Lux Lux Posted November 8, 2022 Posted November 8, 2022 For me this is very intrusive. Events pop up about every minute and its the same couple over and over
NativeEngoyer Posted November 9, 2022 Posted November 9, 2022 Game creates LoadingFailedXML.txt in Modules\zCaptivityEvents\ModuleLogs with following text inside: ../../Modules\zCaptivityEvents\ModuleLoader\zBoukenshasBinder\SubModule.xml does not comply to CEEventsModal format described in CEEventsModal.xsd : The 'Module' element is not declared. LoadingFailedXML.txt
ArcticWolf1212 Posted February 5, 2023 Posted February 5, 2023 The mod does not seem to work for version 1.0.2 is it compatible with this version or does it need to be updated?
BloodRC Posted March 23, 2023 Posted March 23, 2023 Playing in version 1.0.3. Can't seem to make this work. I have all the default captivity events turned off but the boukenshas binder events don't work.
NotBasileus Posted May 25, 2023 Posted May 25, 2023 I haven't fully tested the events in game, but I did manage to get the mod to load and show up under Captivity Events in MCM by editing the SubModule.xml in the mod's folder: Remove "Development" from the <SubModules> section (should be blank) Change "Version value" to something like "v1.0.1" (any value is fine as long as it's one Bannerlord allows) Remove "DependentVersion" from the <DependedModule> section for zCaptivityEvents Probably something will break since this is just forcing it to load, but we'll see!
shar95 Posted May 31, 2023 Posted May 31, 2023 On 5/25/2023 at 8:40 AM, NotBasileus said: I haven't fully tested the events in game, but I did manage to get the mod to load and show up under Captivity Events in MCM by editing the SubModule.xml in the mod's folder: Remove "Development" from the <SubModules> section (should be blank) Change "Version value" to something like "v1.0.1" (any value is fine as long as it's one Bannerlord allows) Remove "DependentVersion" from the <DependedModule> section for zCaptivityEvents Probably something will break since this is just forcing it to load, but we'll see! Any progres, mate?
NotBasileus Posted June 5, 2023 Posted June 5, 2023 (edited) Only issue I had was some events had the same set of responses repeated/doubled up, but I don't know what the cause of that was (or even if they were from this pack). Otherwise seems to still run fine if you fix up the submodule.xml as above. Edited June 5, 2023 by NotBasileus
lmbjjj Posted June 30, 2023 Posted June 30, 2023 Any chance of this getting updated to the new captivity events version 1100?
B0ukensha Posted July 1, 2023 Author Posted July 1, 2023 Hey, Exams are over i'm going to get on fixing any issues soon. I'd expect it might take a bit since i've been out for a year and i need to rummage through work-in-progress files where i have no idea what is or isn't finished. So when i upload something and an unfinished event pops up, do let me know. I hope to get you all an update somewhere in the coming week. I've also been collecting a hoard of images (too many really) which i intend to implement in other updates, add a little variety. As an aside i'd like to thank everyone who put in efforts to make workarounds while i was busy. As well as everyone who continued to support and appreciate the mod. I think it's an amazing testament to mankind that so much free volunteered work goes into these mods, simply based on a desire to make, share and help. And i'm very happy i can dedicate a bit of whatever few skills i have to the appreciation and enjoyment of others. For now, i'm a fix what's broken and get you guys an up-to-date version for the newest CE. o7 8
Nectus Posted July 7, 2023 Posted July 7, 2023 Hello, from what I see the mod right now is not updated, is there any possibility that the mod will be updated or does anyone know a way to make it work in the current version?
Aaccounttogetmods Posted July 19, 2023 Posted July 19, 2023 (edited) Nice to see that this mod received an update. Thanks! Edited July 19, 2023 by Aaccounttogetmods
Vexxatos Posted August 1, 2023 Posted August 1, 2023 Good friend, I wanted to tell you that your mod is incredible and I've been thinking about translating it into Spanish. But from what I've been seeing, you don't have the language folder to provide a proper translation, I don't know if you've thought that your mod could have translations into other languages but it would be a good idea. I propose it to you with all due respect, of course.
