Twilightsdrop Posted January 13, 2020 Posted January 13, 2020 i followed all of the instructions and i feel like ive put everything in the right place but when i load into game im basically hovering and everything is standing still also it doesnt show the mod management section in the settings
Just Don't Posted January 13, 2020 Posted January 13, 2020 NPCs standing still: I'd say you didn't run or install FNIS correctly. If you can't access the mod management (do you mean MCM?) you didn't install SkyUI or you did something wrong in that regard. Hard to say without knowing your mod manager/mod list. Shameless self promotion, in my signature there is a guide to mod SE, its focused in Mod Organizer, but it also covers the basic use of other tools and has links to all the required mods you'll need for Sexlab. If you're just starting I'd recommend you to at least check it out.
Psalam Posted January 13, 2020 Posted January 13, 2020 13 minutes ago, Twilightsdrop said: i followed all of the instructions and i feel like ive put everything in the right place but when i load into game im basically hovering and everything is standing still also it doesnt show the mod management section in the settings Can you give a load order? If you are dealing with only a specific mod perhaps it would be better to post this question on that mod's support thread.
Twilightsdrop Posted January 13, 2020 Author Posted January 13, 2020 5 minutes ago, Psalam said: Can you give a load order? If you are dealing with only a specific mod perhaps it would be better to post this question on that mod's support thread. how do i get a load order ? is it like a logcat?
tygct Posted January 13, 2020 Posted January 13, 2020 29 minutes ago, Twilightsdrop said: how do i get a load order ? is it like a logcat? Are you using MO2? If so, just go to "profiles", in MO2 folder, inside that folder you should see another folder with your profile name, click it and inside. loadorder.txt or plugins.txt should contains your load order.
Psalam Posted January 13, 2020 Posted January 13, 2020 1 hour ago, Twilightsdrop said: how do i get a load order ? is it like a logcat? What mod manager are you using?
Twilightsdrop Posted January 13, 2020 Author Posted January 13, 2020 47 minutes ago, Psalam said: What mod manager are you using? mm2 i think i figured it out with that dudes guide
Twilightsdrop Posted January 13, 2020 Author Posted January 13, 2020 the thing im stuck on is the overwrite thing everytime i try fnis it doesnt give me the dont link file
Psalam Posted January 13, 2020 Posted January 13, 2020 10 minutes ago, Twilightsdrop said: mm2 i think i figured it out with that dudes guide Glad to hear it!
Just Don't Posted January 13, 2020 Posted January 13, 2020 10 minutes ago, Twilightsdrop said: the thing im stuck on is the overwrite thing everytime i try fnis it doesnt give me the dont link file That part only applies if you used FNIS for the first time and press Cancel when it ask you about creating a FNIS shortcut. If FNIS is not asking you about creating a shortcut, you can ignore that part. Just make sure all the other files from FNIS are being created (FNIS creates a "meshes", "scripts" and "tools" folder.
Twilightsdrop Posted January 14, 2020 Author Posted January 14, 2020 9 hours ago, dontknowdontcaredontask said: That part only applies if you used FNIS for the first time and press Cancel when it ask you about creating a FNIS shortcut. If FNIS is not asking you about creating a shortcut, you can ignore that part. Just make sure all the other files from FNIS are being created (FNIS creates a "meshes", "scripts" and "tools" folder. What do i do with those folders because i thought you needed te link thing to move and make a mod with that
Just Don't Posted January 14, 2020 Posted January 14, 2020 The Dontaskforlink.txt is just to avoid FNIS asking you to create a shortcut each time you run it. If you have all the other FNIS files in the Overwrite just right click in Overwrite and select "Create Mod...", give it a name and enable it. It should be placed at the bottom of your left panel.
