denk21 Posted June 8, 2020 Posted June 8, 2020 I can't seem to find information about creating the xml , kw and okw packages. For sims 4 there's complete tutorials from start to finish on what you need to do, and I've made a few shoddy animations that I got to work in game for sims 4 WW . It seems the wiki for kinky world doesn't exist anymore. I think I know what to do in blender to create the animations, just getting everything into game I'm not sure of. I have some ideas for pet animations, and would love to see more actions that, would trigger pets or sims to try to hump or screw another sim. Something like female sim is on her hands and knees tending the garden, and you get the same reaction as cleaning the doghouse, or masturbating on all fours. I don't really know much coding, and would love to learn how to make events like that happen. Any help is highly appreciated!
Clydie Posted June 8, 2020 Posted June 8, 2020 4 hours ago, denk21 said: I can't seem to find information about creating the xml copy herein what I wrote to another member some days ago..... "Do I understand you right, you created some animations but you do not know how to implement them into passion or kinky world ? If this is the case, you can PM me what you have and I will have a look what to do and explain it to you. I.e. how the corresponding xml (OKW-file) must look like." It is not that complex but a little tricky on certain points to get the animations work in KW or Passion. So, if you want, PM me one of your animations - best with two actors, mean two animations then- ether as *.animation file to import in Blender, or even a ready *.package file. I will have a look then and provide you with a template for them pointing to the tricky code lines as soon as I can.
Guest Posted August 27, 2020 Posted August 27, 2020 Yeah its hard since almost every thread on the subject in S3 ends up reffering to PM conversations, not to knock on anyone (alot of helpful ppl here) but it makes the forum threads useless clusters after awhile. Hopefully you got the awnser from Clydie, I got it after this; - Basics: https://www.loverslab.com/topic/40985-how-to-animated-woohoo-a-complete-step-for-step-walkthrough/#comments - Use s3pe to open up and extract a KW animation package - Open the xml and look how its structured and how it correspond with the animaiton (floor, bed, chair) - Play around
Guest Posted August 27, 2020 Posted August 27, 2020 Heres the Kinky tutorial: https://web.archive.org/web/20190310162738/https://onikikay-kinkyworld.fandom.com/wiki/How_to_create_animations_package
Clydie Posted August 27, 2020 Posted August 27, 2020 6 hours ago, Souplessness said: Yeah its hard since almost every thread on the subject in S3 ends up reffering to PM conversations, not to knock on anyone (alot of helpful ppl here) but it makes the forum threads useless clusters after awhile. It is NOT as you state here...... People hesitate to upload their creations to the public before they are finished or even do not plan to upload them at all. There are two or three tricky points to observe to get the thing rolling without error messages in the KW Export file, that is all. Think, everybody who create animations looked first to the OKW files of other creators and do more or less a copy paste then. So, you maybe finally get stuck on this little points to observe. Once you open the OKW files from Mike24, most things should be clear. He explain a lot in his OKW files in remark lines. By the way, denk21 never contacted me. So for me this topic was closed since long !
Guest Posted August 27, 2020 Posted August 27, 2020 11 hours ago, Souplessness said: - Basics: https://www.loverslab.com/topic/40985-how-to-animated-woohoo-a-complete-step-for-step-walkthrough/#comments I must add that during my hilariously brief flirt with making animations, I also read The Master's tutorial. It's VERY informative, and as you read some posts, you find a number of posts by "Guest"... As I recall the old thread, that was Lady666... ))) 4 hours ago, Clydie said: By the way, denk21 never contacted me. A shame when that happens.
Guest Posted September 23, 2020 Posted September 23, 2020 On 8/27/2020 at 11:26 PM, LadySmoks said: I must add that during my hilariously brief flirt with making animations, I also read The Master's tutorial. It's VERY informative, and as you read some posts, you find a number of posts by "Guest"... As I recall the old thread, that was Lady666... ))) Well theres never a bad question as they say, I really thank everyone who engage in the theads - I picked up some errors here and there (the darn rig offset). Had no idea it was lady666, that was pretty inspirational to hear!
Guest Posted September 23, 2020 Posted September 23, 2020 On 8/27/2020 at 7:10 PM, Clydie said: It is NOT as you state here...... People hesitate to upload their creations to the public before they are finished or even do not plan to upload them at all. There are two or three tricky points to observe to get the thing rolling without error messages in the KW Export file, that is all. Think, everybody who create animations looked first to the OKW files of other creators and do more or less a copy paste then. So, you maybe finally get stuck on this little points to observe. Once you open the OKW files from Mike24, most things should be clear. He explain a lot in his OKW files in remark lines. By the way, denk21 never contacted me. So for me this topic was closed since long ! Really? Well that sucks, I can see how that must be tiring giving out tips and help then... Personally its more of a quality over quantity deal... and slight stage fright... Yeah the Mike24 files are great, is also really helpful with PM answers(had a couple of questions on my old account). Well I commend you for being nice and reaching out to denk21
Guest Posted September 23, 2020 Posted September 23, 2020 41 minutes ago, Souplessness said: Had no idea it was lady666, that was pretty inspirational to hear! It's why I mentioned it. ))) When someone who is just starting into animations can look back to see the beginnings of another person who is now considered one of the best animators, and the kinds of questions they had, and the answers, well.... I thought it would be good reference for you. ))) And perhaps a lot to read, but many gems to be found in that thread, which may help you. Not sure if it was mentioned, but there is a thread by MaryJane floating around. I think she shared her rigs???
