Jump to content

Recommended Posts

This may be a little bit noobish so you'll have to forgive me. How do you get a companion to use an item like the "Bun Away" pills? Simply putting it in their inventory doesn't work for me and I'd rather not have to cheat (use a console code or such). I have the mutation chance set to zero, as I believe it needs to be for the pills to work.  

Link to comment

This may be a little bit noobish so you'll have to forgive me. How do you get a companion to use an item like the "Bun Away" pills? Simply putting it in their inventory doesn't work for me and I'd rather not have to cheat (use a console code or such). I have the mutation chance set to zero, as I believe it needs to be for the pills to work.  

You should just put them in inventory, and it's Miscarry chance has to be over zero, nothing to do with mutation.

Link to comment

 

This may be a little bit noobish so you'll have to forgive me. How do you get a companion to use an item like the "Bun Away" pills? Simply putting it in their inventory doesn't work for me and I'd rather not have to cheat (use a console code or such). I have the mutation chance set to zero, as I believe it needs to be for the pills to work.  

You should just put them in inventory, and it's Miscarry chance has to be over zero, nothing to do with mutation.

 

 

Sorry, I should have said Miscarry. But my main point still stands. They won't use an item I've put in their inventory.

Link to comment
  • 3 weeks later...

 

Sorry, I should have said Miscarry. But my main point still stands. They won't use an item I've put in their inventory.

 

Will look into that for the next beta release, drugs are going through a major rehash soon into their own esp.

 

I will be the fastest pregnant?

there is perhaps a command?

Use the MCM slider to minimum setting for faster pregnancy.

 

Update 20130804.1 containing:

 

Update 20130717.1:

Changed Belly sizing from Tokens to use formula

Set iCurrBellySize to rZActor.NX_GetEVFl "SCR:fBaseBellySize" + rZActor.NX_GetEVFl "SOP:fCurrBellySize"

SCR:fBaseBellySize is set at zero by a one shot Actor attributes script for Player & companions

So to make an actor normally appear to be P2 without being pregnant, rZActor.NX_SetEVFl "SCR:fBaseBellySize" 2

Pregnancy sets the SOP:fCurrBellySize in Pregnancy, you can't change it as it is continually updated

The current pregnancy size is now using rZActor.NX_GetEVFl "SOP:fCurrPregSize" instead of tokens, the tokens are still there but not used, will delete them in a later release if all goes well.

Fixed some more debug messages still showing SCR prefix

Reallowed body swapping on player during animations and speed up script to get it to hopefuly swap before animations commence.

This is part of the change over to use Prideslayers NX_Variable system and will reduce the need for tokens a lot.

Update 20130718.1:

Fixes to bodyswapping for player during  animations

Update 20130722.1:

Disabled bodyswapping for player duringanimations

Update 20130727.1:

Reverted some changes to bodyswapping, and slowed it down a bit due to it causing infinite swapping.

Added check in to prevent Bodyswapping running on NPC's if not in players cell

Update 20130804.1:

Found some issues with spore pod birthing and fixed them but didn't get time to test.

Changes in Birthing so bindings like APFI suit & Chastitron prevent birthing unless removed

Changed a few more debugging messages from SCR description to Preg.

Removed some old junk

Requires SCR 20130804.1

Requires PregData 20130422.1

Link to comment

Anyone else having problems with it changing to default body if having clothes on b4 sex?  Also when giving birth if clothes are on first.  I have unloaded everything except this and its still happening.  I have the clothing swap thing enabled in mcm,  i dont understand what is wrong.  And is anything supposed to come out of her durring birth animation or just baby added to the inventory?

 

Link to comment

Anyone else having problems with it changing to default body if having clothes on b4 sex?  Also when giving birth if clothes are on first.  I have unloaded everything except this and its still happening.  I have the clothing swap thing enabled in mcm,  i dont understand what is wrong.  And is anything supposed to come out of her durring birth animation or just baby added to the inventory?

We tried, but it can't be done with the Camera engine for the player to have a pregnant body during animations unless you manually undress well before hand.

There are no models or animations for birthing individual offspring, so nothing is supposed to come out, also when we have tried with eggs etc 50% of them disappeared under the floor and were lost, we couldn't fix that with this engine so they are just added to inventory.

Link to comment

the undress list must not work like it sounds or im sure u would have used it.  it sounds like instead of undressing it would change to selected clothes.  i havent figured out where to add stuff to it yet.  i guess the problem is in sexout scripts not been programmed to change to certain clothes first or with the engine not changing clothes fast enough.  or it might simply be that the clothes changing script should be activated b4 the camera starts.  i wish i knew how to script.

 

If its not changing clothes fast enough then maybe write a script to make it wait so many seconds b4 animations.  Also have it fade to black while its waiting :D  i think that should be implemented anyways to get rid of that awkward moment wehn animations instantly snap to position.  It would be like a cheap easy way of making the sexout mod look more professional. :D  I guess sexout itself is not your territory tho.