Twilightsdrop Posted January 14, 2020 Author Posted January 14, 2020 1 hour ago, dontknowdontcaredontask said: The Dontaskforlink.txt is just to avoid FNIS asking you to create a shortcut each time you run it. If you have all the other FNIS files in the Overwrite just right click in Overwrite and select "Create Mod...", give it a name and enable it. It should be placed at the bottom of your left panel. theres still an error You have one or more Form 43 plugins. They are: • SexlabAmmoUnequip.esp • SOS - Shop.esp • SOSRaceMenu.esp
Just Don't Posted January 14, 2020 Posted January 14, 2020 8 minutes ago, Twilightsdrop said: theres still an error You have one or more Form 43 plugins. They are: • SexlabAmmoUnequip.esp • SOS - Shop.esp • SOSRaceMenu.esp Yeah, I know. SOSRaceMenu.esp is an empty plugin, you won't be able to change its form43, ever. Other LL mods may break if you just re-save them to change to form44 and might require additional steps to port it without breaking. I'd recommend you to delete that check and leave the porting to people who knows the mods in question. On 1/9/2020 at 8:29 PM, dontknowdontcaredontask said: Go to the ...\Mod Organizer 2\plugins folder and delete the Form43Checker.py file. This file is used to check if you have plugin files with "form43" (format from Skyrim LE), the thing is, you'll likely get a constant warning about some .esp files not being properly ported to Skyrim SE, because there are some .esp files that cannot be ported as MO expects.
Twilightsdrop Posted January 14, 2020 Author Posted January 14, 2020 2 hours ago, Twilightsdrop said: Error 267 ERROR_DIRECTORY: The directory name is invalid. (0x10b) . binary: 'C:\Games\The Elder Scrolls V Skyrim - Special Edition\skse64_loader.exe' . owner: (this user) . rights: (normal rights) . arguments: '' . cwd: 'C:\Users\Twilightsdrop\Desktop\Twilightsdrop\games\The Elder Scrolls V Skyrim - Special Edition' . stdout: no, stderr: no, hooked: yes . MO elevated: yes . usvfs x86:ok x64:ok proxy_x86:ok proxy_x64:ok wont open skse [Error] JValue.readFromDirectory throws 'boost::filesystem::directory_iterator::construct The system cannot find the path specified: "Data/SLAnims/json" "(000842b8)
Twilightsdrop Posted January 14, 2020 Author Posted January 14, 2020 i got a papyrus log that says : SON Loading: Data/SKSE/Plugins/StorageUtilData/../SexLab/SuppressedAnimations.json JSON: File does not exist, init empty root object... IsValidObject(0x6000D62, 0x6000D62) Type: 77
Twilightsdrop Posted January 14, 2020 Author Posted January 14, 2020 generate fnis gives me a warning everytime i open it 0 Start Debug >>Warning: Generator not run from a legal (Steam) Skyrim installation directory. If you use SKSE, this can be fixed by starting Skyrim once through Steam.<< FNIS Behavior V7.5.1 1/14/2020 2:59:53 AM Generator: C:\Games\The Elder Scrolls V Skyrim - Special Edition\data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe Skyrim SE 64bit: ??.??.?? - C:\Users\Twilightsdrop\Desktop\Twilightsdrop\games\The Elder Scrolls V Skyrim Special Edition\ Skeleton(hkx) female: XPMS2HDT (126 bones) male: XPMS2HDT (126 bones) Directory: . <DIR> languages <DIR> templates <DIR> temporary_logs 5/9/2019 8:25:32 AM 81,777 Alternate_AnimationGroups.txt 11/21/2015 3:16:30 AM 64,410 AnimEvents.txt 9/15/2015 2:16:08 AM 4,866 AnimVars.txt 10/27/2015 