KingSuperJam Posted February 6, 2022 Share Posted February 6, 2022 2 hours ago, Thornagar said: best to stop auto update after the next CE patch oh i dont have it set to update im on 1.7.0 i just tried 1.7.1 to see if it worked on that one but nope so back to 1.7.0 where most of my mods are anyway Link to comment
Makabeusz Posted February 6, 2022 Share Posted February 6, 2022 (edited) Are captor events going to be fixed in next update? Or this is just me doing something not right? Any captor event I try to proceed result in such an exception right after I choose one of the options :< forgot to mention: It is 1.70 version of bannerlord and 1032.2 captivity events. Tried also to reinstall the game, mods etc. Â captor events exception.htm Edited February 6, 2022 by Makabeusz Link to comment
Oslion Posted February 7, 2022 Share Posted February 7, 2022 Afte doing a search and some looking, I can't find a way to alter the PC's escape chance. Is there one and if so how can I adjust it? Feels like every time I lose a fight im dragged around for weeks. Link to comment
WolfPack51942 Posted February 8, 2022 Share Posted February 8, 2022 Hey so i have noticed what i think is a bug unless it is intended but when i become a prostitute at the brothel in any town my party wages go to -4000 even without any troops so i am making no money is that suppost to happen or is that a bug? Link to comment
farodin_the_one Posted February 11, 2022 Share Posted February 11, 2022 It's a bug. I also had this once. I think it has to do with the way you leave the brothel. "Leave" vs. "take a day off". Link to comment
Xinlo Posted February 11, 2022 Share Posted February 11, 2022 Has the latest update (posted last Sunday) fixed the crashes on opening the character menu? Link to comment
fubalnut Posted February 12, 2022 Share Posted February 12, 2022 15 hours ago, Xinlo said: Has the latest update (posted last Sunday) fixed the crashes on opening the character menu? Yes Link to comment
Krh Posted February 17, 2022 Share Posted February 17, 2022 On 2/6/2022 at 7:43 AM, BadListener said: do you have a sample of the save? Â If by sample you mean a copy of the save file(s), no. Â I decided to leave Bannerlord be while the devs fix their hotfixes. 2 Link to comment
GamerzZ Posted February 26, 2022 Share Posted February 26, 2022 (edited) @BadListener Great mod, it adds so much content it's just unbelievable the difference it adds to the base game! Currently using 1.7.1 and your most recent version and have not had any major crashes, except for one event "something TDS something" (sorry, I will post the actual event name when I get to my desktop).  Some questions in order to understand your Mod's mechanics: 1- what do "Affection" and "Obedience" do? it looks like they are inversely related, when Affection goes up, Obedience tends to go down. 2- what is the difference between "Devoted", "Broken"...etc. What do they actually do? 3- in the Events Options Menu, it allows us to change the frequency of each individual event and add a custom picture. For the frequency, does a higher number for a given event mean that event happens more often or is it the opposite? Thank you. PS. By the way, when my game starts it shows this in the Notification Area (bottom left corner): Failed to load CE_captor_male_sexual_menu exception: An item with the same key has already been added. Failed to load CE_captor_female_sexual_menu exception: An item with the same key has already been added. When I go to zCaptivity folder it shows this in the log: EDIT: I see someone has already posted about it and a solution was identified. Failed to load CE_captor_male_sexual_menu exception: An item with the same key has already been added. stacktrace:  at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)   at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)   at TaleWorlds.CampaignSystem.CampaignGameStarter.AddGameMenu(String menuId, String menuText, OnInitDelegate initDelegate, MenuOverlayType overlay, MenuFlags menuFlags, Object relatedObject)   at CaptivityEvents.Events.CEEventLoader.CELoadCaptorEvent(CampaignGameStarter gameStarter, CEEvent listedEvent, List`1 eventList)   at CaptivityEvents.CESubModule.AddEvent(CampaignGameStarter gameStarter, CEEvent _listedEvent, List`1 eventList) 2/23/2022 4:17:47 PM -- Failed to load CE_captor_female_sexual_menu exception: An item with the same key has already been added. stacktrace:  at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)   at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)   at TaleWorlds.CampaignSystem.CampaignGameStarter.AddGameMenu(String menuId, String menuText, OnInitDelegate initDelegate, MenuOverlayType overlay, MenuFlags menuFlags, Object relatedObject)   at CaptivityEvents.Events.CEEventLoader.CELoadCaptorEvent(CampaignGameStarter gameStarter, CEEvent listedEvent, List`1 eventList)   at CaptivityEvents.CESubModule.AddEvent(CampaignGameStarter gameStarter, CEEvent _listedEvent, List`1 eventList) Edited February 26, 2022 by GamerzZ Link to comment
GamerzZ Posted March 1, 2022 Share Posted March 1, 2022 @BadListener  Hi there, I was wondering whether there was a way to prevent Heroes added through CaptivityEvents from showing up as both Companion AND Family Member when a Captive Noble (not a Wanderer generated by CE) joins Player's Clan. See pics below:     Link to comment
