lionmike Posted November 30, 2019 Posted November 30, 2019 i too can not download. help would be awesome edit: i managed to download the files by switching to a different browser (firefox did not work, chrome did)
timstertimster Posted November 30, 2019 Posted November 30, 2019 On 11/29/2019 at 5:52 AM, reikiri said: Google finds everything. Google learns everything. Google remembers everything. Google sells everything. ?️♂️ And facebook, and amazon, and cloudflare, and... and... and... Which is why people have VPN's (provided they don't use logs), as for not being able to d/l file attachments from the thread, it is really an odd inconsistency that the latest patch files are unavailable - my error is a network error, and I get it occasionally on other sites as well. Even though it's a wee bit of a hassle, it's always nice to have a mirror link to Mega, since they're clearly able to get outside of a lot of the common CDN's like CloudFlare, that other sites (like LL) serve from. LL is monetized with ads, therefore it has to have user stats (incognito is irrelevant indeed), I wouldn't be surprised if things like known VPN IP's and client side script blocks from incognito result in the disabling of some features (by design, not malice).
reikiri Posted November 30, 2019 Author Posted November 30, 2019 Version 28. That was a pain in the butt. And a few other places. To test. ? First version where I think all three main modes are working right, although there's still the issue about animation props not showing up. I'll need to look into that - but for the time being I'm pretty happy about how it's working now. Fix the props, add scene control gestures, a few other QoL things.. and I think it'll be 'production quality'. Huge thanks to Prog for adding all sorts of neat features, and fixing countless glitches. ? ...oh, and the only difference I could think of between "old" and "new" download versions, was that the new ones were 'added into post', while the old ones were left in default place at the end of post. If that's causing the downloads to fail for some users... well, I cut out the old versions (they all had various glitches) and left the new ones at the bottom of the post. That means the clone version is gone.. so I guess if someone absolutely wants it, to have the props working, I'll drop it in this post. It should work with the latest VRIK from the first post I think. I don't recommend using it though - consider it 'deprecated' version. -- edit -- Removed the 'clone build' from this post, because as of v28 aside from the props not showing up, the 3rd person option works without issues - and I don't want to make things more complicated with integrating to other mods in the future. That doesn't mean I think the 'invisible props' is a trivial issue - I know it needs to be fixed, somehow. I just hope it doesn't turn out to be a problem in the way mods attach the props themselves.
Dragon on the Web Posted December 1, 2019 Posted December 1, 2019 Can confirm the downloads still don't work in incognito. Perhaps it was something LoversLab did? Anyways, mirror links might be in order.
tweetbotter Posted December 1, 2019 Posted December 1, 2019 23 hours ago, prog0111 said: Many of these animations turn the player's body around without actually turning the player around, leading to a horrible "head is on backwards" effect. LL has a nearly unlimited number of animations, so it's too much for us to hard-code a headset-facing-direction for each one. Instead, I added a feature to VRIK that allows it to monitor the animation for rotational changes and attempt to rotate the HMD to match. SL uses this each time a new animation plays to re-orient the headset rotation automatically. 1) Man, this completely explains why in pancake SkyrimSE and Immersive First Person View I am looking backwards in a lot of positions, LOL! I had to change head rotation to 360 degrees just to see what was going on. 2) After reading all the demands on Ashal to keep *increasing* the already huge number of animations allowed in SL, I guess I'm in the minority here, but I would rather have a couple dozen really well done animations rather than hundreds of varying quality animations-and in VR even more so. I never ended up using it because it was *too* hands on for me, but one thing OSA/OSex got right was focusing on fewer great animations that fit well, and transitioned seamlessly from position to position. If there were a way to just get a pack of maybe a dozen positions that work well in VR with a variation or two, it would be much more preferable to me than having to scroll thru a bunch of ones that don't work well, plus would ease the burden of trying to make all of them work in VR. Again, I realize this is probably a minority viewpoint. 3) Lastly, thank you guys for all the hard work making this stuff work-I don't even have a VR headset yet, but one of the first things I googled was "Skyrim VR SexLab", LOL. So glad I found this thread-can't wait to finally try it.
