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Fps issues please help


Wilhelm Li

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Posted
22 hours ago, Grey Cloud said:

Okay. A quick experiment. Whiterun Guard Barracks (the one behind the main gate)

My regular settings:

Freesynch Compatible monitor at 60Hz.

Full Screen.

 

ENBlocal.ini

Enable Vsynch=true

 

Skyrim.ini

iPresentInterval=1

 

AMD Radeon Settings

Freesynch AMD Optimised

 

 

  Reveal hidden contents

 

 


1730208617_GuardBarracks1.thumb.jpg.09dba572eef2033bdf878da798cbf4db.jpg
 

 

 

 

iPresentInterval=0

 

  Reveal hidden contents

 

 


1292888837_GuardBarracks2.thumb.jpg.470df6f68f0d6ae27d6c86e8afc5a4cc.jpg
 

 

 

 

iPresentInterval=0

Enable Vsynch=false

 

  Reveal hidden contents

 

 


1688195713_GuardBarracks3.thumb.jpg.3004122eedb6253b906a99610c2c46ef.jpg
 

 

 

 

iPresentInterval=0

Enable Vsynch=false

AMD Freesynch set to ON

 

  Reveal hidden contents

 

 


348122120_GuardBarracks4.thumb.jpg.d812d1e1fede74a84b9a5b73032cef57.jpg
 

 

 

 

iPresentInterval=0

Enable Vsynch=false

AMD Freesynch set to Off

 

  Reveal hidden contents

 

 


1242145697_GuardBarracks5.thumb.jpg.c965b77e8f5b715d1b7ca94d5451e579.jpg
 

 

 

 

iPresentInterval=0

Enable Vsynch=true <----

AMD Freesynch set to Off

 

  Reveal hidden contents

 

 


917850406_GuardBarracks6.thumb.jpg.c9ace6aef2c17ef8c863e2804d8fe0cb.jpg
 

 

 

 

iPresentInterval=1 <---

Enable Vsynch=true

AMD Freesynch set to Off

 

  Reveal hidden contents

 

 


468882134_GuardBarrcks7.thumb.jpg.b729f571c8c8b7ad37d7aa974935f05b.jpg
 

 

 

 

Typically I get 12-15 FPS in interiors, 10 in exteriors. That is the constant whether I have only a basic game with with only few mods and no ENB or my current 350 mods game with ENB. No followers or 70 followers; no NPC adding mods or 24,000+ NPCs in my current set up. The game works absolutely fine.

 

As for this experiment, I didn't bother going outside and running around. I just changed the setting, loaded the game, took the screenshot and exited. Visually there was no noticable difference in the graphics, e.g. the detail on the armour etc.

 

So if anyone can explain what the hell is happening here, I would be very interested to hear it.

 

I'm not sure it helps but I did notice that with only iPresentInterval=0 set, the girl by the door started touching herself.
Don't know if that helps at all.

 

 

Posted
10 minutes ago, Mez558 said:

I'm not sure it helps but I did notice that with only iPresentInterval=0 set, the girl by the door started touching herself.
Don't know if that helps at all.

I think that is a case of "correlation is not causation". ? She doesn't need much of an excuse at the best of times.

Posted
19 hours ago, GenioMaestro said:

The only thing that make VSync (Vertical Syncronization) is limit the FPS (Frames Per Second) that the game or the video card can show in the screen. Each monitor have a pre-determined refresh rate in MHZ (MegaHerZ) that define how many times per second the image can be updated in the screen. Update the rendered image of the game over the refresh rate of the monitor is not convenient and can cause Stuttering and/or Tearing.

 

If your game not have a frame rate over the refresh rate of the monitor the VSync make absolutelly nothing because their work is exactly that, limit the frame rate of the game below the refresh rate of the monitor.

 

 

 

Thank you for clearing that up, all this talk of disabling VSync had me confused as I was beginning to doubt what I thought I knew.


