c0ffeeeee Posted November 1, 2022 Author Posted November 1, 2022 3 hours ago, Niecny said: Hello i have fps and ticks drop while animations are playing no error or anything. Removing yayo animations helped a little but i still have very significant fps drops while animations are playing. Â your image isn't embedding properly
Niecny Posted November 1, 2022 Posted November 1, 2022 29 minutes ago, c0ffeeeee said: your image isn't embedding properly There is nothing important on it it just shows my low fps and ticks while animation playing Â
c0ffeeeee Posted November 1, 2022 Author Posted November 1, 2022 1 hour ago, Niecny said: There is nothing important on it it just shows my low fps and ticks while animation playing  could you send a hugslog?
deadrooll Posted November 2, 2022 Posted November 2, 2022 HI, i have a question about mod HAR dependancy on 1.4+Biotech version. HAR is causing bug, that cause skin/hair color genes not work at all. Do RJW Anim Framework still needed HAR, or it's just optional for now? If it still needed, will you deny dependancy on HAR? (I have that last question because rimworld now have more better alien race editor in my opinion) Â Also sorry for my english. Didn't practiced it at all.
arkyte Posted November 2, 2022 Posted November 2, 2022 (edited) If it doesn't need humanoid alien races and only adapts to it if it is present could you please add a mod check in the code so it is optional instead of required?  I do my checks like that:        public static bool RJWIsActive;      public static BodyPartDef RJW_breasts;       public static void CheckCompatibleMods()       {            {//Rimjobworld                RJW_breasts = DefDatabase<BodyPartDef>.GetNamedSilentFail("Chest");                RJWIsActive = !(RJW_breasts is null);            }        }       static HarmonyInit()       {          CheckCompatibleMods();          var harmony = new Harmony("Arkymn.AgingVisuals");          harmony.PatchAll();       } Edited November 2, 2022 by arkyte
Niecny Posted November 2, 2022 Posted November 2, 2022 18 hours ago, c0ffeeeee said: could you send a hugslog? https://gist.github.com/HugsLibRecordKeeper/93b9131345e974883405f9e8c8330259
c0ffeeeee Posted November 2, 2022 Author Posted November 2, 2022 4 hours ago, arkyte said: If it doesn't need humanoid alien races and only adapts to it if it is present could you please add a mod check in the code so it is optional instead of required?  I do my checks like that:        public static bool RJWIsActive;      public static BodyPartDef RJW_breasts;       public static void CheckCompatibleMods()       {            {//Rimjobworld                RJW_breasts = DefDatabase<BodyPartDef>.GetNamedSilentFail("Chest");                RJWIsActive = !(RJW_breasts is null);            }        }       static HarmonyInit()       {          CheckCompatibleMods();          var harmony = new Harmony("Arkymn.AgingVisuals");          harmony.PatchAll();       }  I did things a little differently, using rimworld load folders. The below branch should make it so that HAR is only a soft dependency: Files · HAR-Soft-Dependency · c0ffeeeeeeee / RJW-Animations · GitLab (gitgud.io)  After some testing, I'll merge it into the master branch to make it so that HAR is only a soft dependency moving forward 1
CannedPsycho Posted November 4, 2022 Posted November 4, 2022 (edited) I'm not sure why but, using "Hair Modding Plus" By TheButterfish123 breaks this mod. It hasn't been updated for 1.4 yet but it confuses me why this specific hair mod breaks RJW animations but if anyone has this mod running while playing 1.4 and are wondering why your pawns can't have sex with anything, this mod is probably the cause!  Edit: It's multiple hair mods actually. Edited November 4, 2022 by CannedPsycho
arkyte Posted November 4, 2022 Posted November 4, 2022 On 11/2/2022 at 2:40 PM, c0ffeeeee said:  I did things a little differently, using rimworld load folders. The below branch should make it so that HAR is only a soft dependency: Files · HAR-Soft-Dependency · c0ffeeeeeeee / RJW-Animations · GitLab (gitgud.io)  After some testing, I'll merge it into the master branch to make it so that HAR is only a soft dependency moving forward  Thank you so much!
