to 0.95 it seems to be normal. is that problem with my skeleton or furniture? At the moment I play with a bretone-baby, she is in scale different. Compared with my NORD-baby, she is more smaller: I had to scale her up to 1,08 inside of race-menu so to fit the furnitures. As I started a NEW game and used the bretone at the beginning of the game, the old setting of 1,08 upscale made her then to become to large for the furniture play. SO-I think that the races are at the start of the game trimmed to 100, so that they suit into the furnitures automatically. In my case I could bring back the scaling to 1,00 and the girl now is suiting into all assets. I always use the Xp32skeleton for animations, which is the "standard height of skyrim". In the past some furnitures of ZAP did not match the standard of today. In between are those furnitures all having "friends", which have the "up-to-date" scale. This is for the pillory, the horse, the vertical stocks mostly relevant, If you use ZAP 7, you have normally to use an older skeleton or scale your skeleton a little down. Typically is for such laying poses, that the character is laying deeper than normally it should be looking like. With a "scaling", you can lift the pose and trim the PC perfectly well into the furniture. So if you play with the "sex-machine" your character will suit and when you go up into the pillory-which is of course the old ZAP version over there, then you have a failing scale there-that´s absolutely correct. So it´s the modders task to chosse the newer versions for the pillory and horse and vertical stocks for best. I corrected in between also a bunch of other older ZAP 7 stuff--the pack is normally now offering all furnitures for 100% scale. Before a mod is being released, it´s not bad to check the furnitures if they all are FINE.
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