NIND (jimmyyu) Posted March 21, 2020 Share Posted March 21, 2020 Dwarven Devious Cuirass Variations CBBE View File Description: CBBE Dwarven Deviant Cuirass Variants v 1.0.0 ====================== Original Mod by AVS found here: Changes Made: -Conversion to CBBE Bodyslide -Oily body Option -Added DMA "Belly Plate" (option C) -Added DMA Breast Caps (Light Caps) Install/Uninstall: ======================= Use the usual methods by either a mod manager or manual install. Acquisition: ======================= Utilize AdditemMenu and search "Dwarven Cuirass" Credit to MaikCG for the first version of this suit created, and AVS forall of the variants. Documentation from the original page: Features Seven variations with varying degrees of exposure All parts and variants come in original darkened colors and Vanilla Dwarven colors Separately equipped belly plate [slot 54] Separately equipped plugs [slot 57] Separately equipped enchantment trigger [slot 60] with additional Heal Rate effect Breast caps for open-chest designs [slot 48] Thin collar to cover neck seam [slot 45] Shaved head wigs, bald and stubble SexLab NoStrip keywords Bodyslide files for all variants and applicable parts Bodyslide files with selectable zaps to build a modified replacement of the original armor Installation Install as normal. Can be used with or without original Dwarven Devious Cuirass mod; will prompt for overwrite on some files if that is installed, but they are unchanged in this file so that can be ignored. After installation, run Bodyslide on the files in the 'Dwarven Devious Cuirass Variations' Slider Group to conform them to your body type. 'DwarvenDD Main Variable A' & 'DwarvenDD Main Variable B' will replace the model in the original Dwarven Devious armor location when run. Choose only one; 'A' will produce a dark-colored armor while 'B' will produce a bright brass-colored armor. Crafting recipes not included. Use AddItemMenu or console to acquire in-game. Notes 'NoStrip' keyword is applied to major armor parts to prevent them from being removed by SexLab during scenes. Plugs and breast caps have 'AlwaysStrip' keyword so that they will always be removed during scenes. Belly plate does not have keyword set, user can manually adjust its strip settings using SexLab's 'Strip Item' editor. Belly plate set to slot 54 to avoid issues with Devious Devices and SoS on slots 49 and 52. As such it can be used in conjunction with clothing using those slots, if desired. Breast bones removed from Variant E2 due to the breasts being 'pinned' in place. Bounce adjusted on variants E3 and E4 to dampen clipping, but it will still occur during some motions. All variants are compatible with SLIF and other Bodymorph-based mods when 'Build Morphs' box is checked in Bodyslide upon generating the models. Clipping may occur at more extreme sizes. The 'knobs' that were positioned under the breasts on the original version were moved to the sides of the torso to allow for better Bodyslide/Bodymorph compatibility. These can be removed via zap from all variants, if desired. Submitter NIND (jimmyyu) Submitted 03/21/2020 Category Armor & Clothing Requires Racemenu (NiOverride High Heels), XPMSE, BodySlide,cbbe Special Edition Compatible No 2 Link to comment
canglang Posted March 22, 2020 Share Posted March 22, 2020 great work! will you make a DD supported version? Link to comment
MarrockV Posted March 22, 2020 Share Posted March 22, 2020 Love it! Absolutely love it. I have a question though... the "Breast Caps Light" item... is there any way I could make the caps just a bit thicker? I have a very slight clipping issue that no one but me would notice but, as I'm sure you can understand, if there's some way I can fix it I'd like to do so... Bearing in mind that I know as much about modding as the average gray squirrel knows about diplomatic trade negotiations in Botswana. Link to comment
ahsdg Posted March 22, 2020 Share Posted March 22, 2020 great mod conversion, been waiting and watching the progress on the original mods page. Thanks for taking the time to do this. Link to comment
ahsdg Posted March 22, 2020 Share Posted March 22, 2020 1 hour ago, MarrockV said: Love it! Absolutely love it. I have a question though... the "Breast Caps Light" item... is there any way I could make the caps just a bit thicker? I have a very slight clipping issue that no one but me would notice but, as I'm sure you can understand, if there's some way I can fix it I'd like to do so... Bearing in mind that I know as much about modding as the average gray squirrel knows about diplomatic trade negotiations in Botswana. If you are familiar with bodyslide, sounds like you should just edit it there. Open up the caps in it, open up the editor (little button next to the outfit name at the top), select the caps on the right hand side once its open. then select the increase mesh volume tool at the top left of the tool bar section and then brush over the caps until they are thick enough. Link to comment
