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Outbreak Dev Thread


Anon989

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Posted

Any possible chance for pregnancy to be added great work so far by the way.

 

Yep, there is a pretty good chance of that happening at some point, not a 100% mind you, but a good chance lol.

 

btw no updates for me today, my windows had a bum update that corrupted files beyond repair, I tried a system restore but no luck, so I'll be wiping and reinstalling things all day. Sorry about that lol.

Posted

 

Any possible chance for pregnancy to be added great work so far by the way.

 

Yep, there is a pretty good chance of that happening at some point, not a 100% mind you, but a good chance lol.

 

btw no updates for me today, my windows had a bum update that corrupted files beyond repair, I tried a system restore but no luck, so I'll be wiping and reinstalling things all day. Sorry about that lol.

 

I hope you didn't lose the game progress and all the work you've done.

Posted

 

 

Any possible chance for pregnancy to be added great work so far by the way.

 

Yep, there is a pretty good chance of that happening at some point, not a 100% mind you, but a good chance lol.

 

btw no updates for me today, my windows had a bum update that corrupted files beyond repair, I tried a system restore but no luck, so I'll be wiping and reinstalling things all day. Sorry about that lol.

 

I hope you didn't lose the game progress and all the work you've done.

 

Nope don't worry, I started a habit of making weekly backups :)

 

Just thought I'd give my two cents on the HUDs. I think they're a bit too bright.

Hmm, yeah I worried the same thing when I made them, I'll see what I can do.

 

Also almost done with the initial listing of the infected type enemies, I can give you guys the list now, though the enemy descriptions aren't there yet (they just have a one - two sentence description describing behaviors), or if you prefer I can post it later this week when I can get more done. Whatever you guys prefer.

 

Also still ongoing for my search of menu theme songs, so what do you guys think of either of these?:

http://audiojungle.net/item/dark-star/5634260?WT.ac=category_item&WT.seg_1=category_item&WT.z_author=michaelfitchett

 

http://audiojungle.net/item/12-strings-mourning/309754?WT.ac=category_item&WT.seg_1=category_item&WT.z_author=fobee

 

Posted

 

 

I like the first one more than the second one, but the second one seems to be better menu music. 

 

Both would work really well, but I think I'd pick the first one.

Posted

 

 

 

I like the first one more than the second one, but the second one seems to be better menu music. 

 

Both would work really well, but I think I'd pick the first one.

 

Yeah I was kinda liking the first a bit more too.

 

I was curious, do you have concept art for the player character? And what are the limitations in terms of making it?

Nope, I had a concept artist and then lost said artist after he got upset or something and was banned or removed his account here, search the thread for a better answer lol, my memory is a bit foggy atm. Now when you say limitations do you mean what can you tweak? Because if so I'm planning on letting you tweak the face, breast size, hair, skin color, and weight.

 

I wonder how would a dead space style hud look?

Didn't Dead Space not have a HuD? If I remember right the HuD in that was all physically on your character, which wouldn't work too well given that you can swap between third and first person in this. The inventory I can do though. But yeah anyway, I'm going to do a take two on that and see if I can come up with a more discreet HuD, though if not I at least have my old HuD to fall back on I guess lol.

 

Posted

 

 

 

 

I like the first one more than the second one, but the second one seems to be better menu music. 

 

Both would work really well, but I think I'd pick the first one.

 

Yeah I was kinda liking the first a bit more too.

 

I was curious, do you have concept art for the player character? And what are the limitations in terms of making it?

Nope, I had a concept artist and then lost said artist after he got upset or something and was banned or removed his account here, search the thread for a better answer lol, my memory is a bit foggy atm. Now when you say limitations do you mean what can you tweak? Because if so I'm planning on letting you tweak the face, breast size, hair, skin color, and weight.

 

I wonder how would a dead space style hud look?

Didn't Dead Space not have a HuD? If I remember right the HuD in that was all physically on your character, which wouldn't work too well given that you can swap between third and first person in this. The inventory I can do though. But yeah anyway, I'm going to do a take two on that and see if I can come up with a more discreet HuD, though if not I at least have my old HuD to fall back on I guess lol.

 

The 1st one seems a bit better too. The second one just didn't feel right for a menu.

Posted

 

 

 

 

I like the first one more than the second one, but the second one seems to be better menu music. 

 

Both would work really well, but I think I'd pick the first one.

 

Yeah I was kinda liking the first a bit more too.

 

I was curious, do you have concept art for the player character? And what are the limitations in terms of making it?