Bertje123 Posted August 19, 2023 Posted August 19, 2023 Hey man, question: your install instructions state that I should put the mod in the CE ModuleLoader folder "next to Default and Required"? Is this still the case or do I just have to put it into the Module next to CE and CEDefault? Because there isn't a Default in the CE ModuleLoader folder, right? Only the CaptivityRequired, no? Cheers!
may1tocry Posted September 17, 2023 Posted September 17, 2023 It didnt work for me. can someone explain which folder those files belonge?
shar95 Posted September 24, 2023 Posted September 24, 2023 Do i just need to put it in "Mount & Blade II Bannerlord\Modules\zCaptivityEvents\ModuleLoader\"? How event are named so i can see if they show up in captivitys optional events menu?
B0ukensha Posted October 8, 2023 Author Posted October 8, 2023 On 8/1/2023 at 10:28 AM, Vexxatos said: Good friend, I wanted to tell you that your mod is incredible and I've been thinking about translating it into Spanish. But from what I've been seeing, you don't have the language folder to provide a proper translation, I don't know if you've thought that your mod could have translations into other languages but it would be a good idea. I propose it to you with all due respect, of course. Thanks i'm glad you enjoy it, i haven't included a language file. (therefore also not added references to said file in my text) Not entirely sure how it works but i'm nowhere near the point where i'm thinking of translating (or making it possible for others) i don't mind having it, but it's quite a lot of stuff where i have no idea of how it works.
B0ukensha Posted October 8, 2023 Author Posted October 8, 2023 On 8/19/2023 at 6:06 PM, Bertje123 said: Hey man, question: your install instructions state that I should put the mod in the CE ModuleLoader folder "next to Default and Required"? Is this still the case or do I just have to put it into the Module next to CE and CEDefault? Because there isn't a Default in the CE ModuleLoader folder, right? Only the CaptivityRequired, no? Cheers! On 9/17/2023 at 8:43 PM, may1tocry said: It didnt work for me. can someone explain which folder those files belonge? On 9/24/2023 at 7:32 PM, shar95 said: Do i just need to put it in "Mount & Blade II Bannerlord\Modules\zCaptivityEvents\ModuleLoader\"? How event are named so i can see if they show up in captivitys optional events menu? Sorry for the confusion, i neglected to change the install instructions (even last version i think?). You now place it where you do for any other mod, inside the modules file. Thank you for reminding me of this!
charlieTG Posted December 15, 2023 Posted December 15, 2023 Can't get this to work - first it gave me an error about the SubModule.xml, I tried editing it like suggest above & now it doesn't give me the error, but still appears greyed out in the launcher (can't be selected)
B0ukensha Posted December 16, 2023 Author Posted December 16, 2023 1 hour ago, charlieTG said: Can't get this to work - first it gave me an error about the SubModule.xml, I tried editing it like suggest above & now it doesn't give me the error, but still appears greyed out in the launcher (can't be selected) Could be it broke since the last patch... they seem to have changed a bunch of modding stuff in 1.2.7? i'm not sure but i'll look into it. Hope not too much stuff has broken i've been increasing the size of this version considerably since last update and got a bit fatigued with it before having a decent release (i.e. a bunch of mostly-implemented stuff) Though i hope this hasn't been going on for too long, i thought i'd fixed/clarified the submodule thing.
