Ratkama Posted December 22, 2024 Posted December 22, 2024 On 11/28/2024 at 8:22 PM, c0ffeeeee said: Group anims should be fixed, let me know if you encounter any other issues. Also, version 1.5 was moved to the master branch, so your auto-updaters might need to adjust for that. Thank you for your efforts, however group animations are still not working as others have mentioned above. 1
Trahall Posted December 28, 2024 Posted December 28, 2024 Hi guys, I have a problem. I can't open the brothel window in the UI. I open the window in the UI where I have the options Colonists, Animals, Property and Brothel. When I choose the last option, the log window opens, and I get a huge spam message saying "Evaluating a SimpleCurve with no points." Does anyone know what the problem might be? 1
wansf3 Posted January 12, 2025 Posted January 12, 2025 (edited) just returned to this game , but animation aint playing anymore , chars just get together and end the sex within 0.001 second any idea? mod orders are all right and updated with lazy script tho Edited January 12, 2025 by wansf3
nugerumon Posted January 12, 2025 Posted January 12, 2025 I would like to request compatibility with necrophilia. In HarmonyPatch_JobDriver_SexBaseInitiator_Start.Postfix, where it says "Pawn partner = __instance.Target as Pawn;", if Target is dead it's not a Pawn but a Thing, leading to NullReferenceExceptions further down the line. I don't know if it's possible to animate with Things, but at least it shouldn't throw an error, thus canceling the interaction. Ideally it could use a single-pawn default animation where the pawn just wiggles a bit, optionally the thing also wiggles a bit so it looks animated. 3
I am here for realism Posted January 30, 2025 Posted January 30, 2025 hmm just created some animation for group sex....just to know that it cant be played... just like the others...the pawn just group together doing nothing....but their orgasm meter increase tho 1
I am here for realism Posted January 30, 2025 Posted January 30, 2025 nevermind...i think i found the issue In the AnimationDef context u put for the groupsex also play a role for how common ur group animation will be played...for example if u put V only....the animation will only play if the third pawn chosen V sex...but if they chosen something else eg. fellatio or handjob...they will just sit their doing nothing....so if u want the animation to play no matter what type of sex u can change the context to everything...but than the animation wont make sense for some of the context than again this is just a simple small test...i could still be wrong so correct me if i am
I am here for realism Posted January 31, 2025 Posted January 31, 2025 also InteractionDef also play a role on how common ur group animation gonna be played...unless u put every single Interactiondef into ur animation context...the animation will be even rare the more interactiondef u had
Teber Posted February 1, 2025 Posted February 1, 2025 group fuckers are still often just stand around, not playing animations. i think they need a queue or cancel logic...
evelyn0829 Posted February 15, 2025 Posted February 15, 2025 how do you even download this i cant get anything other than a .dll file from the link and i cant find anything for gitgud online.
whatiswrongwithme69 Posted February 20, 2025 Posted February 20, 2025 On 2/14/2025 at 9:10 PM, evelyn0829 said: how do you even download this i cant get anything other than a .dll file from the link and i cant find anything for gitgud online. https://gitgud.io/c0ffeeeeeeee/rimworld-animations/-/tree/1.5 I believe this is it
thetrollingbot Posted February 21, 2025 Posted February 21, 2025 For whatever reason, whenever I have the animations mod on, Masturbation breaks and does not fill up the sex need meter. Disabling this addon fixes it, but I like this addon. Any suggestions/fixes? 1
Skömer Posted February 21, 2025 Posted February 21, 2025 1 hour ago, thetrollingbot said: For whatever reason, whenever I have the animations mod on, Masturbation breaks and does not fill up the sex need meter. Disabling this addon fixes it, but I like this addon. Any suggestions/fixes? needs animations for sex fill, use ultimate animation pack 1
c0ffeeeee Posted March 9, 2025 Author Posted March 9, 2025 (edited) On 1/12/2025 at 8:56 AM, nugerumon said: I would like to request compatibility with necrophilia. In HarmonyPatch_JobDriver_SexBaseInitiator_Start.Postfix, where it says "Pawn partner = __instance.Target as Pawn;", if Target is dead it's not a Pawn but a Thing, leading to NullReferenceExceptions further down the line. I don't know if it's possible to animate with Things, but at least it shouldn't throw an error, thus canceling the interaction. Ideally it could use a single-pawn default animation where the pawn just wiggles a bit, optionally the thing also wiggles a bit so it looks animated. I modified the patch to make it possible now I think, needs testing. Also I added 3 pawnTests for animation contexts: in case you want to make animations specifically for downed pawns, dead pawns, or both On 2/21/2025 at 11:42 AM, thetrollingbot said: For whatever reason, whenever I have the animations mod on, Masturbation breaks and does not fill up the sex need meter. Disabling this addon fixes it, but I like this addon. Any suggestions/fixes? This should be fixed now, I think? Or it might be broken in a different way, needs testing Edited March 9, 2025 by c0ffeeeee 3
wycc Posted March 11, 2025 Posted March 11, 2025 ha-ha, still no fix for group anims (half a year now) 3
bob112 Posted March 15, 2025 Posted March 15, 2025 (edited) probably a stupid question but how do I download from the link once I've clicked on it? Do I click code then download source code? Edit: on the RJW wiki there is a link to zip download is that 1.5 compatible? Edited March 15, 2025 by bob112
yunlang Posted March 19, 2025 Posted March 19, 2025 The download site is not working for me, when I got to it the site looks like non of the assets load.
