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Sex with creatures won't trigger no matter what i do


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Posted

So i've spent the last couple of days trying to get this to work, I've googled everything i can think of, and can't figure out what i'm missing.

So all the sexlab related mods i have installed are listed here

 

JContainers SE

SOS - Schlongs of Skyrim - LightSE

Creature Framework 1.1.0-pre2A-SE

SexLab Light SE 0 1 1

SLAL SE

MoreNastyCritters v12 06A

SexLabArousedSSELoose

SL MatchMaker Light SE 0 1 0

 

I read that SexLab Light SE came with MNC already bundled so i've tried with and without it installed separately and got the same results.

I can activate sex scenes with player characters and everything works fine, but creatures don't do anything, my spells fizzle out and sexlab debug spell does nothing either.

I have not tried installing defeat but i'm pretty sure that wouldn't work either.

I enabled creature animations in sexlab MCM, i made sure i had creature animations installed for all the ones i tried it on, i tried re-registering mods in creature framework MCM.

I made sure FNIS Creature Pack was installed, i ran FNIS a thousand time during this process, i made sure that all the mods i'm using are up to date

I keep going back over all the MCM menus to see if i missed something.

The MCM menus all look good, everything else works great but ceatures just wont work,

I looked through every other active mod i had and can't think of anything that would conflict with sexlab mods, like i said all the  other sexlab features that i tested works like a charm

and all my other mods are acting normal

I've used sexlab mods on oldrim for years but i can't figure out how to get SE to work

 

If there is a specific load order for these mods please let me know, i couldn't find anywhere online that gave load order instructions for sexlab SE mods

Posted

Yeah, with all those light mods I'm sure we could spot your computer from the moon.

 

MNC has its own guide in case that's all you want to accomplish.

 

Holy cow, it's 2020 and people still think using the "light" versions of any mod is a good idea. If you need help catching up check these thread about SE mods

https://www.loverslab.com/topic/94228-sse-conversion-tracking-jun-7-5251/

 

https://www.loverslab.com/topic/126227-sexlab-index-se/

 

Posted

I've already been playing skyrim SE for 2 years without any sexlab mods, i'm not a complete novice at modding.

And my SE mod setup has been working perfectly without a hitch, my game is way more stable than oldrim ever was.

 

Plus i already started another fresh game this time with EVERY other mod disabled, ONLY mods that sexlab needs to function.

So now i KNOW that none of my other mods are the problem, and i'm still getting the exact same results, every other sexlab feature when tested works perfectly but creatures are acting like there just toggled off or something.

 

I haven't had this much trouble getting a sexlab mod (or ANY mod) to work in years, I feel like i'm missing something stupidly simple.

 

So i guess i'm gonna try ditching the light version and try the full one next.

 

Posted
33 minutes ago, Carminesniped said:

I haven't had this much trouble getting a sexlab mod (or ANY mod) to work in years, I feel like i'm missing something stupidly simple.

 

You're using an obsolete implementation that hasn't been updated in literal years. I'm glad (and surprised) it worked for you for so long, but nowadays we have better alternatives.

Posted

Yep you were right, i switched over from light to the full version, had to tweak some stuff and reinstall alot of stuff in the process but sexlab is working completely now.

 

also turned out my game and skse were both out of date but steam didn't tell me, so i had to force it to update by deleting stuff.

 

Just gotta widdle my mods back in and everything set, thanks for the help.

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