 

I dont know how to do too much so im just trying to put ideas out there :P  Thanks for the mods :)

 

 

Link to comment

the undress list must not work like it sounds or im sure u would have used it.  it sounds like instead of undressing it would change to selected clothes.  i havent figured out where to add stuff to it yet.  i guess the problem is in sexout scripts not been programmed to change to certain clothes first or with the engine not changing clothes fast enough.  or it might simply be that the clothes changing script should be activated b4 the camera starts.  i wish i knew how to script.

 

If its not changing clothes fast enough then maybe write a script to make it wait so many seconds b4 animations.  Also have it fade to black while its waiting :D  i think that should be implemented anyways to get rid of that awkward moment wehn animations instantly snap to position.  It would be like a cheap easy way of making the sexout mod look more professional. :D  I guess sexout itself is not your territory tho.

 

I dont know how to do too much so im just trying to put ideas out there :P  Thanks for the mods :)

Nope :) the problem is Pregnancy has no idea when other mods initiate sex, it just knows not to swap bodies while animations are happening or it ends up causing invisible bodies if it swaps outfits on the player during animations, this isn't a problem for NPC's though, something to do with the camera.

The pregnant nude bodies are in the undress lists and work fine on NPC's as far as I know.

Link to comment

So you are saying Sexout should be taking care of all the clothing/body swapping and is not.  Im trying to figure out if this is just a bug on my game or in the newest version of sexout.

No, both Sexout & Pregnancy do body swapping but Sexout does not do any Pregnancy swapping. What happens is Sexout decides the character needs to be naked so swaps to a nude body if something in the "do not undress" list isn't currently worn. Pregnancy watches for any outfit change to re-evaluate the outfit worn, so it notices a change and runs a swap based on the outfit currently worn. But in the case of the player if sex is occurring any swapping during animations causes an invisible body, so I block the Pregnancy from swapping the Players outfit during sex and birthing animations, NPC's don't seem to have an issue, so I allow them to swap. It's not a bug with your game, that's just how it's supposed to work for everyone or are you saying something has changed? A copule of versions back in the beta I tried again to get the player swapping and had reports of it still failing so blocked it out again, I didn't release that as a stable version.

Link to comment

I understand now, undress list doest work like i thought it did, it only keeps it from removing clothes that are already wearing.  and sexout just simply doesnt support clothes changing when animation is initiated and b4 it starts.  im gonna attempt learning the scripts and see if i can add an option in there for clothes changing that plugins can use b4 animation starts and b4 tfc and all that.  ill try adding that fade to black idea first cuz that seems like it would be easier.  I think im probably stupid tho so its gonna be hard.

 

I guess it just wasnt working to begin with and i didnt notice it till later and thought something had bugged. because this latest version is the only one ive downloaded and you said that you had it disabled inn this one.

 

(actually something did bug but i suppose it wasnt to do with this plugin.  it was removing clothes immediately after they were equipped, example:  in the msex veronica plugin, when she equipped dildo it would be removed when animation starts.   but i unwittingly got it fixed, i think it was a bugged saved game or extender bugged saves) 

 

thanks a bunch for the responses :)

Link to comment

I'm just curious what on earth are all these tokens in my Apparel menu?

Should I wear them or will the game take care of it for me?

They are tokensthat contain the Pregnancy scripting, as the scripts are so large I had to split the scripts across multiple tokens, and don't wear them, they won't do anything.

Link to comment

I don't know whether to post this in Sexout Store or here, but here seems more likely for the issue to get noticed. 

 

My PC seems to have some slave rags (P3) still worn even if I have already taken it off and am wearing other armors.

 

The clothes mesh stays there and putting on other clothing overlaps the slave rags mesh that stays.

My Load Order has been checked several times as are all the files.

 

Link to comment

I am not a modder but if I understand it correctly the slave clothes are what would still be worn when you remove all the clothes in the Pip Boy. Correct?

 

If so when you were loading the mods you must of over wrote the files for the nude body somehow by dropping them into the Data folder.

 

To correct this you can install another nude body perhaps T3 berry or something along those lines or check the files you have in the data folder and find the ones that have been over wrote.

 

I attached a file path for the body. Change whatever parts are affected or all of them with the correct female nude body if you want to do in manually.

 

 

Hope that helps.

Link to comment

I am not a modder but if I understand it correctly the slave clothes are what would still be worn when you remove all the clothes in the Pip Boy. Correct?

 

If so when you were loading the mods you must of over wrote the files for the nude body somehow by dropping them into the Data folder.

 

To correct this you can install another nude body perhaps T3 berry or something along those lines or check the files you have in the data folder and find the ones that have been over wrote.

 

I attached a file path for the body. Change whatever parts are affected or all of them with the correct female nude body if you want to do in manually.

attachicon.gifBody File Path.JPG

 

Hope that helps.