NIND (jimmyyu) Posted March 22, 2020 Author Share Posted March 22, 2020 1 hour ago, ahsdg said: If you are familiar with bodyslide, sounds like you should just edit it there. Open up the caps in it, open up the editor (little button next to the outfit name at the top), select the caps on the right hand side once its open. then select the increase mesh volume tool at the top left of the tool bar section and then brush over the caps until they are thick enough. problem is it clips when the boobs bounce. if you do this then at a certain point the caps will appear to be floating off the breast by default its quite the conundrum. as it always is with the thinner things. Link to comment
NIND (jimmyyu) Posted March 22, 2020 Author Share Posted March 22, 2020 4 hours ago, canglang said: great work! will you make a DD supported version? You're asking me if I would integrate the mod with an existing mod's systems? Sorry. do not have the time to do that..... but CORSEC may included the armor from this mod in some of his replacer ESPs in the future. Link to comment
ahsdg Posted March 22, 2020 Share Posted March 22, 2020 1 hour ago, NIND (jimmyyu) said: problem is it clips when the boobs bounce. if you do this then at a certain point the caps will appear to be floating off the breast by default its quite the conundrum. as it always is with the thinner things. Yes it clips for me too. Sorry in advance if this is not what the problem is, but like i said with the outfit editor in bodyslide, increasing the volume mesh of the caps will make them pop more off the body/show up as larger/being further from the chest. Thus it will not clip. I do this with armors all the time. An alternative is to simply increase the breast sliders of the caps so that they will have sliders that would make them as if they were for a larger base body. Thus when you use your actual body and put the caps on, they will appear using the larger body sliders and thus not clip. This is something I do as well. It depends on what you prefer to do, the 2nd being less of a permanent change as editing them in the editor will be permanent unless you reinstall the mod, but typically is more refined. Assuming skyrim armors are the same as Fallout 4, a little more complicated version of the first method is to open the caps in the editor. first delete the bones under "bones" tab on the right in the small window above the sliders. then open a reference body under "files" at the top left. pick your current body type. then go to the "slider" menu at the top left and pick "load preset". choose your current preset, then select under the same tab "conform all" then "set base shape. This will "calibrate the body and everything to be zeroed based on your presets sliders, allowing you to edit the mesh. Now choose the increase volume mesh tool and proceed to fix any clipping, making sure only the armor meshes under the "mesh" tab on the right are selected. I like to make the meshes a little bigger and stand off the body a tad bit since it allows for even less likely clipping during bouncing. once youre done, select all the armor meshes and right click and select "copy bone weights", this transferring the bones and physics of the base body to the armor meshes you selected. then save. you will have to create a zeroed sliders version of the your preset to apply to the armor in bodyslide now, otherwise everything will be double in size. Now with the zeroed preset and and the caps, build them with the build morphs checked at the bottom left so they work with racemenu or whatever charactergen you use. now go back into the outfit editor and delete the base body, save, go back to bodyslide and build again just to be sure, you should see all the sliders remain from the base body. hopefully this works if you want to try it. like i said it works in fallout 4, but not sure about skyrim. in FO4, it is the best way to ensure complete clipping fixes and body conformity. Worst case just reinstall the armor and build using one of the first two methods. Shortcut method is my previous comment, dont do anything except just increase the meshes of the caps directly and save Im about to edit the caps too, ill see which method is best for this one. Good luck and have fun Link to comment
MarrockV Posted March 22, 2020 Share Posted March 22, 2020 7 hours ago, NIND (jimmyyu) said: problem is it clips when the boobs bounce. if you do this then at a certain point the caps will appear to be floating off the breast by default its quite the conundrum. as it always is with the thinner things. This is what I'm talking about, and it's the same on both... as I said, it's something only I'd notice but I'd still like to try and make it go away. Spoiler Link to comment
NIND (jimmyyu) Posted March 22, 2020 Author Share Posted March 22, 2020 31 minutes ago, MarrockV said: This is what I'm talking about, and it's the same on both... as I said, it's something only I'd notice but I'd still like to try and make it go away. Hide contents ooooooh that actually looks like a conformation issue. Let me take a look at it Link to comment
