prideslayer Posted July 28, 2012 Posted July 28, 2012 Jaam, for some reason the IsSpellTarget is returning false even when wearing an item with the enchantment.. I'm looking into it. It might be due to the base effect having 0 duration but the base effect not being set 'no duration'. I'm toggling 'no duration' on the effects and will see if that fixes the issue.
prideslayer Posted July 28, 2012 Posted July 28, 2012 That's odd. It's worked reliably in the past for me when used on actual spells. I've never tried it (or anything else) on an enchantment/object effect before, and it's not working to save my life. It's possible the pregnancy spell is being removed and recast over and over or something? That would make it a sort of coin toss if you detected it at the right moment.
prideslayer Posted July 28, 2012 Posted July 28, 2012 Well it does have a script assigned (empty), thought that might be the problem so I changed it to a value modifier type, still nothing. I might have no choice but to change this effect to a spell and fill out the scripts, if a basic "do nothing" enchantment doesn't actually work.. Jaam, did these enchantments ever work? I'm going to mess with them a bit more, see if adding a magnitude, duration, or anything like that has an effect. The script might need at least one effect update block or something as well. I really don't know, as I've never even tried to use these before.
prideslayer Posted July 28, 2012 Posted July 28, 2012 Well, I'm about at my wits end with making the enchantments work. Gonna take an FONV/LL break for the night and return tomorrow. Might have an idea by then. If not and nobody else does, I'm going to implement (what I that originally was) the plan I outlined in the SCR thread. - All enchantments: gone. - Standard duration (9999d) spell. - OnEquip and onUnEquip blocks on the items to cast/remove the spell. OnUnEquip *might* fail if the item is removed via a script and not unequipped first, I don't remember for sure. If that's the case, everyone will have to just remember to always unequip these items before removeiteming them. Open to other suggestions as well. A bit tired, a bit frustrated, and a bit irritated. Geck is lying again (thanks, bethesda!) and the "easy strapons" feature of sexout has been broken since these checks were added.
jaam Posted July 28, 2012 Posted July 28, 2012 I'm afraid I never had the full setup to properly test and may have assumed it should work. As a workaroud you might want to bypass al the tests like that: scn SexoutNGSanitizeScriptNX ; ; This script merely checks that all the vars we NEED are set, and ; that no actors are disallowed. If successful, it calls another ; spell. ; ; It DOES dedupe and sort the SexoutNG actor vars. ; It DOES NOT clear them unless invalid. the next spell it calls ; will do that ; ref male ref female ref actorA ref actorB ref actorC int Anim int AnimA int AnimB int AnimC int bIsRape int bInit int bAbort float fReason ref tmpRef int numActors int rndA int rndB int rndValA int rndValB int sexType int bPlayer int noAnim int sextypeTot int bActorAmale int bActorAblockOral int bActorAblockAnal int bActorAblockVaginal int bActorAblockCrotch int bActorBmale int bActorBblockOral int bActorBblockAnal int bActorBblockVaginal int bActorBblockCrotch int bActorCmale int bActorCblockOral int bActorCblockAnal int bActorCblockVaginal