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Sims3 animations & variants (Update 31. May 2026)


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Posted

Hi @Clydie first of all thanks for the new anims and your hard work! On that note, trying them out, something happens with the 5+ sims animations, could I be doing something wrong? I'm trying to use the "FFMMM bed missionary, cowgirl and fail" while two sims go into the anim, the rest are standing in the middle of the bed, nothing happens even if I change to another position 😧.  I'm using Katie P's version of KW, and installed the OKW file for it, so not sure what's going on here. (img for reference)

 

Same thing happens with other positions with multiple sims (5, 6 sims), so probably its not an issue with the animations, could it be something with my settings?

 

Spoiler

image.png.e72a20b649399a81c969f2ee125389cd.png

 

Posted (edited)
11 hours ago, marcod10 said:

Same thing happens with other positions with multiple sims (5, 6 sims), so probably its not an issue with the animations, could it be something with my settings?

Sometimes I experience that effect too. But it has nothing do do with the animations. I suspect the animation routines of KW.

In my games especially in bigger worlds with many sims or saves where you have played already longer times with I see this effect sometimes.

Think, may the game engine is "over stressed" in some situations. However, I used to click on one of the actors then and reset them in the KW menu.

Then the animations stops and I try later on again. It is an annoyance, but I cant help from my side on that.

May I test  @Jvsmith new KW 440 release and see if this effect is happen with his reworked version too.

Edited by Clydie
Posted
10 minutes ago, Clydie said:

Sometimes I experience that effect too. But it has nothing do do with the animations. I suspect the animation routines of KW.

In my games especially in bigger worlds with many sims or saves where you have played already longer times with I see this effect sometimes.

Think, may the game engine is "over stressed" in some situations. However, I used to click on one of the actors then and reset them in the KW menu.

Then the animations stops and I try later on again. It is an annoyance, but I cant help from my side on that.

May I test  @Jvsmith new KW 440 release and see if this effect is happen with his reworked version too.


Although I completely rewrote the WooHooGoTo procedure, significantly simplifying and lightening the algorithm, I cannot guarantee that such cases will not occur. In fact, I have not found a specific reason for such behavior of the game, the most disgusting thing is that it is impossible to stably reproduce and investigate, this is not a module crash, this is not a logical error of the game add-ons. I even implemented a mechanism for teleporting a sim to the right place after three unsuccessful attempts to build a route, but I do not think that this will affect such cases. Sims in these cases are already in the right place, they just do not start playing animations, as if waiting for synchronization with the master sim. I think it is buried somewhere deeper in the logic of synchronizing animations in the game engine, probably these are errors in calculating game time for different sims. If you watch the game closely, you will almost never see standard animations that involve more than two sims in synchronized movement, EA apparently did not even try to write such cases, and they are not needed for the standard game, usually each sim follows its own algorithm, synchronizing only for socialization. And even more, the standard Jazz algorithms have only two variables for different actors: AnimX and AnimY.

Posted
On 7/20/2025 at 9:57 AM, Jvsmith said:

Although I completely rewrote the WooHooGoTo procedure, significantly simplifying and lightening the algorithm, I cannot guarantee that such cases will not occur.

Tested your new version 440 and must say I am impressed of your work as far as I was able to see. It runs very good and I like it very much. But as to the topic above, I experience that on a five or six some in bed, after the initial animation, the second animation is always a floor animation then (the actors on spot sink through the bed to the floor). Bed animations up to four actors run fine. However, I would much appreciate if you can have another look into that. 

Many thanks for all your nice work improving KW that far....

  • 2 weeks later...
Posted

Really liking this pack, great job! I saw in the XML that you can trigger dialog through the stages, and I was wondering how you target the specific dialogs? I only see that you include a <Feedback> tag with a "situations/woohoo:<xxx>" attribute, but whatever comes on <xxx> are your specific animations right?

Posted
On 2/17/2025 at 3:30 PM, Clydie said:

 

Also Info for :  @FreakyRufus and @Sonynh0

 

Yes there was. But I removed it by intention.

In this animations package I could not add the animation events as of the original game animations (for the actors and bed). I did that for testing and my game has crashed then.

Leaving out all the original animations events - as it was in the Woohoo_org_replace_cly.package - could lead to may unwanted game malfunctions as several users have reported.

I do not want to make a package for Sim3 available what may cause unwanted behavior of the game -or- create crashes in the worst case.

 

 

Hi - I appreciate why you removed it, but could you possibly make it available again while making sure to warn people of the potential risk?

 

I'd like to at least give it a try! 

Posted
18 hours ago, anon12951 said:

I saw in the XML that you can trigger dialog through the stages, and I was wondering how you target the specific dialogs? I only see that you include a <Feedback> tag with a "situations/woohoo:<xxx>" attribute, but whatever comes on <xxx> are your specific animations right?

This strings was more or less a function test long time ago and once I forgot to delete this strings in of my published German localization file. By chance, (I think JVSmith) took this strings over to other languages too and translated them into English.  Now, as far as I see, they still exist in both KW versions. @KinkyKatie89 ver 439_7.9 and also in @Jvsmith 440 version.
Believe me, this was NOT my intention. Because :
1. Some People already complained about of to many messages in KW and I did not want to blow this further up.
2. It may create some trouble in Passion. At least there are no localization strings for it.

 

The right way to use this additional strings would be, to implement them into the Clydie_Amins.

But then those strings must be deleted in both KW versions first (439ver7.9 and 440).
Info : In my German localization file I deleted those strings already. A file with the keys to delete the string in all other languages I can provide here if wanted.

 

However, if you use KW 439,ver7.9 or 440 and other than the German language, then you can modify the relevant strings in the OKW XML by removing "<!--" and "-->" from the said lines. Then this additional messages appear in he game.