 

Unfortunately, I had lingerie installed as the naked body mesh for all females and it was still showing under the impossible to unequip rags.

 

Though for some strange reason today after I loaded up the game again, changing NOTHING whatsoever load order wise and file wise, the issue was fixed.  :-/

Link to comment

 

Unfortunately, I had lingerie installed as the naked body mesh for all females and it was still showing under the impossible to unequip rag

That I don't understand what the problem was and cant even begin to figure out what went wrong there.

 

Sometimes I have found it takes some time to get changes to work properly in FNV. At least it is working now. Kind of like windows. If you have problems the first thing to do is to restart the dam OS. :dodgy:  Can't tell you how many problems over the years are fixed by just restarting the OS. Guess the game runs the same way.... :(

Link to comment

Need a bit of help my character has got pregnant but the hours to go is around 6700 is their any command to cancel it have tried changing the duration but doesn't seem to work. 

 

Wow - sounds like a legit term pregnancy in game - speaking of, has anyone actually followed through with such a duration?  :o

 

Two ways I can think of trying (aside from a simple disable / enable of the mod itself):

 

  • Using in-game tactics, you need to get your Miscarry chance as high as possible - there are some things that increase it minorly (BunX drugs, for example), but taking heavy damage (~10% health remaining or so) and staying that way usually will terminate the pregnancy. Not very versed in the Miscarry/Mutation scripts, but I don't think they fire continuously, but rather in spurts depending on the progression of the pregnancy in order to keep scripting demand low. If you set the Debug to '3', you can see when the mod starts checking for miscarry or mutation chances.

 

  • Haven't used this method personally, but using Console Magic, you can find out what FormID your offspring is (via FNVEdit), then use 'player.removeitem xx-yy [qty]' to magic the babby away. xx is your Mod Load Order of where Sexout PregnancyV3.esm is, and yy is the FormID number. This method may get a little tricky if you can't see what your offspring is though (some growing offsprings aren't shown in your inventory), so I hope you have a good idea of who the father is!

Conversely, player.additem can also be used to magically impregnate yourself with just about any offspring type and number (within the fetal number/type limiting scripts of course). I currently used this command to get Sarah (depicted below) knocked up with human triplets (rather difficult to do so using 'natural' methods). One mutation notification and 30% down the road, she's at a P5 stage  :blink:

 

***

 

post-27178-0-95311000-1376703889_thumb.jpg

 

Infrared bionic eye vision from Project Nevada view - those milk makers look like they're working overtime!

Link to comment

Hi guys, I'm having a little bit of trouble with Pregnancy. Whenever my girl is fertile and has sex the game crashes. Please help me. FNVEdit can't find any conflicts. I use the latest version of Pregnancy and the other plugins and tools aren't older than a month.

 

My load order is this:

 

FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
Sexout.esm
SexoutCommonResources.esm
SexoutSharedResources.esm
SexoutPregnancyV3.esm
SexoutSlavery.esm
SexoutLegion.esm
SexoutStore.esm
The Mod Configuration Menu.esp
SexoutSexAssault.esp
SexoutHookupsAlt.esp
populatedcasino.esp
NewVegasBounties.esp
ArenaAnySex.esp
epock.esp
Free Tribal Outfits.esp
Ghost Variants.esp
Ghost Variants Adjutant.esp
Ghost Variants Safe.esp
JillBSAA.esp
Type3MClothing_OWB.esp
Type3MClothing.esp
BBAliceMurray.esp
BB_Persona_and_Secret.esp
merccustom.esp
Nidaoutfitv1.esp
NV_AsharasFormalClothing.esp
NVRefugee Outfits.esp
NWIxiaarmor1.esp
jailhouserockette.esp
sexysleepwearreplacera.esp
sexysleepwear.esp
sexysleepwearnr.esp
Type3 Leather Armors.esp
WastelandCourier.esp
SunnyCompanion.esp
Jump Fall Fixer.esp
WMXUE.esp
WMXUE-CouriersStash.esp
SexoutZAZ.esp
Type3MClothing_HH.esp
SexoutFadeToBlack.esp
TwistedMinds.esp
SmallerTalk.esp
KDC_Companions_Removable_Armors.esp
SexoutFiends.esp
SexoutKings.esp
ompanion.esp
SexoutOffspringDialogue.esp

Total active plugins: 58
Total plugins: 70
 

Link to comment

Does it work if you return to a previous pregnant save? If so there might be something that is problem with the save.

 

To test if I was you I might try to go to a previous save when not pregnant and where having sex doesn't crash the game. Get pregnant again and wait for a while and see if the crash can be repeated with a different play through from a functional start. Often times I use the first couple of saves in the game to test out the issues. These saves have the least likelihood of corruption or additional info to the save. After leaving Doc's house and the posting of various info has finished is a fine place to test from using the current mod load out at least that is what I usually do.

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   1 member

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use