int bActorCblockCrotch int bMaleMale int bMaleBlockOral int bMaleBlockAnal int bMaleBlockVaginal int bMaleBlockCrotch int bFemaleMale int bFemaleBlockOral int bFemaleBlockAnal int bFemaleBlockVaginal int bFemaleBlockCrotch int bCanOral int bCanVaginal int bCanAnal Begin ScriptEffectStart DebugPrint "SexoutNGSAN: SES Entered" set bInit to 1 End Begin ScriptEffectUpdate DebugPrint "SexoutNGSAN: SEU Entered %g %g %g" bInit bAbort fReason if bAbort if fReason > 0 PrintToConsole "SexoutNGSAN: Aborting due to %.1f" fReason if (fReason == 9.2) PrintToConsole "SexoutNGSAN: 9.2 A is %i" actorA PrintToConsole "SexoutNGSAN: 9.2 B is %i" actorB PrintToConsole "SexoutNGSAN: 9.2 C is %i" actorC endif ; Clear all vars!! set sexout.male to 0 set sexout.female to 0 set Sexout.CBDialogF to 0 set Sexout.CBSpellF to 0 set Sexout.CBItemF to 0 set Sexout.CBPackF to 0 set Sexout.CBDialogM to 0 set Sexout.CBSpellM to 0 set Sexout.CBItemM to 0 set Sexout.CBPackM to 0 set SexoutNG.noAnim to 0 set SexoutNG.refSurface to 0 set SexoutNG.fSurfaceX to 0 set SexoutNG.fSurfaceY to 0 set SexoutNG.fSurfaceZ to 0 set SexoutNG.ActorA to 0 set SexoutNG.AnimA to 0 set SexoutNG.fHOffsetA to 0 set SexoutNG.fVOffsetA to 0 set SexoutNG.bDontUndressA to 0 set SexoutNG.bDontRedressA to 0 set SexoutNG.bodyA to 0 set SexoutNG.CBDialogA to 0 set SexoutNG.CBSpellA to 0 set SexoutNG.CBItemA to 0 set SexoutNG.CBPackA to 0 set SexoutNG.ActorB to 0 set SexoutNG.AnimB to 0 set SexoutNG.fHOffsetB to 0 set SexoutNG.fVOffsetB to 0 set SexoutNG.bDontUndressB to 0 set SexoutNG.bDontRedressB to 0 set SexoutNG.bodyB to 0 set SexoutNG.CBDialogB to 0 set SexoutNG.CBSpellB to 0 set SexoutNG.CBItemB to 0 set SexoutNG.CBPackB to 0 set SexoutNG.ActorC to 0 set SexoutNG.AnimC to 0 set SexoutNG.fHOffsetC to 0 set SexoutNG.fVOffsetC to 0 set SexoutNG.bDontUndressC to 0 set SexoutNG.bDontRedressC to 0 set SexoutNG.bodyC to 0 set SexoutNG.CBDialogC to 0 set SexoutNG.CBSpellC to 0 set SexoutNG.CBItemC to 0 set SexoutNG.CBPackC to 0 set SexoutNG.bActorAmale to 0 set SexoutNG.bActorBmale to 0 set SexoutNG.bActorCmale to 0 set SexoutNG.bActorAblockCrotch to 0 set SexoutNG.bCanOral to 0 set SexoutNG.bCanVaginal to 0 set SexoutNG.bCanAnal to 0 set SexoutNG.cbDialogX to 0 set SexoutNG.cbSpellX to 0 set SexoutNG.cbItemX to 0 set SexoutNG.cbPackX to 0 endif ; Dispel self here!!! if IsSpellTarget SexoutNGBegin dispel SexoutNGBegin elseif IsSpellTarget SexoutNGBeginRandom dispel SexoutNGBeginRandom elseif IsSpellTarget SexoutBegin dispel SexoutBegin else PrintToConsole "SexoutNGSAN: Invoked by unknown caller!" endif Return endif if 1 == bInit && 0 == bAbort ; We only want to run this once set bInit to 0 ; Need local copies for some functions set noAnim to SexoutNG.noAnim set male to Sexout.male set female to Sexout.female set actorA to SexoutNG.actorA set actorB to SexoutNG.actorB set actorC to SexoutNG.actorC if Sexout.raper set bIsRape to 1 else set bIsRape to 0 endif ; Check minimum required settings if male || female || actorA || actorB || actorC ; continue else set bAbort to 1 set fReason to 2.0 Return endif ; Dedupe sexout if male == female set Sexout.female to 0 set Sexout.CBDialogF to 0 set Sexout.CBSpellF to 0 set Sexout.CBItemF to 0 set Sexout.CBPackF to 0 endif ; Dedupe NG if actorC if actorB == actorC || actorA == actorC set actorC to 0 set SexoutNG.ActorC to 0 set SexoutNG.AnimC to 