metalr1 Posted February 22, 2013 Posted February 22, 2013 Is there anyway that jails and prisons like Riften can be used to cage the player for imprisonment? I noticed them today and thought about it. You can put npc's in cages right? Shouldn't be that hard of a mod.
xaz Posted February 22, 2013 Posted February 22, 2013 Is there anyway that jails and prisons like Riften can be used to cage the player for imprisonment? I noticed them today and thought about it. You can put npc's in cages right? Shouldn't be that hard of a mod. Not sure what you're thinking of. There are jails in skyrim and mods that change jail behavior. A few examples: http://www.loverslab.com/topic/13597-rough-times-v12-beta/ http://skyrim.nexusmods.com/mods/20922 (seems to be hidden atm?) There are no mods which place the player in a cage, afaik, if that's what you're asking for.
metalr1 Posted February 23, 2013 Author Posted February 23, 2013 Is there anyway that jails and prisons like Riften can be used to cage the player for imprisonment? I noticed them today and thought about it. You can put npc's in cages right? Shouldn't be that hard of a mod. Not sure what you're thinking of. There are jails in skyrim and mods that change jail behavior. A few examples: http://www.loverslab.com/topic/13597-rough-times-v12-beta/ http://skyrim.nexusmods.com/mods/20922 (seems to be hidden atm?) There are no mods which place the player in a cage, afaik, if that's what you're asking for. In Riften jail, there's a place near where your belongings chest is, there are two cages. There have been mods to put npc's in cages and one of your own mods puts the player in that situation, only a static animation but still. The spells for the npc/player to be in those positions. I'm just asking if it's doable. If it is then it should be simple, just position them in the right spot and in the right place right? Or make it where some/all cages have the "sit" position like the chairs and beds do, but then set the kneeling or stand position in the cages? Or have where npc's can lead you to them and put you in. We already have the static animations obviously so what holds modders back from creating it?
JinZen Posted February 23, 2013 Posted February 23, 2013 Is there anyway that jails and prisons like Riften can be used to cage the player for imprisonment? I noticed them today and thought about it. You can put npc's in cages right? Shouldn't be that hard of a mod. Not sure what you're thinking of. There are jails in skyrim and mods that change jail behavior. A few examples: http://www.loverslab.com/topic/13597-rough-times-v12-beta/ http://skyrim.nexusmods.com/mods/20922 (seems to be hidden atm?) There are no mods which place the player in a cage, afaik, if that's what you're asking for. In Riften jail, there's a place near where your belongings chest is, there are two cages. There have been mods to put npc's in cages and one of your own mods puts the player in that situation, only a static animation but still. The spells for the npc/player to be in those positions. I'm just asking if it's doable. If it is then it should be simple, just position them in the right spot and in the right place right? Or make it where some/all cages have the "sit" position like the chairs and beds do, but then set the kneeling or stand position in the cages? Or have where npc's can lead you to them and put you in. We already have the static animations obviously so what holds modders back from creating it? You mean like approaching a chair and hit E puts you in the chair in a sit animation I guess that's what you mean... Well in some cases those cages are set objects... They are build in the decor as furniture... Making it so they actually turn into functionable would do this for every cage in the game... Which might be your intention... However there might be some bugs as in how to get into the animation... You cannot walk trough the cage... You jump on a horse (not insta sit on it) and you get an animation putting you on the chair as well... It might not be easy to do that for just your char... However it should be possible... somehow However now Skyrim is new and there is only one mod I know puts someone in an animation on a static object which is probably defined ... And the char on the object is 1 NPC ... (Painslut companion) and this is done by making her change cells so it's unknown how it's entirely doing that...
