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SexLab Survival SE


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SexLab Survival SE

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SexLab Survival SE

 

I did NOT create this mod, I merely converted Monoman1's mod for Skyrim Special Edition, and shared it according to the open permissions they gave on the original download page. I CANNOT give any perms not specified on the original upload page for this mod. If you wish to alter, edit, or otherwise make changes and upload them anywhere, please refer to the permissions (if given on upload page) by the Original Author or contact them directly.

If you enjoy this mod, go to the Author’s page and give Monoman1 some love!

 

The following is copied and edited for SE links from the Original Download Page:

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Sexlab Survival

 

Important!

Upgrade instructions for version 0.567: Straight update. 

Please read every upgrade instructions in the changelog below between your current version of Survival up to the version you're updating to. 

If you plan on using combat dismemberment then you need the newer SE version of the Amputator Framework:

If you're not bothered just now then you can probably upgrade the amputator framework later. But for now go into General Settings and turn Dismemberment Style OFF!

 

Seeking help!

I'm looking for help from a modeler/texture person to create either

a) bloodied stumps to equip when dismembered + static severed hands/feet etc to drop into the game world and/or

b) overlays to apply to arms/legs that SOMEHOW convey that they are injured/incapacitated and can not be 'used'.

 

If you're interested and think you can help please get in touch. 

 

Also, if anyone out there would like to come up with some art work for the Mcm let me know. 

 

Warning

This mod is a WIP with one feature in particular that's quite dangerous to your characters wealth. Please read & understand very carefully the points about stashes below!

 

Description

Like Sexlab mods? Yea you do. Like survival mods? Maybe you do. Ever notice how they don't really 'gel'? This mod aims to smooth some of the contention points these two types of mods bring and add a few fairly unique features of it's own. It's mostly a personal project but if someone else gets use from it, great! The mod is designed around a female protagonist (sorry). 

 

Features

 

Tolls:

Spoiler

In order to leave a walled city, women will now need to pay a toll. They also are not allowed to leave without an escort (Very soft tie in with devious followers). You can try to lie to the guards that you have no gold but you'll need very high speech skill. There are many alternatives to gold if you happen to be septimless. 

  • A blowjob (obviously)
  • Consume a lactacid or skooma. (Requires Skooma Whore or/and Milk Addict)
  • Random devious devices (Requires Devious Devices)
  • Random tattoo (Requires Rape Tattoos)
  • A naked dance (Requires TDF prostitution) Which has a nice after effect of random NPCs approaching your character as if she's a whore. Easy option but can only be used every so often. 
  • Get your follower to pay the toll for you which will add debt to Devious Followers. 

 

To pay the toll use the strong box near the door. If you can't afford to pay then talk to the gate guard. He might be able to 'help you out'. By default the toll is increased in Slaverun enslaved towns both in terms of gold and the number of 'jobs' you need to do. 


Toll evasion: 
You can use custom town mods to try to evade the toll. If you are spotted by a guard while in town then they will expect you to pay the toll when you leave. If you sneak out without paying the guards will be on the lookout for you when you return. Keep your distance from them and cover your body and head to help stay undetected. Stick to back streets and use side entrances to get where you need to go. Whatever you do, don't get caught or they'll make an example of you. The consequences for getting caught are severe but if you can get away with it then you can enter/leave the city without paying the toll and having valid licences for your stuff but it is risky.  


Some suggestions for town mods but you can probably use anything that doesn't drastically overhaul cities (like Open Cities): 
Skyrim Underground: https://www.nexusmods.com/skyrim/mods/75004 
Skyrim Sewers: https://www.nexusmods.com/skyrim/mods/14351

 

If you find the guards aren't challenging enough to stop you evading the toll there's this mod: https://www.nexusmods.com/skyrim/mods/54212

I recommend the lite version. Welcome to hell :)

 

Curfew:

There is a very basic version of curfew in the mod right now. You won't be able to pay the toll to leave town during certain hours. You can disable curfew and configure the hours yourself in the 'Toll' Mcm. 

 

Licence System:

Spoiler

Licences:

In order to use magic and carry weapons & armors you'll need to hold a valid licence. There are licences for magic, weapons, armor, bikini armor and clothes. Upon approaching a tolled gate you'll be inspected for any contraband and anything you don't hold a valid licence for will be confiscated. If you don't have a valid magic licence you'll be outfitted with a cursed collar that will drain all of your magcika. A magic licence is also required for enchanted clothing. The licences apply for all of Skyrim (Not just for inside the cities). Licences can be bought from the quartermasters in the holds:

  • Whiterun - Trilbjorn Stone-Tooth - The barracks behind the Bannered Mare
  • Solitude - Ancolanar - Castle Dour (downstairs)
  • Markarth - Surgug - Guard Tower
  • Windhelm - Erilas - Bloodworks (First door on the right inside the palace)
  • Riften - Okan-Jei - The barracks to the left of Mistveil keep.