bicobus Posted December 27, 2023 Posted December 27, 2023 On 12/16/2023 at 1:45 AM, B0ukensha said: Could be it broke since the last patch... they seem to have changed a bunch of modding stuff in 1.2.7? i'm not sure but i'll look into it. Hope not too much stuff has broken i've been increasing the size of this version considerably since last update and got a bit fatigued with it before having a decent release (i.e. a bunch of mostly-implemented stuff) Though i hope this hasn't been going on for too long, i thought i'd fixed/clarified the submodule thing. Recent versions of CE has a stricter policy with the xml files. They won't get loaded if they are malformed (should appear in logs). While that may seem annoying, it helped detect latent issues with existing events. For example a list of options wouldn't appear because there were 2 sets in the same event. Or that there was duplicate tags. If this is the issue, then your events aren't broken per say. All you'd need to do is load the game with your module enabled, look at the logs and repair malformed xml. The repair usually consist in removing a line or fixing a typo. Or, if you are more technically minded, you could use a linter and check your xml files against the xsd (zCaptivityEvents/ModuleLoader/CaptivityRequired/Events/CEEventsModal.xsd). Did that for the current most recent release: ~$ xmllint --noout --schema CEEventsModal.xsd Events/*.xml Events/BoukieCampProstitution.xml validates Events/BoukieCasualSex.xml validates Events/BoukieCityWhores.xml validates Events/BoukieFemaleAssault.xml validates Events/BoukieFemaleCaptor.xml validates Events/BoukieFemaleCart.xml validates Events/BoukieFemaleDogs.xml validates Events/BoukieFemaleSlave.xml:1076: element ReqHeroSkillLevelBelow: Schemas validity error : Element 'ReqHeroSkillLevelBelow': This element is not expected. Expected is one of ( MultipleRestrictedListOfConsequences, OptionText, TriggerEventName, SoundName, SceneToPlay, PregnancyRiskModifier, EscapeChance, ReqHeroPartyHaveItem, ReqCaptorPartyHaveItem, ReqHeroHealthBelowPercentage ). Events/BoukieFemaleSlave.xml fails to validate Events/BoukieFemaleTentacleslave.xml:180: element ReqHeroSkillLevelAbove: Schemas validity error : Element 'ReqHeroSkillLevelAbove': This element is not expected. Events/BoukieFemaleTentacleslave.xml fails to validate Events/BoukieImprisonment.xml validates Events/BoukieLadyDog.xml:35: element SpawnTroops: Schemas validity error : Element 'SpawnTroops': This element is not expected. Events/BoukieLadyDog.xml fails to validate Events/BoukieLordSlaveProstitute.xml validates Events/BoukieLowMorale.xml validates Events/BoukieMaleCaptive.xml validates Events/BoukieMaleCaptorPregnants.xml validates Events/BoukieMaleCaptor.xml validates Events/BoukieOld.xml validates Events/BoukieRaiding.xml validates Events/BoukieSlaveProstitute.xml validates Events/BoukieVoluntaryProstitute.xml validates Events/BoukieWhorePayment.xml validates Events/BoukieWhoreYourselfOut.xml validates 1
jgvtmcxihxvtghzpzz Posted December 29, 2023 Posted December 29, 2023 (edited) Fixed the XMLs causing some events to not load in 1110. Note that you only need one of the attachments, the smaller one doesn't have the Images folder so you'll need to download the original from LL then extract mine over it. The other attachment should be the whole mod. zBoukenshasBinder_Fixed_V1.2.8_1110_NoImages.zip zBoukenshasBinder_Fixed_V1.2.8_1110.zip Edited December 29, 2023 by jgvtmcxihxvtghzpzz
B0ukensha Posted December 30, 2023 Author Posted December 30, 2023 On 12/29/2023 at 8:09 AM, jgvtmcxihxvtghzpzz said: Fixed the XMLs causing some events to not load in 1110. Note that you only need one of the attachments, the smaller one doesn't have the Images folder so you'll need to download the original from LL then extract mine over it. The other attachment should be the whole mod. zBoukenshasBinder_Fixed_V1.2.8_1110_NoImages.zip 373.5 kB · 5 downloads zBoukenshasBinder_Fixed_V1.2.8_1110.zip 105.23 MB · 9 downloads nice that people like yourself are assisting the community, thank you. Though i am near releasing the next version, just trying to deal with this issue where you get put into prison randomly and can't find the event i added which causes it XD So it may be a few more days or perhaps weeks, idk.
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