Bender321 Posted January 19, 2020 Share Posted January 19, 2020 I'm looking for some kind of half body tattoo mod like barbarian or rune kinda stylish. Do you know any? I looked for some time at net but nothing is that kinda of it Link to comment
𝔏𝔢𝔰𝔱𝔞𝔱 1627 Posted January 19, 2020 Share Posted January 19, 2020 Valkyrie Body Tattoos UNP 7B + Flash and Template v1 Tattoos for UNP UNPB body-Optional Freckles and Tanlines for Barbarian Skin KJ Tattoos - Overlay Plugins for RaceMenu Merta Assassin Tattoos for Slavetats 1.0.0 Link to comment
Bender321 Posted January 19, 2020 Author Share Posted January 19, 2020 3 minutes ago, Lestat1627 said: Valkyrie Body Tattoos UNP 7B + Flash and Template v1 Tattoos for UNP UNPB body-Optional Freckles and Tanlines for Barbarian Skin KJ Tattoos - Overlay Plugins for RaceMenu Merta Assassin Tattoos for Slavetats 1.0.0 Interesting, thx Link to comment
Jimmy_Russell Posted Tuesday at 02:13 PM Share Posted Tuesday at 02:13 PM On 1/19/2020 at 8:31 PM, 𝔏𝔢𝔰𝔱𝔞𝔱 1627 said: Valkyrie Body Tattoos UNP 7B + Flash and Template v1 Tattoos for UNP UNPB body-Optional Freckles and Tanlines for Barbarian Skin KJ Tattoos - Overlay Plugins for RaceMenu Merta Assassin Tattoos for Slavetats 1.0.0 How do I install the Valkyrie one? Link to comment
𝔏𝔢𝔰𝔱𝔞𝔱 1627 Posted Tuesday at 03:00 PM Share Posted Tuesday at 03:00 PM 44 minutes ago, Jimmy_Russell said: How do I install the Valkyrie one? If you want them as SlaveTats, the transformation process. it's a bit long. If, on the other hand, you want them as they are, just extract, copy / paste all the textures femalebody, femalehands in skyrim / data / textures / actors / character / female. So however, they will not be customized but, for general use. The textures are in UNP. If you have CBBE, they will need to be transformed Link to comment
Jimmy_Russell Posted Wednesday at 09:07 AM Share Posted Wednesday at 09:07 AM 18 hours ago, 𝔏𝔢𝔰𝔱𝔞𝔱 1627 said: If you want them as SlaveTats, the transformation process. it's a bit long. If, on the other hand, you want them as they are, just extract, copy / paste all the textures femalebody, femalehands in skyrim / data / textures / actors / character / female. So however, they will not be customized but, for general use. The textures are in UNP. If you have CBBE, they will need to be transformed Okay but how could I transofrm them to CBBE and then to slavetats? I have no mod creating or editing experience, but I study programming in university Link to comment
Andy14 Posted Wednesday at 10:07 AM Share Posted Wednesday at 10:07 AM 50 minutes ago, Jimmy_Russell said: Okay but how could I transofrm them to CBBE and then to slavetats? I have no mod creating or editing experience, but I study programming in university CBBE and UNP use different UV and thus textures. You can open your CBBE body in NifSkope -> right click on the mesh -> Texture -> Export Template. You can also do this with a UNP body - to see the difference. Then you open the template with Gimp, Photoshop or PaintDotNet (it is important that the DDS plugin is available) and import the tattoo as a new layer. Scale or move the layer until the tattoo matches the UV. Then set the layer to image size and export it as a TGA. The TGA can be used for later editing and is uncompressed - it is a working file. Esport tattoo layer as DDS with compression BC3 / DXT5 with creating mipmap. You can then use this DDS as a tattoo for RaceMenu or SlaveTats. Important - do not change the color values//gray channel. Link to comment
𝔏𝔢𝔰𝔱𝔞𝔱 1627 Posted Wednesday at 10:28 AM Share Posted Wednesday at 10:28 AM 33 minutes ago, Jimmy_Russell said: Okay but how could I transofrm them to CBBE By extracting the zip, you will find a folder with the various images used. Just convert them to PNG, and then to DDS . Next, use your DDS femalebody as a positioning guide For these steps, both Photoshop and / or Gimp are fine . Before converting from JPEG to PNG, the background will be removed leaving it with a transparent background Transporting them later to Slavetats begins to be a little more complex. It involves generating both folders and XML files for their activation . It is however possible to transport them to Racemenu . Rutah Tattoo Pack for RaceMenu For racemenu, take advantage of this . BSA Browser (with .BA2 support) Rutah Art is in BSA, extract with this and you will have folders to use as guide paths . Open the textures folder and, following the path, generate one in Skyrim data \ textures Just rename your DDS as those of Rutah Art, paste them in the folder created previously, you can use them in Racemenu . Obviously, the scripts folder, the ESL and ESP file will also be pasted . Once you have extracted and glued everything you need, the BSA will become superfluous Spoiler To give an example, create your Tattoo, convert it to DDS, rename it as in screen, save it in the appropriate folder (overwrite) and you will use it in Racemenu Spoiler If, you are missing, you will need the SKSE.ini file which you will find in the SKSE folder . If so, create a TXT and paste the string below into it [Display] iTintTextureResolution=2048 [General] ClearInvalidRegistrations=1 EnableDiagnostics=1 [Memory] DefaultHeapInitialAllocMB=768 ScrapHeapSizeMB=256 [Debug] WriteMiniDumps=1 For Slavetats, the process is almost the same. For this, Slavetats is mandatory Create both the folder and the DDS, with Notepad ++ compile the XML ( use a pre-compiled one as a guide, I suggest WhipMarks.XML ) In game, menu MCM \ Slavetats \ Body, select the category you created (the folder), the tattoo, and apply it. If the list and / or category does not appear, there is an error in compiling the XML file PS.: I will do a tutorial on the subject 😀 Link to comment
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