4:38:59 AM 4,957 CustomPreCacheFiles.txt 6/3/2019 12:25:26 PM 79 DebugData.txt 11/7/2019 3:39:09 PM 1,181 FNIS_Templates.txt 11/7/2019 4:39:54 PM 535,552 GenerateFNISforUsers.exe 12/27/2012 1:37:53 PM 1,857 hkxcmd LICENSE.TXT 12/27/2012 1:37:51 PM 10,524,672 hkxcmd.exe 2/8/2018 3:12:35 AM 3,451 PatchAnimationFiles.txt 11/5/2019 4:30:56 PM 3,000 PatchListSE.txt Directory: templates 1/15/2018 6:10:24 AM 2,568,897 0_master_TEMPLATE.txt 4/27/2018 3:19:15 PM 1,213,824 1hm_behavior_PATCHED.hkx 4/18/2018 4:36:31 PM 5,067,288 1hm_behavior_PATCHED.xml 3/21/2019 11:11:48 AM 6,013,965 1hm_behavior_TEMPLATE.txt 3/25/2019 6:13:49 PM 964,227 1hm_locomotion_TEMPLATE.txt 6/8/2019 5:15:26 AM 2,740,424 animationdatasinglefile_TEMPLATE.txt 6/8/2019 5:15:03 AM 1,324,044 animationsetdatasinglefile_TEMPLATE.txt 9/2/2017 1:38:44 PM 193,735 bashbehavior_TEMPLATE.txt 9/2/2017 1:38:25 PM 1,103,245 blockbehavior_TEMPLATE.txt 3/21/2019 5:58:19 PM 284,932 bow_direction_behavior_TEMPLATE.txt 2/2/2018 7:07:46 AM 164,568 defaultfemale_TEMPLATE.txt 2/2/2018 7:09:21 AM 163,977 defaultmale_TEMPLATE.txt 11/3/2015 4:31:23 PM 6,882 FNIS_aa2_TEMPLATE.pex 10/25/2015 4:18:15 AM 1,867 FNIS_PCEA2_TEMPLATE.pex 11/5/2019 4:21:42 PM 677 FNISVersionGenerated_TEMPLATE.pex 4/27/2018 3:19:16 PM 319,760 idlebehavior_PATCHED.hkx 4/17/2018 4:15:43 PM 1,025,605 idlebehavior_PATCHED.xml 9/23/2017 5:12:30 PM 1,036,976 idlebehavior_TEMPLATE.txt 9/2/2017 1:36:51 PM 386,954 magic_readied_direction_behavior_TEMPLATE.txt 1/15/2018 6:10:35 AM 1,410,873 magicbehavior_TEMPLATE.txt 9/2/2017 1:36:14 PM 590,982 magicmountedbehavior_TEMPLATE.txt 9/2/2017 4:38:05 PM 4,751,017 mt_behavior_TEMPLATE.txt 1/15/2018 6:10:45 AM 345,236 shout_behavior_TEMPLATE.txt 9/2/2017 1:35:19 PM 130,337 sprintbehavior_TEMPLATE.txt 9/2/2017 1:19:57 PM 156,377 staggerbehavior_TEMPLATE.txt 9/22/2017 3:50:00 PM 275,495 weapequip_TEMPLATE.txt Directory: temporary_logs 7/8/2012 3:49:58 PM 61 DUMMY_FILE_for_NMM_installation_only.txt 1/14/2020 2:59:53 AM 0 DummyStart.txt 1/14/2020 2:59:52 AM 0 GenerateFNIS_LogFile.txt Directory: characters female 10/28/2016 2:59:54 PM 108,992 defaultfemale.hkx Directory: characters 10/28/2016 2:59:54 PM 108,784 defaultmale.hkx Directory: animations <DIR> AyasatoAnims <DIR> FNISBase <DIR> milkypack <DIR> SexLab <DIR> SexLabAP <DIR> SexLabCreature <DIR> XPMSE 8/12/2018 6:46:06 PM 22,016 1hm_equip.hkx 8/12/2018 6:46:06 PM 20,048 1hm_unequip.hkx 8/12/2018 6:46:06 PM 14,528 axe_equip.hkx 8/12/2018 6:46:06 PM 12,976 axe_unequip.hkx 8/12/2018 6:46:06 PM 16,960 dag_equip.hkx 8/12/2018 6:46:06 PM 12,560 dag_unequip.hkx 8/12/2018 6:46:06 PM 15,232 mac_equip.hkx 8/12/2018 6:46:06 PM 13,072 mac_unequip.hkx Directory: female Directory: male Directory: behaviors 10/28/2016 2:59:54 PM 580,896 0_master.hkx 11/4/2016 4:19:54 PM 1,213,824 1hm_behavior.hkx 10/28/2016 2:59:54 PM 165,600 1hm_locomotion.hkx 10/28/2016 2:59:54 PM 35,744 bashbehavior.hkx 10/28/2016 2:59:54 PM 193,568 blockbehavior.hkx 10/28/2016 2:59:54 PM 46,064 bow_direction_behavior.hkx 6/28/2018 3:30:58 PM 91,616 FNIS_AyasatoAnims_Behavior.hkx 10/22/2017 7:56:14 PM 2,336 FNIS_FNISBase_Behavior.hkx 6/9/2019 3:06:50 AM 321,216 FNIS_milkypack_Behavior.hkx 8/13/2018 11:09:34 PM 902,704 FNIS_SexLab_Behavior.hkx 8/13/2018 11:09:34 PM 145,024 FNIS_SexLabAP_Behavior.hkx 11/10/2019 5:26:17 AM 195,792 FNIS_SexLabCreature_Behavior.hkx 