(Apropos to nothing: VSync was something "we" would disable in our autoexec.cfgs for Quake2(and3) along with various other useless graphical things. As we wanted the highest fps possible and VSync limited it to the refresh rate of the monitor (a CRT back then) on the down side, exceding the refresh rate of the monitor to much meant you would sometimes see a tearing effect. I have no idea what affect it has on a current monitor, I limit everything to 60fps since I know longer have the coordination or reactions to play an FPS competitively.) 

Posted
39 minutes ago, GenioMaestro said:

And you continue having 18 FPS? Verify whit GPuZ if the game are ussing the new video card.

Yes it is now using the Radeon RX550.

Posted
12 minutes ago, Grey Cloud said:

Yes it is now using the Radeon RX550.

The performance of your Radeon RX550 is very similar to the performance of my GTX 660.

https://gpu.userbenchmark.com/Compare/Nvidia-GTX-660-vs-AMD-RX-550/2162vs3925

https://technical.city/es/video/GeForce-GTX-660-vs-Radeon-RX-550

http://gpuboss.com/gpus/Radeon-RX-550-vs-GeForce-GTX-660

 

I play in 1920x1080 whit ENB in Boost mode at 50-60 FPS in average.

You play in 2560x1440 whit ENB in full mode at 10-15 FPS in average.

 

Think on buy a new video card. Or reduce the resolution and use ENB in Boost mode.

Posted
16 minutes ago, GenioMaestro said:

Think on buy a new video card. Or reduce the resolution

I might drop the screen resolution again and see what it looks like with the 550.

I might think about a new card but there again it's not really worth it just for Skyrim.

 

EDIT: I dropped the screen res to 1920 x 1080



1084078233_GuardBarracks1920x1080.jpg.fed948c40907211ec4085e1cd81a0244.jpg

Hiked the FPS but I don't like the blurry text.

Posted
1 hour ago, Grey Cloud said:

Hiked the FPS but I don't like the blurry text.

The blurry text can be caused by a lot of motives.

 

The first, your monitor. Normally, each monitor have some buttons to configure it and, normally, we not need enter in the configuration menu of the monitor. But is the one of the sites where you can configure how the monitor show the diferent resolutions. Some monitors are configured to expand the image up to the borders, deforming it and showing a blur image, while others monitors are configured to preserve the aspect ratio, showing black zones in upper/lower or left/rigth, to preserve the image quality.

Verify how is configured your monitor. Must show black zones.

 

Aditionally, every monitor have a predefined Pixel Pitch and Pixels Per Inch depending of the screen size and the native resolution. The image quality in each diferent resolution is directly related to that parameters.

I have a 22'' Benq monitor with native resolution of 1920x1080 but use it in 1440x900 whit a perfect image quality whitout any blur. If i select other resolution like 1600x900 the image not fill the entire screen.

In the laptop i have a native resolution of 1600x900 but i use 1280x700 because others resolutions not fill the screen or give me blur.

 

Have in mind than the image quality is not directly related to the aspect ratio. Ussing the spreadsheet:

1920 1080 1,7778
1440 900 1,6000
1600 900 1,7778
2560 1440 1,7778
1280 700 1,8286

In my 22'' Benq, with native full hd, i have a perfect image in 1440x900 with aspect ratio 1.6

While a resolution of 1600x900, with the same aspect ratio than native, give me a bad image.

The laptop look perfect at 1280x700 but not mach the native aspect ratio.

 

While you are in your desktop select diferent screen resolution and see how react your monitor and how many blur have the image, looking the text in the icons of your desktop, until you find a resolution whitout blur.

 

When you have it, put that resolution in the game and must look perfect whitout any blur.

If you have blur can be caused by the AntiAliasing. Try enabling and disabling it in game configuration, in ENB configuration and/or in the control panel of the video card.

Posted
17 minutes ago, Griffon Vulture said:

Hi,

 

What XPMSE skeleton are you using?? There are 2 mod authors for it and you are supposed to use the one by Groovtama. 

The other one might cause frame stutters

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