 
To recover your confiscated stuff, buy the appropriate licence and talk to the quartermaster to retrieve your items.  

Licences are highly configurable. In the Mcm you can change the costs of each licence type and how long each type lasts. You can add/remove licence names in the json file at: \SKSE\Plugins\StorageUtilData\SL Survival\LicenceNames.json 


Clothes licence: 
Clothes licence is optional. You can choose between:

  • Never - Never require a licence to have clothes (Off essentially). 
  • Slaverun - Licence required to have clothes in Slaverun enslaved towns only. 
  • Always - Always need a licence to have clothes. 

 
Bikini licence: 
Bikini licence is also optional. If you want to use it then you need to add a keyword to the bikini armors so that Survival can differentiate them from normal armors. If you use the stock bikini armors mod on the nexus then I have uploaded a 'ready made' version of it here that adds the needed keyword. You simply replace your esp with the one here and you're good to go. If you've modified your bikini armor mod and don't want to replace it then see how you can add the keyword yourself in the 2nd post on the support page. I recommend method 2. Remember to backup your armor mods first! https://www.loverslab.com/topic/99955-sexlab-survival/?do=findComment&comment=2251507 

Remember that the bikini licence is optional you don't have to do it. You can just play the mod with the normal armor licence which will cover all armors (bikini or not). You might want to change the cost of the armor licence as it's expensive to encourage you to go bikini.  

 

A bikini licence will allow you to carry and trade full armors but you'll be heavily penalized for wearing full armor (or a clothing item in the body slot) as the licence comes with a curse that will drain your stamina and massively increase shout recovery times. You should only wear bikini armor.

 

Licence Discounts:

Get discounts on licence costs based on your ranks with various factions. 

Companions - Weapon licence discount.

Stormcloaks/Imperials - Armor/Bikini armor discount

College of Winterhold - Magic licence discount

 

Trade Restrictions:

Optional. Most traders won't trade items you don't have the appropriate licence for (optional). You can attempt a speech check to allow them to trade but at a serious penalty (+33% buying prices, -33% selling prices). If the speech check fails you can bribe them for a small sum of gold. Members of the 'fences' faction ignore licences so it'll be worth your while getting in with the thieves guild. You can add merchants to an exception list if you think they're suitable for free trade. You can also add custom merchants to Slaverun regions so they follow the rules for the clothes licence for that region. Merchant statuses are saved to a json and imported on new games. Built in support for Mortal Weapons & Armor and Milk Addict tailors. 

 

Enforcers:

Added licence enforcers to Riverwood, Rorikstead, Falkreath, Morthal, Dragon Bridge, Shors Stone, Winterhold, Ivarstead, Kynesgrove and Dawnstar. Same rules for covering your head/body and keeping distance for toll evasion apply but they're much 'looser' than city guards on Toll evasion duty (By default, see 'Responsive Enforcers' option in the Mcm). Most towns have 4, some only have 3. The number of enforcers can be randomized each time the town loads using the Mcm settings on the Licences page. If caught you'll get processed for contraband/collar as usual but enforcers will also check if you have an escort (can be disabled by setting followers required to zero). You can try to fool them (difficult) but if you fail you'll be teleported to the nearest licence headquarters and force assigned an escort. This will obviously work best with Devious Followers + The Devious Followers - Minimum Contract tweak. Hirelings aren't supported right now, they're too different. You can add/remove escorts via the MCM licence page. Put the follower under your crosshairs and then open the Mcm to add/remove an escort. I recommend adding escorts as you encounter followers as you travel around. Escorts are automatically saved/imported on new games.

 

Follower Contraband:

Optional. Followers will refuse to carry anything you don't have a licence for and instead will hand back the offending items. Anything they have equipped is exempt as they are considered as being 'officially licensed escorts'. This way you can change their equipment but not allow them to smuggle contraband for you. You can turn this behaviour off in the Mcm ('Followers Won't Carry Contraband' option on the licences page) in which case they'll still be checked by the guards at toll gates and by the town enforcers. 

 

There is an add-on option to disallow followers to carry keys. This is intended to prevent you giving them devious keys but all keys are refused. 

 

Magic Curse Tats:

The magic curse and bikini curse come with tats to visually identify you as cursed. Huge thanks to olokoko & Risamei for the tats. You can turn them off if you don't want them. 