8/12/2018 6:46:06 PM 2,336 FNIS_XPMSE_Behavior.hkx 11/4/2016 4:19:54 PM 319,760 idlebehavior.hkx 10/28/2016 2:59:54 PM 67,152 magic_readied_direction_behavior.hkx 11/4/2016 4:19:54 PM 277,344 magicbehavior.hkx 10/28/2016 2:59:54 PM 121,488 magicmountedbehavior.hkx 10/28/2016 2:59:54 PM 1,149,536 mt_behavior.hkx 10/28/2016 2:59:54 PM 66,848 shout_behavior.hkx 10/28/2016 2:59:54 PM 33,200 sprintbehavior.hkx 10/28/2016 2:59:54 PM 25,552 staggerbehavior.hkx 10/28/2016 2:59:54 PM 63,616 weapequip.hkx Directory: . Patch: "SKELETON Arm Fix" Patch: "HKX File Compatibility Check Skyrim/SSE" Reading AyasatoAnims'Mod:AyasatoAnims b:0 s:16 so:0 fu:0 fuo:0 ch:0 +:74 pa:0 km:0 ofa:0 aa:0 aaclip:0 !md:16 av:0 av+:0 s+:74 V1.0 ... AA files: 0 slots: 0 missing: 0 clips: 0 unused clips: 0 wasted clips: 0 Reading FNISBase'Mod:FNISBase b:0 s:0 so:0 fu:0 fuo:0 ch:0 +:0 pa:0 km:0 ofa:0 aa:0 aaclip:0 !md:0 av:0 av+:0 s+:0 V7.5.1 ... AA files: 0 slots: 0 missing: 0 clips: 0 unused clips: 0 wasted clips: 0 Reading milkypackSame AV-1 bHumanoidFootIKDisable already in header. +-Anim: 107 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 108 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 109 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 110 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 113 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 114 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 115 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 116 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 119 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 120 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 121 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 122 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 125 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 126 Same AV-1 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header. +-Anim: 242 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 245 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 246 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 247 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 248 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 251 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 252 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 253 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 254 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 257 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 258 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 259 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 260 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 263 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 264 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 265 Same AV-1 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header. +-Anim: 383 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 384 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 385 Same AV-1 bHumanoidFootIKDisable already in header. +-Anim: 386 'Mod:milkypack b:0 s:47 so:0 fu:0 fuo:0 ch:0 +:188 pa:0 km:0 ofa:0 aa:0 aaclip:0 !md:47 av:188 av+:188 s+:188 V1.8 ... AA files: 0 slots: 0 missing: 0 clips: 0 unused clips: 0 wasted clips: 0 Reading SexLab'Mod:SexLab b:4 s:190 so:0 fu:0 fuo:0 ch:0 +:688 pa:0 km:0 ofa:0 aa:0 aaclip:0 !md:194 av:0 