Death543 Posted September 12, 2021 Posted September 12, 2021 1 minute ago, Death543 said: JobDriver threw exception in initAction for pawn Catfish driver=JobDriver_SexQuick (toilIndex=1) System.NullReferenceException: Object reference not set to an instance of an object  at rjw.JobDriver_Sex.get_Target () [0x00000] in <a67fc1c7784640c1a92da4bd10226294>:0  at rjw.JobDriver_Sex.get_Partner () [0x0000f] in <a67fc1c7784640c1a92da4bd10226294>:0  at rjw.JobDriver_SexQuick+<>c__DisplayClass1_0.<MakeNewToils>b__2 () [0x000fe] in <a67fc1c7784640c1a92da4bd10226294>:0  at Verse.AI.JobDriver.TryActuallyStartNextToil () [0x001de] in <b64badbf3c3d41018b3ca5d3e8c77771>:0 UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.AI.JobUtility:TryStartErrorRecoverJob (Verse.Pawn,string,System.Exception,Verse.AI.JobDriver) Verse.AI.JobDriver:TryActuallyStartNextToil () (wrapper dynamic-method) Verse.AI.JobDriver:Verse.AI.JobDriver.ReadyForNextToil_Patch1 (Verse.AI.JobDriver) Verse.AI.JobDriver:Notify_PatherArrived () Verse.AI.Pawn_PathFollower:PatherArrived () Verse.AI.Pawn_PathFollower:TryEnterNextPathCell () Verse.AI.Pawn_PathFollower:PatherTick () (wrapper dynamic-method) Verse.Pawn:Verse.Pawn.Tick_Patch1 (Verse.Pawn) Verse.TickList:Tick () (wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch2 (Verse.TickManager) Verse.TickManager:TickManagerUpdate () (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch2 (Verse.Game) Verse.Root_Play:Update ()   animations are working its just sometimes it has this error yes I updated everything
User1842 Posted September 12, 2021 Posted September 12, 2021 I have a similar issue, just bought ideologies and upgraded to 1.3 updated and removed any non updated mods for rjw and no animations will play
RAKOONRK Posted September 13, 2021 Posted September 13, 2021 Sorry for bothering you, but I updated Animation Framework (I was on RJW 4.7, I updated all to newest RJW) and my Ratkin ears are weird. They used to be on top of the head and now on animations where the head is sideways it looks like that. Â
Ashcom Posted September 13, 2021 Posted September 13, 2021 On 9/10/2021 at 7:02 PM, ihazmeatball said: Im having the same issues others are having regarding the animations, using nothing but RJW, the animations, and the requirements from both. The animations do not play. However on game launch I do get this error Error in static constructor of Rimworld_Animations.Harmony_PatchAll: System.TypeInitializationException: The type initializer for 'Rimworld_Animations.Harmony_PatchAll' threw an exception. ---> System.TypeLoadException: Could not load type rjw.Bed_Utility, RJW, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null while decoding custom attribute: (null)  at (wrapper managed-to-native) System.MonoCustomAttrs.GetCustomAttributesInternal(System.Reflection.ICustomAttributeProvider,System.Type,bool)  at System.MonoCustomAttrs.GetCustomAttributesBase (System.Reflection.ICustomAttributeProvider obj, System.Type attributeType, System.Boolean inheritedOnly) [0x00013] in <eae584ce26bc40229c1b1aa476bfa589>:0  at System.MonoCustomAttrs.GetCustomAttributes (System.Reflection.ICustomAttributeProvider obj, System.Type attributeType, System.Boolean inherit) [0x00037] in <eae584ce26bc40229c1b1aa476bfa589>:0  at System.RuntimeType.GetCustomAttributes (System.Boolean inherit) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0  at HarmonyLib.HarmonyMethodExtensions.GetFromType (System.Type type) [0x00000] in <c38a8c3281a047488dac8c9d063b7abb>:0  at HarmonyLib.PatchClassProcessor..ctor (HarmonyLib.Harmony instance, System.Type type) [0x00030] in <c38a8c3281a047488dac8c9d063b7abb>:0  at HarmonyLib.Harmony.CreateClassProcessor (System.Type type) [0x00000] in <c38a8c3281a047488dac8c9d063b7abb>:0  at HarmonyLib.Harmony.