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Animations do not play


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I recently installed sexout with a few mods for it, but the animations do not work.

 

What am I experiencing is that the two characters get inside each other, but they do not start the animation, instead, just stand there.

 

I have the newtest beta NVSE and the extender this mod requires.

 

Sexout.esm

SexoutPregnancyV3.esm

SexoutSlavery.esm

Mod Configuration Menu.esp

SexoutBreeder.esp

 

I unchecked every other mod, tried different characters and mods, but they just do not work. Everything else works as intended.

 

If you can help me, please do.

 

P.S. I had animated prostitution, but I deleted it.

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Sounds like your missing the data.fomod for sexoutNG. There are 2 files: core.fomod which is an attachment at the bottom of the OP, and the data.fomod (which is where the animations are stored) which is a link at the very top of the post ("DATA: 1.3.0 -- 07-Oct-2012 0320h UTC (download link)" - click on donwload link)

 

Other possibilities:

1) NVSE not installed correctly - make sure NVSE is installed in the main folder where the newvegas.exe is located (NOT in the "data" folder).

2) NVSE Extender is in the wrong folder (../data/nvse/plugins). makes sure it's in the "PLUGINS" folder (not "plugin" - a common mistake).

3) If you use NMM to install the core and data, make sure you hit "No" on the update option that appears, or the first file you installed will be removed and the second will be installed. This happens a lot as well.

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I installed both Core and Data files. I forgot to mention that. I will try to reinstall them, but I have low hopes. My guess is: some other animation or idle pose mod conflicts with it. Even without the esp being disabled.

 

NVSE and NVSE Extender are also installed correctly.

 

 

EDIT: Fixed. The Core and Data files were not installed in the correct order. Messing around with them for a while fixed that.

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The skeleton you should be using is Astymmas Compatibility Skeleton. It supports both BNB and FAFF, as well as something else I can't currently remember. Though if for any reason the compatibility skeleton doesn't work, BNB is more important than FAFF, as FAFF animations are available but not currently in use by sexout.

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I recently installed sexout with a few mods for it' date=' but the animations do not work.

 

What am I experiencing is that the two characters get inside each other, but they do not start the animation, instead, just stand there.

 

I have the newtest beta NVSE and the extender this mod requires.

 

Sexout.esm

SexoutPregnancyV3.esm

SexoutSlavery.esm

Mod Configuration Menu.esp

SexoutBreeder.esp

 

I unchecked every other mod, tried different characters and mods, but they just do not work. Everything else works as intended.

 

If you can help me, please do.

 

P.S. I had animated prostitution, but I deleted it.[/quote']

Either that's not your full Load Order or you are missing one of the major ESM's required by Slavery, Pregnancy & Breeder.

You also appear to have dropped the "The" off the front of MCM, that will screw it up.

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  • 3 weeks later...

Um, there's a data folder for SexoutNG? I only saw the core folder and the SCR requirement. Explains why I'm getting this:

 

 

post-1030-0-50629100-1360903562_thumb.jpg

 

 

 

However, it might not explain why the male is invisible... I tried fixing his invisibility by installing Breezes but that didn't work - here's my current load order(I only install mods by making fomods with FOMM):

FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
Companion Core.esm
CINEMATECH.esm
AWorldOfPain(Preview).esm
Primary Needs HUD.esm
Project Nevada - Core.esm
Advanced Recon Tech.esm
Project Nevada - Equipment.esm
RobCo Certified.esm
Sexout.esm
SexoutCommonResources.esm
SexoutSlavery.esm
SexoutLegion.esm
ELECTRO-CITY - CompletedWorkorders.esm
oHUD.esm
MikotoBeauty.esm
Project Nevada - Rebalance.esp
Project Nevada - Cyberware.esp
SexoutPregnancyV3.esm
msexBase.esm
DarNifiedUINV.esp
CASM.esp
Readius_NV.esp
The Mod Configuration Menu.esp
Roleplay Start 1.2.esp
Project Nevada - Dead Money.esp
Project Nevada - Honest Hearts.esp
Project Nevada - Old World Blues (No Cyberware).esp
Project Nevada - Lonesome Road.esp
Project Nevada - Gun Runners' Arsenal.esp
Advanced Recon Gear.esp
Advanced Recon Tech.esp
Advanced Recon Gear - Project Nevada.esp
bzArmour.esp
bzBodySuits.esp
DIM TYPE3clothesRETAIL_NV.esp
NVRefugee Outfits.esp
AWOPDeadMoney.esp
RobCo Certified Friendly Hit Fixer.esp
WeaponModsExpanded.esp
Project Nevada - WMX.esp
WMX-DeadMoney.esp
WMX-HonestHearts.esp
WMX-OldWorldBlues.esp
WMX-LonesomeRoad.esp
WMX-GunRunnersArsenal.esp
WMX-PreOrderPackClassic.esp
WMX-PreOrderPackCaravan.esp
WMX-PreOrderPackMercenary.esp
WMX-PreOrderPackTribal.esp
EVE FNV.esp
Project Nevada - EVE.esp
Nevada Skies.esp
ELECTRO-CITY - Imaginator.esp
DYNAVISION 2 - Dynamic Lens Effect.esp
Directors Chair.esp
MikotoBeauty.esp
AWOP DLC Conflict Error Fixes.esp
SexoutFiends.esp
SexoutKhans.esp
SexoutKings.esp
SexoutPowderGangers.esp
SexoutSS_C.esp
SexoutZAZ.esp
SmallerTalk.esp
SexoutWorkingGirl.esp
SexoutClothingEval.esp
SexoutOffspringDialogue.esp
SexoutHookupsAlt.esp
SexoutCheckMeOut.esp
msexFort.esp
SexoutBreeder.esp
msexVeronica.esp
Tryout-Kennel Pregnancy.esp
Tryout-PG Kennel.esp
Merged Patch.esp

Total active plugins: 85
Total plugins: 85

 

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  • 2 weeks later...

I've just mended this problem when i had it myself

 

rename the datamodule of sexsus by adding .esm onto the end

 

activate it in what ever mod manager you use (NMO for me) and it will happily work

 

That said I don't understand the mods in the game in any great detail so i may have done something horrid here by mistake :)

 

if so tell me!

 

great mod btw folks keep it up

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