About This File
A mod that makes you able to eat almost any item in the game, and lets you digest them fr either permament buffs, or to turn them into raw ore
Description: Adds two spells to the players menu, one that gives you access to your stomach, and another that lets you digest the contains of your stomach.
You have an upper limit that how much you can store in your belly, but you can stretch this limit periodically. Having weight in your belly also slowes you down
Depending on the material of the items digested, you gain buffs, wich are:
Bones: Carry capacity
Clothes: Maximum magicka
Crystals: Magicka regen
Dragon remains: Magic resistance
Ebony: Frost resistance
Falmer/Chaurus items: Poison resistance
Gold: Stamina regen
Glass: Unarmed damage
Iron: Maximum stamina
Leather: Move speed
Moonstone: Sneak bonus
Orichalcum: Fire resistance
Quicksilver: Swing speed
Silver: Disease resistance
Soulstones: Health regen
Steel: Armor bonus
Wood: Maximum health
Additionally, metals have a chance to be not full digested, making them into ore inside your intestines. You can get them out with pressing sneak
Includes an MCM menu, where you can: Set weight limit, Stretch period/increcement, digestion speed/power, metal failchance for each metal, and sound effect volume
So far you gain buffs by digesting: Most clutter items around the world, non-unique weapons/armor/jewelry, bones, ores, ingots, and most other items you can pick up all from the base game, expansion items may not give buffs (But you're able to digest them regardless)
Note: Ingredients gives no buffs, and digesting food/potions/ingredients applies the same effect as if you ate them normally
Credits: for the stomach container of this mod I used the code of the Extra Pocket mod from Code Serpent, credit goes to them for that part of this mod
What's New in Version 1.2.0
Released
-Fixed the BSA problem, so should work on SE now
-Fixed the wood error
-Added special spells for digesting saesric artifacts (except skeleton key)
-Added active spells for each material. These are adept level spells, and can be acquired as one from drops and merchants
-Sneak less efficently while digesting (Can be toggled on/off in MCM)
-Improved the sript for undigested ore. Now instead either getting all-or-nothing from an item, it can truly be partially digested
-Digesting ores are now guaranteed to be absorbed
Daedric spells:
Azura's Star/Black Star: conjure Azura's spark (greater soulgem, can't be sold or absorbed)
Dawnbreaker: Fireball, with the Dawnbreaker's effect (bonus damage to undead, and chance for explosion)
Ebony Blade: Drain health from target, and force them to attack allies
Ebony Mail: Cast muffle and poison cloak
Mace of Molag Bal: Bolt that damages magicka and stamina, and steals souls
Masque of Clavicus Vile: once per day, gain 20% better prices, +10 speech, and 5% magicka regen for 3 min
Mehrunes Razor: Shock bolt that has a small chance to instant kill
Oghma Infinum: On absorbing it, gain +2 to all skills permamently
Ring of Hircine: Once per day can turn into werewolf, even if not a werewolf
Ring of Namira: Can cannibalise corpses
Sanguine Rose: Summon Dremora
Savior's Hide: once per day, gain 15% magic resistance, and 50% poison resistance for 3 min
Skull of Corruption: Drains magicka from target
Spellbreaker: Ward that blocks spells
Volendrung: Ice spear that drains 50 stamina
Wabbajack: Random effect, same as the staff has
Active spells:
Bone: Once per day, gain bonus one- and two-handed skills for 3 min
Cloth: Ward
Corundum: Chain lightning
Crystal: Once per day, gain bonus speech and illusion skills for 3 min
Dragon: AOE fear
Ebony: Fireball
Falmer: Poison bolt
Glass: Once per day, gain bonus destruction and restoration skills for 3 min
Gold: AOE calm
Iron: ironflesh
Leather: AOE fury
Moonstone: Greater heal
Orichalcum: Icestorm
Quicksilver: Once per day, instantly resotre health, magicka, and stamina
Silver: Repel undead
Soulstone: Raise body
Steel: Rally
Wood: Drain health
All of these spells start out weak, but get stronger the more of their material is absorbed