0 set SexoutNG.fHOffsetC to 0 set SexoutNG.fVOffsetC to 0 set SexoutNG.bDontUndressC to 0 set SexoutNG.bDontRedressC to 0 set SexoutNG.bodyC to 0 set SexoutNG.CBDialogC to 0 set SexoutNG.CBSpellC to 0 set SexoutNG.CBItemC to 0 set SexoutNG.CBPackC to 0 set SexoutNG.bActorCmale to 0 endif endif if actorB if actorB == actorA set actorA to 0 set SexoutNG.ActorB to 0 set SexoutNG.AnimB to 0 set SexoutNG.fHOffsetB to 0 set SexoutNG.fVOffsetB to 0 set SexoutNG.bDontUndressB to 0 set SexoutNG.bDontRedressB to 0 set SexoutNG.bodyB to 0 set SexoutNG.CBDialogB to 0 set SexoutNG.CBSpellB to 0 set SexoutNG.CBItemB to 0 set SexoutNG.CBPackB to 0 set SexoutNG.bActorBmale to 0 endif endif ; Check for kids ; Ensure actors are not occupied if male if 1 == male.GetIsRace AfricanAmericanChild || 1 == male.GetIsRace AsianChild || 1 == male.GetIsRace CaucasianChild || 1 == male.GetIsRace HispanicChild set bAbort to 1 set fReason to 3.1 male.StartCombat playerREF male.FireWeapon WeapFatman Return elseif male.GetItemCount 00SexoutActor || male.GetItemCount 00SexoutActor set bAbort to 1 set fReason to 3.2 Return elseif male.isChild set bAbort to 1 set fReason to 3.3 male.StartCombat playerREF male.FireWeapon WeapFatman Return endif endif if female if 1 == female.GetIsRace AfricanAmericanChild || 1 == female.GetIsRace AsianChild || 1 == female.GetIsRace CaucasianChild || 1 == female.GetIsRace HispanicChild set bAbort to 1 set fReason to 4.1 female.StartCombat playerREF female.FireWeapon WeapFatman Return elseif female.GetItemCount 00SexoutActor || female.GetItemCount 00SexoutActor set bAbort to 1 set fReason to 4.2 Return elseif female.isChild set bAbort to 1 set fReason to 4.3 female.StartCombat playerREF female.FireWeapon WeapFatman Return endif endif if actorA if 1 == actorA.GetIsRace AfricanAmericanChild || 1 == actorA.GetIsRace AsianChild || 1 == actorA.GetIsRace CaucasianChild || 1 == actorA.GetIsRace HispanicChild set bAbort to 1 set fReason to 5.1 actorA.StartCombat playerREF actorA.FireWeapon WeapFatman Return elseif actorA.GetItemCount 00SexoutActor || actorA.GetItemCount 00SexoutActor set bAbort to 1 set fReason to 5.2 Return elseif actorA.isChild set bAbort to 1 set fReason to 5.3 actorA.StartCombat playerREF actorA.FireWeapon WeapFatman Return endif endif if actorB if 1 == actorB.GetIsRace AfricanAmericanChild || 1 == actorB.GetIsRace AsianChild || 1 == actorB.GetIsRace CaucasianChild || 1 == actorB.GetIsRace HispanicChild set bAbort to 1 set fReason to 6.1 actorB.StartCombat playerREF actorB.FireWeapon WeapFatman Return elseif actorB.GetItemCount 00SexoutActor || actorB.GetItemCount 00SexoutActor set bAbort to 1 set fReason to 6.2 Return elseif actorB.isChild set bAbort to 1 set fReason to 6.3 actorB.StartCombat playerREF actorB.FireWeapon WeapFatman Return endif endif if actorC if 1 == actorC.GetIsRace AfricanAmericanChild || 1 == actorC.GetIsRace AsianChild || 1 == actorC.GetIsRace CaucasianChild || 1 == actorC.GetIsRace HispanicChild set bAbort to 1 set fReason to 7.1 actorC.StartCombat playerREF actorC.FireWeapon WeapFatman Return elseif actorC.GetItemCount 00SexoutActor || actorC.GetItemCount 00SexoutActor set bAbort to 1 set fReason to 7.2 Return elseif actorC.isChild set bAbort to 1 set fReason to 7.3 actorC.StartCombat playerREF actorC.FireWeapon WeapFatman Return endif endif ; Now we ensure that the Sexout and SexoutNG