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Captives

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V1.1  Very small edit to single script to help with friendly fire by player unto captive whilst completing quick quest that relocates them after freeing them. 

         Additional file (Updated Script) is also uploaded for people with original version installed and would rather just take edited script and overwrite original. 

 

 

 

Quick mod that adds 8 females that are currently being held captive. These females will use players meshes and textures. All other assets are included with mod. 

 

 

Find female, free female(talk to them), tell female you'll take them somewhere safe(talk to them). Take female to either an Inn or a player owned home. Tell them they'll be safe once you get them to preferred location. At this stage they will no longer be following you, they will now be recruitable as followers, they will have lovers rank,and they will equip TavernClothes Outfit.

 

If you do not MHYH them, and you drop them at an Inn, and you take them as a follower, wherever you dismiss them they will sandbox that location,unless you MHYH them of course. 

 

 

HighElf: Lost Knife Hideout -Andramia

DarkElf: Brokenfang Cave -Alorea

WoodElf: Guldan Rock -Candy

Orc: Dainty Sload -Solgra

Breton: Brittleshin Pass -Chanel

Redguard: Sunderstone Gorge -Shantel

Nord: Broken Tower Redoubt -Sheila

Imperial: Liar's Retreat -Gloria

 

 

 

Known Issues:

 

A:Sexlife, I suggest you have Sexlife running its script at minimum 15secs, preferably at least 20secs. If sexlife breaks there AI they will be freed until sexlife is done. 

                       

B: Stupid High Elf, she will not make easy jump down once you get back into LostKnifeCave,(Pics Available) you can take her over to where campfire and bedrolls are and jump into water and she'll take that plunge, that or walk out of cave and she should be there, also waiting an hour right before exiting cave is good too.

 

C; Stupid High Elf, she has the best Zaz Furniture, she gets stuck in it when freeing her, just advance in cave after telling her you'll take her somewhere safe and she'll get there, also if you post up on her right side,real close, then free her(dialogue) she might not get stuck or won't get stuck as bad.   

 

D: Shantel,Redguard. There is a poison dart trigger in room with Shantel that will shake interior and jar her loose of restraints, she'll go right back into restraints(noticed this only once on last run through with follower, don't have time to move her again. 

 

 

 

 

 

 

                                                           --------------------------------------------------------------------------------------------------------

 

 

 

-Captive npcs uses an AI package to follow player character to prefered drop off location.Follower framework mods or not having a empty vanilla follower slot should not matter.

 

-Also,pretty important, all females will be eligible to be followers after having had been dropped off, I did not consider voice types used and some users might need to open mod up in xedit and change voice type for particular npcs. 3 elfs and the orc are the point of contention. Basically if you drop them off, after waiting a second they don't have normal follow me dialogue its their voice type(Recommend RDO) 

 

- I did not go to great lengths making these females badass. The level up with player (.5 to .75) they are all set up with 1H class and attack style, they all have lightfoot,bladesman90,armsman80,and I think a healing spell(for them).I had planned on setting up an option to have them whore at an Inn(nothing special,only dialogue asking if they had made money and then getting random amount)but don't have time. 

 

I recommend you drop them off at an Inn or a house(dialogue to tell them they'll be safe here will not fire when outside) after you drop them off you can recruit them and MHYH them,no problems. 

 

 

Credit:

 

SexlabFramework(I have it as master,don't have time to incorporate right now)

Zaz Animation Pack

Botox For Skyrim

Ks Hairs

Hg Hairs

LoversLab

Bethesda


  • Submitter
  • Submitted
    02/24/2020
  • Category
  • Requires
    Skyrim,Update,SexLab,SKSE,FuzRoDuh,ZazAnimation
  • Special Edition Compatible
    Yes

 

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Captives is a quick mod to free a bunch of hot babes, take them to an Inn, take them to a home,whatever just take them somewhere. Started as test mod, then started making it into mod, then got word on some busy time work starting this week so I got mod upload ready. Could of done a few extra things, including adding sex dialogues as intended but don't have time. 

 

 

 

Edit: I removed one of the pics I had uploaded, it featured a captive with bad hair textures that is fixed, incase anybody seen it, her hair looks good in game. 

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23 minutes ago, DocClox said:

Hmmm... Immersive Wenches has a quest along the same lines. Your girls look like they get into a lot more interesting predicaments, though.

I remember that now, hopefully I did not place any of them where they do.

 

These girls are definitely in tough predicaments, I had hard time making some furnitures work(Concluded that some of the times it was how I had placed it)  Think I got 6 different zaz furnitures with the 8 females. 

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Wow!