Niecny Posted November 7, 2022 Posted November 7, 2022 On 11/1/2022 at 10:03 PM, c0ffeeeee said: could you send a hugslog? Sorry it was actually HD Pawn Rendering by bradson
Andarus Posted November 15, 2022 Posted November 15, 2022 My Pawns keep putting their clothes back on during animations every few seconds. also stuff like the pignoses disappear while they put on the clothes. Any idea what is causing this? 1
ra13 Posted November 16, 2022 Posted November 16, 2022 On 11/14/2022 at 6:46 PM, Andarus said: My Pawns keep putting their clothes back on during animations every few seconds. also stuff like the pignoses disappear while they put on the clothes. Any idea what is causing this? I've been having this issue with the most recent version of the framework as well. Reverting to an older version seems to have fixed it for me.
c0ffeeeee Posted November 21, 2022 Author Posted November 21, 2022 (edited) Added 5 new animations!! Let me know if any of the default offsets need tweaking, and let me know what you think Edited November 21, 2022 by c0ffeeeee 5
Alpenglow Posted November 22, 2022 Posted November 22, 2022 10 hours ago, c0ffeeeee said: Added 5 new animations!! Let me know if any of the default offsets need tweaking, and let me know what you think In my opinion, it's worth adjusting the pawn position with a thin female bodytype quite a bit for a Fast Doggy. I would move the female pawn up by 0.05 and bring the male pawn closer by 0.05. But male pawns have a penis from different angles depending on their size. Therefore, this may be a controversial decision. And it wouldn't hurt to add VoicePatch (addon) support for new animations. Thank you for your work!
UMD_X Posted November 22, 2022 Posted November 22, 2022 Awesome! Thanks for all the great work you do. 1
Daweh Posted November 24, 2022 Posted November 24, 2022 On 11/4/2022 at 11:42 AM, CannedPsycho said: I'm not sure why but, using "Hair Modding Plus" By TheButterfish123 breaks this mod. It hasn't been updated for 1.4 yet but it confuses me why this specific hair mod breaks RJW animations but if anyone has this mod running while playing 1.4 and are wondering why your pawns can't have sex with anything, this mod is probably the cause!  Edit: It's multiple hair mods actually. Got this exact issues, with Interaction Bubbles I can tell they did it - but no animation played, nothing happened, just instantly went back to doing whatever tasks they were doing. I got multiple hair mods, from upscaled Roppoi, Gloomy hairs to FE3H and some more. Hair modding plus is kinda obvious here. Besides that mod, are there any hair mods that specifically break the mod? 2
Seedling Posted December 8, 2022 Posted December 8, 2022 can it be added in the middle of the game ? me thinks that's a very FAQ and needs be on front page
lelouch_vi_britannia Posted December 12, 2022 Posted December 12, 2022 Anyone know a fix for pawn clothes flickering on and off during animations yet? I suspect it's something to do with sized apparel as I only noticed it after I downloaded that.
Hidden User Posted December 12, 2022 Posted December 12, 2022 I just had the same issue as others above. O.k, so in regards to the issue of Pawns going up to each other and then not actually doing anything + the animation not working (which seems to be a common issue at the moment).....  I have played around with ALL my mods and the only things that fixes the issue is to disable "rimworld-animations-patch", at which point the animations start working again.  Any idea why this might be? I don't think it's a compatibility issue between other mods, but rather just rimworld-animations-patch + rimworld-animations. Something seems to be causing an issue between these.
Tory187 Posted December 13, 2022 Posted December 13, 2022 8 hours ago, Hidden User said: I just had the same issue as others above. O.k, so in regards to the issue of Pawns going up to each other and then not actually doing anything + the animation not working (which seems to be a common issue at the moment).....  I have played around with ALL my mods and the only things that fixes the issue is to disable "rimworld-animations-patch", at which point the animations start working again.  Any idea why this might be? I don't think it's a compatibility issue between other mods, but rather just rimworld-animations-patch + rimworld-animations. Something seems to be causing an issue between these. umm well its because animation patch has not been updated for 1.4. The game and RimPy should have told you it hasn't been marked as compatible. I understand you can get away with some mods that haven't been updated but this is a mod that has C#. Almost always a C# mod needs reworking to be compatible with new versions of Rimworld. 2
Brutwillis Posted December 17, 2022 Posted December 17, 2022 It works, but the animantions are wrong. For example, I click get boob job and he starts banging her from behind. They're all wrong. I'm in 1.3. Anyone has the same issue?
davisable Posted December 30, 2022 Posted December 30, 2022 Can you export a Linux version from Unity please?
zapcat56 Posted January 2, 2023 Posted January 2, 2023 On 12/16/2022 at 7:51 PM, Brutwillis said: It works, but the animantions are wrong. For example, I click get boob job and he starts banging her from behind. They're all wrong. I'm in 1.3. Anyone has the same issue? I'm in 1.4 and getting the same issue with wrong animations, I'm also having the clothes flickering on and off and occasionally no animations where there should be.
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