bobsaget5 Posted November 7, 2020 Posted November 7, 2020 Anyone know if its possible to recolor the decals using the gene-files? Or any other way, other than having to create lots of different ones in different colors.
joemann Posted November 9, 2020 Posted November 9, 2020 I need some scripting help. In an event, why does this work: Spoiler option = { #Go to Shock Pose left-side name = test_visit.3.b scope:actor = { add_stress = minor_stress_impact_loss } trigger_event = test_visit.5 } but in the same event, this does not: Spoiler option = { # name = test_visit.3.a scope:actor = { change_variable = { name = arousal_level add = 1 }} trigger_event = test_visit.5 } I checked that scope:actor had the arousal_level variable. In the same order: In a gene_modifier,why does this work: Spoiler weight = { base = 0 modifier = { add = 100 has_trait = dick_small_3 } } but not this; Spoiler weight = { base = 0 modifier = { add = 100 var:arousal_level > 2 } }
joemann Posted November 14, 2020 Posted November 14, 2020 How serious should I take the error_log? I spend half of my time trying to understand what it says and trying to repair "errors" in code which work in practice. This game is seriously missing a Validator. Compared to CK2 I find the Jommini language hard to understand and the lack of documentation doesn't help. I just spent hours trying to get an event which worked ( and which I corrected following an error message in the error_log which made sense ). The event works now with a manifest error. I'm completely lost and really frustrated. Judge for yourself; This works: Spoiler test_visit.1000 = { hidden = yes immediate = { if = { # unwilling limit = { scope_recipient = { OR = { has_character_modifier = menstruating AND = { has_trait = chaste var:current_sex_drive < = 2 } } NOR = { has_trait = lustful var:current_sex_drive value > = 4 } } } trigger_event = test_visit.1100 } else_if = { # enthousiastic limit = { scope_recipient = { OR = { has_character_modifier = ovulating AND = { has_trait = lustful var:current_sex_drive > = 2 } } NOR = { has_trait = chaste var:current_sex_drive value < = 2 has_character_modifier = menstruating } } } trigger_event = test_visit.1200 } else = { trigger_event = test_visit.1300 } # conceding } } and this doesn't: Spoiler test_visit.1000 = { hidden = yes immediate = { if = { # unwilling limit = { scope:recipient = { OR = { has_character_modifier = menstruating AND = { has_trait = chaste var:current_sex_drive < = 2 } } NOR = { has_trait = lustful var:current_sex_drive value > = 4 } } } trigger_event = test_visit.1100 } else_if = { # enthousiastic limit = { scope:recipient = { OR = { has_character_modifier = ovulating AND = { has_trait = lustful var:current_sex_drive > = 2 } } NOR = { has_trait = chaste var:current_sex_drive value < = 2 has_character_modifier = menstruating } } } trigger_event = test_visit.1200 } else = { trigger_event = test_visit.1300 } # conceding } } Scope_recipient is wrong but it works in practice. scope:recipient is the correct syntax but it breaks the event chain. WTF?
joemann Posted November 17, 2020 Posted November 17, 2020 I want to implement virginity in my mod (either as a an invisible trait or as a variable) seeding it to all in game characters on game startup and on birth.. I need to find a mechanism to remove virginity after intercourse ( of which there seems to be a lot going on behind the screens in this game ). The vanilla game has a scripted effect : intercourse_with_character_effect = { $INTERCOURSE_CHARACTER$ = { add_gold = 1 } } which according to a comment in the file should cover " #Effects to run in events when intercourse takes place (pregnancy and SDT chance) " Losing virginity would be one of these effects. My question is does anyone have experience with this effect? I am wondering if the vanilla game uses it as intended since it is only used 4 times in the vanilla game in one event file. What does the use of capital letters signify? I don't understand the { add_gold = 1 } effect, you would expect pregnancy or STD's Any insights would be appreciated.
AlphaLyxis Posted November 18, 2020 Posted November 18, 2020 23 hours ago, joemann said: I want to implement virginity in my mod (either as a an invisible trait or as a variable) seeding it to all in game characters on game startup and on birth.. I need to find a mechanism to remove virginity after intercourse ( of which there seems to be a lot going on behind the screens in this game ). The vanilla game has a scripted effect : intercourse_with_character_effect = { $INTERCOURSE_CHARACTER$ = { add_gold = 1 } } which according to a comment in the file should cover " #Effects to run in events when intercourse takes place (pregnancy and SDT chance) " Losing virginity would be one of these effects. My question is does anyone have experience with this effect? I am wondering if the vanilla game uses it as intended since it is only used 4 times in the vanilla game in one event file. What does the use of capital letters signify? I don't understand the { add_gold = 1 } effect, you would expect pregnancy or STD's Any insights would be appreciated. I think you might be looking for had_sex_with_effect instead.
joemann Posted November 29, 2020 Posted November 29, 2020 On 11/18/2020 at 4:42 PM, irontooth23456 said: I think you might be looking for had_sex_with_effect instead. Thanks that covered everything.