Hidden User Posted March 26, 2025 Posted March 26, 2025 Quote "For whatever reason, whenever I have the animations mod on, Masturbation breaks and does not fill up the sex need meter. Disabling this addon fixes it, but I like this addon. Any suggestions/fixes?" I'm having this same issue. I have both animations framework installed and ultimate animation pack, however the sex meter simply will not restore after masturbation IF ultimate animations pack is installed. If just animation framework is installed it works fine. Tested several different mod loadouts and everything bar masturbation works fine.
doudou1856 Posted March 28, 2025 Posted March 28, 2025 When used with [NL] Facial Animation, the heads of desiccated shamblers will render below their bodies. The same issue occurs when Facial Animation is disabled for a certain race in [NL] Facial Animation. 1
KJJKJKKJ Posted April 1, 2025 Posted April 1, 2025 On 3/9/2025 at 1:55 AM, c0ffeeeee said: I modified the patch to make it possible now I think, needs testing. Also I added 3 pawnTests for animation contexts: in case you want to make animations specifically for downed pawns, dead pawns, or both This should be fixed now, I think? Or it might be broken in a different way, needs testing Necrophilia still doesn't work, and the reason is this mod log: JobDriver threw exception in toil unnamed's initAction for pawn Frade driver=JobDriver_ViolateCorpse (toilIndex=1) driver.job=(ViolateCorpse (Job_14) A = Thing_Corpse_Human12699 Giver = ThinkNode_QueuedJob [workGiverDef: null]) System.NullReferenceException: Object reference not set to an instance of an object [Ref 9686E6AC] at Rimworld_Animations.GroupAnimationContext_RJWSex.CanAnimationBeUsed (System.Collections.Generic.List`1[T] actors, System.Int32 numActors) [0x00001] in <b3bf69bdb06541b1ab1f65d162e307d4>:0 at Rimworld_Animations.GroupAnimationDef.canAnimationBeUsed (System.Collections.Generic.List`1[T] actors) [0x0002c] in <b3bf69bdb06541b1ab1f65d162e307d4>:0 at Rimworld_Animations.AnimationUtility+<>c__DisplayClass5_0.<FindGroupAnimation>b__0 (Rimworld_Animations.GroupAnimationDef x) [0x00000] in <b3bf69bdb06541b1ab1f65d162e307d4>:0 at System.Collections.Generic.List`1[T].FindAll (System.Predicate`1[T] match) [0x00013] in <eae584ce26bc40229c1b1aa476bfa589>:0 at Rimworld_Animations.AnimationUtility.FindGroupAnimation (System.Collections.Generic.List`1[T] participants, System.Int32& reorder) [0x00013] in <b3bf69bdb06541b1ab1f65d162e307d4>:0 at Rimworld_Animations.HarmonyPatch_JobDriver_SexBaseInitiator_Start.Postfix (rjw.JobDriver_SexBaseInitiator& __instance) [0x00068] in <b3bf69bdb06541b1ab1f65d162e307d4>:0 at rjw.JobDriver_SexBaseInitiator.Start () [0x00342] in <6ddaf0669d334a67964091480757ef75>:0 - POSTFIX rjwanim: Void Rimworld_Animations.HarmonyPatch_JobDriver_SexBaseInitiator_Start:Postfix(JobDriver_SexBaseInitiator& __instance) at rjw.JobDriver_ViolateCorpse.<MakeNewToils>b__1_3 () [0x00022] in <6ddaf0669d334a67964091480757ef75>:0 at Verse.AI.JobDriver.TryActuallyStartNextToil () [0x001b0] in <630e2863bc9a4a3493f2eff01e3a9556>:0 UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string) Verse.AI.JobUtility:TryStartErrorRecoverJob (Verse.Pawn,string,System.Exception,Verse.AI.JobDriver) Verse.AI.JobDriver:TryActuallyStartNextToil () Verse.AI.JobDriver:ReadyForNextToil () Verse.AI.JobDriver:Notify_PatherArrived () Verse.AI.Pawn_PathFollower:PatherArrived () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_PathFollower.TryEnterNextPathCell_Patch1 (Verse.AI.Pawn_PathFollower) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_PathFollower.PatherTick_Patch3 (Verse.AI.Pawn_PathFollower) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Pawn.Tick_Patch3 (Verse.Pawn) Verse.TickList:Tick () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch3 (Verse.TickManager) Verse.TickManager:TickManagerUpdate () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch2 (Verse.Game) Verse.Root_Play:Update () 1