av+:0 s+:688 V1.63 ... AA files: 0 slots: 0 missing: 0 clips: 0 unused clips: 0 wasted clips: 0 Reading SexLabAP'Mod:SexLabAP b:2 s:29 so:0 fu:0 fuo:0 ch:0 +:111 pa:0 km:0 ofa:0 aa:0 aaclip:0 !md:31 av:0 av+:0 s+:111 V1.63 ... AA files: 0 slots: 0 missing: 0 clips: 0 unused clips: 0 wasted clips: 0 Reading SexLabCreature'Mod:SexLabCreature b:0 s:44 so:0 fu:0 fuo:0 ch:0 +:133 pa:0 km:0 ofa:0 aa:0 aaclip:0 !md:44 av:0 av+:0 s+:133 V1.63 ... AA files: 0 slots: 0 missing: 0 clips: 0 unused clips: 0 wasted clips: 0 Reading XPMSEAA read. 54 groups, 545 animations. AAgroup XPMSE _1hmeqp: 0:3/2 1:3/2 2:3/2 3:3/2 4:3/2 AAgroup XPMSE _2hmeqp: 0:2/2 AAgroup XPMSE _2hweqp: 0:2/2 AAgroup XPMSE _axeeqp: 0:2/2 1:2/2 2:2/2 3:2/2 4:2/2 AAgroup XPMSE _bowatk: 0:4/4 AAgroup XPMSE _boweqp: 0:2/2 AAgroup XPMSE _bowidle: 0:3/3 AAgroup XPMSE _maceqp: 0:2/2 1:2/2 AAgroup XPMSE _dageqp: 0:2/2 1:2/2 2:2/2 3:2/2 4:2/2 5:2/2 AAgroup XPMSE _magatk: 0:39/39 AAgroup XPMSE _magcastmt: 0:20/20 AAgroup XPMSE _magcon: 0:10/10 AAgroup XPMSE _magidle: 0:2/2 AAgroup XPMSE _magmt: 0:20/20 AAgroup XPMSE _sprint: 0:13/12 AAgroup XPMSE _shout: 0:12/12 FNIS AA Trigger xpe3_Dag_Unequip.hkx group: 43 iAnim: 1 triggers: /Unequip_OutMoving/-0.333/Unequip_Out/-0.00/BeginWeaponSheathe/0.00 FNIS AA Trigger xpe4_Dag_Unequip.hkx group: 43 iAnim: 1 triggers: /Unequip_OutMoving/-0.333/Unequip_Out/-0.00/BeginWeaponSheathe/0.00 'Mod:XPMSE b:0 s:0 so:0 fu:0 fuo:0 ch:0 +:0 pa:0 km:0 ofa:0 aa:164 aaclip:483 !md:0 av:0 av+:0 s+:0 V7.2 ... AA files: 164 slots: 170 missing: 6 clips: 483 unused clips: 11 wasted clips: 0 All Anim Lists scanned. Generating Behavior Files.... Generating defaultfemale.xml ... Start Template: templates\defaultfemale_Template.txt Max RecIndex: 1000 Generating defaultmale.xml ... Start Template: templates\defaultmale_Template.txt Max RecIndex: 1000 isAAbehavior 229855 / 381DF Generating weapequip.hkx ... Start Template: templates\weapequip_TEMPLATE.txt Symbolic: 0 AAGroupVars Addr: 310 Max RecIndex: 390 Converting weapequip.xml to .hkx Generating staggerbehavior.hkx ... Start Template: templates\staggerbehavior_TEMPLATE.txt Symbolic: 0 AAGroupVars Addr: 1000 Max RecIndex: 1033 Converting staggerbehavior.xml to .hkx Generating sprintbehavior.hkx ... Start Template: templates\sprintbehavior_TEMPLATE.txt Symbolic: 0 AAGroupVars Addr: 1000 Max RecIndex: 1027 Converting sprintbehavior.xml to .hkx Generating shout_behavior.hkx ... Start Template: templates\shout_behavior_TEMPLATE.txt Symbolic: 0 AAGroupVars Addr: 1000 Max RecIndex: 1065 Converting shout_behavior.xml to .hkx Generating magicmountedbehavior.hkx ... Start Template: templates\magicmountedbehavior_TEMPLATE.txt Symbolic: 0 AAGroupVars Addr: 1000 Max RecIndex: 1124 Converting magicmountedbehavior.xml to .hkx Generating magicbehavior.hkx ... Start Template: templates\magicbehavior_TEMPLATE.txt Symbolic: 0 AAGroupVars Addr: 1360 Max RecIndex: 1671 Converting magicbehavior.xml to .hkx Generating magic_readied_direction_behavior.hkx ... Start Template: templates\magic_readied_direction_behavior_TEMPLATE.txt Symbolic: 0 AAGroupVars Addr: 1000 Max RecIndex: 1130 Converting magic_readied_direction_behavior.xml to .hkx Generating 1hm_locomotion.hkx ... Start Template: templates\1hm_locomotion_TEMPLATE.txt Symbolic: 0 AAGroupVars Addr: 861 Max RecIndex: 1062 Converting 1hm_locomotion.xml