<PatchAll>b__10_0 (System.Type type) [0x00000] in <c38a8c3281a047488dac8c9d063b7abb>:0  at HarmonyLib.CollectionExtensions.Do[T] (System.Collections.Generic.IEnumerable`1[T] sequence, System.Action`1[T] action) [0x00014] in <c38a8c3281a047488dac8c9d063b7abb>:0  at HarmonyLib.Harmony.PatchAll (System.Reflection.Assembly assembly) [0x00006] in <c38a8c3281a047488dac8c9d063b7abb>:0  at Rimworld_Animations.Harmony_PatchAll..cctor () [0x00012] in <8008768950c342888efd477be41cd5d5>:0   --- End of inner exception stack trace ---  at (wrapper managed-to-native) System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor(intptr)  at System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor (System.RuntimeTypeHandle type) [0x0002a] in <eae584ce26bc40229c1b1aa476bfa589>:0  at Verse.StaticConstructorOnStartupUtility.CallAll () [0x0001a] in <b64badbf3c3d41018b3ca5d3e8c77771>:0 UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.StaticConstructorOnStartupUtility:CallAll () Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_3 () Verse.LongEventHandler:ExecuteToExecuteWhenFinished () Verse.LongEventHandler:UpdateCurrentAsynchronousEvent () Verse.LongEventHandler:LongEventsUpdate (bool&) (wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root) Verse.Root_Entry:Update () my mod order is: Harmony (steam workshop) Core Royalty Ideology Hugslib (Steam workshop) RJW (Previous version, not the new beta) Human Alien Races (Steam workshop) Rimworld-Animations No error seems to pop up in the debug when I try to activate an animation Having the same issue too
Tory187 Posted September 13, 2021 Posted September 13, 2021 To people having issues with this mod make sure you are using the latest version of all mods. Especially RJW, Sexperience and Animations. When updating mods make sure you also remove all old files first. Â Sexperience is not required but if you do have it make sure you have the latest version that is compatible with the latest version of RJW. When using combinations of those three mods listed in bold above its important that they are compatible with the same version of RJW.
russunit Posted September 13, 2021 Posted September 13, 2021 1 hour ago, Tory187 said: To people having issues with this mod make sure you are using the latest version of all mods. Especially RJW, Sexperience and Animations. When updating mods make sure you also remove all old files first.  Sexperience is not required but if you do have it make sure you have the latest version that is compatible with the latest version of RJW. When using combinations of those three mods listed in bold above its important that they are compatible with the same version of RJW. Thanks for the advice; I am using the fully updated version of all of these mods. I’ve stripped down my mod list to only RJW, animations, and their dependencies, and I encountered the errors I described above. I also removed any previous versions before updating, and did all my testing on new saves with vanilla scenarios and ideoligions. Because of all this, and the other reports of the same errors, I do believe this is a bug.
Tory187 Posted September 13, 2021 Posted September 13, 2021 4 minutes ago, russunit said: Thanks for the advice; I am using the fully updated version of all of these mods. I’ve stripped down my mod list to only RJW, animations, and their dependencies, and I encountered the errors I described above. I also removed any previous versions before updating, and did all my testing on new saves with vanilla scenarios and ideoligions. Because of all this, and the other reports of the same errors, I do believe this is a bug. You posted this error. The key part of this stack trace is this: 'rjw.JobDriver_Sex.isRape' not found.  That means you have a submod installed that is not updated for 4.8.x RJW, because that job driver has had its name changed. Animations has updated to account for this but you either did not update your copy of animations or did not update another mod that uses that jobdriver like Sexperience.
russunit Posted September 13, 2021 Posted September 13, 2021 10 minutes ago, Tory187 said: You posted this error. The key part of this stack trace is this:Â 'rjw.JobDriver_Sex.isRape' not found. Â That means you have a submod installed that is not updated for 4.8.x RJW, because that job driver has had its name changed. Animations has updated to account for this but you either did not update your copy of animations or did not update another mod that uses that jobdriver like Sexperience. Thanks again for the response. Just updated Animations with the most recent version and the error has been fixed. Cheers!
Knhumle Posted September 13, 2021 Posted September 13, 2021 On 9/10/2021 at 11:21 PM, c0ffeeeee said:  someone posted this in discord earlier   pawnmoprher-animation patch - Pastebin.com Wunderbar! Thank you!