 

Eviction:

Spoiler

Times are hard. The city coffers are emptying quickly. In order to increase income the holds are now enforcing evictions to encourage repayment of fines. Criminal scum will be afforded no shelter in holds where they have a bounty above x. They will be evicted from their home until their bounty is paid off. Only works for vanilla Skyrim homes right now. Not hearthfires.  


When evicted you are thrown out of your home, the door is boarded up and everything is taken from your inventory. In order to get your home back you need to clear your bounty. Once your bounty is cleared the eviction on your home will be lifted later that day (when the guards can be bothered). To get your confiscated stuff back search where the vanilla 'evidence' chest normally is (usually a prison or barracks). There will be a 'confiscation' chest nearby as well as a strong box. The chest is locked until you pay the release fee by using the strong box and the release fee can not be paid until your bounty is cleared first. 

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

  • Submitter
  • Submitted
    10/22/2019
  • Category
  • Requires
  • Regular Edition Compatible

 

Posted
59 minutes ago, Duncan Idaho said:

 

Thats not the intended way to access the mod files though, right? I actually dont plan on using the mod, I just need to know if this mod page is working correctly so I can link it in the Index. But thanks anyways. Its surely gonna help people which want to use the mod and encounter the problem.

Posted

Is it correct that the patch for TAWoBA has so many dependencies? It looks like it requires all the Devious Devices mods as well as ZaZ Animation Pack.

 

All this is supposed to do is add keywords so that the mod sees it as a bikini, right?

Posted
8 hours ago, Xonder23 said:

Thats not the intended way to access the mod files though, right? I actually dont plan on using the mod, I just need to know if this mod page is working correctly so I can link it in the Index. But thanks anyways. Its surely gonna help people which want to use the mod and encounter the problem.

No but nomkaz hasn't fixed the link and other people might want to download it.

Posted

I know this isnt the actual mod page topic, but i dont know where else to put this, im getting constant CTDs whenever i use this.

 

Ive mostly just been testing in whiterun, and it crashes about 75% of the time i enter an exterior cell

  • 9 months later...
Posted

Hi, I have a problem with the "Simply Knock" requirement. and it is that they require a version of PapyrusUtil prior to the newest one (3.9), I cannot put an older version since all my mods work with the current one. If I install Simply Knock my game crashes because of this and just to mention Simply Knock uses an outdated version of PapyrusUtil that runs CTD

Do you think there is a solution?

Posted
15 hours ago, Gaussz said:

Hi, I have a problem with the "Simply Knock" requirement. and it is that they require a version of PapyrusUtil prior to the newest one (3.9), I cannot put an older version since all my mods work with the current one. If I install Simply Knock my game crashes because of this and just to mention Simply Knock uses an outdated version of PapyrusUtil that runs CTD

Do you think there is a solution?

 

I completely replaced anything inside of simply knock se's skse/plugins folder. I replaced the simplyknock.dll with the skse-fixed one from nexus (https://www.nexusmods.com/skyrimspecialedition/mods/24297) and I replaced the papyrusutil.dll with the .dll from papyrusutil se (https://www.nexusmods.com/skyrimspecialedition/mods/13048?tab=files). You might try seeing if doing either of those works for you?
 

Posted
21 hours ago, Necessity said:

 

I completely replaced anything inside of simply knock se's skse/plugins folder. I replaced the simplyknock.dll with the skse-fixed one from nexus (https://www.nexusmods.com/skyrimspecialedition/mods/24297) and I replaced the papyrusutil.dll with the .dll from papyrusutil se (https://www.nexusmods.com/skyrimspecialedition/mods/13048?tab=files). You might try seeing if doing either of those works for you?
 

This has worked, in fact they recently updated the dll that was one of the main problems I had, now it works perfect, thanks ^^

  • 3 weeks later...
Posted

If devious devices (chastity belts) are equiped then cum swallowings don't inflate bellies. Values aren't transfered to Fill Her Up 2 or SL Inflation Framework. Without DDs all right. How can I correct it?

  • 1 month later...
Posted

Monoman has updated the mod now with LOTS of new features. Will you update the conversion too? If not, what is required to convert the mod? I'd do it myself unless I have to edit the scripts.

  • 4 weeks later...
Posted

Here is my conversion of the latest SL Survival SE

 

SL Survival SE 0.628.7z

 

 

Also check out this link it has links to an SL Trigger add on for having licenses ripped up during sex (fully configurable) as well as a couple of extra ones I added to update the more recent licenses that got added

 

and if you are feeling REALLY adventurous this link has a testing version of a SL Adventures script to tie the license system of SLS to SLAdv crime reporting system 

 

 

  • 11 months later...

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