redfrog563 Posted May 30, 2020 Posted May 30, 2020 Object Digester View File A mod that makes you able to eat almost any item in the game, and lets you digest them fr either permament buffs, or to turn them into raw ore  Description: Adds two spells to the players menu, one that gives you access to your stomach, and another that lets you digest the contains of your stomach. You have an upper limit that how much you can store in your belly, but you can stretch this limit periodically. Having weight in your belly also slowes you down  New in 1.2: -Fixed the BSA problem, so should work on SE now -Fixed the wood error -Added special spells for digesting saesric artifacts (except skeleton key) -Added active spells for each material. These are adept level spells, and can be acquired as one from drops and merchants -Sneak less efficently while digesting (Can be toggled on/off in MCM) -Improved the sript for undigested ore. Now instead either getting all-or-nothing from an item, it can truly be partially digested -Digesting ores are now guaranteed to be absorbed  Daedric spells: Spoiler Azura's Star/Black Star: conjure Azura's spark (greater soulgem, can't be sold or absorbed) Dawnbreaker: Fireball, with the Dawnbreaker's effect (bonus damage to undead, and chance for explosion) Ebony Blade: Drain health from target, and force them to attack allies Ebony Mail: Cast muffle and poison cloak Mace of Molag Bal: Bolt that damages magicka and stamina, and steals souls Masque of Clavicus Vile: once per day, gain 20% better prices, +10 speech, and 5% magicka regen for 3 min Mehrunes Razor: Shock bolt that has a small chance to instant kill Oghma Infinum: On absorbing it, gain +2 to all skills permamently Ring of Hircine: Once per day can turn into werewolf, even if not a werewolf Ring of Namira: Can cannibalise corpses Sanguine Rose: Summon Dremora Savior's Hide: once per day, gain 15% magic resistance, and 50% poison resistance for 3 min Skull of Corruption: Drains magicka from target Spellbreaker: Ward that blocks spells Volendrung: Ice spear that drains 50 stamina Wabbajack: Random effect, same as the staff has  Active spells: Spoiler Bone: Once per day, gain bonus one- and two-handed skills for 3 min Cloth: Ward Corundum: Chain lightning Crystal: Once per day, gain bonus speech and illusion skills for 3 min Dragon: AOE fear Ebony: Fireball Falmer: Poison bolt Glass: Once per day, gain bonus destruction and restoration skills for 3 min Gold: AOE calm Iron: ironflesh Leather: AOE fury Moonstone: Greater heal Orichalcum: Icestorm Quicksilver: Once per day, instantly resotre health, magicka, and stamina Silver: Repel undead Soulstone: Raise body Steel: Rally Wood: Drain health All of these spells start out weak, but get stronger the more of their material is absorbed  Depending on the material of the items digested, you gain buffs, wich are:  Spoiler Bones: Carry capacity Clothes: Maximum magicka Crystals: Magicka regen Dragon remains: Magic resistance Ebony: Frost resistance Falmer/Chaurus items: Poison resistance Gold: Stamina regen Glass: Unarmed damage Iron: Maximum stamina Leather: Move speed Moonstone: Sneak bonus Orichalcum: Fire resistance Quicksilver: Swing speed Silver: Disease resistance Soulstones: Health regen Steel: Armor bonus Wood: Maximum health  Additionally, metals have a chance to be not full digested, making them into ore inside your intestines. You can get them out with pressing sneak  Includes an MCM menu, where you can: Set weight limit, Stretch period/increcement, digestion speed/power, metal failchance for each metal, and sound effect volume  So far you gain buffs by digesting: Most clutter items around the world, non-unique weapons/armor/jewelry, bones, ores, ingots, and most other items you can pick up all from the base game, expansion items may not give buffs (But you're able to digest them regardless) Note: Ingredients gives no buffs, and digesting food/potions/ingredients applies the same effect as if you ate them normally  Credits: for the stomach container of this mod I used the code of the Extra Pocket mod from Code Serpent, credit goes to them for that part of this mod  Submitter redfrog563 Submitted 05/30/2020 Category Sexual Content Requires Skyrim, SKSE, NiOverride or Racemenu, CBBE BodySlide Racemenu Morphs, or Belly Weighted Skeletons and Armor Special Edition Compatible Yes  1
CelliSpencer Posted May 30, 2020 Posted May 30, 2020 The game doesn't launch when I try to use it on SE, so I guess that answers that
redfrog563 Posted May 31, 2020 Author Posted May 31, 2020 15 hours ago, MarrockV said: Is this compatible with Extra Pocket? Yes, It's compatible, tough the belly will switch between the size of this mod's size and the EP's size depending wich spell you used last. Might make a patch to fix this
Lokicantro Posted May 31, 2020 Posted May 31, 2020 Trying on SE. After converting it by opening with SE Creation Kit and deleting the bsa and bsl files the game launch normally. Â The wooden effect increase stamina instead of health.
redfrog563 Posted May 31, 2020 Author Posted May 31, 2020 3 hours ago, Lokicantro said: Trying on SE. After converting it by opening with SE Creation Kit and deleting the bsa and bsl files the game launch normally. Thats good to know, I'm new to modding skyrim, so any help is welcome 3 hours ago, Lokicantro said: The wooden effect increase stamina instead of health. That went under my radar, with the next update it should be fixed, thanks for the feedback!
