versus Posted March 9, 2013 Posted March 9, 2013 My menu for this is too big for me to navigate -- It's literally bigger then the screen so I can't see the first and last option. How do you fix this? I've tried googling it to no avail.
Pandaman Posted March 9, 2013 Author Posted March 9, 2013 My menu for this is too big for me to navigate -- It's literally bigger then the screen so I can't see the first and last option. How do you fix this? I've tried googling it to no avail. Ah, sorry, another user reported this as well and it's because Skyrim's menus don't resize to screen width. The simplest (and inelegant) way to fix this would be to go into the .esp, open up the FNIS message boxes, and rename everything so it's like "01..." instead of "01...09" or "T" instead of "Troll". WaxenFigure has suggested I use SkyUI's new mod manager system to create a better UI, which I started looking into, but then got dragged into Borderlands 2 and haven't gotten around to looking at it again
JinZen Posted March 9, 2013 Posted March 9, 2013 My menu for this is too big for me to navigate -- It's literally bigger then the screen so I can't see the first and last option. How do you fix this? I've tried googling it to no avail. Maybe might work as a little hint but the puppeteer master mod has an actual resize system used on it's mod... I believe it also affects other mods in general... Not sure but I think it did... Been long ago since I tried it
Pandaman Posted March 9, 2013 Author Posted March 9, 2013 Hmm, just took a look at Puppeteer Master and (I sorta remember hearing this mentioned before on LL) the menus are handled entirely by scripts, which isn't really compatible with the way FNIS handles the menu. Also using Puppeteer's method would make updating really complicated and if I screw up I could potentially cause savefile bloating, so I'll pursue the SkyUI route and hope I won't have to rewrite entire scripts.
Silbert Posted March 14, 2013 Posted March 14, 2013 All this poses a rely cool, but does brainsperm or anyone else doing the animation?
Pandaman Posted March 14, 2013 Author Posted March 14, 2013 All this poses a rely cool, but does brainsperm or anyone else doing the animation? Brainsperm has mentioned he would like to do animations, but hasn't been able to. There are a few troll and giant animations floating around (here), but I have no idea who the creator is so I didn't include them in the pack since I can neither credit them nor get their permission.
nooblet123 Posted March 14, 2013 Posted March 14, 2013 Are those zombies on the screenshots? If so, what's the fine for necrophilia in Skyrim?
cobaltxevion Posted March 15, 2013 Posted March 15, 2013 (edited) Hi there, can someone help me how to solve this? I downloaded finis all files from nexus, and last release of the mod here and also all the dogs mods, installed all by nmm but when use the spell and select the animal they (PG and animal) won't move... they're stuck until they "finish". but on game all monster/npc's and my pg works normal. I followed instructions and used finis generator but still anims are stuck when use it... mods i have on are: adult werewolfs allionone Beast+Tent Set SexiS - core, data, cupid and defeated FNISEISv0_7LL HornyDeathHounds HornyWolfhoundsSkyrim HornyWolvesSkyrim FNIS Hentai Repack GSDWithJudahMod maybe some go on conflict? please help me funny and good looked as animal/poses but not "ppleasuring" as they not moves... can try to deactivate something as SexiS and see if it works... thanks on advance. Cobalt EDIT: So well I read the whole post is those just still "poses" then, too bad are really nice can be awesome if animated. Anyways there's a way with this mod to make sex with npc/animals on the game? I see three new spell one for call the monster for "play" with PG/NPC's, one for make poses the PG and the spell for NPC's how can be used? Thanks again. Edited March 15, 2013 by cobaltxevion
Pandaman Posted March 16, 2013 Author Posted March 16, 2013 Anyways there's a way with this mod to make sex with npc/animals on the game? I see three new spell one for call the monster for "play" with PG/NPC's, one for make poses the PG and the spell for NPC's how can be used? It's the same process as casting the pose spell on yourself, you use "FNIS Ero # Idle Selection" to pick the pose, then use "FNIS Ero # NPC Idle" to cast the pose on someone else. You might also want to use the console command "tai" to turn off AI, otherwise NPCs will continue to slide around the floor while in their new poses.
