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Immersive Abduction (SL Defeat Add-On)


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Posted

Immersive Abduction (SL Defeat Add-On)

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This is an add-on to SexLab Defeat to make kidnapping NPCs more challenging. People will no longer be completely oblivious to the fact that you have an NPC in a sack on your back, possibly struggling. The kidnapped NPC will now attempt to cry out for help, which will be treated as an assault by any NPC who hears them. If you bind and gag your victim first, her cries will be muffled and harder to hear, but NPCs who are close enough will still notice. (Note: this will only happen for civilian NPCs. Nobody cares if you take home a bandit as your captive.) Every abduction is now an adventure: you will now need to be careful and avoid the guards if you want to get away cleanly with your prize. In addition, the sack itself is now much heavier to reflect the fact that there is a person inside it.

 

Notes:

  • In this first version, only female NPCs are voiced.
  • I plan to create an MCM eventually. In the meantime, you can adjust the radius at which the victim's cries can be heard by typing "help abduct" in the console and adjusting the globals. (These globals are checked when you first put the victim in the sack, so adjusting them while the sack is on your back won't be applied.)
  • If you are caught by the guards, I recommend resisting arrest. Weird things might happen if you are taken to jail or pay a fine with the victim still on your back. These issues will be addressed in the next version.

 

Installation

Put this below Defeat. It's esl flagged and won't add to your plugin limit.

 

Compatibility

It should be compatible with most things. It doesn't touch any vanilla records except to place some dummy NPC references in a test cell, and only modifies the weight of the sack in Defeat.

 

Uninstallation

This shouldn't be a problem as long as you don't uninstall while you have a victim in a sack. The quests and their scripts start and stop when you equip or unequip the sack through Defeat.

 

Check out my other mods:

Immersive Daedra Worship: Temple of Molag Bal - Need something to do with NPCs that you kidnap? Stick them in a cage, rape them, sacrifice them. Molag Bal rewards those who serve him faithfully.


  • Submitter
  • Submitted
    03/31/2020
  • Category
  • Requires
    SexLab Defeat, ConsoleUtil
  • Regular Edition Compatible
    No

 

Posted

This looked really cool, until I got to the part about it being for the Self Satisfied Entities only ..... ?

 

Is the any chance of us ever seeing a version for LE?   Please?  ?

Posted
8 hours ago, donkeywho said:

This looked really cool, until I got to the part about it being for the Self Satisfied Entities only ..... ?

 

Is the any chance of us ever seeing a version for LE?   Please?  ?

The scripts should be compatible. If anyone wants to backport the esp, you have my permission.

Posted
1 hour ago, The Man in Black said:

The scripts should be compatible. If anyone wants to backport the esp, you have my permission.

Tyvm

 

I might even try and find out how to do that.  Or at least ask one of the really talented tinkerers to see if they would be interested

 

Thanks again

Posted
On 3/31/2020 at 11:14 PM, Barka said:

If the player could have been abducted from home this way ... But it seems we cannot see such a mod.

You’ll have to look elsewhere for this kind of thing. I have no interest in submissive play.

  • 2 weeks later...
Posted
5 hours ago, Mizuki2829 said:

Hey, so I have a bandit on my back and it won't let me unequip the bag she's in please send help she's heavy.

This mod shouldn’t affect how you take people out of the bag. It changes the bag’s weight and adds a script to the bag that starts/stops the mod’s quest when the bag is equipped/unequipped. But it doesn’t otherwise touch the bag or Defeat’s mechanics.


Are you using Defeat’s hotkey (G) to release her or are you trying to unequip directly from your inventory?

Posted
Quote

This mod shouldn’t affect how you take people out of the bag. It changes the bag’s weight and adds a script to the bag that starts/stops the mod’s quest when the bag is equipped/unequipped. But it doesn’t otherwise touch the bag or Defeat’s mechanics.


Are you using Defeat’s hotkey (G) to release her or are you trying to unequip directly from your inventory?

 

Thank you I had no idea I needed to use the hotkey but it works now. Thank you for answering my question and great work on this mod.

 

 

  • 4 weeks later...
Posted

this seems really good. suddenly you can't just grab a guard off the side of the road in broad daylight. hell I didn't even know you could gag a target before seeing this mod.

 

any plans for dealing with knocked out targets that you bag? maybe a 10 second delay before they start calling for help that goes down to like 5 if you run with them on your back.

Posted
1 hour ago, RThent said:

this seems really good. suddenly you can't just grab a guard off the side of the road in broad daylight. hell I didn't even know you could gag a target before seeing this mod.

 

any plans for dealing with knocked out targets that you bag? maybe a 10 second delay before they start calling for help that goes down to like 5 if you run with them on your back.

I’d like to implement something for this. Still trying to work out how I want the mechanics.

Posted

 

just after passing the secret door of the library I reach a cave where I see what seems to be the entrance to the temple but it is impossible for me to interact with it

can someone help me?

Posted
3 hours ago, The Man in Black said:

Did you try pressing the button to open the door?

 

yes, i tried to press both the button and what was the door itself but nothing worked but don't worry after reinstalling the mod it works correctly

  • 3 weeks later...
Posted

This is a great addition in and of itself, but being fairly submissive myself I could only think the thoguht that there are obviously other kidnapping mods that allow NPCs to kidnap the player, but it would be amazing if there was a mod that allowed NPCs to kidnap the player and then put the player in a bag and carry them around like this.

  • 2 weeks later...
Posted

Thank you for this idea! Your mod makes taking an NPC off in a bag suddenly realistic and appealing, instead of being a kind of abstract concept.

Nice one!

 

But....there is no abduction in Sexlab Defeat?  Only Necrophilia allows the player to bag a dead NPC?

How does this work?  Is it for Sexlab Submit?

  • 1 month later...
Posted
On 4/1/2020 at 9:41 PM, donkeywho said:

Tyvm

 

I might even try and find out how to do that.  Or at least ask one of the really talented tinkerers to see if they would be interested

 

Thanks again

Please let me know if it gets ported. 

 

And great idea btw!

Posted
On 6/7/2020 at 11:06 AM, Bluegunk said:

Thank you for this idea! Your mod makes taking an NPC off in a bag suddenly realistic and appealing, instead of being a kind of abstract concept.

Nice one!

 

But....there is no abduction in Sexlab Defeat?  Only Necrophilia allows the player to bag a dead NPC?

How does this work?  Is it for Sexlab Submit?

You can put a live NPC in a bag if they are either sleeping, tied up, or unconscious.

  • 3 weeks later...
  • 2 weeks later...
Posted
On 8/15/2020 at 6:41 PM, bognog04 said:

Any way to tame said kidnapees, like i kidnap a bandit, can I haul them back to my house and untie them, and still have them tame?

This mod doesn’t change anything about the AI. It just adds voice effects and crime when they’re in the bag.

Posted
9 hours ago, The Man in Black said:

This mod doesn’t change anything about the AI. It just adds voice effects and crime when they’re in the bag.

darn

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