metalr1 Posted February 23, 2013 Author Posted February 23, 2013 Is there anyway that jails and prisons like Riften can be used to cage the player for imprisonment? I noticed them today and thought about it. You can put npc's in cages right? Shouldn't be that hard of a mod. Not sure what you're thinking of. There are jails in skyrim and mods that change jail behavior. A few examples: http://www.loverslab.com/topic/13597-rough-times-v12-beta/ http://skyrim.nexusmods.com/mods/20922 (seems to be hidden atm?) There are no mods which place the player in a cage, afaik, if that's what you're asking for. In Riften jail, there's a place near where your belongings chest is, there are two cages. There have been mods to put npc's in cages and one of your own mods puts the player in that situation, only a static animation but still. The spells for the npc/player to be in those positions. I'm just asking if it's doable. If it is then it should be simple, just position them in the right spot and in the right place right? Or make it where some/all cages have the "sit" position like the chairs and beds do, but then set the kneeling or stand position in the cages? Or have where npc's can lead you to them and put you in. We already have the static animations obviously so what holds modders back from creating it? You mean like approaching a chair and hit E puts you in the chair in a sit animation I guess that's what you mean... Well in some cases those cages are set objects... They are build in the decor as furniture... Making it so they actually turn into functionable would do this for every cage in the game... Which might be your intention... However there might be some bugs as in how to get into the animation... You cannot walk trough the cage... You jump on a horse (not insta sit on it) and you get an animation putting you on the chair as well... It might not be easy to do that for just your char... However it should be possible... somehow However now Skyrim is new and there is only one mod I know puts someone in an animation on a static object which is probably defined ... And the char on the object is 1 NPC ... (Painslut companion) and this is done by making her change cells so it's unknown how it's entirely doing that... Is it possible to edit the base object? Like take the frame/structure of a cage, then modify it into a new object that looks exactly the same? That way you can add an animation for the cage opening ( part of the cage just going backwards like a door ) then your character stepping inside it? If you did that however, not every cage in the game would be able to be done that way, you could just place extra cages in the main jails/prisons and select bandit holds though, or make it an object and force your character into a static animation like you would with stocks right? make it where the cage is able to be lock picked once inside maybe if you did coding like what locked doors/chests have for the object itself once worn to be able to be picked.. I'm not 100% sure how coding works I'm just guessing at how you would go about things, sadly I'm not a modder but maybe if I understood it more I'd be able to give great ideas/advice
JinZen Posted February 24, 2013 Posted February 24, 2013 Is it possible to edit the base object? Like take the frame/structure of a cage, then modify it into a new object that looks exactly the same? That way you can add an animation for the cage opening ( part of the cage just going backwards like a door ) then your character stepping inside it? If you did that however, not every cage in the game would be able to be done that way, you could just place extra cages in the main jails/prisons and select bandit holds though, or make it an object and force your character into a static animation like you would with stocks right? make it where the cage is able to be lock picked once inside maybe if you did coding like what locked doors/chests have for the object itself once worn to be able to be picked.. I'm not 100% sure how coding works I'm just guessing at how you would go about things, sadly I'm not a modder but maybe if I understood it more I'd be able to give great ideas/advice Well there are ways to edit base objects... I saw a tutorial about a person making a house in Skyrim. He showed like how to edit objects for example a chest... If you would apply that on the default world object it would occure on ALL possible chests in the game that are depended on that chest... Every world object in the same way would be adjusted by editting one property in a single mod... That's how for example mannequin mods work out... Now for what you say however. The current cage is ONE cage... No door is in it... Whatever you say requires a new model (MasterChriss could help on that if he wanted but he has other priorities) however that would mean that the cage needs it. Secondly that could be a door perfectly well... Stepping in it however is a different notch... You can easy make a static object... Nothing changes... You can make a static object have moving parts... That makes it has default animations... (ZAP has for example the rape your char by some kind of hentai like thing for example) Make an actor put into something like a restraint or suchs is also quite doable seeing it's basically the actor getting an object on him... However your request is like a chair... - First you need the object (it already exist making