Nope, I had a concept artist and then lost said artist after he got upset or something and was banned or removed his account here, search the thread for a better answer lol, my memory is a bit foggy atm. Now when you say limitations do you mean what can you tweak? Because if so I'm planning on letting you tweak the face, breast size, hair, skin color, and weight.

 

I wonder how would a dead space style hud look?

Didn't Dead Space not have a HuD? If I remember right the HuD in that was all physically on your character, which wouldn't work too well given that you can swap between third and first person in this. The inventory I can do though. But yeah anyway, I'm going to do a take two on that and see if I can come up with a more discreet HuD, though if not I at least have my old HuD to fall back on I guess lol.

 

Yes that was my question. I'm glad to see we will have some variation. As far as starting out, I understand the concept to be that we are a scientist. Did I read that right? I could see 3 options, scientist, merc, or civilian. All three could start with different weapon loads. Also wondering if you have plans for crafting of any kind (weapons, armor, meds) or armor/clothing or weapons to collect. Sorry lots of thoughts came to me while studying C++.

Posted

Yes that was my question. I'm glad to see we will have some variation. As far as starting out, I understand the concept to be that we are a scientist. Did I read that right? I could see 3 options, scientist, merc, or civilian. All three could start with different weapon loads. Also wondering if you have plans for crafting of any kind (weapons, armor, meds) or armor/clothing or weapons to collect. Sorry lots of thoughts came to me while studying C++.

 

 

 

I like that idea, especially because it would lend itself well to different objectives, e.g. the Scientist is trying to research the outbreak, the Merc is trying to contain or stop the outbreak and the civilian is just trying to survive it.

Posted

Yeah I already have a system similar to that in progress:

http://outbreakgame.blogspot.com/2013/07/player-creation-history-choices.html

 

I gotta update the page here to reflect changes like that so people don't get confused. I'll try to do that later tonight, as I've put off doing that long enough lol.

 

Btw

take two and three on the HuD stuff was a downer, so I may just be using what I already have, still going to play around with it a bit, but nothing change wise is going to be too major.

Posted

Just throwing in my quick two cents I suppose, hah. I could go into more detail, but have been a bit drained lately, hah.

 

1: The hud. It look great actually. I can't tell right now, but I might like for it to be a bit smaller. Maybe have a scaling option? 

 

2: On the player history choices, and yes, I know I could have said something about this a long time ago, hah. But, in my opinion, when it comes to player creation choices, the best option is to keep things as general as possible. I remember another very different game I once critiqued. You could choose different starting clothes, but rather than just "Clothing 1" it was "I am a total slut!" gives you certain clothes, "I've had sex once or twice" gave you certain ones, and "I'm a virgin" gave you a certain set. The point being, is when I wanted to create my character, I might have had the idea of a virgin that dressed like she wasn't, but that option wasn't there for me. Keep things general, and never make them more specific than you have to. But then again, that's just my opinion! 

 

And sorry it's not more detailed. DRAINED. 

Posted

Just throwing in my quick two cents I suppose, hah. I could go into more detail, but have been a bit drained lately, hah.

 

1: The hud. It look great actually. I can't tell right now, but I might like for it to be a bit smaller. Maybe have a scaling option? 

 

2: On the player history choices, and yes, I know I could have said something about this a long time ago, hah. But, in my opinion, when it comes to player creation choices, the best option is to keep things as general as possible. I remember another very different game I once critiqued. You could choose different starting clothes, but rather than just "Clothing 1" it was "I am a total slut!" gives you certain clothes, "I've had sex once or twice" gave you certain ones, and "I'm a virgin" gave you a certain set. The point being, is when I wanted to create my character, I might have had the idea of a virgin that dressed like she wasn't, but that option wasn't there for me. Keep things general, and never make them more specific than you have to. But then again, that's just my opinion! 

 

And sorry it's not more detailed. DRAINED. 

 

yeah, I was actually messing with that the other day, the scaling part I mean. I'll tweak that when I get the time to do that, I'm watching my sisters dog, and getting it to behave around my puppy has been a handful lol...So long story short, I'll try and get caught up here over the weekend lol.

 

But moving on, I see what you mean there, and idk maybe I could rework how the background is chosen, I was just trying to inject some more character/story + role/class into the player character by having some more specific backgrounds. Though if you guys would really prefer a much more general approach I could try and change it to something more fitting.

 

So let me know what you guys think, personally I'm ok with my current approach to it, but like I said, I'm open to changes if you guys want it different. :)

Posted

~snip~

 

yeah, I was actually messing with that the other day, the scaling part I mean. I'll tweak that when I get the time to do that, I'm watching my sisters dog, and getting it to behave around my puppy has been a handful lol...So long story short, I'll try and get caught up here over the weekend lol.