vars make sense ; If the modder set a combination like this: ; Sexout.male ; Sexout.anim = 52 ; SexoutNG.actorb ; SexoutNG.CBDialogA ; Sexout.CBDialogF ; ; We are going to bail and tell them not to mix calling conventions if male || female if actorA || actorB || actorC set bAbort to 1 set fReason to 8.1 Return endif endif if (male == playerRef) || (female == playerRef) || (actorA == playerRef) || (actorB == playerRef) || (actorC == playerRef) set bPlayer to 1 endif if bPlayer if (0 < (NX_IsInList SexoutBannedActorsWithPlayer male)) set bAbort to 1 set fReason to 10.1 elseif (0 < (NX_IsInList SexoutBannedActorsWithPlayer female)) set bAbort to 1 set fReason to 10.2 elseif (0 < (NX_IsInList SexoutBannedActorsWithPlayer actorA)) set bAbort to 1 set fReason to 10.3 elseif (0 < (NX_IsInList SexoutBannedActorsWithPlayer actorB)) set bAbort to 1 set fReason to 10.4 elseif (0 < (NX_IsInList SexoutBannedActorsWithPlayer actorC)) set bAbort to 1 set fReason to 10.5 endif if bAbort Return endif endif ; Clean up any lingering vars, just in case if 0 == Sexout.male set Sexout.CBDialogM to 0 set Sexout.CBSpellM to 0 set Sexout.CBItemM to 0 set Sexout.CBPackM to 0 endif if 0 == Sexout.female set Sexout.CBDialogF to 0 set Sexout.CBSpellF to 0 set Sexout.CBItemF to 0 set Sexout.CBPackF to 0 endif if 0 == actorA set SexoutNG.fHOffsetA to 0 set SexoutNG.fVOffsetA to 0 set SexoutNG.bDontUndressA to 0 set SexoutNG.bDontRedressA to 0 set SexoutNG.bodyA to 0 set SexoutNG.CBDialogA to 0 set SexoutNG.CBSpellA to 0 set SexoutNG.CBItemA to 0 set SexoutNG.CBPackA to 0 set SexoutNG.bActorAmale to 0 set SexoutNG.bActorAblockCrotch to 0 endif if 0 == actorB set SexoutNG.fHOffsetB to 0 set SexoutNG.fVOffsetB to 0 set SexoutNG.bDontUndressB to 0 set SexoutNG.bDontRedressB to 0 set SexoutNG.bodyB to 0 set SexoutNG.CBDialogB to 0 set SexoutNG.CBSpellB to 0 set SexoutNG.CBItemB to 0 set SexoutNG.CBPackB to 0 set SexoutNG.bActorBmale to 0 endif if 0 == actorC set SexoutNG.fHOffsetC to 0 set SexoutNG.fVOffsetC to 0 set SexoutNG.bDontUndressC to 0 set SexoutNG.bDontRedressC to 0 set SexoutNG.bodyC to 0 set SexoutNG.CBDialogC to 0 set SexoutNG.CBSpellC to 0 set SexoutNG.CBItemC to 0 set SexoutNG.CBPackC to 0 set SexoutNG.bActorCmale to 0 endif if actorA || actorB || actorC ; do nothing here else set SexoutNG.ActorA to Sexout.male set SexoutNG.CBDialogA to Sexout.CBDialogM set SexoutNG.CBSpellA to Sexout.CBSpellM set SexoutNG.CBItemA to Sexout.CBItemM set SexoutNG.CBPackA to Sexout.CBPackM set actorA to SexoutNG.actorA set SexoutNG.ActorB to Sexout.female set SexoutNG.CBDialogB to Sexout.CBDialogF set SexoutNG.CBSpellB to Sexout.CBSpellF set SexoutNG.CBItemB to Sexout.CBItemF set SexoutNG.CBPackB to Sexout.CBPackF set actorB to SexoutNG.actorB set Sexout.male to 0 set Sexout.CBDialogM to 0 set Sexout.CBSpellM to 0 set Sexout.CBItemM to 0 set Sexout.CBPackM to 0 set Sexout.female to 0 set Sexout.CBDialogF to 0 set Sexout.CBSpellF to 0 set Sexout.CBItemF to 0 set Sexout.CBPackF to 0 endif ; Fixup actors apparent sex and "availabilities" if actorA if actorA.GetIsCreature set bActorAmale to 1 set bActorAblockOral to 1 else set bActorAmale to ((actorA.GetIsSex male) && (0 == actorA.IsSpellTarget SexoutHeFemaleEffect)) set bActorAmale to bActorAmale || (actorA.IsSpellTarget SexoutSheMaleEffect) set bActorAmale to bActorAmale || (actorA.IsSpellTarget SexoutStraponEffect) set