HayleX Posted May 31, 2020 Posted May 31, 2020 4 hours ago, Lokicantro said: Trying on SE. After converting it by opening with SE Creation Kit and deleting the bsa and bsl files the game launch normally. is it possible to put the file already converted here or do i have to convert it myself. I m not the greatest at modding Â
HayleX Posted May 31, 2020 Posted May 31, 2020 27 minutes ago, Lokicantro said: If the author allow it. I'll post it. Â Â ty in both case for the answer also is it gonna be the updated version? Â
toto85400 Posted June 1, 2020 Posted June 1, 2020 Totally usable on SE, unpack BSA and delete it, that's all.
redfrog563 Posted June 1, 2020 Author Posted June 1, 2020 21 hours ago, Lokicantro said: If the author allow it. I'll post it. Â Â Feel free to post it, I aim to fix this in the patch of the mood, hopefully soon
HayleX Posted June 1, 2020 Posted June 1, 2020 TY cause ive being trying to Do that unpacking thing all day can<t understand shit and i feel like i mustly about to break my game  XD Â
Lokicantro Posted June 1, 2020 Posted June 1, 2020 ObjectDigesterSE.zip Here's the file. I fixed de wooden effect myself. Don't known of other bugs. 1
Nopeman777 Posted June 2, 2020 Posted June 2, 2020 Great mod! Never was really into object swallowing until this came out. Hope to see more!
DivineDragon Posted June 8, 2020 Posted June 8, 2020 this mod is a life saver XD ever had a smelt down mod but it just smelts EVERYTHING? like that ring you just enchanted and named but it came up as the original ring so you melted it played saved and realized it's gone? this mod is just perfect being I do player a fire class character why not smelt down your own stuff with your body without killing your own gear at the sametime XD so far only the sneaking to get the ore out don't work atleast for me. still great tho for getting rid of clutter and stuff you don't need.
Uxie4 Posted June 12, 2020 Posted June 12, 2020 So hey! I have just started trying this mod, and I am running into a issue. When I set the belly scaling to Bodyslide the game crashes when I try and devour something, what could be the reason?
DivineDragon Posted June 12, 2020 Posted June 12, 2020 4 hours ago, Uxie4 said: So hey! I have just started trying this mod, and I am running into a issue. When I set the belly scaling to Bodyslide the game crashes when I try and devour something, what could be the reason? what type of body you using as this mod uses the belly node or slide and the pregnant belly slide. depending on what option you choose as pregnant slide don't work for me because other mods have it at max but at the sametime if I use belly slide I end up with a super huge belly. have a strong comp but when that happen it lags the frames. so, if you have thos nodes and running other mods that up size your belly it might be that your belly get so huge your game crashes on the spot.
staspidaras Posted June 13, 2020 Posted June 13, 2020 Can I wait for the continuation of the mod? For example, target spells for being able to fill followers and make them digest. Or is this the final version and there will be no more updates?
redfrog563 Posted June 13, 2020 Author Posted June 13, 2020 10 hours ago, staspidaras said: Can I wait for the continuation of the mod? For example, target spells for being able to fill followers and make them digest. Or is this the final version and there will be no more updates? I plan on updating the mod in the future, tough working on other stuff right now. As for follower fillling, I'm afraid that wont be possible, given the behaivor of the spell, and overall the mod
The Dragonwhore Posted June 15, 2020 Posted June 15, 2020 Hey, im using the SE conversion so i understand you probably dont support it, but ive still got a suggestion  Can you add an option to adjust/remove arousal gain when eating? Just because it doesnt really make sense IMO to gain arousal from it. or maybe just add an option to adjust the amount of arousal gained per weight (of swallowed items)
illenn Posted June 15, 2020 Posted June 15, 2020 On 6/8/2020 at 3:29 AM, DivineDragon said: this mod is a life saver XD ever had a smelt down mod but it just smelts EVERYTHING? like that ring you just enchanted and named but it came up as the original ring so you melted it played saved and realized it's gone? this mod is just perfect being I do player a fire class character why not smelt down your own stuff with your body without killing your own gear at the sametime XD so far only the sneaking to get the ore out don't work atleast for me. still great tho for getting rid of clutter and stuff you don't need. I'm also running into the issue of sneak not emptying. Not sure if theres a conflict with another mod as Loot and MO say its all good, or if it's just a scripting error. But either way I figured I would post the issue as well. As this is an interesting mod and an intriguing way of breaking down loot you get without lugging it all the way back to a city after an 'adventure'
Rock-underdriver Posted June 17, 2020 Posted June 17, 2020 like the mod. would it be at all possible to have the buffs work based off of the mass instead of threshold based say like 10% off all mass absorbed gets converted into a rounded down buff maybe add a slider in mcm for the calculation and customization. was looking around with a script editor but haven't found what I'm looking for yet.
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