reikiri Posted December 1, 2019 Author Posted December 1, 2019 2 hours ago, twitterbutter said: If there were a way to just get a pack of maybe a dozen positions that work well in VR with a variation or two, it would be much more preferable to me than having to scroll thru a bunch of ones that don't work well, plus would ease the burden of trying to make all of them work in VR. Again, I realize this is probably a minority viewpoint. There's too many problems in creating derivative packs of cherry picked animations from various creators to be included with the patch, on the other hand if someone is in position to make an SLAL pack like that, it would work fine. What I can do I think, is to include a button in SL MCM that would unregister all animations from the registry - after which you could simply load whatever animations/packs you want with SLAL. At least in theory that should work, but I'll need to test it. Unless there was a button like that already, I don't remember really.. but if there were, I wouldn't expect there to be so many posts about people wanting a fully 'empty' SL. 1
prog0111 Posted December 1, 2019 Posted December 1, 2019 Quote There's too many problems in creating derivative packs of cherry picked animations from various creators to be included with the patch, on the other hand if someone is in position to make an SLAL pack like that, it would work fine. What I can do I think, is to include a button in SL MCM that would unregister all animations from the registry - after which you could simply load whatever animations/packs you want with SLAL. At least in theory that should work, but I'll need to test it. Unless there was a button like that already, I don't remember really.. but if there were, I wouldn't expect there to be so many posts about people wanting a fully 'empty' SL. There's always my old idea for "check all" and "uncheck all" in the toggle animations page. Even just for testing, that would help me play specific animations immensely... I think it's possible to do a confirmation dialog box, too. Anything to help manage the sheer number of animations is a plus. 1
prinyo Posted December 1, 2019 Posted December 1, 2019 6 hours ago, twitterbutter said: After reading all the demands on Ashal to keep *increasing* the already huge number of animations allowed in SL, I guess I'm in the minority here, but I would rather have a couple dozen really well done animations rather than hundreds of varying quality animations-and in VR even more so. Almost all animations are now properly working. What looks well and what doesn't is very subjective. Also an animation can be experienced from at least two positions and an animation that looks great from the "male" position can be really broken from the "female". Also the typical user works the other way around - enable everything and then start filtering what they do not like. And with the current version of the patch this is easy to do - if you don't like an animation open the MCM, unselect the box, click next, done - it will take 5 seconds tops. By the way Ashal has already decided that there will be no default animations in SL soon. Quote I had to change head rotation to 360 degrees Interesting... ? I would be interesting how the problems relate as the "turned head" issue with VRIK appears in a specific situation - when the IK is disabled by setting "enableBody" to 0. My latest tests show no more cases with the head turned 180 degrees, but several (but very very rare) cases of the head turned 90 degrees.
Zephyr142 Posted December 1, 2019 Posted December 1, 2019 Can someone upload the files to mega or somewhere else? I can't download it in any browser
reikiri Posted December 1, 2019 Author Posted December 1, 2019 2 hours ago, Zephyr142 said: Can someone upload the files to mega or somewhere else? I can't download it in any browser Alrighty, due popular demand ? I tossed both files on mega, and added links. Use them if the LL downloads won't work for whatever reason.
reikiri Posted December 1, 2019 Author Posted December 1, 2019 On 11/29/2019 at 6:35 PM, Shirya said: please someone can send me the last release in private? i would like to try it but still can't download them. And same thing for you. ?In case you didn't get the files yet, I put up a mega link on first post, it should work.
Arakaris Posted December 2, 2019 Posted December 2, 2019 Thanks for the new download link. I have been able to try it and I am very impressed by what you have all done. It works much better than I was expecting. Thanks!
