DupaStupid Posted February 12, 2020 Posted February 12, 2020 Should I be using Vortex now? Been away for a long time.
Uncle64 Posted February 12, 2020 Posted February 12, 2020 You should go whit Vortex or MO2. If you plan to use NMM you MUST use the community NMM. Not sure where you find it. Dont use the old one.
blank_v Posted February 12, 2020 Posted February 12, 2020 You should go with not very long rope attached to ceiling... Same effect as using Vortex and Nexus... Only MO if u REALLY need it... Vortex and NMM are worse shit ever created... MO -> ModOrganizer
past79 Posted February 12, 2020 Posted February 12, 2020 Community NMM works fine, I've been using it for a long time. Major drawback (at least for me): you can't really keep track of which file belongs to which mod after some time. Especially when you change out/uninstall/reinstall and have multiple mods overwriting each other's files. Your data directory pretty much ends up in an unknown state at some point. That is why I recently switched to MO2 and rebuilt my whole modlist, much cleaner now and I know exactly what is going on and can change things easily without breaking the rest. But it also takes a bit of a leaning curve if you have never used it before. Never been a fan of Vortex, but this is mostly due to personal taste. If you really want to go with it, you can get the community edition of NMM on Nexus, and it auto-updates to the latest version (which was 0.71 by the time I deleted it).
Mez558 Posted February 12, 2020 Posted February 12, 2020 You should not listen to TobiaszPL. I have no idea what a rope attached to the ceiling will do for installing Mods, maybe it's a Feng Shui kind of deal. Either would work fine as long as you know what you are doing with them and what they do in turn. Example: NMM will replace files in your Skyrim/Data directory. It will back the files it overwrites up (and restore them if/when you uninstall the mod) it will also ask you to confirm when it's about to overwrite something. MO creates seperate folders and points the game to use these. This is much safer (and faster method) as nothing is getting overwritten but do read all the instructions so you understand what it is doing and what you are doing when installing Mods and using tools like Bodyslide. It's a steeper learning curve, by all accounts but a cleaner result. What I see as the major selling point to MO over NMM is that if you fuck up with MO you can just uninstall/deactivate that mod and you've not affected anything. Fuck up with NMM and you have potentially lost important files. In both cases, when installing a mod, make sure you know what that mod does. Read it's description, open the archice up and look at what files it "replaces" or adds and once it is installed, go through the MCM (if it has one) to see what options it has.
past79 Posted February 12, 2020 Posted February 12, 2020 17 minutes ago, Mez558 said: Example: NMM will replace files in your Skyrim/Data directory. It will back the files it overwrites up (and restore them if/when you uninstall the mod) it will also ask you to confirm when it's about to overwrite something. Yes it does. And generally this is working fine. For me the troubles usually start like: mod A overwrites some files of mod B, wich is already overwriting mod C. Then I decide I don't want B any more, and maybe, at a later point, update C. I know NMM keeps track of it, and normally it turns out fine. But it is not transparent to the user, unless you feel like digging through very long xml files. And if you are manually replacing files by dropping them in the data folder (which is always a bad idea to begin with), you are basically screwed. 25 minutes ago, Mez558 said: MO creates seperate folders and points the game to use these. This is much safer (and faster method) as nothing is getting overwritten but do read all the instructions so you understand what it is doing and what you are doing when installing Mods and using tools like Bodyslide. It's a steeper learning curve, by all accounts but a cleaner result. Amen. Took me 2 days to figure out how to get Bodyslide to work with MO2. ? And about a whole week to build my complete modlist, while learning "how to MO2" during the process.
Stiffon Posted February 13, 2020 Posted February 13, 2020 Vortex is working great for me. Has a learning curve like MO, but it's the future imo. Use what works for you tbh, but NMM is dead.
sfdrake Posted February 13, 2020 Posted February 13, 2020 It is a matter of taste on which, but yes at this point in the game, you should be using vortex or mo2. MO2 gives me headaches
Just Don't Posted February 13, 2020 Posted February 13, 2020 I think Vortex is now closer to MO than NMM. A lot of the config process that was labeled as "extra work" to use stuff like FNIS/BodySlide/xEdit is now required in Vortex, you also need to manage the order in which the mod files load (not just the loadorder which I think it's automatically managed by LOOT). So if you're willing to make the jump, either MO or Vortex are valid options. Both have plenty of documentation, guides and even videos about how to use it. Now, a bit off-topic but yesterday I saw someone's Vortex in a screenshot, does it really has the "go premium" banner you would see in the Nexus? for real?
agiz19 Posted February 16, 2020 Posted February 16, 2020 Mod Organizer 2 ….all others are light years behind in terms of everything, for Skyrim MO2 is the best , Vortex is good for other games. NMM - just kill it with fire
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