Guest Posted September 23, 2020 Posted September 23, 2020 7 minutes ago, LadySmoks said: It's why I mentioned it. ))) When someone who is just starting into animations can look back to see the beginnings of another person who is now considered one of the best animators, and the kinds of questions they had, and the answers, well.... I thought it would be good reference for you. ))) And perhaps a lot to read, but many gems to be found in that thread, which may help you. Not sure if it was mentioned, but there is a thread by MaryJane floating around. I think she shared her rigs??? Aawwwh thanks I got the rig she shared in masters thread but she also shares one in; The sims 4 animation thread is also really helpful with the basic blender animation tricks.
Guest Posted September 23, 2020 Posted September 23, 2020 1 hour ago, Souplessness said: I got the rig she shared in masters thread but she also shares one in; I gave up on animations, but still play with poses on rare occasion. So, I do know just a bit about the tedious work involved. I actually downloaded and looked at MJ's rig, and completely have no clue what to do with something like that stuff!!! ))))) I meant to ask before... How is it going?
Guest Posted September 25, 2020 Posted September 25, 2020 On 9/23/2020 at 10:15 PM, LadySmoks said: I gave up on animations, but still play with poses on rare occasion. So, I do know just a bit about the tedious work involved. I actually downloaded and looked at MJ's rig, and completely have no clue what to do with something like that stuff!!! ))))) I meant to ask before... How is it going? It twisted up huh? Animating is kinda easy if you stage it; 1.) Pose (start with preference videos/gifs) 2.) Make a loop 3.) Add variations and make the key delays in dopesheet 4.) General physics/impact check + If you have time to learn ik it speeds it up. Well I don't want to make ppl excited, given the previous posts. I installed everything yesterday so I'm currently trying to see whenever the baked ik animation I made will work (testing with animation player) - I have a vague memory of actors twirling around on the axis… or if Ill just go with making raw-animations. To get props loaded into blender from the steam version (s3oc cant find anything in base game folder?) I had to find a package file online with a bed, table etc and clone instead... and now I have to read up again whenever props are just visual preferences in blender or if they are somehow exported with the animations. I try to keep checking all the threads so users dont have to reinstate/repeat themselves over and over again just beacsue of me. ...and yeah I have to make a new account on here when everything is done lol
Guest Posted September 26, 2020 Posted September 26, 2020 On 9/25/2020 at 5:31 AM, Souplessness said: I had to find a package file online with a bed, table etc and clone instead... I don't have Steam, so do not know for certain, but TSRW may help to clone items. It uses the sim game files as reference. So, again, not sure if it will see Steam files, but may be worth a try??? To add... With TSRW, you must go to the top line on the left, Edit> Preferences> Folders, then navigate to your TS3 program folders to register them to TSRW. Really not difficult, if I managed to do it! ))) On 9/25/2020 at 5:31 AM, Souplessness said: I have to read up again whenever props are just visual preferences in blender or if they are somehow exported with the animations. @lucas1i and @Clydie are both currently doing animations with props. I think the props are just used for alignment in Blender... but have also seen some animations with the bed moving, and pillows bouncing.
Clydie Posted September 27, 2020 Posted September 27, 2020 13 hours ago, LadySmoks said: I think the props are just used for alignment in Blender... but have also seen some animations with the bed moving, and pillows bouncing. The objects (props ?) i.e. bed have their own object animation if they move in the game. Basically it works in the same way as you have to do with the actors........ Mean, if you have a couple acting on the bed and the bed is moving, you have three animations then. Actor A & B and OA. Of course the OA must be called in the xml too. ObjectAnimation<Name>ObjectAnimation.
Clydie Posted October 21, 2020 Posted October 21, 2020 1 hour ago, Rodelero said: Please select a armature with animation data to export" appear when I try to export the object as a animation and theres no Pose mode for objects only Object, As far as I know, if you do an object animation, it has the same function as an actor have. Would mean you -let''s say do a bed animation where the bed is moving. Then you export this animation in the pose mode for this object. Should work in the same way as for an actor. Best is to test it from another animator. Import i.e. a bed into blender and load an animation for such bed and see how it works. That is the way I did it.
Clydie Posted October 22, 2020 Posted October 22, 2020 40 minutes ago, Rodelero said: Edit: Thanks for the reply! Great you found it out. The object in your screen shoot (uuups, removed) is to simple and have nothing what can be moved. Just had prepared a sample for you what is not necessary anymore now. But may be it could help others too, so I upload it. In the ZIP is a object animation and the object itself. Import the object (bed) into blender and load the sample animation. Play the animation in blender and you will see (I hope)....... OA_TEST.zip
Clydie Posted October 22, 2020 Posted October 22, 2020 6 hours ago, Rodelero said: and I export object animations as; o_nameanimations_OA - right? NO ! Those object animations should start with an "a" too, as in my sample "a_OA_bedfmiss1_cly" The OA is something to help the creator to better identify an object animation between all other "actor" animations. So, as this is concerned, you are free how to name it I think In the xml you define the Object where the animation shall be played on (i.e. BedDouble) and then you define in a separate line the ObjectAmination. I think that is the way game will find the animation and what object shall be animated. But as always, I can be wrong on that. In case you find out something different, I would be happy if you let me know. Anyway, if the name start with an "o" it may work too, but did not test that so far. I keep on the way other creators did. All of them had a much better knowledge about such than I will ever achieve.......
Clydie Posted October 23, 2020 Posted October 23, 2020 9 hours ago, Rodelero said: as I learn stuff though Thank you for the links. Went through most of them earlier already. My point still is to find out blender functions and the way to do in an efficient way on the animation you planned without messing it up in the middle. I learn on each animation something new and slowly, slowly I get a little deeper into this amazing program. You are on a good way, keep it up. Hope to see something you created later on. And thank you keeping me posted.
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