NIND (jimmyyu) Posted March 22, 2020 Author Share Posted March 22, 2020 2 hours ago, MarrockV said: This is what I'm talking about, and it's the same on both... as I said, it's something only I'd notice but I'd still like to try and make it go away. Reveal hidden contents Can I have the slider numbers for the breasts on your preset please? Link to comment
MarrockV Posted March 22, 2020 Share Posted March 22, 2020 1 hour ago, NIND (jimmyyu) said: Can I have the slider numbers for the breasts on your preset please? Bodyslide or racemenu? Link to comment
NIND (jimmyyu) Posted March 22, 2020 Author Share Posted March 22, 2020 1 hour ago, MarrockV said: Bodyslide or racemenu? you're changing the morphs in both bodyslide and racemenu? Link to comment
MarrockV Posted March 22, 2020 Share Posted March 22, 2020 50 minutes ago, NIND (jimmyyu) said: you're changing the morphs in both bodyslide and racemenu? No, just using bodyslide for the armor, but I did use racemenu to tweak things a bit after making the character. Like I said, for the most part I really have no idea what the hell I'm doing Link to comment
Apap Posted March 23, 2020 Share Posted March 23, 2020 Great Job, I was quite hoping someone would make a conversion of this armour! Link to comment
MarrockV Posted March 23, 2020 Share Posted March 23, 2020 @NIND (jimmyyu) Ok, found that changing the "NippleAreola" setting to -.05 fixed that tiny clipping issue, not sure yet if it'll still work if the breast size changes though, probably not but at least it's something... Also, how hard is it to change armor slots used? Discovered that you can't use the plugs and pauldrons at the same time while using the Dwarven Bikini Armor mod. Link to comment
Apap Posted March 23, 2020 Share Posted March 23, 2020 As I really hate using AddItem to get my stuff in-game, I couldn't help myself but to add the missing crafting+upgrading recipes to this set. I also made a few tweaks I subjectively felt were in order for the sake of balance (At least armor-wise. Enchantment capabilities are a different story and I'm not touching that box lol) If anyone's interested, I'm attaching my .esp, and here's a summary of what I did: Spoiler Tweaks - Increased armor rating for all cuirass variants - Tweaked armor rating and weight for some auxiliary elements (belly plates, magic core) - Boosted the core's regen power to 10% Minding that the cuirass absorbs the slots not only for the body but for arms and legs as well, its base armor rating is very disappointing (it's even lower than the standard Dwarven cuirass). As a fix, I matched it with that of the daedric cuirass - if you added up armor from Dwarven boots, gauntlets and body, the numbers would be roughly similar. Also, I drastically reduced the weight of belly plates to something more manageable. It makes sense for the cuirass to weight as much as it does, but the plates are definitely a bit of an overkill. Lastly, the enchantment on the core was buffed to 10% - that thing looks like it has the juice to output more than a measly 5% (probably more than 10% too, but minding how many enchantments the entire set can handle, I figured there's no need to overdo it). Crafting Every single piece can be crafted at a forge if you have the Dwarven smithing perk. I was toying with the idea of making it either Advanced Smithing or trying a combination of Advanced and Dwarven Smithing (if it's even possible, I don't know) as requirements, but in the end I figured the material requirements are demanding enough already. Speaking of which, I stuck (mostly) to the recipes provided in the original mod. You will need: - Main cuirass: steel ingots, Dwemer ingots, flawless rubies and a Centurion core - Helms and masks: steel ingots, Dwemer ingots, flawless rubies - Plugs: Dwemer ingots and flawless rubies - Variant cuirasses: steel ingots, Dwemer ingots, flawless rubies and a Dwemer gyro (replaced the Centurion core because those armors have a separate magic core that is more fit for that element) - Magic Core: Dwemer ingot and a Centurion core - Wigs: Dwemer oil and shears (the closest things to barber equipment I can think of) - Other auxiliaries: Dwemer ingots Upgrading Cuirass, Helms/Masks, Bellyplates can be upgraded like normal Dwemer set pieces at a workshop table using Dwemer ingots. The Magic Core can be upgraded too, but for that you will need a filled Black Soul Gem - why? Because evil perverted ground Elves, that's why (come on, just look at that thing and what it does lol). I double-checked everything and it all should work fine, but if you find that something does not work as intended, please let me know. Huge thanks to the mod's original authors and NIND for the conversion! Dwarven Devious Cuirass Variations.esp Link to comment