bActorAmale to bActorAmale || (actorA.IsSpellTarget SexoutStraponButtPlugEffect) set bActorAblockCrotch to (actorA.IsSpellTarget SexoutChastityEffect) || (actorA.IsSpellTarget SexoutDualChastityEffect) set bActorAblockCrotch to bActorAblockCrotch || (actorA.IsSpellTarget SexoutVibratorEffect) set bActorAblockVaginal to bActorAmale || bActorAblockCrotch set bActorAblockAnal to (actorA.IsSpellTarget SexoutDualChastityEffect) || (actorA.IsSpellTarget SexoutButtPlugEffect) set bActorAblockAnal to bActorAblockAnal || (actorA.IsSpellTarget SexoutStraponButtPlugEffect) set bActorAblockAnal to bActorAblockAnal || (actorA.IsSpellTarget SexoutVibratorPlugEffect) set bActorAblockOral to (actorA.IsSpellTarget SexoutGagEffect) || (actorA.IsSpellTarget SexoutGagStraponEffect) endif debugPrint "SexoutNGSAN: actorA M=%g bC=%g bV=%g bA=%g bO=%g" bActorAmale bActorAblockCrotch bActorAblockVaginal bActorAblockAnal bActorAblockOral endif if actorB if actorB.GetIsCreature set bActorBmale to 1 set bActorBblockOral to 1 else set bActorBmale to ((actorB.GetIsSex male) && (0 == actorB.IsSpellTarget SexoutHeFemaleEffect)) set bActorBmale to bActorBmale || (actorB.IsSpellTarget SexoutSheMaleEffect) set bActorBmale to bActorBmale || (actorB.IsSpellTarget SexoutStraponEffect) set bActorBmale to bActorBmale || (ActorB.IsSpellTarget SexoutStraponButtPlugEffect) set bActorBblockCrotch to (actorB.IsSpellTarget SexoutChastityEffect) || (actorB.IsSpellTarget SexoutDualChastityEffect) set bActorBblockCrotch to bActorBblockCrotch || (actorB.IsSpellTarget SexoutVibratorEffect) set bActorBblockVaginal to bActorBmale || bActorBblockCrotch set bActorBblockAnal to (ActorB.IsSpellTarget SexoutDualChastityEffect) || (ActorB.IsSpellTarget SexoutButtPlugEffect) set bActorBblockAnal to bActorBblockAnal || (ActorB.IsSpellTarget SexoutStraponButtPlugEffect) set bActorBblockAnal to bActorBblockAnal || (ActorB.IsSpellTarget SexoutVibratorPlugEffect) set bActorBblockOral to (ActorB.IsSpellTarget SexoutGagEffect) || (ActorB.IsSpellTarget SexoutGagStraponEffect) endif debugPrint "SexoutNGSAN: actorB M=%g bC=%g bV=%g bA=%g bO=%g" bActorBmale bActorBblockCrotch bActorBblockVaginal bActorBblockAnal bActorBblockOral endif if actorC if actorC.GetIsCreature set bActorCmale to 1 set bActorCblockOral to 1 else set bActorCmale to ((actorC.GetIsSex male) && (0 == actorC.IsSpellTarget SexoutHeFemaleEffect)) set bActorCmale to bActorCmale || (actorC.IsSpellTarget SexoutSheMaleEffect) set bActorCmale to bActorCmale || (actorC.IsSpellTarget SexoutStraponEffect) set bActorCmale to bActorCmale || (actorC.IsSpellTarget SexoutStraponButtPlugEffect) set bActorCblockCrotch to (actorC.IsSpellTarget SexoutChastityEffect) || (actorC.IsSpellTarget SexoutDualChastityEffect) set bActorCblockCrotch to bActorCblockCrotch || (actorC.IsSpellTarget SexoutVibratorEffect) set bActorCblockVaginal to bActorCmale || bActorCblockCrotch set bActorCblockAnal to (ActorC.IsSpellTarget SexoutDualChastityEffect) || (ActorC.IsSpellTarget SexoutButtPlugEffect) set bActorCblockAnal to bActorCblockAnal || (ActorC.IsSpellTarget SexoutStraponButtPlugEffect) set bActorCblockAnal to bActorCblockAnal || (ActorC.IsSpellTarget SexoutVibratorPlugEffect) set bActorCblockOral to (ActorC.IsSpellTarget SexoutGagEffect) || (ActorC.IsSpellTarget SexoutGagStraponEffect) endif debugPrint "SexoutNGSAN: actorC M=%g bC=%g