ilgrandematteo Posted April 6, 2025 Posted April 6, 2025 FYI - this mod breaks RJW Necrophilia, done some testing today to see why it wasn't working, and this mod is the cause. Please can this be fixed if possible??
t0r4k Posted April 8, 2025 Posted April 8, 2025 On 3/26/2025 at 11:57 PM, Hidden User said: I'm having this same issue. I have both animations framework installed and ultimate animation pack, however the sex meter simply will not restore after masturbation IF ultimate animations pack is installed. If just animation framework is installed it works fine. Tested several different mod loadouts and everything bar masturbation works fine. Same here. Have both latest versions of RJW animation framework and UAP. Yet this is still an issue. Masturbation animation breaks at about half orgasm progress and does not fill up the sex need meter. Though in social tab of the pawn, there is a log of masturbation. So, is there a fix coming?
remotely Posted April 10, 2025 Posted April 10, 2025 On 4/8/2025 at 5:09 AM, t0r4k said: Same here. Have both latest versions of RJW animation framework and UAP. Yet this is still an issue. Masturbation animation breaks at about half orgasm progress and does not fill up the sex need meter. Though in social tab of the pawn, there is a log of masturbation. So, is there a fix coming? There's a fix on the RJW Discord, a .dll file replacement for RJW Animation Framework. Poster is "Ryufais" on 03/12/2025, file is "Rimworld-Animations.dll". Source: https://www.loverslab.com/topic/241841-mod-ultimate-animation-pack-15/page/2/#findComment-6997968
cybercommand Posted April 16, 2025 Posted April 16, 2025 On 3/9/2025 at 7:55 AM, c0ffeeeee said: I modified the patch to make it possible now I think, needs testing. Also I added 3 pawnTests for animation contexts: in case you want to make animations specifically for downed pawns, dead pawns, or both This should be fixed now, I think? Or it might be broken in a different way, needs testing hello coffe, i have been using your animation mod and there is a bug when it used with custom face models (Seraphim Xenotype, The Profaned and BoneReapers) and facial animation. Pawn heads renders behind body. is there any way to fix or patch this bug?
zioklone Posted April 23, 2025 Posted April 23, 2025 On 3/11/2025 at 10:20 PM, wycc said: ha-ha, still no fix for group anims (half a year now) Yes, people just stand together and then it's over. Because of this, I don’t even use the related rituals anymore, I really miss the past, there used to be quick-cut animations switching between different characters.
crashes46 Posted April 29, 2025 Posted April 29, 2025 On 4/7/2025 at 4:58 AM, ilgrandematteo said: FYI - this mod breaks RJW Necrophilia, done some testing today to see why it wasn't working, and this mod is the cause. Please can this be fixed if possible?? Adding RJWanimAddon-Sextra2 seems to stop Necrophilia stopping when initiated, but it doesn't have animation, same with some of its bestiality animation.
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