cobaltxevion Posted March 16, 2013 Posted March 16, 2013 (edited) Damn, when I installed 1st time mod and hornydogs it works and see his dogs on the poses, now I see only a dog like Barbos with a oddlike penis not the nice dogs'n'bones of doghound's mod... how can made it work again to see "modded" canines on the poses? Cobalt Edited March 16, 2013 by cobaltxevion
Pandaman Posted March 16, 2013 Author Posted March 16, 2013 Damn, when I installed 1st time mod and hornydogs it works and see his dogs on the poses, now I see only a dog like Barbos with a oddlike penis not the nice dogs'n'bones of doghound's mod... how can made it work again to see "modded" canines on the poses? Cobalt The Barbos-dog poses are the earlier dog poses from before Brainsperm started using Horny Dogs of Skyrim, so they won't be affected by the Horny Dogs mod. Basically what the pose mod does is it poses your character then "equips" a unique object that looks like a creature, but aren't actually creatures, so any changes to in-game creatures won't change the object used in poses.
cobaltxevion Posted March 17, 2013 Posted March 17, 2013 Odd as at 1st time I installed the mods I see hornydogs beasts at place of that's dogs then... wonder how I did it/how is happened....
Pandaman Posted March 17, 2013 Author Posted March 17, 2013 Just as a quick update for those who may be concerned, I've looked over the documentation for SkyUI and the few ailing braincells that were left rattling in my head performed synchronized suicide, funeral will be at 8, BYOB. On a more serious note it looks like I would have to use scripts to set up the pose selection menus, though there is a function that would let me call external content (like a flash menu) and display it in the mod manager's UI, so I'll see if I can use that or a similar function to call Skyrim's message boxes so they can be displayed in a better format. As a "temporary" (to be honest, given how lazy I am this is probably leans more toward "final" than "temporary") fix to the 4:3 aspect ratio problem, I made an alternate .esp with shorter names to avoid stretching the menu too far to the sides, I will make that available on the downloads page along with the latest update shortly. Also, latest update to NMM has introduced a bug where it won't copy text files into Skyrim's folders. I haven't read the update notes, but I assume this is to avoid having dozens of readmes cluttering up the data folder, which is great for the most part; unfortunately it also means the text file that GenerateFNISforUsers.exe uses to generate behaviors also doesn't get copied over, so for now install manually or copy \Data\Meshes\actors\character\animations\FNISSpells_Ero1\FNIS_FNISSpells_Ero1_List.txt from the .7z into the corresponding directory in Skyrim before running GenerateFNISforUsers.exe. Edit: Oh, silly me, just noticed WaxenFigure posted a topic about the NMM update yesterday.
Pandaman Posted March 17, 2013 Author Posted March 17, 2013 Odd as at 1st time I installed the mods I see hornydogs beasts at place of that's dogs then... wonder how I did it/how is happened.... Well, the newer dog poses use Horny Dog models, so that could be it?
cobaltxevion Posted March 17, 2013 Posted March 17, 2013 (edited) Odd as at 1st time I installed the mods I see hornydogs beasts at place of that's dogs then... wonder how I did it/how is happened.... Well, the newer dog poses use Horny Dog models, so that could be it? Not know, Ihave reinstalled it all and still see the old dog now on the poses... as I says 1st time I installed everything saa the hornydog one instead... bad not remember the installing order I do at 1st time,,,, but keep trying then.... Cobalt EDIT: Solved! I checked the japanese author site and downloaded from last version, find he's added ero's spells 2 with hornydogs based poses. Have see werwoffes sex pic on his site wonder if there's poses to donloads too.. too bad site is on japanes language how can translate it with google maybe? Cobalt. Edited March 17, 2013 by cobaltxevion
Pandaman Posted March 17, 2013 Author Posted March 17, 2013 Solved! I checked the japanese author site and downloaded from last version, find he's added ero's spells 2 with hornydogs based poses. Have see werwoffes sex pic on his site wonder if there's poses to donloads too.. too bad site is on japanes language how can translate it with google maybe? Cobalt. Actually, the FNIS mod on his site are also done by me, I had to add a second spell because he made more than 81 poses, but split versions because shota (erogaki) content isn't allowed here. In the LL version the new dog poses are on page 8, poses 68 to 71. Also the werewolf poses are in the latest 0.8 update
Night~Sky Posted March 17, 2013 Posted March 17, 2013 My menu for this is too big for me to navigate -- It's literally bigger then the screen so I can't see the first and last option. How do you fix this? I've tried googling it to no avail. Use SkyUI and reduce the size of display font. It will shrink the size of each selection, so you should be able to see all of them.
