Indarello Posted October 16, 2019 Posted October 16, 2019 I want to make some swf for fallout 4 Is it possible to make them multicolor? Where I can learn how to make them? I want to use this mod
dagobaking Posted October 16, 2019 Posted October 16, 2019 58 minutes ago, Indarello said: I want to make some swf for fallout 4 Is it possible to make them multicolor? Where I can learn how to make them? I want to use this mod You will need this to create them: https://www.adobe.com/ca/products/animate.html It is possible make the swf multicolor. And there is a way to show multicolor swf in the game. But, it requires setting up in a specific way with Papyrus and Actionscript code (that goes within a swf).
myuhinny Posted October 16, 2019 Posted October 16, 2019 Jing can save stuff in SWF. I have used it before and it's free to use.
Indarello Posted October 16, 2019 Author Posted October 16, 2019 On 10/16/2019 at 12:36 PM, dagobaking said: You will need this to create them: https://www.adobe.com/ca/products/animate.html It is possible make the swf multicolor. And there is a way to show multicolor swf in the game. But, it requires setting up in a specific way with Papyrus and Actionscript code (that goes within a swf). Actually i want to add swf at end of animations to My mod that based on your AAF I may need help in the future with something like scripts, hope you like this idea Image source i took mod
dagobaking Posted October 16, 2019 Posted October 16, 2019 I can pretty easily add a banner system to AAF so that you don't have to do any coding. Just making the swf and editing some XML. You will need to get Animate though to make the swf. Unless maybe Illustrator exports drawings as swf too?
Indarello Posted October 18, 2019 Author Posted October 18, 2019 On 10/17/2019 at 5:02 AM, dagobaking said: I can pretty easily add a banner system to AAF so that you don't have to do any coding. Just making the swf and editing some XML. You will need to get Animate though to make the swf. Unless maybe Illustrator exports drawings as swf too? I made everything right? example.fla example.swf
dagobaking Posted October 18, 2019 Posted October 18, 2019 Yeah. It will basically play like a slide-show the way you set it up. If that is the intention? I can work on a banner system next week. I guess we need to figure out what configuration of the banners is supposed to look like? Just showing the banner when certain actions happen? (Same actions that apply those overlays for example)
Indarello Posted October 18, 2019 Author Posted October 18, 2019 On 10/19/2019 at 12:30 AM, dagobaking said: Yeah. It will basically play like a slide-show the way you set it up. If that is the intention? I can work on a banner system next week. I guess we need to figure out what configuration of the banners is supposed to look like? Just showing the banner when certain actions happen? (Same actions that apply those overlays for example) I am not good at making drawings, so I just have resources that I downloaded, and here will be abbout 3 images in each animation (slide show) I don't know how I can make it better, I will increase speed I was thinking them working like "stopoverlayset", so animation ends - they start from config Position like in Idiot Savant to Idiot Slut would be good
dagobaking Posted October 21, 2019 Posted October 21, 2019 On 10/18/2019 at 12:42 PM, Indarello said: I was thinking them working like "stopoverlayset", so animation ends - they start from config Yes. But, how specifically do you configure which animations which banners appear after?
Indarello Posted October 21, 2019 Author Posted October 21, 2019 <animation id="Animationid" frames="150" stopBannerSet="bannername"> <actor gender="F"> ... </animation> vaultmeat_bannerData.xml
dagobaking Posted October 21, 2019 Posted October 21, 2019 That could be done. But, I'm thinking that it should be part of an action XML instead.
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