NIND (jimmyyu) Posted March 23, 2020 Author Share Posted March 23, 2020 24 minutes ago, Apap said: As I really hate using AddItem to get my stuff in-game, I couldn't help myself but to add the missing crafting+upgrading recipes to this set. I also made a few tweaks I subjectively felt were in order for the sake of balance (At least armor-wise. Enchantment capabilities are a different story and I'm not touching that box lol) If anyone's interested, I'm attaching my .esp, and here's a summary of what I did: Hide contents Tweaks - Increased armor rating for all cuirass variants - Tweaked armor rating and weight for some auxiliary elements (belly plates, magic core) - Boosted the core's regen power to 10% Minding that the cuirass absorbs the slots not only for the body but for arms and legs as well, its base armor rating is very disappointing (it's even lower than the standard Dwarven cuirass). As a fix, I matched it with that of the daedric cuirass - if you added up armor from Dwarven boots, gauntlets and body, the numbers would be roughly similar. Also, I drastically reduced the weight of belly plates to something more manageable. It makes sense for the cuirass to weight as much as it does, but the plates are definitely a bit of an overkill. Lastly, the enchantment on the core was buffed to 10% - that thing looks like it has the juice to output more than a measly 5% (probably more than 10% too, but minding how many enchantments the entire set can handle, I figured there's no need to overdo it). Crafting Every single piece can be crafted at a forge if you have the Dwarven smithing perk. I was toying with the idea of making it either Advanced Smithing or trying a combination of Advanced and Dwarven Smithing (if it's even possible, I don't know) as requirements, but in the end I figured the material requirements are demanding enough already. Speaking of which, I stuck (mostly) to the recipes provided in the original mod. You will need: - Main cuirass: steel ingots, Dwemer ingots, flawless rubies and a Centurion core - Helms and masks: steel ingots, Dwemer ingots, flawless rubies - Plugs: Dwemer ingots and flawless rubies - Variant cuirasses: steel ingots, Dwemer ingots, flawless rubies and a Dwemer gyro (replaced the Centurion core because those armors have a separate magic core that is more fit for that element) - Magic Core: Dwemer ingot and a Centurion core - Wigs: Dwemer oil and shears (the closest things to barber equipment I can think of) - Other auxiliaries: Dwemer ingots Upgrading Cuirass, Helms/Masks, Bellyplates can be upgraded like normal Dwemer set pieces at a workshop table using Dwemer ingots. The Magic Core can be upgraded too, but for that you will need a filled Black Soul Gem - why? Because evil perverted ground Elves, that's why (come on, just look at that thing and what it does lol). I double-checked everything and it all should work fine, but if you find that something does not work as intended, please let me know. Huge thanks to the mod's original authors and NIND for the conversion! Dwarven Devious Cuirass Variations.esp 55.55 kB · 0 downloads Fantastic job man! Would you be interested in doing the same when I finish converting DMA? Link to comment
Apap Posted March 23, 2020 Share Posted March 23, 2020 36 minutes ago, NIND (jimmyyu) said: Fantastic job man! Would you be interested in doing the same when I finish converting DMA? Hey NIND, thanks! It was a bit of a hassle with all the variants and elements but this set is definitely worth any and all polish it can get! Generally, I do this just for armors/clothing I like and use myself in my game - you know yourself how much work there is with those recipies, especially if they have multiple variants/ set pieces and you want to make ingredient composition for individual items make sense. DMA looks really interesting, though, so if you'd like me to help within my limited capabilities, count me in Link to comment
Aki K Posted March 24, 2020 Share Posted March 24, 2020 Having a strange issue. The lighting on the hands is messed up. Now matter how bright the surroundings or what angle the character is standing at, the arms are always obscured in shadows compared to the rest of the body. Character's back is facing a light source. Arms still dark. Happens for all variations of the armor. Spoiler 1 Link to comment
canglang Posted March 25, 2020 Share Posted March 25, 2020 same problem, the reflect light of skin still act like normal baseshape body, although the hands and legs are 180degree turned. It is okay in day but a little bit strange wen casting healing spell Link to comment
NIND (jimmyyu) Posted March 25, 2020 Author Share Posted March 25, 2020 7 hours ago, Aki K said: Having a strange issue. The lighting on the hands is messed up. Now matter how bright the surroundings or what angle the character is standing at, the arms are always obscured in shadows compared to the rest of the body. Character's back is facing a light source. Arms still dark. Happens for all variations of the armor. Reveal hidden contents 1 hour ago, canglang said: same problem, the reflect light of skin still act like normal baseshape body, although the hands and legs are 180degree turned. It is okay in day but a little bit strange wen casting healing spell fixed, saw that AVS had an issue with the normal textures and performed the same modification on the hand and body textures here. Download when you guys can! Link to comment
