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About This File

A mod that makes you able to eat almost any item in the game, and lets you digest them fr either permament buffs, or to turn them into raw ore

 

Description: Adds two spells to the players menu, one that gives you access to your stomach, and another that lets you digest the contains of your stomach.

You have an upper limit that how much you can store in your belly, but you can stretch this limit periodically. Having weight in your belly also slowes you down

 

Depending on the material of the items digested, you gain buffs, wich are:

 

Spoiler

Bones: Carry capacity

Clothes: Maximum magicka

Crystals: Magicka regen

Dragon remains: Magic resistance

Ebony: Frost resistance

Falmer/Chaurus items: Poison resistance

Gold: Stamina regen

Glass: Unarmed damage

Iron: Maximum stamina

Leather: Move speed

Moonstone: Sneak bonus

Orichalcum: Fire resistance

Quicksilver: Swing speed

Silver: Disease resistance

Soulstones: Health regen

Steel: Armor bonus

Wood: Maximum health

 

Additionally, metals have a chance to be not full digested, making them into ore inside your intestines. You can get them out with pressing sneak

 

Includes an MCM menu, where you can: Set weight limit, Stretch period/increcement, digestion speed/power, metal failchance for each metal, and sound effect volume

 

So far you gain buffs by digesting: Most clutter items around the world, non-unique weapons/armor/jewelry, bones, ores, ingots, and most other items you can pick up all from the base game, expansion items may not give buffs (But you're able to digest them regardless)

Note: Ingredients gives no buffs, and digesting food/potions/ingredients applies the same effect as if you ate them normally

 

Credits: for the stomach container of this mod I used the code of the Extra Pocket mod from Code Serpent, credit goes to them for that part of this mod

 


What's New in Version 1.2.0

Released

-Fixed the BSA problem, so should work on SE now

-Fixed the wood error

-Added special spells for digesting saesric artifacts (except skeleton key)

-Added active spells for each material. These are adept level spells, and can be acquired as one from drops and merchants

-Sneak less efficently while digesting (Can be toggled on/off in MCM)

-Improved the sript for undigested ore. Now instead either getting all-or-nothing from an item, it can truly be partially digested

-Digesting ores are now guaranteed to be absorbed

 

Daedric spells:

Spoiler

Azura's Star/Black Star: conjure Azura's spark (greater soulgem, can't be sold or absorbed)

Dawnbreaker: Fireball, with the Dawnbreaker's effect (bonus damage to undead, and chance for explosion)

Ebony Blade: Drain health from target, and force them to attack allies

Ebony Mail: Cast muffle and poison cloak

Mace of Molag Bal: Bolt that damages magicka and stamina, and steals souls

Masque of Clavicus Vile: once per day, gain 20% better prices, +10 speech, and 5% magicka regen for 3 min

Mehrunes Razor: Shock bolt that has a small chance to instant kill

Oghma Infinum: On absorbing it, gain +2 to all skills permamently

Ring of Hircine: Once per day can turn into werewolf, even if not a werewolf

Ring of Namira: Can cannibalise corpses

Sanguine Rose: Summon Dremora

Savior's Hide: once per day, gain 15% magic resistance, and 50% poison resistance for 3 min

Skull of Corruption: Drains magicka from target

Spellbreaker: Ward that blocks spells

Volendrung: Ice spear that drains 50 stamina

Wabbajack: Random effect, same as the staff has

 

Active spells:

Spoiler

Bone: Once per day, gain bonus one- and two-handed skills for 3 min

Cloth: Ward

Corundum: Chain lightning

Crystal: Once per day, gain bonus speech and illusion skills for 3 min

Dragon: AOE fear

Ebony: Fireball

Falmer: Poison bolt

Glass: Once per day, gain bonus destruction and restoration skills for 3 min

Gold: AOE calm

Iron: ironflesh

Leather: AOE fury

Moonstone: Greater heal

Orichalcum: Icestorm

Quicksilver: Once per day, instantly resotre health, magicka, and stamina

Silver: Repel undead

Soulstone: Raise body

Steel: Rally

Wood: Drain health

 

All of these spells start out weak, but get stronger the more of their material is absorbed

 


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