c0ffeeeee Posted September 13, 2021 Author Posted September 13, 2021 On 9/10/2021 at 3:48 PM, Draco99 said: Deleted my rjw and animation mods, then reinstalled them using your lazy installer and I'm still getting "System.MissingFieldException: Field 'rjw.JobDriver_Sex.isRape' not found." https://gist.github.com/HugsLibRecordKeeper/ba9bf3cb5bef1cc1841a80024f087de7 update sexperience  On 9/10/2021 at 4:04 PM, ihazmeatball said: And yes I just tried installing the newest version off of github, still doesn't work update rjw, preferably using the lazy installer
GrimReaper Posted September 14, 2021 Posted September 14, 2021 Here's the updated version of the Pawnmorpher offsets to work with animations. There were a few additions recently, I think. Core_HumanHedifGraphics.xml
TonStar Posted September 15, 2021 Posted September 15, 2021 The animations don't show up for me is there any way to fix that
nugerumon Posted September 15, 2021 Posted September 15, 2021 2 hours ago, TonStar said: The animations don't show up for me is there any way to fix that Install mod. Activate mod. Win. Â Or post HugsLog because I don't have a crystal ball. 2
nowhere234 Posted September 16, 2021 Posted September 16, 2021 What to do when the file says that its anonymous in the modlist. as in there is no description in it, even tho I add it to the mod folder of rimworld. Is there a way to fix this?Â
c0ffeeeee Posted September 16, 2021 Author Posted September 16, 2021 Heads up everyone, I made a series of updates which should fix weirdness involving rotations and alien races. Let me know if you still experience weirdness.
c0ffeeeee Posted September 16, 2021 Author Posted September 16, 2021 1 hour ago, nowhere234 said: What to do when the file says that its anonymous in the modlist. as in there is no description in it, even tho I add it to the mod folder of rimworld. Is there a way to fix this? make sure you don't install the folder nested, if you're still having weirdness ask for help on discord
TonStar Posted September 16, 2021 Posted September 16, 2021 (edited) 21 hours ago, nugerumon said: Install mod. Activate mod. Win.  Or post HugsLog because I don't have a crystal ball.  Where would i find the HugsLog  I have everything installed how it says to be installed Edited September 16, 2021 by TonStar
SingleForLife Posted September 16, 2021 Posted September 16, 2021 1 hour ago, TonStar said:  Where would i find the HugsLog  I have everything installed how it says to be installed ctrl+F12 in game to create the HugsLog
TonStar Posted September 16, 2021 Posted September 16, 2021 On 9/15/2021 at 5:19 PM, nugerumon said: Install mod. Activate mod. Win. Â Or post HugsLog because I don't have a crystal ball. Â https://gist.github.com/c79068716e8d236394ee9b0531b3b344 Â Thats the log
nugerumon Posted September 16, 2021 Posted September 16, 2021 2 hours ago, TonStar said: Â https://gist.github.com/c79068716e8d236394ee9b0531b3b344 Â Thats the log *sigh* Â Incompatible version of Sexperience (update) Incompatible version of Licentia Labs (remove until update is available) Â There might be more issues, OTY threw an exception that can maybe be ignored, BetterLoading threw an exception that might or might not hurt.
TonStar Posted September 17, 2021 Posted September 17, 2021 14 hours ago, nugerumon said: *sigh* Â Incompatible version of Sexperience (update) Incompatible version of Licentia Labs (remove until update is available) Â There might be more issues, OTY threw an exception that can maybe be ignored, BetterLoading threw an exception that might or might not hurt. Â Thanks for the help
64cakes Posted September 21, 2021 Posted September 21, 2021 Hmm.. rocketman seems to be running fine alongside this. Is there something I'm missing?
IriX640 Posted September 23, 2021 Posted September 23, 2021 (edited) hey there - I was hoping you could maybe help me out with something relating to animation filtering. I noticed that some of the beast oral animations I created for the animal animations addon pack aren't triggering properly. when you choose an oral option via the rape menu, the animations are selected properly. however, when an oral interaction is selected randomly by the RJW "invite for breeding" option, the animations don't trigger properly. the animation framework reports that it is choosing a random animation via the debug log. this only happens when using the consensual "invite for breeding" menu, the rape menu selects the oral animations just fine. they also used to get selected just fine before RJW updated the bestiality menu to only include "invite for breeding". any ideas on why this might be happening? any insight would be appreciated, I am still not super fluent in xml modding. Edited September 23, 2021 by IriX640
c0ffeeeee Posted September 25, 2021 Author Posted September 25, 2021 On 9/22/2021 at 7:54 PM, IriX640 said: hey there - I was hoping you could maybe help me out with something relating to animation filtering. I noticed that some of the beast oral animations I created for the animal animations addon pack aren't triggering properly. when you choose an oral option via the rape menu, the animations are selected properly. however, when an oral interaction is selected randomly by the RJW "invite for breeding" option, the animations don't trigger properly. the animation framework reports that it is choosing a random animation via the debug log. this only happens when using the consensual "invite for breeding" menu, the rape menu selects the oral animations just fine. they also used to get selected just fine before RJW updated the bestiality menu to only include "invite for breeding". any ideas on why this might be happening? any insight would be appreciated, I am still not super fluent in xml modding. I left some debugging log info if you enable debug mode in the anim settings, try enabling it and seeing what it says regarding the types and races
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