herrzog Posted January 11, 2020 Posted January 11, 2020 Hello,  Been getting a hangup after starting the game using the CK2 starter. Only occurs when this mod is active, and not when the previously used DrozZzhats mod is active.  My mod list is currently:  Cheri - Tentacled Dreams Cheri - Everyone Is Female Cheri - Extended Marriage Cheri - Free Love Cheri - Sexy Succession Cheri Scripting Library Tale of Nine Tails ToNT Kitsune Portraits Pack Dark World Reborn Vanilla Recruitment Overhaul DWR Jim Raynor's Image Overhaul LF Jim Raynor's Image Overhaul ACM Elven Expansion Luxuria Fantasia Beyond Heresy Dark World Reborn Dark World Extras Luxuria Fantasia House of Irae More Wifes and Concubines - extended - Steam Reformation Reform - Steam Drachidae Improved - Steam Better Forts - Steam Women of the Republic
CeGars Posted January 11, 2020 Posted January 11, 2020 7 hours ago, herrzog said: Hello,  Been getting a hangup after starting the game using the CK2 starter. Only occurs when this mod is active, and not when the previously used DrozZzhats mod is active.  My mod list is currently:  Cheri - Tentacled Dreams Cheri - Everyone Is Female Cheri - Extended Marriage Cheri - Free Love Cheri - Sexy Succession Cheri Scripting Library Tale of Nine Tails ToNT Kitsune Portraits Pack Dark World Reborn Vanilla Recruitment Overhaul DWR Jim Raynor's Image Overhaul LF Jim Raynor's Image Overhaul ACM Elven Expansion Luxuria Fantasia Beyond Heresy Dark World Reborn Dark World Extras Luxuria Fantasia House of Irae More Wifes and Concubines - extended - Steam Reformation Reform - Steam Drachidae Improved - Steam Better Forts - Steam Women of the Republic Got the issue too.Â
Kamui_Pips Posted January 11, 2020 Posted January 11, 2020 Seems to be an issue between this mod and Tentacled Dreams. Game starts up fine if DZM is disabled and TD is enabled, and vice versa.
TriggerBlade Posted January 12, 2020 Author Posted January 12, 2020 On 1/10/2020 at 9:23 PM, herrzog said: Hello,  Been getting a hangup after starting the game using the CK2 starter. Only occurs when this mod is active, and not when the previously used DrozZzhats mod is active.  My mod list is currently:  Cheri - Tentacled Dreams Cheri - Everyone Is Female Cheri - Extended Marriage Cheri - Free Love Cheri - Sexy Succession Cheri Scripting Library Tale of Nine Tails ToNT Kitsune Portraits Pack Dark World Reborn Vanilla Recruitment Overhaul DWR Jim Raynor's Image Overhaul LF Jim Raynor's Image Overhaul ACM Elven Expansion Luxuria Fantasia Beyond Heresy Dark World Reborn Dark World Extras Luxuria Fantasia House of Irae More Wifes and Concubines - extended - Steam Reformation Reform - Steam Drachidae Improved - Steam Better Forts - Steam Women of the Republic  19 hours ago, shalien93 said: Got the issue too.  14 hours ago, Kamui_Pips said: Seems to be an issue between this mod and Tentacled Dreams. Game starts up fine if DZM is disabled and TD is enabled, and vice versa. Tentacled Dreams changed it's name a bit but I changed the dependencies to match. I'll check if there were any scripts I missed since I am trying to make this mod be compatible.
helixyos Posted January 31, 2020 Posted January 31, 2020 Hello, you probably forgot to write the descriptions in the localization files. I was wondering but are the traits like divinity ancestry or isu blood removed if we play with luxuria fantasia? Or maybe they are not yet present in the mod? Can this mod replace luxuria fantasia for Tales of nines tails?
TriggerBlade Posted February 1, 2020 Author Posted February 1, 2020 5 hours ago, helixyos said: Hello, you probably forgot to write the descriptions in the localization files. I was wondering but are the traits like divinity ancestry or isu blood removed if we play with luxuria fantasia? Or maybe they are not yet present in the mod? Can this mod replace luxuria fantasia for Tales of nines tails? Those traits are in this mod. However Isu Blood, and a great deal of other traits, aren't meant to be showing yet. A lot of them are placeholders for future content to allow save compatibility. As for the localization. I tend to forget sometimes. I'll get to that. 1
Galishai Posted February 9, 2020 Posted February 9, 2020 So I noticed that LF now disabled DWT siege events is DZME is installed. Is there a way to disable this? I want to run all three together but I want the DWT siege events.
TriggerBlade Posted February 9, 2020 Author Posted February 9, 2020 2 minutes ago, Galishai said: So I noticed that LF now disabled DWT siege events is DZME is installed. Is there a way to disable this? I want to run all three together but I want the DWT siege events. Call me dumb but what's DWT? Sorry English is my second language and acronyms continue to confuse me to this day.