BadListener Posted March 2, 2022 Author Share Posted March 2, 2022 3 hours ago, GamerzZ said: @BadListener  Hi there, I was wondering whether there was a way to prevent Heroes added through CaptivityEvents from showing up as both Companion AND Family Member when a Captive Noble (not a Wanderer generated by CE) joins Player's Clan. See pics below:     Fascinating will look into this. Link to comment
FG3op0s1 Posted March 4, 2022 Share Posted March 4, 2022 20 hours ago, rayman5766 said: How do I fix this? That's an harmony error so you can probably fix it by making sure you have harmony properly installed. Go to the MCM mod page, download and install the latest one. Check on its description page and under "Requirements" you will see Harmony, Butterlib and UIExtenderEX. Download and install the latest of each. The load order is important, might even be the reason why you crashed in the first place. Should be like this: 1 Link to comment
rvera91 Posted March 8, 2022 Share Posted March 8, 2022 after a battle all my prisoners are freed for some reason  Link to comment
rayman5766 Posted March 8, 2022 Share Posted March 8, 2022 On 3/3/2022 at 8:31 PM, FG3op0s1 said: That's an harmony error so you can probably fix it by making sure you have harmony properly installed. Go to the MCM mod page, download and install the latest one. Check on its description page and under "Requirements" you will see Harmony, Butterlib and UIExtenderEX. Download and install the latest of each. The load order is important, might even be the reason why you crashed in the first place. Should be like this: alrighty I checked for what need to be updated and it was butterlib. After updating it and making sure everything was in the right load order, it still gave me the same message. I am using vortex to install the mod would that cause any problems? Link to comment
rayman5766 Posted March 8, 2022 Share Posted March 8, 2022 (edited) 10 minutes ago, rayman5766 said: alrighty I checked for what need to be updated and it was butterlib. After updating it and making sure everything was in the right load order, it still gave me the same message. I am using vortex to install the mod would that cause any problems? just to give a quick update it was another mod I had installed that caused that message to pop up. I disabled it and everything works fine! For those who are curious on which mod cause the problem, it was auto crossbows. Edited March 8, 2022 by rayman5766 Link to comment
GamerzZ Posted March 8, 2022 Share Posted March 8, 2022 On 3/1/2022 at 6:49 PM, BadListener said: Fascinating will look into this. Where you able to figure it out? The fact that after accepting a Noble captive into your Clan, he/she shows up as both clan member and companion... Link to comment
Whizkid Posted March 14, 2022 Share Posted March 14, 2022 beta 1.7.2 any plans to release a beta 1.7.2 version, btw 1.7.1 was pretty stable as the usual ctd can be easily avoid e.g. placing prisioners into dungeons will sometimes cause a ctd not sure what is causing this but i usually try to take out all prisoners save the game exit town menu then try to place them back in again and it usually works, but i did encounter ctd while trying to recruit a companion from town, but after waiting for sometime and retry the problem goes away again not sure what is causing this, but 1.7.1 is pretty stable when playing iron man mode. Â also noticed that some npc are duplicate of the original and its not possible to kill them using the cheat, but its not a big deal as these npc doesnt seems to cause any issues, i suspect these clone npcs are spawned as parent whenever someone has been pregnant.... Â again thanks for making this mod. Â Â Link to comment
Celedhring Posted March 21, 2022 Share Posted March 21, 2022 (edited) Very minor bug.  Traveling portrait for a female PC captive is a man tied with ropes rather than a female.  Version 1.7.0. Edited March 21, 2022 by Celedhring Link to comment
ntmsalefdp Posted March 22, 2022 Share Posted March 22, 2022 I always have a problem with the events with the prisoners I saw that many people had this same problem last month. Is it fixed or still broken? Thank you (ps mod superb, really) Link to comment
Whizkid Posted March 27, 2022 Share Posted March 27, 2022 any idea if this will be updated for beta 1.7.2? Link to comment
BadListener Posted March 28, 2022 Author Share Posted March 28, 2022 14 hours ago, Whizkid said: any idea if this will be updated for beta 1.7.2?  Yes still need to fix some things with the new MCM. 1 Link to comment
Whizkid Posted March 28, 2022 Share Posted March 28, 2022 1 hour ago, BadListener said:  Yes still need to fix some things with the new MCM. is it possible to change some functions to auto select the options based on eventweight e.g. see attached file where I tried to change some functions to make it random this is to prevent player from choosing events which he/she knows that outcome, ofcourse there are certain events which the player can decide but pretty static events would be better even its random.  DefaultWaitingMenusGeneral.xml has two duplicate functions <Name>CE_waiting_menu_general_prisoner</Name> and <Name>CE_waiting_menu_general_bandit_prisoner</Name>, its not a problem as both has the  <RestrictedListOfFlags>Overwriteable</RestrictedListOfFlags> set.   zzEdits CE.xml Link to comment
variaNTR Posted March 30, 2022 Share Posted March 30, 2022 Playing on 1.7.1, doing fine so far but I notice that sometimes, same events fire over and over again. Sometimes, it is the same event for 5-6 times in a row. Anyone have the same problem? Or maybe is it because I installed a lot of submods (BC, TB, Bouken)Â Link to comment
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