to .hkx Generating 1hm_behavior.hkx ... Start Template: templates\1hm_behavior_TEMPLATE.txt Symbolic: 0 AAGroupVars Addr: 4900 Max RecIndex: 5216 Converting 1hm_behavior.xml to .hkx Generating 0_master.hkx ... Start Template: templates\0_master_TEMPLATE.txt Symbolic: 0 AnimObj Addr: 2580 Symbolic: 1 AAGroupVars Addr: 2580 Symbolic: 2 Paired Addr: 2612 Symbolic: 3 Killmove Addr: 2612 Symbolic: 4 FNISRefGen Addr: 2895 Max RecIndex: 2910 Converting 0_master.xml to .hkx Generating animationsetdatasinglefile.txt ... Start Template: templates\animationsetdatasinglefile_TEMPLATE.txt Max RecIndex: 1000 Creating file FNIS_aa.pex 0_master usage: 5.1 % ( 0 paired, 0 kill, 80 alternate animations) Alternate Animation mods: 1 sets: 16 total groups: 30 added file slots: 170 alternate files: 164 Creature Pack not installed Generating animationdatasinglefile.txt ... Start Template: templates\animationdatasinglefile_TEMPLATE.txt Max RecIndex: 1000 1690 animations for 7 mods successfully included (character). b:6 s:326 so:0 fu:0 fuo:0 ch:0 +:1194 pa:0 km:0 ofa:0 aa:164 aaclip:483 !md:332 av:188 av+:188 s+:1194 patch:0 Fmods:5 Emods:2 SAfiles:5 selectors:423 magmt:1 magcastmt:1 ChAnims: 1690(164) CTD:14.2% pOpt:4.0% max: 11927 LC: 3707 (max. 26162) 1 Warning(s). Directory: temporary_logs 1/14/2020 3:00:07 AM 2,272,133 0_master.xml 1/14/2020 3:00:03 AM 5,172,704 1hm_behavior.xml 1/14/2020 3:00:01 AM 630,811 1hm_locomotion.xml 1/14/2020 2:59:56 AM 291,699 defaultfemale.xml 1/14/2020 2:59:56 AM 291,488 defaultmale.xml 7/8/2012 3:49:58 PM 61 DUMMY_FILE_for_NMM_installation_only.txt 1/14/2020 2:59:58 AM 20,480 GenerateFNIS_LogFile.txt 1/14/2020 3:00:01 AM 322,979 magic_readied_direction_behavior.xml 1/14/2020 2:59:59 AM 1,153,298 magicbehavior.xml 1/14/2020 2:59:59 AM 528,754 magicmountedbehavior.xml 1/14/2020 2:59:58 AM 253,005 shout_behavior.xml 1/14/2020 2:59:58 AM 117,571 sprintbehavior.xml 1/14/2020 2:59:57 AM 97,708 staggerbehavior.xml 1/14/2020 2:59:57 AM 268,059 weapequip.xml Directory: characters female 1/14/2020 2:59:56 AM 214,512 defaultfemale.hkx Directory: characters 1/14/2020 2:59:57 AM 214,320 defaultmale.hkx Directory: behaviors 1/14/2020 3:00:08 AM 647,728 0_master.hkx 1/14/2020 3:00:06 AM 1,226,192 1hm_behavior.hkx 1/14/2020 3:00:02 AM 185,664 1hm_locomotion.hkx 6/28/2018 3:30:58 PM 91,616 FNIS_AyasatoAnims_Behavior.hkx 10/22/2017 7:56:14 PM 2,336 FNIS_FNISBase_Behavior.hkx 6/9/2019 3:06:50 AM 321,216 FNIS_milkypack_Behavior.hkx 8/13/2018 11:09:34 PM 902,704 FNIS_SexLab_Behavior.hkx 8/13/2018 11:09:34 PM 145,024 FNIS_SexLabAP_Behavior.hkx 11/10/2019 5:26:17 AM 195,792 FNIS_SexLabCreature_Behavior.hkx 8/12/2018 6:46:06 PM 2,336 FNIS_XPMSE_Behavior.hkx 4/27/2018 3:19:16 PM 319,760 idlebehavior.hkx 1/14/2020 3:00:01 AM 105,632 magic_readied_direction_behavior.hkx 1/14/2020 3:00:00 AM 357,712 magicbehavior.hkx 1/14/2020 2:59:59 AM 156,512 magicmountedbehavior.hkx 1/14/2020 2:59:59 AM 76,224 shout_behavior.hkx 1/14/2020 2:59:58 AM 41,104 sprintbehavior.hkx 1/14/2020 2:59:58 AM 26,800 staggerbehavior.hkx 1/14/2020 2:59:57 AM 85,680 weapequip.hkx
Just Don't Posted January 14, 2020 Posted January 14, 2020 Did you re-locate your Skyrim SE install without running the Skyrim Launcher from Steam at least once? What did you change to get these errors? I thought your setup was generating the files without errors.