Galishai Posted February 9, 2020 Posted February 9, 2020 1 hour ago, TriggerBlade said: Call me dumb but what's DWT? Sorry English is my second language and acronyms continue to confuse me to this day. Oops sorry! I used the wrong acronym anyway. Dark World Extras. Luxuria Fantasia disabled the Dark World Extras siege events when DZM Expanded is installed. I cannot find the code path where this happens anywhere.  Ideally I would like to use siege events from both but that might not be possible.
TriggerBlade Posted February 9, 2020 Author Posted February 9, 2020 2 hours ago, Galishai said: Oops sorry! I used the wrong acronym anyway. Dark World Extras. Luxuria Fantasia disabled the Dark World Extras siege events when DZM Expanded is installed. I cannot find the code path where this happens anywhere.  Ideally I would like to use siege events from both but that might not be possible. To my knowledge DZ's siege events are supposed to replace the others.
Galishai Posted February 9, 2020 Posted February 9, 2020 1 hour ago, TriggerBlade said: To my knowledge DZ's siege events are supposed to replace the others. Interesting. The only issue is that they are not one to one. Dark World Extras adds many items to sieges which DZME does not.  Ok. I will have to play with both separately and see which I prefer. Right now I am missing the plundering of people from the other siege mechanics.
CasparAS Posted February 21, 2020 Posted February 21, 2020 In the current download, where should the dze_on_actions.txt file go? Is it supposed to be up top or in events?
Sophia_Orr Posted March 3, 2020 Posted March 3, 2020 On 11/3/2019 at 7:42 AM, TriggerBlade said: 'is author gonna implement flame emblem kingdom here like future plans perhaps?' Â I don't know what this is so... maybe? Â Â I can only assume what he meant by that is Fire Emblem characters and the like. Given the whole Flame Crest thing. But maybe flame emblem kingdom is a thing that I have not heard of.
turkeyshoot Posted March 22, 2020 Posted March 22, 2020 cant open the file, it says can not open file DZME 0.0.1 rar as archive googled the problem and it said files downloaded wrong or it was archived wrong by carries a wrong or incorrect header already try re downloading a few times already so I figured it the server end of things can the creator check on the file and see if it ok? or if there's something im missing? I use 7-zip and it pretty great at unzipping files including rar files Â
helixyos Posted April 1, 2020 Posted April 1, 2020 for necromancers why not add a ritual giving the hidden trait longevity ?
helixyos Posted April 1, 2020 Posted April 1, 2020 I just tried to copy what I saw in some mods that have long-lived species. I also modify the longevity trait . Now longevity have immortal = yes Did you think it can work ? Ps : First time i try to mod so it's probably don't work XD . dz_longevity_events.txt
TriggerBlade Posted April 2, 2020 Author Posted April 2, 2020 On 4/1/2020 at 10:37 AM, helixyos said: I just tried to copy what I saw in some mods that have long-lived species. I also modify the longevity trait . Now longevity have immortal = yes Did you think it can work ? Ps : First time i try to mod so it's probably don't work XD . dz_longevity_events.txt 1.39 kB · 0 downloads I'll test it out and if it works, I'll add it to the next update. Sorry in advance for inactivity. Life's been busy and I've only had time to maintain the mod. The additions I have planned is too time consuming with everything going on right now.
helixyos Posted April 2, 2020 Posted April 2, 2020 No problem CK2 is just a game. Real life is of course more important. Take your time and don't get tired of it.
TriggerBlade Posted April 5, 2020 Author Posted April 5, 2020 On 4/2/2020 at 6:18 PM, helixyos said: No problem CK2 is just a game. Real life is of course more important. Take your time and don't get tired of it. Thanks for understanding, also I'll be adding the longevity events to the next update. As well as a thank you list to the main post since I've been getting a ton of support from the users of this mod ^^ 1
helixyos Posted April 5, 2020 Posted April 5, 2020 If the first event works this one should work too. They allow the character to become old at 110 years instead of the usual 50. I leave you the choice to decide if you prefer this version to the other. dz_longevity_events.txt
helixyos Posted April 6, 2020 Posted April 6, 2020 I just thought about it but why not just create a new trait like dze_supernatural_longevity which will be added over the dz_longevity trait as does the monstrous force with the strong trait. And it will be this feature that will use the longevity event that I gave you.The dz_longevity trait will continue to give only 3 more health. And the new trait will not be inheritable which will allow not to have a land filled with old at the end of the game.
KonstigMan Posted May 2, 2020 Posted May 2, 2020 After using Necromancy: Ascension, the character dies. Is this so conceived?
TriggerBlade Posted May 2, 2020 Author Posted May 2, 2020 56 minutes ago, KonstigMan said: After using Necromancy: Ascension, the character dies. Is this so conceived? Can you clarify?
testing5432 Posted May 2, 2020 Posted May 2, 2020 IIRC, the decision kills the owner of a city and destroys the holding. If you own the city holding, you're the one who dies. I think that's what he's getting at.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now