Even more damsels in distress =D

(My PC will never be alone during SD+ enslavement ^^)

I don't think they will conflict, because those mods work already together:

  • Immersive Wenches (5 captives + 1 repeatable random wench to rescue) => doesn't add cages, captives are flexible with the place they wait for rescue
  • SDcages (adds captives to the cages, seems they can't be rescued) => CAGES EVERYWHERE (+jails), often even more than one
  • Troubles of Heroine (adds captives to bandit camps and they love it) => doesn't add furniture or cages, slaves are flexible where they end up
  • Sexy Bandit Captives => Adds some cages and furniture
  • [to my surprise Enemy plus adds a new location with slavers and kidnapped NPC]
  • [Falmer slaves here on LL, probably still buggy with aggro issues]
  • NEW: Captives!
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16 minutes ago, donttouchmethere said:

SDcages (adds captives to the cages, seems they can't be rescued)

BrokenFang Cave and Sunderstone Gorge and Brittleshin Pass I loaded captives in cages, might conflict? All of those locations have at least 1 extra cage. Feel free to report if any of those cages are crowded. 

 

I know falmer slaves has npc in same location at Liar's Retreat, I think that npc attacked my player character,if so they'll probably attack female I added that is physical compromised. If that is the case load order won't matter, I think I would delete the cell Liar Retreat out of FalmerSlaves in xedit and load a save prior to interacting with cell.That are set whatever npc that is in same area(if aggressive) to none aggressive.

 

 

I don't use any of those mods you listed, glad you listed them though. Definitely going to check out Enemy Plus mod. Any conflicts should be easy to fix on my end,might be a few weeks. I don't have time to test with said mods but if conflicts are reported I can get a few npcs moved. 

 

 

 

 

-Gotta add this to front page, captive npcs uses an AI package to follow player character to prefered drop off location.Follower framework mods or not having a empty vanilla follwer slot should not matter.

 

-Also,pretty important, all females will be eligible to be followers after having had been dropped off, I did not consider voice types used and some users might need to open mod up in xedit and change voice type for particular npcs. 3 elfs and the orc are the point of contention. Basically if you drop them off, after waiting a second they don't have normal follow me dialogue its their voice type(Recommend RDO)

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59 minutes ago, Heroine of the Night said:

BrokenFang Cave and Sunderstone Gorge and Brittleshin Pass I loaded captives in cages, might conflict?

Only one way to find out: IN GAME!

Some dungeons have already like 4 cages now.

I will not lament over more cages and zazfurniture, quite the opposite is true.

I use CellBuilder to modify conflicts, but that is rarely necessary (and doesn't work always for what ever reason).

 

59 minutes ago, Heroine of the Night said:

I know falmer slaves has npc in same location at Liar's Retreat, I think that npc attacked my player character,if so they'll probably attack female I added that is physical compromised.

That's why I removed that mod again, but had to put it in my list, just in case it gets an update.

Also most mods don't add anything to falmer locations.

 

59 minutes ago, Heroine of the Night said:

I don't use any of those mods you listed, glad you listed them though. Definitely going to check out Enemy Plus mod.

Careful, the factions it adds seem to be not be able to be calmed by the usual LL defeat mods.

Be prepared for some clusterfuck.

Might be not a calming issue and more a NPC-NPC faction aggro issue.

(not tried newest version yet)

 

 

As always working on a new LO and your mod will be in there.

I think you can get away with the locations so far if it comes to cages.

Brittleshin Pass has already 2 cages (one vanilla and one SDcages?)

 

More love for zaz furniture! =D

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55 minutes ago, Heroine of the Night said:

You don't need those mods,just credits. 

 

Botox for Skyrim is a Nexus mod, beautifies all base game females. 

 

all right, I hadn't noticed that with the credits! :classic_smile:

I myself have another mod that makes the skyrim ladies prettier for me.

 

 

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Evil copy paste from SDcages:

Spoiler

Cage Locations

  • Broken Tower Redoubt      
  • Swindler's Den
  • Serpent's Bluff Ruins
  • Cragslane Cavern
  • Morvunskar
  • Cronvangr Cave
  • Lost Knife Cave
  • Movarth's Lair
  • Karthspire Redoubt
  • Robbers Gorge
  • Blackreach
  • Fort Neugrad
  • Gallows Rock
  • Chillwind Depths
  • Deepwood Redoubt
  • Lost Valley Redoubt
  • Brinewater Grotto
  • Faldar’s Tooth
  • Redoran’s Retreat
  • Cracked Tusk Keep - New jail
  • Cragwallow Slope - New jail
  • Bilegulch Mine - New jail
  • Nilheim Tower - New jail
  • Valtheim Towers - New Jail and Cage
  • Uttering Hills Cave - Cage
  • Fort Snowhawk Prison - reversed doors
  • Volkihar Keep - Changed the prison cells
  • Fort Greymoor
  • Halted Stream Camp - New long cage
  • Redwater Spring - Fixed existing jail
  • Mor Khazgur Cellar - New jail
  • Driftshade Refuge - Cages
  • The Katariah - Fixed jail door
  • Fort Sungard Annex - Fixed jail door
  • Druadach Redoubt Cave - Fixed cage
  • Cronvangr Cave - Cage
  • Driftshade Cellar - Jail
  • Pinemoon Cave
  • Embershard Mine
  • Brittleshin Pass
  • Fort Dunstad - Jail
  • Orphan's Tear - Jail
  • Darkshade
  • Silent Moons Camp - Bridge cage
  • Dragon Lair
  • Winter War - Fixed jail door
  • Shriekwind Bastion - Jail
  • Traitor’s Post
  • Hag Rock Redoubt
  • Knifepoint Ridge
  • Treva’s Watch
  • Dead Crone Rock - Bridge cage
  • Treva’s Watch - Jail
  • Bleak Wind Bluff - Jail
  • Mistwatch - Jail + cage
  • Bannermist Tower
  • Pride of Tel Vos.
  • Bloodskal
  • Strident Squall
  • Bloodskal Barrow
  • Dawnstar bandit camp
  • Irkngthand
  • Orotheim
  • Moldering Ruins
  • Haemar’s Cavern
  • Darkfall Passage
  • Yorgim Overlook
  • Riften Warehouse
  • Kolskeggr Mine
  • Halted Stream Camp Interior
  • Broken Helm Hollow
  • Volskygge Interior
  • Hob’s Fall Cave
  • Korvanjund Exterior
  • Bristleback Cave 
  • Broken Tusk Mine
  • Castle Karstaag Ruins
  • Moesring Pass
  • Frossel
  • Benkongerike
  • Bruca’s Leap Redoubt Exterior
  • Dragontooth Crater
  • Druadach Redoubt Exterior
  • Broken Tower Redoubt Exterior
  • Faldar’s Tooth Exterior
  • Mistwatch Exterior. 
  • Treva's Watch Exterior
  • Sleeping Giant Inn (Riverwood) Exterior
  • Dead Man’s Drink (Falkreath) Exterior
  • Vilemyr Inn (Ivarstead) Exterior
  • Frost Fruit Inn (Rorikstead) Exterior
  • Old Hroldan Exterior
  • Four Shields Inn (Dragonbridge) Exterior
  • Moorside Inn (Morthal) Exterior
  • Braidwood Inn (Kynesgrove) Exterior
  • Nightgate Inn Exterior
  • The Frozen Hearth (Winterhold) Exterior
  • Whiterun Entrance
  • Windhelm Entrance
  • Riften Entrance
  • Markarth Entrance
  • Solitude Entrance

 

To my shame I can't tell anymore what SBC adds to locations o.o

I just don't come around so much anymore.

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I do not know but something fails I have the botox mod and when entering the areas as I did the game, to verify that it was nothing else use the placeatme command to invoke one and I made

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I'm at desktop today,l am going to try to sneak in at least a very small update. Had problem with females/captives not willing to except friendly fire while being escorted to safe location, thought I had that under check but I just rescued all captives in game and after hitting Sheila,she hates me! Ungrateful little cunt. So I am loading ck now, will hopefully fix that and I'm going to look at Shantel location and get rid of poison dart trap ability to rumble/shake cell she is in.  Very minor issues but easily worth playing with. Any ideas are NEVER welcomed,JK, I still haven't giving up on your peoples yet. All ideas are welcomed. 

 

 

 

Edit: got those 2 things licked. Might be able to add some more stuffs.....

 

 

2nd Edit: Should I add a female khajiit and a female Argonian? I was anticipating,being called out,for it. 

 

Loose ideas now is to try to swap out a few new furnitures as to where I am not using the same once twice, maybe having one girl with custom healing spell(Never done that) Might give em' custom dialogue for sex. 

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On 3/3/2020 at 5:15 PM, Garfieldcat said:

That is a fine mod, sir!
Now my house will have even more wenches!

@Garfiedcat... Do you like lasagna?

 

21 hours ago, panchobobsullivan said:

Great mod. Could we have more babes to rescue in the future?

Short answer,YES. 

 

Looks like I will be trying to tap into SD Cages, basically that mod adds females to various locations. I got the green light to set up the system to free them and beautify them. In addition I might add some new girls to some of the unoccupied cages added by that mod. 

 

Just started big project(real work) that is out of town work so I have much smaller windows to play with ck, will get there though.  

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Worked on a small update last saturday to improve 2 very small non issues, got a little sideways that night and never got it uploaded. Should have that very minor update for you peoples this weekend. 

 

In addition I got some great news from SD Cages mod Author and I will be slowly chipping away at adding my free captives system to that mod, in addition I plan on beautifying females from that mod and maybe sneaking in a few new captives to some of SD Cages,cages.  This will be slow process as I just started on new big job in real life. 

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18 hours ago, Heroine of the Night said:

In addition I got some great news from SD Cages mod Author and I will be slowly chipping away at adding my free captives system to that mod, in addition I plan on beautifying females from that mod and maybe sneaking in a few new captives to some of SD Cages,cages.  This will be slow process as I just started on new big job in real life. 

All good News!

It's those things that spice up existing mods in Skyrim.

I love it if resources get used by more than one mod!

?

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