joemann Posted November 29, 2020 Posted November 29, 2020 I am getting an error log message which I don't understand: Spoiler 11:55:49][jomini_script_system.cpp:169]: Script system error! Error: set_variable effect [ Provided name flag resulted in error flag ] Script location: file: file: events/test_libido_initialization_events.txt line: 29; update_male_libido line: 38 [11:55:49][jomini_effect.cpp:124]: PostValidate of effect 'set_variable' returned false at file: file: events/test_libido_initialization_events.txt line: 29; update_male_libido line: 38 It refers to the following script: Spoiler # update_male_libido update_male_libido = { scope:receiver = { if = { limit = { is_male = yes NOT = { has_trait = eunuch } age > 12 age <= 30 has_male_libido_positives = yes } set_variable = { name = current_sex_drive value = scope:receiver.var:basic_sex_drive } change_variable = { name = current_sex_drive multiply = 1.5 } } if = { limit = { is_male = yes NOT = { has_trait = eunuch } age > 12 age <= 30 has_male_libido_negatives = yes } set_variable = { name = current_sex_drive value = scope:receiver.var:basic_sex_drive } change_variable = { name = current_sex_drive multiply = 0.6 } } if = { limit = { is_male = yes NOT = { has_trait = eunuch } age > 12 age <= 30 } set_variable = { value = current_sex_drive value = scope:receiver.var:basic_sex_drive } change_variable = { name = current_sex_drive multiply = 1.1 } } if = { limit = { is_male = yes NOT = { has_trait = eunuch } age > 30 age <= 40 has_male_libido_positives = yes } set_variable = { name = current_sex_drive value = scope:receiver.var:basic_sex_drive } change_variable = { name = current_sex_drive multiply = 1.6 } } if = { limit = { is_male = yes NOT = { has_trait = eunuch } age > 30 age <= 40 has_male_libido_negatives = yes } set_variable = { name = current_sex_drive value = scope:receiver.var:basic_sex_drive } change_variable = { name = current_sex_drive multiply = 0.7 } } if = { limit = { is_male = yes NOT = { has_trait = eunuch } age > 30 age <= 40 } set_variable = { name = current_sex_drive value = scope:receiver.var:basic_sex_drive } change_variable = { name = current_sex_drive multiply = 1.2 } } if = { limit = { is_male = yes NOT = { has_trait = eunuch } age > 40 age <= 50 has_male_libido_positives = yes } set_variable = { name = current_sex_drive value = scope:receiver.var:basic_sex_drive } change_variable = { name = current_sex_drive multiply = 1.1 } } if = { limit = { is_male = yes NOT = { has_trait = eunuch } age > 40 age <= 50 has_male_libido_negatives = yes } set_variable = { name = current_sex_drive value = scope:receiver.var:basic_sex_drive } change_variable = { name = current_sex_drive multiply = 0.6 } } if = { limit = { is_male = yes NOT = { has_trait = eunuch } age > 40 age <= 50 } set_variable = { name = current_sex_drive value = scope:receiver.var:basic_sex_drive } change_variable = { name = current_sex_drive multiply = 0.9 } } if = { limit = { is_male = yes NOT = { has_trait = eunuch } age > 50 age <= 60 has_male_libido_positives = yes } set_variable = { name = current_sex_drive value = scope:receiver.var:basic_sex_drive } change_variable = { name = current_sex_drive multiply = 0.6 } } if = { limit = { is_male = yes NOT = { has_trait = eunuch } age = 60 has_male_libido_negatives = yes } set_variable = { name = current_sex_drive value = scope:receiver.var:basic_sex_drive } change_variable = { name = current_sex_drive multiply = 0.2 } } if = { limit = { is_male = yes NOT = { has_trait = eunuch } age > 50 age <= 60 } set_variable = { name = current_sex_drive value = scope:receiver.var:basic_sex_drive } change_variable = { name = current_sex_drive multiply = 0.4 } } if = { limit = { NOT = { is_female = yes } has_trait = eunuch } set_variable = { name = current_sex_drive value = 0 } } clamp_variable = { name = current_sex_drive max = 10 min = -10 } } } But only in the first three blocks. In game, only male characters between age 13 - 30 get the Flag error (although the value is correctly reproduced. Males over age 30 get both the flag and the valueI have basically the same code for female characters and there the problem does not occur. Does anyone know what could cause this?
joemann Posted November 29, 2020 Posted November 29, 2020 I solved the problem by replacing the line: set_variable = { name = current_sex_drive value = scope:receiver.var:basic_sex_drive } in all three blocks with the same line of the fourth block: set_variable = { name = current_sex_drive value = scope:receiver.var:basic_sex_drive } I now see what was wrong I need new glasses ?
Deadfishlel Posted September 10, 2023 Posted September 10, 2023 Hello, I am kinda new to this but i cant seem to find where to download CBO carnal court? I tried the lite version but it dead links to a page that doesnt exist anymore. Does anyone know how to download?
byehi Posted September 10, 2023 Posted September 10, 2023 3 hours ago, Deadfishlel said: Hello, I am kinda new to this but i cant seem to find where to download CBO carnal court? I tried the lite version but it dead links to a page that doesnt exist anymore. Does anyone know how to download? its merged with CBO now
yiffer1 Posted September 14, 2023 Posted September 14, 2023 On 10/20/2019 at 10:36 PM, cniht said: I just hope we don't take a big step backwards from where CK 2 is when CK 3 hits. However, that hope is likely not going to come to pass and as others have said we'll need to wait 2 years and 10 dlcs before we get a full game and then we'll eventually get to 50 DLCs and $500 price tag (retail) before we obtain the full planned experience. Here in Anno Domini 2023 and there was no plan, not even a vague general direction, just a series of vaguely good ideas stitched together by what seems to be an 1800s surgeon coked out of his gourd into something vaguely resembling an actual Grand Strategy Role Playing Game
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