bV=%g bA=%g bO=%g" bActorCmale bActorCblockCrotch bActorCblockVaginal bActorCblockAnal bActorCblockOral endif ; Fixup sextypes set bCanOral to 0 set bCanVaginal to 0 set bCanAnal to 0 if (0 == bActorBblockOral) && (0 == bActorAblockCrotch) && (0 == actorA.GetIsCreature) set bCanOral to SexoutNG.nRndOral endif if (0 == bActorBblockVaginal) && (0 == bActorAblockCrotch) set bCanVaginal to SexoutNG.nRndVag endif if (0 == bActorBblockAnal) && (0 == bActorAblockCrotch) set bCanAnal to SexoutNG.nRndAnal endif ; workaround until spell detection works properly UNFixup sextypes set bCanOral to SexoutNG.nRndOral set bCanVaginal to SexoutNG.nRndVag set bCanAnal to SexoutNG.nRndAnal set NumActors to 0 if SexoutNG.ActorC set NumActors to NumActors + 1 endif if SexoutNG.ActorB set NumActors to NumActors + 1 endif if SexoutNG.ActorA set NumActors to NumActors + 1 endif DebugPrint "SexoutNGSAN: %g actors O=%g V=%g A=%g" numActors bCanOral bCanVaginal bCanAnal if (0 == SexoutNG.isAnal) && (0 == SexoutNG.isVaginal) && (0 == SexoutNG.isOral) if (Sexout.SexType >= 1) && (Sexout.SexType <= 3) if Sexout.SexType == Oral set SexoutNG.isOral to 1 set sexType to Oral elseif Sexout.SexType == Anal set SexoutNG.isAnal to 1 set sexType to Anal else set SexoutNG.isVaginal to 1 set sexType to Vaginal endif endif endif ; Blocks impossible choice if (0 == bCanOral) set SexoutNG.isOral to 0 endif if (0 == bCanVaginal) set SexoutNG.isVaginal to 0 endif if (0 == bCanAnal) set SexoutNG.isAnal to 0 endif if (0 == SexoutNG.isAnal) && (0 == SexoutNG.isVaginal) && (0 == SexoutNG.isOral) if (0 == SexoutNG.nUseZAZ) ; Pick a random sextype if (NumActors == 1) if bCanVaginal set SexoutNG.isVaginal to 1 set sexType to Vaginal endif else set rndA to ((1 + GetRandomPercent) / 100) * (bCanOral + bCanVaginal + bCanAnal) PrintToConsole "NGSAN: RandomSextype rndA %g" rndA set Sextype to 0 if (rndA < bCanVaginal) set SexoutNG.isVaginal to 1 set Sextype to Vaginal elseif (rndA < (bCanAnal + bCanVaginal)) set SexoutNG.isAnal to 1 set Sextype to Anal elseif (rndA < (bCanOral + bCanVaginal + bCanAnal)) set SexoutNG.isOral to 1 set Sextype to Oral endif endif endif elseif SexoutNG.isVaginal set sexType to Vaginal elseif SexoutNG.isAnal set sexType to Anal elseif SexoutNG.isOral set sexType to Oral else ; technically not possible set sexType to 0 endif set Sexout.sexType to sexType debugPrint "SexoutNGSAN: %g actors O=%g V=%g A=%g type=%g Anim=%g noAnim=%g" numActors bCanOral bCanVaginal bCanAnal sexType Sexout.Anim noAnim if (sexType || sexout.anim > 0 || SexoutNG.nUseZAZ) if ((0 >= Sexout.Anim) && (0 == SexoutNG.nUseZAZ)) set SexoutNG.bActorAmale to bActorAmale set SexoutNG.bActorBmale to bActorBmale set SexoutNG.bActorCmale to bActorCmale set SexoutNG.bActorAblockCrotch to bActorAblockCrotch set SexoutNG.bCanOral to bCanOral set SexoutNG.bCanVaginal to bCanVaginal set SexoutNG.bCanAnal to bCanAnal debugPrint "SexoutNGSAN: random O=%g V=%g A=%g type=%g Anim=%g noAnim=%g" bCanOral bCanVaginal bCanAnal sexType Sexout.Anim noAnim CIOS SexoutNGRandomize else if noAnim CIOS SexoutNGStartSexNA else CIOS SexoutNGStartSex endif endif else set bAbort to 1 set fReason to 9.3 ; No Sex possible with those actors return endif set bAbort to 1 set bInit to 0 set fReason to 0 endif End until the matter is properly solved. I am going to make my FalloutNV setup work again and test properly.