it easier) - Second you need to adjust it to have a door ... - Third you need the INSIDE setup for an animation (like the sit on a chair one) - 4th you need the STEP IN ANIMATION which is a whole different league seeing that means a new animation has to be made similar to the people making the moving sex moves and so on... So far that is all possible... Even the lockpick is possible However you asked it to be placed in jails which actually messes with default behaviors... Beware of defaults... If you mess up something that doesn't belong there... The hardest part is placing them in jails... If you want to do that you must overwrite the default cell (Riften prison) which might interact in a very wrong way with all mods that are running based on that... (Like Prison overhaul mods) There are so many ways to mess things up so it has to be done carefully... Your request is entirely possible but the point is ... It's not a little bit of work... Which is why nobody might jump on this... Don't get me wrong it's not I wouldn't love to see this but you have to realise this might affect a lot more than basics... So far ... that might scare modders and those who work on some mods might have their own as priority... In other words the chance you will see this mod depends on 1 thing... If anyone in any mod needs it... It'll be made... If nobody needs it... It's not made... If you want it in a mod try to find a modder who wants to implement it... Best way for this kind of thing to get in in the first place
metalr1 Posted February 26, 2013 Author Posted February 26, 2013 Is it possible to edit the base object? Like take the frame/structure of a cage, then modify it into a new object that looks exactly the same? That way you can add an animation for the cage opening ( part of the cage just going backwards like a door ) then your character stepping inside it? If you did that however, not every cage in the game would be able to be done that way, you could just place extra cages in the main jails/prisons and select bandit holds though, or make it an object and force your character into a static animation like you would with stocks right? make it where the cage is able to be lock picked once inside maybe if you did coding like what locked doors/chests have for the object itself once worn to be able to be picked.. I'm not 100% sure how coding works I'm just guessing at how you would go about things, sadly I'm not a modder but maybe if I understood it more I'd be able to give great ideas/advice Well there are ways to edit base objects... I saw a tutorial about a person making a house in Skyrim. He showed like how to edit objects for example a chest... If you would apply that on the default world object it would occure on ALL possible chests in the game that are depended on that chest... Every world object in the same way would be adjusted by editting one property in a single mod... That's how for example mannequin mods work out... Now for what you say however. The current cage is ONE cage... No door is in it... Whatever you say requires a new model (MasterChriss could help on that if he wanted but he has other priorities) however that would mean that the cage needs it. Secondly that could be a door perfectly well... Stepping in it however is a different notch... You can easy make a static object... Nothing changes... You can make a static object have moving parts... That makes it has default animations... (ZAP has for example the rape your char by some kind of hentai like thing for example) Make an actor put into something like a restraint or suchs is also quite doable seeing it's basically the actor getting an object on him... However your request is like a chair... - First you need the object (it already exist making it easier) - Second you need to adjust it to have a door ... - Third you need the INSIDE setup for an animation (like the sit on a chair one) - 4th you need the STEP IN ANIMATION which is a whole different league seeing that means a new animation has to be made similar to the people making the moving sex moves and so on... So far that is all possible... Even the lockpick is possible However you asked it to be placed in jails which actually messes with default behaviors... Beware of defaults... If you mess up something that doesn't belong there... The hardest part is placing them in jails... If you want to do that you must overwrite the default cell (Riften prison) which might interact in a very wrong way with all mods that are running based on that... (Like Prison overhaul mods) There are so many ways to mess things up so it has to be done carefully... Your request is entirely possible but the point is ... It's not a little bit of work... Which is why nobody might jump on this... Don't get me wrong it's not I wouldn't love to see this but you have to realise this might affect a lot more than basics... So far ... that might scare modders and those who work on some mods might have their own as priority... In other words the chance you will see this mod depends on 1 thing... If anyone in any mod needs it... It'll be made... If nobody needs it... It's not made... If you want it in a mod try to find a modder who wants to implement it... Best way for this kind of thing to get in in the first place Well you do have the inside animation, not the entire animation but the end result with the cage poses, they've been used with other