Shirya Posted December 2, 2019 Posted December 2, 2019 hey, i was enable to download this version at lest. But i configured 3rst view and when the animation start, my char take the post but my head is not "locked", she "follow" me, stretching my neck. At the end of animation, my body stay in the last stage, only my head move with me, keep the neck stretching. If i change the loc, my body dont reset ^^' So i needed to go back to clone option ^^' Maybe i need to check a option for my head problem?
reikiri Posted December 2, 2019 Author Posted December 2, 2019 3 hours ago, Shirya said: hey, i was enable to download this version at lest. But i configured 3rst view and when the animation start, my char take the post but my head is not "locked", she "follow" me, stretching my neck. At the end of animation, my body stay in the last stage, only my head move with me, keep the neck stretching. If i change the loc, my body dont reset ^^' So i needed to go back to clone option ^^' Maybe i need to check a option for my head problem? From SL/VR MCM page, look for 'hide head' option, I don't remember what it was called exactly, but it's probably set to 0. Change it to something higher - keep it low like between 2-5 if you only use 3rd person option, around 15 maybe if you also use 1st person option. 0 makes head invisible (can be good if you only use 1st person), higher numbers leave head visible, but shift it backwards so you are kind of 'looking from space in front of head', so you don't get strange things like face clipping into view in front of your view, or seeing your own eyeballs hanging in the air. Clicking the '3rd person' option -should- set most things correctly, but I may need to look through those again. I should probably at least include the hide head distance in presets. Check that the 'track head' is disabled (no checkmark) when using the 3rd person option. If it's turned on, the head will follow your view, and you may get the long neck problem. Although it can be simply from the body not being released if the animation didn't end correctly. I'm not sure why that would happen.. but in that case you could first check the SL/VR page on MCM and see if it still shows the scene controls on the left. If it does, do 'end animation' there, and close MCM. If it's not showing scene controls then animation has ended, and it just didn't release the body. Check the VRIK MCM, scroll down and try to find 'lock position' entry. If it's set to anything other than 0, change it to 0, and it should release the body. Obviously this is not something you should need to do though, if it keeps finishing animations without releasing the body, then something somewhere is wrong. Doublecheck that you do have the latest VRIK version (dev build 12) installed with VR patch 28. Previous VRIK builds will not work right.
APE1333 Posted December 2, 2019 Posted December 2, 2019 On 2019/11/25 at 午前6時9分, prinyo said: とはいえ、私たちはlurkerツリーを振る必要があると思います。? 50〜60人がパッチをダウンロードしましたが、これまでにフィードバックを提供している人はほとんどいません。今こそ、人々が自分の経験を共有する瞬間です。あなたがそれがどのように機能するかに満足しているなら-そう言ってください。問題が発生した場合は、今がその問題について尋ねる瞬間です。怖がったり、恥ずかしがり屋だったりする必要はありません。 Sorry for silence so far. I installed newest version of SLVR patch(SL_VRpatch_Beta8_28) and VRIK patch(VRIK V0.8.0 In-Dev Build 12). In my environment , This patch completely working!! great!(I beat and tied up appropriate bandit for that) In particular, preset option added in MCM is very kind and useful. I appreciate your fantastic job. Thank you so, so much!
Shirya Posted December 2, 2019 Posted December 2, 2019 8 hours ago, reikiri said: From SL/VR MCM page, look for 'hide head' option, I don't remember what it was called exactly, but it's probably set to 0. Change it to something higher - keep it low like between 2-5 if you only use 3rd person option, around 15 maybe if you also use 1st person option. 0 makes head invisible (can be good if you only use 1st person), higher numbers leave head visible, but shift it backwards so you are kind of 'looking from space in front of head', so you don't get strange things like face clipping into view in front of your view, or seeing your own eyeballs hanging in the air. Clicking the '3rd person' option -should- set most things correctly, but I may need to look through those again. I should probably at least include the hide head distance in presets. Check that the 'track head' is disabled (no checkmark) when using the 3rd person option. If it's turned on, the head will follow your view, and you may get the long neck problem. Although it can be simply from the body not being released if the animation didn't end correctly. I'm not sure why that would happen.. but in that case you could first check the SL/VR page on MCM and see if it still shows the scene controls on the left. If it does, do 'end animation' there, and close MCM. If it's not showing scene controls then animation has ended, and it just didn't release the body. Check the VRIK MCM, scroll down and try to find 'lock position' entry. If it's set to anything other than 0, change it to 0, and it should release the body. Obviously this is not something you should need to do though, if it keeps finishing animations without releasing the body, then something somewhere is wrong. Doublecheck that you do have the latest VRIK version (dev build 12) installed with VR patch 28. Previous VRIK builds will not work right. Here is my config, i just edited the hide head around 4. Still the bug. My body arches on her back, i can move, but my head and hands are stick on me and stretching with my moves. If i move far enough of my body, my hands stop follow me and go back to normal. I have the last version 28 and vrik 12 too. i dont find a way to reset my body, right now i need to restart my game.