Borisni Posted July 28, 2012 Author Posted July 28, 2012 I've just got the initial results of testing silly object effects, and it's something very usual for this game, and that's inconsistency. For a object effect to work, it MUST have magnitude AND duration greater than 0. Interestingly enough, duration value is not important, as the effect is applied all the time item is equipped. And the best thing is that anims work correctly, with this little change to effect. EDIT: Working great! Sex type also working, so that's all there's to it. Just set magnitude=1 and duration=1sec. Also, I would like to know what's the difference between GagStrapon, Strapon, and StraponButtPlug effects? Guess it's for checking witch holes are free, and choosing anim..? And about OnEquip/OnUnEquipBlock, they are very unreliable, especially UnEquip block. It works much differently when unequipping item form script, than from user menu (pipboy). In my personal opinion, unequip bug's are the reason why, for example, arrows remain when bow is unequipped in Skyrim. Such a silly game engine
jaam Posted July 28, 2012 Posted July 28, 2012 Thank you very much for digging into my mess. I do remember the duration issue from tryout a LONNNG time ago. Did not make the connection though when I wrote the code. Did you set magnitude on SexoutStraponEffect ? That would require modifying the base effect also to uncheck nomagnitude. The only vanilla script clothing effect I can find is the MS13slaveCollar and that is not used in FalloutNV (leftover from Fallout3). Also, I would like to know what's the difference between GagStrapon, Strapon, and StraponButtPlug effects? Guess it's for checking witch holes are free, and choosing anim..? GagStrapon blocks the mouth but provide a face attached strapon, there is one in SCR. I don't think we have animations for that. Simple Gag blocks oral sex. I also intended at some point to use the effect as a dialog condition to silence the NPC. Strapon leaves the asshole available for anal sex, whereas StraponButtPlug, either fill the asshole or make it unavailable.
Borisni Posted July 28, 2012 Author Posted July 28, 2012 Thank you very much for digging into my mess. I do remember the duration issue from tryout a LONNNG time ago. Did not make the connection though when I wrote the code. Did you set magnitude on SexoutStraponEffect ? That would require modifying the base effect also to uncheck nomagnitude. The only vanilla script clothing effect I can find is the MS13slaveCollar and that is not used in FalloutNV (leftover from Fallout3). Also' date=' I would like to know what's the difference between GagStrapon, Strapon, and StraponButtPlug effects? Guess it's for checking witch holes are free, and choosing anim..? [/quote'] GagStrapon blocks the mouth but provide a face attached strapon, there is one in SCR. I don't think we have animations for that. Simple Gag blocks oral sex. I also intended at some point to use the effect as a dialog condition to silence the NPC. Strapon leaves the asshole available for anal sex, whereas StraponButtPlug, either fill the asshole or make it unavailable. Yes, unchecked NoMagnitude in base effect, and gave mag of 1, and dur of 1 sec in spell. Only works with both set. Thanks for the info on spells, I do like them And just to be clear on this, if any of those effects is on female actorA it will make her use male anims in sex scene? Very nice
jaam Posted July 28, 2012 Posted July 28, 2012 The effects limit what can be selected by the picker. It should not affect explicit choice of animation.
