krlll Posted August 1 Posted August 1 I've played the Peculiar Pets/Raphtalia quest four times now. I was able to complete it twice and it got stuck at Pimp Daddy twice.
DæmonEyes Posted August 1 Author Posted August 1 (edited) 13 hours ago, Cealapa said: Golden Sphinx brothel quest is broken for me too, exactly the same problem Katrina reported earlier (and he/she is on .163, me on .191). Jacob has only "yeah" and "huh" dialogues (as well as Lucy, Ned, Elijah...). BTW, I finished CS story, it's shut down, so no interferences could be the culprit. Thanks for the report and the image. It's clear from the image that the ref alias' failed to fill. I'd be curious if that happens every time you start the job or not. My guess would be it fails semi randomly. Just looking at the script I can see some reasons why that could happen and ways to avoid it. Also does this happen to be your first run of the whore job on that save? As for Jacob his unique dialogue is blocked, along with a few other unique npcs, while working. 12 hours ago, krlll said: I just played this quest again. I asked the bartender if I could do anything for him. He said no, but maybe the the guy at the cross might have something. When I spoke to the guy at the cross all I got was "yeah?" and "huh?" from him. I don't know if there is some kind of pre-requisite that is needed or not. But, otherwise, I could complete the quest. His dialogue is supposed to be blocked while working/on the job. Do you happen to remember if you where working when you talked to him? Edited August 1 by DæmonEyes
krlll Posted August 1 Posted August 1 1 hour ago, DæmonEyes said: His dialogue is supposed to be blocked while working/on the job. Do you happen to remember if you where working when you talked to him? Yes, I was working. I'll have to give it a try when not working.
DæmonEyes Posted August 1 Author Posted August 1 44 minutes ago, Nea_Bessy said: I can still exit this position only through the console. What put you in there? Was it an approach event?
Cealapa Posted August 1 Posted August 1 (edited) 2 hours ago, DæmonEyes said: Thanks for the report and the image. It's clear from the image that the ref alias' failed to fill. I'd be curious if that happens every time you start the job or not. My guess would be it fails semi randomly. Just looking at the script I can see some reasons why that could happen and ways to avoid it. Also does this happen to be your first run of the whore job on that save? As for Jacob his unique dialogue is blocked, along with a few other unique npcs, while working. His dialogue is supposed to be blocked while working/on the job. Do you happen to remember if you where working when you talked to him? I started quest 5 or 6 times both from a previous save and a later one, I even uninstalled/re installed mod, nothing changed. I could initiate only flirt/drinks/dance. I also was not working (bringing drinks or flirt) when I tried to initiate dialogues with unique npcs around, including Jacob. Of course, the whore quest was active if you concerned of that type of work. Edited August 1 by Cealapa
Cealapa Posted August 1 Posted August 1 (edited) 49 minutes ago, DæmonEyes said: What put you in there? Was it an approach event? I met that approach on .074d version when a citizen said I broke his house and I deserved 8 hours of public punishment. The problem was I was stuck in that pillory and only console escaped me, as Nea_Bessy said. But I thought the same citizen was supposed to free me and he was drowned and dead due to falling npc glitch 😂 Edited August 1 by Cealapa 2
Nea_Bessy Posted August 1 Posted August 1 (edited) 1 hour ago, Cealapa said: I met that approach on .074d version when a citizen said I broke his house and I deserved 8 hours of public punishment. The problem was I was stuck in that pillory and only console escaped me, as Nea_Bessy said. But I thought the same citizen was supposed to free me and he was drowned and dead due to falling npc glitch 😂 It's exactly the same for me. Nothing has changed in version 0.75. Edited August 1 by Nea_Bessy 1
Nea_Bessy Posted August 1 Posted August 1 1 hour ago, Cealapa said: But I thought the same citizen was supposed to free me and he was drowned and dead due to falling npc glitch 😂 In my case, on version 75, the NPC did not disappear anywhere. He stood in front of me and did nothing... I waited for about 10 minutes and exited this position via the console. (DumpInputEnableLayers ) 1
krlll Posted August 1 Posted August 1 Spoiler There a four vendors here sharing an invisible store. 1
