Guest Posted May 31, 2020 Posted May 31, 2020 I understand that you can use for 43 plugins and they will work just fine but MO2 says it does not allow those kinds of plugins. Is there a work around that does not require creation kit bethesdas website is ass and I can't even sign in to my account to download creation kit.
Yinkle Posted May 31, 2020 Posted May 31, 2020 In MO2 click the settings (spanner/screwdriver) icon, plugins tab, Form 43 plugin checker, set enable to false.
Guest Posted June 1, 2020 Posted June 1, 2020 Thank you for the reply but when I launched tried to launch skse after doing what you said it said that plugins were incompatible with skse
Illana Posted June 1, 2020 Posted June 1, 2020 54 minutes ago, TheMoon401 said: Thank you for the reply but when I launched tried to launch skse after doing what you said it said that plugins were incompatible with skse it should tell you which plugins, so just remove those.
coolfreaky Posted June 1, 2020 Posted June 1, 2020 form 43 is only the heather files of esp if you have converted files from L E to S E no problems its working fine . skse plugins are : dll files or ini files those files are integrated to the main exe loader . if skse tells you it is not compatible then remove them . look from what mod they are as it might be a not compatible mod .
Just Don't Posted June 3, 2020 Posted June 3, 2020 On 5/31/2020 at 8:00 PM, TheMoon401 said: Thank you for the reply but when I launched tried to launch skse after doing what you said it said that plugins were incompatible with skse These are entirely different things tho. The form43 check only applies to plugin files (esp, esm files). It can be safely disabled as Yinkle pointed out. The SKSE incompatibility applies to dll files. Most dll files (SSE Engine bugs, More informative console, etc.) must be updated after each game/SKSE update. So disabling one check has nothing to do with the error you got just after doing so. Check the mods in question (MO will tell you the mods that are incompatible with your current SKSE version) and find if these mods have a new release compatible with your SKSE version. Also, most mods with a dll are using the Address Library for SKSE, which might solve this issue in the near future (as mod authors update their mods to use that library instead of needing to update these mods after each game/SKSE update).
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