Borisni Posted July 28, 2012 Author Posted July 28, 2012 The effects limit what can be selected by the picker. It should not affect explicit choice of animation. Umm, my question was not clear, as I see. I'm sorry, English is not my native language. So, I'll try again.. Question: When starting sex by setting actors, and nothing more, and If female has equipped item with any of those three effects and: 1. She is actorB -> gets fucked in the hole not occupied by strapon 2. She is actorA -> she is fucking actorB (whoever that is) using strapon like a dick (not working for face strapon -> no anims) So, did I get you right? Thank you for your help
jaam Posted July 28, 2012 Posted July 28, 2012 Yes. Except having the strapon as ActorA still allows for going oral on ActorB. It's just that the game will consider you "male" at this point.
Borisni Posted July 28, 2012 Author Posted July 28, 2012 Great I'll update my end, and wait for updated scr to release new version of this mod, and test it some more, but it seems everything will work very nicely
prideslayer Posted July 28, 2012 Posted July 28, 2012 borisni that script was for me in sexout.esm, not you. Having that in your mod is overriding the script in sexout and is going to mean you don't get any updates to it. Please remove it and wait for me to add it into the beta.
snarfies Posted July 28, 2012 Posted July 28, 2012 Uh, BTW, I got my XP problem fixed, it was something silly on my end. Thanks.
Borisni Posted July 28, 2012 Author Posted July 28, 2012 borisni that script was for me in sexout.esm' date=' not you. Having that in your mod is overriding the script in sexout and is going to mean you don't get any updates to it. Please remove it and wait for me to add it into the beta. [/quote'] No, no, I'm not editing anything but my stuff. Don't worry. And base and actor effect edits I did are just for testing, that will not go in my mod.
prideslayer Posted July 28, 2012 Posted July 28, 2012 New beta ESM is up in the NG thread with these changes as well as a fix to the bighorner prop and one of the deathclaw animations.
Borisni Posted July 28, 2012 Author Posted July 28, 2012 New beta ESM is up in the NG thread with these changes as well as a fix to the bighorner prop and one of the deathclaw animations. Works like a charm (with Jamm's updated SCR where strapons have the effects)
Pirate_L Posted July 28, 2012 Posted July 28, 2012 I gave it a go, the first two attempts were... Interesting to say the least... Great mod, thank you for making it!
Borisni Posted July 28, 2012 Author Posted July 28, 2012 I gave it a go' date=' the first two attempts were... Interesting to say the least... Great mod, thank you for making it! [/quote'] You're welcome In first screenshot there's ofset error, probably caused by some ground level difference, and in the other Sunny forgot what she had to do Both things can happen from time to time, and are handled by Sexout exclusively. But, the strapon position on actor depends on the item model itself and actual body type of actor, so some of them fit better, some not so great. Only advice I can give you is to keep your SexoutNG, and SCR up to date, bugs do get fixed all the time, and to encourage you to make your own strapons that could be maybe added to this mod, or SCR. And to conclude, this mod allows female PC to play male anims while having equipped strapon, without any positioning or changing Sexout contet and functionality in any way, so it can be used for testing how strapons lineup with anims, as I stated in OP. In the next update there will be all Sexout anims available, not just selected 40, like it's now. Cheers
Pirate_L Posted July 28, 2012 Posted July 28, 2012 Out of curiosity, what body mod do you use? I did try modelling using 3DSMax, not quite there yet >.<
prideslayer Posted July 28, 2012 Posted July 28, 2012 Who's "you"? I mostly use the T6M bouncing body w/ the Beware of Girl textures. I do switch around to other body types though on occasion to test/try things out, but that's the one I keep going back to. When it's time to do alignments, I switch to a 'vanilla' T3 Cali body.
Borisni Posted July 28, 2012 Author Posted July 28, 2012 If you ment me, I use Type3 Cali body with Beware Of Girl HiRez textures. Thats the one in screenshots in OP. By the way, I admire people who make models and textures, and especialy animators.
Borisni Posted July 29, 2012 Author Posted July 29, 2012 Updated to v0.92 | 20120729 | Working with SexoutNG - Core 2.5.68 and SCR 20120729.1 Added dialogs for sex type, anims randomly selected by Sexout.
KainsChylde Posted July 30, 2012 Posted July 30, 2012 Is this mod compatible with Sexout Rapist? Will a female PC and/or female NPCs use a strapon for rape? (Sorry if this is a repeat question, I'm multitasking and only skimmed the thread).
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