Apap Posted March 29, 2020 Share Posted March 29, 2020 Made some additional changes to the esp in order to fix some minor things and supplement the tweaks I introduced in the previous file I uploaded: - Main cuirass and magic core are now blocked from disenchanting - All plug variants can now be enchanted - Fixed Mask 2 Bright to display properly in menus (was dark before) - Fixed Plug V Bright to display properly in menus (was dark before) - Fixed dark belly plate variant to display properly in menus (was bright before) - Fixed dark variants for all cuirasses to display properly in menus (were bright before) - Changed both wigs to display as shears in the menus (consistence with my recipe) - Updated DMA belly plate values and requirements - Boosted magic core's health regeneration to 20% (couldn't resist - here's to hoping I won't push it to 30% lol) @NIND (jimmyyu) I think there may be an issue with bodyslide files for cuirass E4 B - it seems to have the breast nodes removed like E2 and does not conform to the built preset. Also, would it be possible to make the upper chest parts for O1 A and O2 A dark like the rest of the elements? Maybe it's my OCD speaking, but it does feel a bit weird to have them bright: Spoiler Dwarven Devious Cuirass Variations.esp Link to comment
AVS Posted March 30, 2020 Share Posted March 30, 2020 5 hours ago, Apap said: Also, would it be possible to make the upper chest parts for O1 A and O2 A dark like the rest of the elements? Maybe it's my OCD speaking, but it does feel a bit weird to have them bright: Reveal hidden contents Dwarven Devious Cuirass Variations.esp 55.44 kB · 1 download That's actually a bit of a flaw with how the darker colors are implemented. When MaikCG made the original version of this armor they exploited an oddity of the Vanilla Dwarven meshes it was built from, where if the vertex colors flag is tagged in the model data it'll cause the original brass colors to instead display as that strange dark tone. The problem with this is that it only works on *some* of the Dwarven meshes, and it's not particularly clear what the reason for it happening in the first place is. Whatever causes it can be lost during the process of getting the original NPC models to work as armor parts, as both of those pieces use elements of the Sphere model like the main body does, but for whatever reason the trick no longer works on them. I've never minded it too much on the crossbar version, as it's a small piece that mixed in well with the other bits of brightwork present in the original design, but the trick also not working on the collar mesh was a major hang-up for me when I was putting the source version of this together and led to it getting shelved for months. I still have no idea how to get it to match and it also bugs me that it doesn't, but I eventually decided to just ignore it and release the mod anyway. But if anyone can figure out a solution, it would be most welcome. 1 Link to comment
Apap Posted March 30, 2020 Share Posted March 30, 2020 4 hours ago, AVS said: That's actually a bit of a flaw with how the darker colors are implemented. When MaikCG made the original version of this armor they exploited an oddity of the Vanilla Dwarven meshes it was built from, where if the vertex colors flag is tagged in the model data it'll cause the original brass colors to instead display as that strange dark tone. The problem with this is that it only works on *some* of the Dwarven meshes, and it's not particularly clear what the reason for it happening in the first place is. Whatever causes it can be lost during the process of getting the original NPC models to work as armor parts, as both of those pieces use elements of the Sphere model like the main body does, but for whatever reason the trick no longer works on them. I've never minded it too much on the crossbar version, as it's a small piece that mixed in well with the other bits of brightwork present in the original design, but the trick also not working on the collar mesh was a major hang-up for me when I was putting the source version of this together and led to it getting shelved for months. I still have no idea how to get it to match and it also bugs me that it doesn't, but I eventually decided to just ignore it and release the mod anyway. But if anyone can figure out a solution, it would be most welcome. Hey AVS, thanks for the explanation! That sounds strange indeed, but then again it's a beth game after all, so I guess some levels of weird&sorcery are to be expected in how it works lol. As you say, that's just a minor thing, so if it can't be helped then it can't be helped. Still a great mod, though! Link to comment
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