mods as well Even if you don't have the animation you can make the character appear in the cage, I don't see how that would mess up anything, I don't mean change every cage into those cages, I mean.. Say there's 3 cages in a room, add that new object in beside them. Even though it looks like the cages because of the same base model it doesn't mean it would be the same object. I'm just posting ideas out there, you'll notice I've made one or two other topics about modding as well, it's all simply something to throw out there incase a modder wants to put something new but doesn't have any actual thought on what they want to add, or if they want to make a mod but can't think of something to create. I want to help with creation of mods but I can't mod myself. If it's something that gets a lot of support and others like it, then maybe somebody will mod it some day, that just makes the community happy as a whole so it's nothing I'm begging for or really want to see personally, but something I think is enjoyable and whether or not it's easily or not easily done.. I did think this one was easy, it may still be but it's more work than what I originally had thought. It's nice to know if you change one object it changes them all.. Actually now that you say it it's rather common sense than something ^^' I feel a bit slow but I believe this was one of those late night posts.. haha.. I care, but at the same time I'm indifferent to people shooting my ideas down, it's nice to be able to contribute even though the idea may not be perfect
JinZen Posted February 27, 2013 Posted February 27, 2013 Well I did not shoot you but just pointed out the amount of pointers that might slow the idea down... There is a good piece of side news to you as well though Chriss and xaz might look into making their objects usable
metalr1 Posted February 27, 2013 Author Posted February 27, 2013 Well I did not shoot you but just pointed out the amount of pointers that might slow the idea down... There is a good piece of side news to you as well though Chriss and xaz might look into making their objects usable Oh I didn't mean you did! I'm sorry if it seemed that way ^^' and yeah I'm so glad to know more Hopefully they will. Any of the objects are great, although I have seen the cage animation by zaz used a lot more
sen4mi Posted February 28, 2013 Posted February 28, 2013 If you wanted something quick, you could skip the part about getting into and out of the cage. If you have an invisible floor and walls (and ceiling?) that corresponds to the cage boundaries, that might work? But really you would need to open the cage using the creation kit and play with things. (And it's usually easier to get answers to specific technical questions than for broad sweeping concept questions. The broad sweeping concept questions can be great motivation, but usually the motivated person will be the person posing the questions.)
ZaZ Posted February 28, 2013 Posted February 28, 2013 To Make something like That , You Need make the Cages as Furniture Items . Not an option as of now . Because FNIS is not yet Furniture Idle Capable . It can be Scripted However , Modders Have their own projects they are working on and Eventually they would Attempt this . The ZaZ Cages Can be used when Scripting , But there Wouldn't be A Gate to Open Close the Cage. That has to be Modeled in and Matched up with the cage and its Collisions and thats another story Cheers
JinZen Posted February 28, 2013 Posted February 28, 2013 To Make something like That , You Need make the Cages as Furniture Items . Not an option as of now . Because FNIS is not yet Furniture Idle Capable . It can be Scripted However , Modders Have their own projects they are working on and Eventually they would Attempt this . The ZaZ Cages Can be used when Scripting , But there Wouldn't be A Gate to Open Close the Cage. That has to be Modeled in and Matched up with the cage and its Collisions and thats another story Cheers So what I said before is hereby confirmed... Either modify the excisting or need a whole lot of extra sidetracking to make your cages turn into something and so far they are just gameobjects spawned when needed The hard part is not the model but all the side stuff needed for it...
metalr1 Posted March 12, 2013 Author Posted March 12, 2013 To Make something like That , You Need make the Cages as Furniture Items . Not an option as of now . Because FNIS is not yet Furniture Idle Capable . It can be Scripted However , Modders Have their own projects they are working on and Eventually they would Attempt this . The ZaZ Cages Can be used when Scripting , But there Wouldn't be A Gate to Open Close the Cage. That has to be Modeled in and Matched up with the cage and its Collisions and thats another story Cheers So what I said before is hereby confirmed... Either modify the excisting or need a whole lot of extra sidetracking to make your cages turn into something and so far they are just gameobjects spawned when needed The hard part is not the model but all the side stuff needed for it... Well that sounds like too much to bother one with then, for just a small detail that would be used in a larger setting/situation. Although I wouldn't mind the basic sit motion or ZaZ cages without the gate opening/closing sequence. ( Late reply much? lol sorry )
Recommended Posts
Archived
This topic is now archived and is closed to further replies.