Cealapa Posted August 1 Posted August 1 27 minutes ago, krlll said: Hide contents There a four vendors here sharing an invisible store. A gangbang store 😁
DæmonEyes Posted August 1 Author Posted August 1 2 hours ago, Cealapa said: I started quest 5 or 6 times both from a previous save and a later one, I even uninstalled/re installed mod, nothing changed. I could initiate only flirt/drinks/dance. I also was not working (bringing drinks or flirt) when I tried to initiate dialogues with unique npcs around, including Jacob. Of course, the whore quest was active if you concerned of that type of work. Got it. Thanks for letting me know. I've gone ahead and made some changes that will hopefully fix it for the next version. Yes, while working as a whore/while being in uniform, those events are put on hold. 2 hours ago, Cealapa said: I met that approach on .074d version when a citizen said I broke his house and I deserved 8 hours of public punishment. The problem was I was stuck in that pillory and only console escaped me, as Nea_Bessy said. But I thought the same citizen was supposed to free me and he was drowned and dead due to falling npc glitch 😂 36 minutes ago, Nea_Bessy said: In my case, on version 75, the NPC did not disappear anywhere. He stood in front of me and did nothing... I waited for about 10 minutes and exited this position via the console. (DumpInputEnableLayers ) Sounds like that approach is just bricked. thanks for the report I'll take a look at it. 2
Cealapa Posted August 1 Posted August 1 (edited) 2 hours ago, DæmonEyes said: Got it. Thanks for letting me know. I've gone ahead and made some changes that will hopefully fix it for the next version. Yes, while working as a whore/while being in uniform, those events are put on hold. Sounds like that approach is just bricked. thanks for the report I'll take a look at it. Indeed, if you want to interact with unique npcs (Jacob, Lucy, Ned) you have to not apply for any job (whore or maid). It worked and you could make a lot of caps... Spoiler ...being paid by Lucy 👍 I've just started a fresh game without gigantic Commonwealth Slavers and Nuka Ride (previously installed) but whore job was the same, broken. Street approaches work now properly and I think something related to these two mods blocked BC script. Until Daemon fix whore job I'll take a look to maid chore because it seems to be interesting too (take care of staff's hygiene? 😅) Edited August 1 by Cealapa
Nea_Bessy Posted August 1 Posted August 1 1 hour ago, DæmonEyes said: Sounds like that approach is just bricked. thanks for the report I'll take a look at it. It seems to me that this approach does not need to be repaired. It's better to just turn it off altogether. And all the other street approaches. They're nothing but problems. 1
Cealapa Posted August 1 Posted August 1 14 minutes ago, Nea_Bessy said: It seems to me that this approach does not need to be repaired. It's better to just turn it off altogether. Or could trigger sex animations calling bound in public mod. 1
DæmonEyes Posted August 1 Author Posted August 1 (edited) 20 hours ago, krlll said: I've played the Peculiar Pets/Raphtalia quest four times now. I was able to complete it twice and it got stuck at Pimp Daddy twice. Can u tell me where exactly it got stuck? Was it after the dialogue and right before the animation was supposed to play? 1 hour ago, Nea_Bessy said: It seems to me that this approach does not need to be repaired. It's better to just turn it off altogether. And all the other street approaches. They're nothing but problems. When it was implemented it was more a proof of concept. I think it has potential to be one of the best parts of the mod once I get a chance to come back and flesh it out more. As it is I've managed to clean up most of the problems with it, and with a long timer its going to be fairly rare and non intrusive. I agree it needs some work to reach its potential though. Edited August 1 by DæmonEyes
Cealapa Posted August 1 Posted August 1 30 minutes ago, DæmonEyes said: Can u tell me where exactly it got stuck? Was it after the dialogue and right before the animation was supposed to play? For me at least dialogue between Raphtalia and Pimp Daddy sometimes was not triggered. Only gently pushactoraway upon Pimp forced dialogue to start, then animation was ok.
krlll Posted August 2 Posted August 2 3 hours ago, Cealapa said: For me at least dialogue between Raphtalia and Pimp Daddy sometimes was not triggered. Only gently pushactoraway upon Pimp forced dialogue to start, then animation was ok. The PC is supposed to get down on her knees, but sometimes she doesn't and the next stage of the scene does not start.