cobaltxevion Posted March 17, 2013 Posted March 17, 2013 (edited) Solved! I checked the japanese author site and downloaded from last version, find he's added ero's spells 2 with hornydogs based poses. Have see werwoffes sex pic on his site wonder if there's poses to donloads too.. too bad site is on japanes language how can translate it with google maybe? Cobalt. Actually, the FNIS mod on his site are also done by me, I had to add a second spell because he made more than 81 poses, but split versions because shota (erogaki) content isn't allowed here. In the LL version the new dog poses are on page 8, poses 68 to 71. Also the werewolf poses are in the latest 0.8 update Awesome! I downloading it right now then! keep up with this awesome mod dude New dog based on hornydogs pack it's nice, funny the "mix" poses set, but maybe can replace odd humanns peenors on horses and others animals can be awesome. Also replace the "barbos" dogs bits too also ad maybe deer/bears on it, and maybe animated can be really great!, Just suggestions of course keep it up then and thanks for your cool work, Cobalt Edited March 18, 2013 by cobaltxevion
Liza12 Posted March 19, 2013 Posted March 19, 2013 Hi .If you go to the Nexus Mod Manager . at the top you see a the icon that look like gearss click that and you well see under general. option and you well see a box that say don't extract readme files uncheck that box . and all read me files will install again . i hope this help others who had troubles also .
Pandaman Posted March 19, 2013 Author Posted March 19, 2013 Hi .If you go to the Nexus Mod Manager . at the top you see a the icon that look like gearss click that and you well see under general. option and you well see a box that say don't extract readme files uncheck that box . and all read me files will install again . i hope this help others who had troubles also . Thanks for the heads up
Lucas9025 Posted April 12, 2013 Posted April 12, 2013 when i select the monster from the menu then when i select the player ero spell it does not work can anyone help me?
Pandaman Posted April 13, 2013 Author Posted April 13, 2013 when i select the monster from the menu then when i select the player ero spell it does not work can anyone help me? When you used the GenerateFNISforUsers.exe did you see FNISSpells_Ero1 and FNISSpells_Ero2 show up in the list? If not the behavior files in \Data\Meshes\actors\character\animations\FNISSpells_Ero1 and \Data\Meshes\actors\character\animations\FNISSpells_Ero2 are missing. If they did make sure you're using the correct idle spell. The spells that play the animations will only work with their corresponding selection spell (so only use Play Idle 1 with Select 1, Play Idle 2 with Select 2).
Lucas9025 Posted April 13, 2013 Posted April 13, 2013 When you used the GenerateFNISforUsers.exe did you see FNISSpells_Ero1 and FNISSpells_Ero2 show up in the list? If not the behavior files in \Data\Meshes\actors\character\animations\FNISSpells_Ero1 and \Data\Meshes\actors\character\animations\FNISSpells_Ero2 are missing. If they did make sure you're using the correct idle spell. The spells that play the animations will only work with their corresponding selection spell (so only use Play Idle 1 with Select 1, Play Idle 2 with Select 2). I HAve All The Files and none of them are not deleted also i use the ero spell 1 and 2 correctly but it still doesnt wrok any help?
sillv Posted April 14, 2013 Posted April 14, 2013 Fixing to setup this mod on my Skyrim install. What files do I need exactly? So far I have: FNIS main + spells (v3.5) FNIS EroSpell (this mod) HornyWolvesSkyrim (textures) Do I need to DL any other file from http://brainsperm.blog.fc2.com/ ? Thanks
Pandaman Posted April 15, 2013 Author Posted April 15, 2013 I HAve All The Files and none of them are not deleted also i use the ero spell 1 and 2 correctly but it still doesnt wrok any help? Hmm, do you have the latest SKSE version? Can't really think of what else would break the mod... Fixing to setup this mod on my Skyrim install. What files do I need exactly? So far I have: FNIS main + spells (v3.5) FNIS EroSpell (this mod) HornyWolvesSkyrim (textures) Do I need to DL any other file from http://brainsperm.blog.fc2.com/ ? Thanks For now you only need what's listed in the requirements (and naturally the requirements of those mods (such as FNIS requiring SKSE). In brainsperm's next update he'll be using Dawnguard creatures, so eventually Dawnguard will also show up on the requirements list.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now