I am sorry for all this confusion !

Posted
6 hours ago, ArnoldBennett said:

Hi - I appreciate why you removed it, but could you possibly make it available again while making sure to warn people of the potential risk?

 

I'd like to at least give it a try! 

I am afraid I lost this files somehow. At least I did not find them anymore in my archive. Sorry.

But @KinkyKatie89 stated in one post, that she still using it in here game.

Maybe Katie is so kind to provide their copy somewhere here at LL.....

  • 1 month later...
Posted

Have tried it in game - no crashes so far. Animation is fine except that it ALWAYS gives the initiator a female role regardless of gender and ALWAYS fails to put the male role in a naked outfit.

 

Any idea why?  

Posted (edited)
22 hours ago, ArnoldBennett said:

Have tried it in game - no crashes so far. Animation is fine except that it ALWAYS gives the initiator a female role regardless of gender and ALWAYS fails to put the male role in a naked outfit.

 

Any idea why?  

I removed this package for some reasons 🙂 

However, this is a default replacement and should be in your overrides folder. 

If you have this already there and have the described effect, I have no further idea what caused that, Sorry !

(remove this package to see if you have this effect with the original clips too)  

Edited by Clydie
Posted (edited)

 

@Clydie I have got it in my Overrides folder, and it doesn't affect the original clips.   To be clear it  doesn't so far seem to cause any lags or crashes and runs very smooth, apart from those little issues I mentioned, which are cosmetic rather than functional. 

 

I will continue using it even if they can't be fixed because even with those little glitches it feels less annoying and more 'realistic' than the unmodded EA Woohoo anim and I would def recommend other people give it a try if they're interested

 

@KinkyKatie89 how does it work for you? 

 

 

Edited by ElviraC
  • Clydie changed the title to Sims3 animations & variants (Update 23. November 2025)
Posted

A small animation & variants update :
This time I made some animations available to be used in the sauna.
Please refer to the text in blue color for a little more details on the first page.
Have fun !

Posted
5 hours ago, Clydie said:

A small animation & variants update :
This time I made some animations available to be used in the sauna.
Please refer to the text in blue color for a little more details on the first page.
Have fun !

Can't wait to try them out, thanks @Clydie! keeping the game alive!

  • 2 weeks later...
Posted (edited)

Hi,

 

Can someone please help me here? I only play with lesbian couples, and when I turn a Simmin into a SheMale, the lower body is invisible. :(

 

My active skins:

 

cmar_TeentoElderFemale_NouveauNudists

ESkin-nATURAL+Default-F

GECKo_Skin_CompleteSet_1k_Default

 

I have this as a penis in the game:

cmar_tmBottomNudePenis_map2

Denton47_VFX_cly

PenisButtBones

 

I would really appreciate some help.

 

Screenshot-98.jpg

 

 

EDIT:

 

I have now deactivated the skins and the penis and only included this package: AllAgeGender_BodyNude+Penis+Bulge+Sliders_v5.8

 

SheMale now works, but the body parts are torn. :(

 

 

Screenshot-100.jpg

Edited by FeenSims
Posted (edited)
On 11/23/2025 at 7:41 AM, Clydie said:

update

 

I know you didn't want this 'stickied' but at least I know to look for it - Thanks.

 

Screenshot-3531.jpg.67c1f9c4c2d6a627c28df553ba3371cd.jpg

 

 

On 12/4/2025 at 6:43 PM, FeenSims said:

I would really appreciate some help.

 

I use old versions of everything - some may work with updated mods - post KW ver 409 - you can try these . . . 

 

cmar_MorphingNipplesV4.zip

 

I didn't name the .ZIP - it has multiple Cmar packages including bottoms.

 

Looking through this site I should've just linked this:

 

 

Edited by landess
Posted
On 12/6/2025 at 11:07 PM, landess said:

I know you didn't want this 'stickied' but at least I know to look for it - Thanks.

I still maintain the opinion, that there are to many threads sticked already and the threads from JVSmith or KinkyKatie are more important to get sticked.

But however, I you find it more practical to have this thread sticked too, then please look for it. It is OK for me 🙂  

  • 5 months later...
Posted
On 7/27/2022 at 9:43 AM, Brisbane Australia said:

Clydie put a lot of work (like a looooooot of work and time?) into preparing and updating these animations for everyone to have in their Sims 3 so I hope everyone enjoys playing with them.

 

Nice going Clydie!

 

 

@BrisbaneAustralia:

Very well said! Indeed @Clydie is an angel in this land of no help. 

You should keep doing anims, 'cause yours are great in the game! 😍

Posted
On 7/27/2022 at 3:42 AM, Clydie said:

OK, here it is.

 

!!!! THIS ANIMATIONS BELOW ARE DETICATED FOR PASSION ONLY !!!!


The attached files "OKW_SMC_anims.package" and "SMC_anims.package" contain the 73 SM animations which I modified for Onikis Kinky World.
But on request from @MrsSanta I renamed the animations in a way, that they now can additionally be installed in Passion. Passion can NOT identify this animations as SM animations anymore and therefore Passion uses the regular Cmar penis instead of the long SpacemanPeneer penis now.

In case you have the modified SMAnimations installed from the first page of this thread in Passion, remove it from your game. They will collide. But you can install the original ones from the passion thread instead. Please refer to the TXT file in the ZIP attached hereto.

 

 

SM_anims_RENAMED_FOR_PASSION.zip 20.6 MB · 652 downloads

Thank you very much, @Clydie

  • Clydie changed the title to Sims3 animations & variants (Update 31. May 2026)
Posted

A small animation & variants update :
Please refer to the text in blue color for more details on the first page.
Have fun !

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