 

But moving on, I see what you mean there, and idk maybe I could rework how the background is chosen, I was just trying to inject some more character/story + role/class into the player character by having some more specific backgrounds. Though if you guys would really prefer a much more general approach I could try and change it to something more fitting.

 

So let me know what you guys think, personally I'm ok with my current approach to it, but like I said, I'm open to changes if you guys want it different. :)

 

You could always have the pre-built characters AND a more general character customization. There are times when I just want to play quickly and don't really want to spend a lot of time making my own character. The backgrounds would provide an interesting backstory and roleplay ideas that would be quicker and easier to get into. In the end you can't go wrong with more choice, I.E having "general" character creation/customization, as well as having more fleshed out character choices. Though that does mean more work for you and your team.

Posted

 

~snip~

 

yeah, I was actually messing with that the other day, the scaling part I mean. I'll tweak that when I get the time to do that, I'm watching my sisters dog, and getting it to behave around my puppy has been a handful lol...So long story short, I'll try and get caught up here over the weekend lol.

 

But moving on, I see what you mean there, and idk maybe I could rework how the background is chosen, I was just trying to inject some more character/story + role/class into the player character by having some more specific backgrounds. Though if you guys would really prefer a much more general approach I could try and change it to something more fitting.

 

So let me know what you guys think, personally I'm ok with my current approach to it, but like I said, I'm open to changes if you guys want it different. :)

 

You could always have the pre-built characters AND a more general character customization. There are times when I just want to play quickly and don't really want to spend a lot of time making my own character. The backgrounds would provide an interesting backstory and roleplay ideas that would be quicker and easier to get into. In the end you can't go wrong with more choice, I.E having "general" character creation/customization, as well as having more fleshed out character choices. Though that does mean more work for you and your team.

 

Sorry about the slow reply, my internet went out on Friday, finally got it back and working today...But yeah anyway, doing both is a neat idea, that way I can start with the basic pre-built backgrounds and then make a system for tweaking/mixing and matching later when I'm looking for things to improve. Thanks for the idea :)

 

edit

finally going to tweak the page here later today, and by some sort of genie magic, my buddy says he'll finally have time today to work on the code side of things. Which is just amazing to me lol.

 

double edit

fixed the front post, let me know if I messed anything up in the process lol.

Posted

Ok going to give the HuD stuff another shot today, since I'm home early. I don't know why I keep feeling compelled to mess with it, just feel like I can do better I guess. But yeah hopefully i can tweak/make something alright so I can just be done with it and move on lol.

 

edit

Hey how opposed are you guys to the blood on the screen effects that games like CoD do? If I used that then I could cut out the healthbar on the screen to free up more room for other things.

Posted

Ok going to give the HuD stuff another shot today, since I'm home early. I don't know why I keep feeling compelled to mess with it, just feel like I can do better I guess. But yeah hopefully i can tweak/make something alright so I can just be done with it and move on lol.

 

edit

Hey how opposed are you guys to the blood on the screen effects that games like CoD do? If I used that then I could cut out the healthbar on the screen to free up more room for other things.

 

Heh, that's opening up a huge debate with no right answer. Health bar, screen effect; either works for me. Though in game like this... hmm. I think I'd have to say health bar. Though I am particularly fond of battlefield 3's "Small health bar in the corner + screen effect" method, I know it's not for all games. It's less about what is better, just about what "fits" more. :)

Posted

 

Ok going to give the HuD stuff another shot today, since I'm home early. I don't know why I keep feeling compelled to mess with it, just feel like I can do better I guess. But yeah hopefully i can tweak/make something alright so I can just be done with it and move on lol.

 

edit

Hey how opposed are you guys to the blood on the screen effects that games like CoD do? If I used that then I could cut out the healthbar on the screen to free up more room for other things.

 

Heh, that's opening up a huge debate with no right answer. Health bar, screen effect; either works for me. Though in game like this... hmm. I think I'd have to say health bar. Though I am particularly fond of battlefield 3's "Small health bar in the corner + screen effect" method, I know it's not for all games. It's less about what is better, just about what "fits" more. :)

 

Yeah, I'm just checking if anyone was massively opposed to the idea of using it. Need to cut down on that screen clutter lol.

 

I swear making a decent HuD is incredibly difficult given the constant fine line nature of having too much or too little info on the screen + taking into account for how much HuD is appropriate for the games theme/genre...and then you have to pretty it up to better fit the game as well without it being distracting. It's a lot of work lol.