Twilightsdrop Posted January 14, 2020 Author Posted January 14, 2020 1 hour ago, dontknowdontcaredontask said: Did you re-locate your Skyrim SE install without running the Skyrim Launcher from Steam at least once? What did you change to get these errors? I thought your setup was generating the files without errors. im using steam emu idk whats wrong with it so im gonna probably get steam version then retry my main problem was this i think The system cannot find the path specified: "Data/SLAnims/json" idk how to fix that
Just Don't Posted January 14, 2020 Posted January 14, 2020 5 hours ago, Twilightsdrop said: The system cannot find the path specified: "Data/SLAnims/json" That's from SL Animation Loader, you're missing a requirement or your install is wrong. I have no idea what is Steam emu, but if your Skyrim is not a legal copy you can stop asking for help here.
Uncle64 Posted January 14, 2020 Posted January 14, 2020 5 hours ago, dontknowdontcaredontask said: That's from SL Animation Loader, you're missing a requirement or your install is wrong. I have no idea what is Steam emu, but if your Skyrim is not a legal copy you can stop asking for help here. Agree about that. But Steam emulater is one program that allows you to run Steam game and not have Steam running. It was made for AOE II and lan games. Now supporting other games. And yea Fnis will not work properly until you have run Skyrim from inside Steam 1 time.
Twilightsdrop Posted January 19, 2020 Author Posted January 19, 2020 On 1/14/2020 at 5:30 PM, Uncle64 said: Agree about that. But Steam emulater is one program that allows you to run Steam game and not have Steam running. It was made for AOE II and lan games. Now supporting other games. And yea Fnis will not work properly until you have run Skyrim from inside Steam 1 time. what if i run skyrim from steam in offline mode
LittlebigD Posted October 1, 2021 Posted October 1, 2021 Hey so I am running all my mods on Vortex for Skyrim SE. I got almost all my mods working except for a few. The one that really bothers me that I can't figure out is the sex animations not working right. In the animation all the sounds will be made the character can progress throw the stages of the "act" but it doesn't show the animation; all you see after all that is the umm left over evidence. I tried to follow the stuff I found and it looks like its right based on how its lined up. PS If you guys are willing to help and want a mod load out just let me know how cuz I am tech challenged which is why I am using vortex.
Psalam Posted October 1, 2021 Posted October 1, 2021 34 minutes ago, LittlebigD said: Hey so I am running all my mods on Vortex for Skyrim SE. I got almost all my mods working except for a few. The one that really bothers me that I can't figure out is the sex animations not working right. In the animation all the sounds will be made the character can progress throw the stages of the "act" but it doesn't show the animation; all you see after all that is the umm left over evidence. I tried to follow the stuff I found and it looks like its right based on how its lined up. PS If you guys are willing to help and want a mod load out just let me know how cuz I am tech challenged which is why I am using vortex. 9 times out of ten your problem is the lack of a proper skeleton. Assuming that you are NOT using a custom race or character your skeleton should be XPMS(S)SE, found both here and on Nexus. The version you want from here is the last file listed when you hit the Download button.
LittlebigD Posted October 1, 2021 Posted October 1, 2021 5 hours ago, Psalam said: 9 times out of ten your problem is the lack of a proper skeleton. Assuming that you are NOT using a custom race or character your skeleton should be XPMS(S)SE, found both here and on Nexus. The version you want from here is the last file listed when you hit the Download button. The skeleton I was using is [ XP 32 maximum skeleton SE ] on nexus. I got the one that is up-to-date on this model. Most of the mods I have required it. I am using Racemenu, but no custom races.
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