Syrett Posted January 8, 2023 Posted January 8, 2023 does anyone know how this functions with [NL] Realistic Body?
whatiswrongwithme69 Posted January 10, 2023 Posted January 10, 2023 (edited) I'm having an issue where the pawns clothes flicker on and off at climax. I dug through some of the old comments and saw some people were having a similar issue. Did that ever get resolved? Did I install an outdated version? Edit: I had a couple of the add-ons installed and one was outdated so I removed it, but the flickering clothes are still there. Since it's happening at climax, or at least the very end of the animation, I wondered if it was the cum add-on for RJW, so I've since tried to rearrange load order, but that didn't help either. I'll keep trying different things. Edited January 10, 2023 by whatiswrongwithme69
Agent355 Posted January 11, 2023 Posted January 11, 2023 I'm having the same problem everybody else is with the clothes flickering in and out and it not playing the correct animations. I'm also having an issue where it won't let me adjust the actor's positions. If I try and do so the slider will just get stuck all the way to one side and all I can do is reset it to default. I'm not sure what mod might potentially be causing this interaction but it's frustrating. I'd like to spend some time making all the animations line up perfectly but it feels like 75% of the time the animations are glitched out and can't be altered.
D6akeSta Posted January 11, 2023 Posted January 11, 2023 7 hours ago, Agent355 said: I'm having the same problem everybody else is with the clothes flickering in and out and it not playing the correct animations. I'm also having an issue where it won't let me adjust the actor's positions. If I try and do so the slider will just get stuck all the way to one side and all I can do is reset it to default. I'm not sure what mod might potentially be causing this interaction but it's frustrating. I'd like to spend some time making all the animations line up perfectly but it feels like 75% of the time the animations are glitched out and can't be altered. Disabling RimNude, or more correctly the "Humanoid Alien Races" dependency that it requires fixed this for me. Unfortunately it also disables the reskins
Agent355 Posted January 11, 2023 Posted January 11, 2023 1 hour ago, D6akeSta said: Disabling RimNude, or more correctly the "Humanoid Alien Races" dependency that it requires fixed this for me. Unfortunately it also disables the reskins Yeah, not having all my alien races and the nude mod is worse than not being able to adjust the animations, so hopefully some other fix comes along.
c0ffeeeee Posted January 11, 2023 Author Posted January 11, 2023 (edited) 18 hours ago, Agent355 said: I'm having the same problem everybody else is with the clothes flickering in and out and it not playing the correct animations. I'm also having an issue where it won't let me adjust the actor's positions. If I try and do so the slider will just get stuck all the way to one side and all I can do is reset it to default. I'm not sure what mod might potentially be causing this interaction but it's frustrating. I'd like to spend some time making all the animations line up perfectly but it feels like 75% of the time the animations are glitched out and can't be altered. Both these issues should be fixed now, let me know if you have any other issues Edited January 11, 2023 by c0ffeeeee 1
whatiswrongwithme69 Posted January 12, 2023 Posted January 12, 2023 2 hours ago, c0ffeeeee said: Both these issues should be fixed now, let me know if you have any other issues Yep, just tested it and the clothes no longer flicker! Really appreciate it, thank you!
Thomas Away Posted January 16, 2023 Posted January 16, 2023 Hello, I am having issues with wrong body rotations. Only for some animations, particularly ones involving multiple pawns. I am running Yayos animations, so that's probably the probelm. Are there plans to make the two mods compatible?
AbstractConcept Posted January 23, 2023 Posted January 23, 2023 31 minutes ago, sporlik said: Animations dont work with necro option... That's because no one has made an animation for that yet 1
jamstats Posted February 4, 2023 Posted February 4, 2023 Meals/babies are disappearing while being eaten and carried - I removed mods until eventually I pinned it down to Rimworld-animations. Removing add-ons didn't fix it, only removing rimworld-animations fixed it. I'm a noob so don't know how to trouble shoot further than that.
InquisitorZed Posted February 5, 2023 Posted February 5, 2023 Quote Download: https://gitgud.io/c0ffeeeeeeee/rimworld-animations Download link seems to be down.
charlesilv4 Posted February 5, 2023 Posted February 5, 2023 16 hours ago, jamstats said: Meals/babies are disappearing while being eaten and carried - I removed mods until eventually I pinned it down to Rimworld-animations. Removing add-ons didn't fix it, only removing rimworld-animations fixed it. I'm a noob so don't know how to trouble shoot further than that. Must be because Humanoid Alien Races did a update and it broke animations from mods.
jamstats Posted February 5, 2023 Posted February 5, 2023 9 hours ago, charlesilv4 said: Must be because Humanoid Alien Races did a update and it broke animations from mods. Ya you're right thanks. I was able to get rid of HAR and keep the animations. I guess I wasn't actually using it for anything...?
espresso116688 Posted February 14, 2023 Posted February 14, 2023 (edited) I have some problems related to rimworld-animations-patch and JobDriver. What does it mean, and how do I fix it? Sorry for the weird posting. This is my first time using GitHub Gist. https://gist.github.com/espresso116688/7d8eff811002f78ccc837794e821798f Edited February 14, 2023 by espresso116688
Survived_Predator@mail.ru Posted February 14, 2023 Posted February 14, 2023 url https://gitgud.io/Abraxas/rjw-race-support doesnt have exists (err 404)
Zerg00649 Posted February 15, 2023 Posted February 15, 2023 On 2/5/2023 at 2:32 AM, charlesilv4 said: Must be because Humanoid Alien Races did a update and it broke animations from mods. Yep, this update has broken the animation mod for me as well. Too bad, I like both of the mods but Alien Races is critical to the game actually functioning since I have a bunch of added races and such
0modskilzs Posted February 16, 2023 Posted February 16, 2023 Looks like a HAR update broke this mod, waiting for an update
Alpenglow Posted February 26, 2023 Posted February 26, 2023 @c0ffeeeee, can you add the static pose for 'knotted' status in the end of bestiality sex? I made approximate pictures. Instead of two last pictures, when pawn and animal just standing next to each other (what we have now). It is Anim Addons, but Tory said to text you. Can you implement this please? 1
0modskilzs Posted March 10, 2023 Posted March 10, 2023 On 3/7/2023 at 9:02 PM, shadow201 said: Anyway to get this working with HAR? You need to get an other version since HAR updated broke a lot of shit 1
shadow201 Posted March 15, 2023 Posted March 15, 2023 Is there a specific version that people know of?
Screws Posted March 17, 2023 Posted March 17, 2023 I'm kinda hoping we might get more group based animations in the future :3
shadow201 Posted March 21, 2023 Posted March 21, 2023 (edited) I had to sadly remove the mod as it didn't work with Humanoid Alien Races, its a shame as its a good mod Edited March 21, 2023 by shadow201
Screws Posted March 26, 2023 Posted March 26, 2023 @c0ffeeeee Might I make a request for a.. patch or addition to the RJW animation framework? There are a few mods that let you turn colonists into animals and animals into colonists. I was wondering if some.. compatibility patches could be established? https://steamcommunity.com/sharedfiles/filedetails/?id=2946864774&searchtext=Shapeshift Take this one for example. It's very simple, just a button press and boom you have a colonist that is an animal and another button press and back to being a "Human" (Or xeno) If anything could ya maybe make a patch for this? Just tried it out to see if it worked but even converted to appearing like an animal, still use the human animations, which is fair tbh, didn't actually think it would register the pawns for animal anims just because of a model change lol.
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