 

Oh well, enough venting for me here lol. On a happier note, I think I may have something show-able in a few days if things keep going at the rate they are. :)

 

Posted

Update October 3rd:

Finally making some more progress on the HuD. I wanted to show off part of it though (To also show things are in fact still moving over here lol), so I'm going to attach a lil' teaser pic to this post. I really like what I did to it, as before I wanted to have it look electronic to a certain degree, but it was missing something key. ED. I wanted the HuD to show ED's effects on how the player saw the world, so I figured what better way to accomplish that then to have ED itself be integrated into the design.

 

The part shown is a WIP of the Shield Bar, Compass, Health Bar, and ED (The rest of the HuD is hidden until I finish 'em). In this HuD I'm planning on using ED to act as a Hidden/Detected/Noticed system. He'll change his expression from his normal wide eyed look, to a more confused look when you're spotted, and finally to an angry look when an enemy has started to move to attack you. I know it's a really minor detail, but things like that can really help immerse you in your character, and I think it's something worth working for. But anyway, hope you enjoy the mini-preview :)

post-14438-0-03101700-1380839108_thumb.png

post-14438-0-91204700-1380839330_thumb.png

post-14438-0-18958100-1380839344_thumb.png

Posted

Ok I gotta say, I loved this new HUD. It's compact, and the little, whatever you want to call him, guy and his facial cues idea is hilarious. Thumbs up from me.

 

Here is a thought about infection display however. Not sure if it's been suggested, if I recall infection sight had this sort of overlay effect to it on the screen. What if, as the character becomes infected, the overlay effect is slowly brought forth from a faint to full bloom when the character becomes entirely infected? I'm not big fan of the blood on the screen deal but I like this idea for infection. It's more organic and ominous rather than a simple progress bar.

Posted

Ok I gotta say, I loved this new HUD. It's compact, and the little, whatever you want to call him, guy and his facial cues idea is hilarious. Thumbs up from me.

 

Here is a thought about infection display however. Not sure if it's been suggested, if I recall infection sight had this sort of overlay effect to it on the screen. What if, as the character becomes infected, the overlay effect is slowly brought forth from a faint to full bloom when the character becomes entirely infected? I'm not big fan of the blood on the screen deal but I like this idea for infection. It's more organic and ominous rather than a simple progress bar.

 

Sometimes I feel like an idiot for not thinking of things like that. Incredibly helpful idea there, can not thank you enough lol. Also yeah, I tried some blood effects and my buddy was against it, so that's why there's a healthbar in it now lol.

 

Also the little guys name is ED lol, I did a bio for him not too long ago if you missed it.

 

But anyway, just a few more things to tweak for HuD and I'll be done art wise for it. I just have to settle on a few more things before I can show off anything else. I'll post back when I get it done though.

 

Oh and before I forget, I did the UEF Logo when I was messing around with some ideas, I'm still debating on what to do or not to do with the Cross in the middle of it though.

post-14438-0-16204000-1381121033_thumb.png

Posted

Update October 7th:

Tossed alot of work that just didn't look the way I wanted it to, but I was able to make something of what was left. With this setup all other key info is kept to the right side corner of the screen. This is to keep things tidy and tucked away, but still where you can see them.

 

What this new part does:

Top most part with the little man is the clothing durability (or Armor), there are two parts to this, the head and the body. Also atop the head armor stat is the battery bar for the vision modes, I wanted to keep it small and simple so I thought this was a nice spot for it to blend in.

 

Below that in that small greyer area is where your RB Item will show up when you flip through your items. To the left of that will be the cool down bar.

 

Moving on down, the next two bars will be your stamina and lust bars. I opted to keep hunger a hidden stat, and display warnings/notes of it through pop up texts and audio clues (aka stomach growling and such).

 

Finally at the bottom of it all, will be your skill slot in the grey area, and it's cool down to the left of it.

 

Also just in case I have to say it, THIS IS AN EARLY WIP, and it's yet to have any effects done to it. I just figured I'd let you guys see how it was coming along, because even at the bare bones state it's in, you can still get the idea of where it's going. But yeah with that aside, check it out below.

 

 

post-14438-0-20514100-1381173774_thumb.png

Posted

I like the HUD layout you have going on. Are you going to have an option for moving it to the left side of the screen?

 

Hmm idk? Never thought about it or even looked if that's something I could do. I'll look into it and if it's not too hard to do I'll prob try and get that set up for ya. But anyway, since we're on the topic, and I'm mildly curious, you guys prefer it on the right or left side?

 

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