reikiri Posted December 2, 2019 Author Posted December 2, 2019 2 hours ago, Shirya said: Here is my config, i just edited the hide head around 4. Still the bug. My body arches on her back, i can move, but my head and hands are stick on me and stretching with my moves. If i move far enough of my body, my hands stop follow me and go back to normal. I have the last version 28 and vrik 12 too. i dont find a way to reset my body, right now i need to restart my game. Those settings appear perfectly fine, and this issue isn't appearing for (at least most) other people, so I assume it's something specific to your installation or save. Can you try to re-download and re-install the VRIK 12, if you haven't tried that yet? I'm thinking it's possible your VRIK settings are somehow messed up, and that's an easier way to reset them, than going through every setting in the VRIK MCM. (What you describe sounds kind of like lockposition would get stuck for some reason - I have no idea why, unless it's turned on in VRIK settings, and that causes it to reset to enabled every time an animation finishes). -- edit -- If you still get the same issue after reinstalling vrik 12, can you post screenshot of your VRIK MCM settings too - just the settings from the lower part.. like below the near fade if I remember right.
Keifomofutu Posted December 3, 2019 Posted December 3, 2019 Is SLAL working for anyone? It downloads fine but doesn't list any animations in the MCM for me.
reikiri Posted December 3, 2019 Author Posted December 3, 2019 5 hours ago, Shirya said: EDIT: Finaly work, was a mod's conflict. Oh good! Well, good that it works.. conflict not so good if you need to drop something from load order because of it. Glad to hear you figured it out at least.
reikiri Posted December 3, 2019 Author Posted December 3, 2019 4 minutes ago, Keifomofutu said: Is SLAL working for anyone? It downloads fine but doesn't list any animations in the MCM for me. It's working fine for me at least.
Shirya Posted December 3, 2019 Posted December 3, 2019 SLAL work for me too. Maybe u need to run FNIS.
prinyo Posted December 3, 2019 Posted December 3, 2019 Due to popular demand I have written a small step by step tutorial with links about how to install SL. It does assume people know how to install and use SKSE and FNIS. But it seems VR is bringing here fresh users who have never modded Skyrim before so maybe some more details about the basics will be needed. 1
FurrySpirit Posted December 3, 2019 Posted December 3, 2019 I was pretty happy with SLLight+VRPatch, but want to try this one instead. As far as I can see in this topic, here is no support of "clone" feature, so the only questions that stop me are: 1. How SL "3rd person" view option looks in VR? Does viewport automatically move to animation position? How to move around your character aftet that? 2. Is it possible to configure it in the way that will show VRIK body only when SL animation is played and hide in other situations (I'm not a fan of VRIK at all)?
prog0111 Posted December 3, 2019 Posted December 3, 2019 2 hours ago, prinyo said: Due to popular demand I have written a small step by step tutorial with links about how to install SL. It does assume people know how to install and use SKSE and FNIS. But it seems VR is bringing here fresh users who have never modded Skyrim before so maybe some more details about the basics will be needed. This is great to have. In my own opinion, the more details you decide to fit in, the better. I think I'm a good test case for someone trying to learn all this starting from no experience at all, and it's still a pretty steep hill to climb. Simple things like what SLAL stands for, how to install it, or even a link to a common pack or two would be a great help. If you decide to include the gritty details for us noobs, it's probably a good idea to keep a short version at the top for everyone else.
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