Cealapa Posted August 2 Posted August 2 (edited) 10 minutes ago, krlll said: The PC is supposed to get down on her knees, but sometimes she doesn't and the next stage of the scene does not start. But the dialogue between Raphtalia and Pimp take place? Animation doesn't start after dialogue? Edited August 2 by Cealapa
krlll Posted August 2 Posted August 2 (edited) 14 minutes ago, Cealapa said: But the dialogue between Raphtalia and Pimp take place? Animation doesn't start after dialogue? So, for you, Raphtalia and Pimp Daddy have their dialogue but the animation doesn't play? For me, they sometimes don't start their dialogue. If they do, I always get an animation. Although, sometimes it's reversed. Pimp Daddy will suck the PC's "dick". Edited August 2 by krlll
Cealapa Posted August 2 Posted August 2 No, I have the same problem as yours. If dialogue succeed always animation starts. But sometimes dialogue doesn't start and I have to apply a little bit of push on Pimp Dady to awake him, start dialogue and then animation. Reverse order happened to me too time to time and not only in this mod (it's annoying to tap pgup/pgdn keys untill correct order occurs).
izzyknows Posted August 2 Posted August 2 @DæmonEyes One thing that needs put into a ba2 is the precombines and physics, that will stop folks from falling through the ground. And it probably wont need updated for a good while. I built them a long time ago for the original island area, after adding the rest. There was no need for the other parts.... yet. I really don't know where they are now, new system and lost a few things in the move. LOL Just so you know, the only difference between OG, NG and AE are the version header in the file. Tiny little number breaks the whole thing. Using a back porting mod fixes it and folks can play mods made for all versions. Baring any added vanilla content from either... which is garbage anyway. 2
izzyknows Posted August 2 Posted August 2 1 minute ago, Cealapa said: No, I have the same problem as yours. If dialogue succeed always animation starts. But sometimes dialogue doesn't start and I have to apply a little bit of push on Pimp Dady to awake him, start dialogue and then animation. Reverse order happened to me too time to time and not only in this mod (it's annoying to tap pgup/pgdn keys untill correct order occurs). If the pimp moves from his spawn point, for any reason, before or after starting that quest, the dialogue wont start. And you're right, pushing him back in place fixes it. 1
katrina.balanchuk Posted August 2 Posted August 2 Daemoneyes: I really hope we don't sound like we are complaining. We are just so excited that this masterpiece is getting the attention it deserves!. And you keeping the characters as unqiue coded is so helpful too!
DæmonEyes Posted August 2 Author Posted August 2 10 hours ago, krlll said: So, for you, Raphtalia and Pimp Daddy have their dialogue but the animation doesn't play? For me, they sometimes don't start their dialogue. If they do, I always get an animation. Although, sometimes it's reversed. Pimp Daddy will suck the PC's "dick". 9 hours ago, Cealapa said: No, I have the same problem as yours. If dialogue succeed always animation starts. But sometimes dialogue doesn't start and I have to apply a little bit of push on Pimp Dady to awake him, start dialogue and then animation. Reverse order happened to me too time to time and not only in this mod (it's annoying to tap pgup/pgdn keys untill correct order occurs). 9 hours ago, izzyknows said: If the pimp moves from his spawn point, for any reason, before or after starting that quest, the dialogue wont start. And you're right, pushing him back in place fixes it. Thank you for detailing the issues. I've attempted a fix. 9 hours ago, izzyknows said: @DæmonEyes One thing that needs put into a ba2 is the precombines and physics, that will stop folks from falling through the ground. And it probably wont need updated for a good while. I built them a long time ago for the original island area, after adding the rest. There was no need for the other parts.... yet. I really don't know where they are now, new system and lost a few things in the move. LOL Just so you know, the only difference between OG, NG and AE are the version header in the file. Tiny little number breaks the whole thing. Using a back porting mod fixes it and folks can play mods made for all versions. Baring any added vanilla content from either... which is garbage anyway. I'm sure its worth the effort to at some point find those or rebuild them and include them. Should improve performance as well. Thank you for removing the mystery around the version differences. For some reason the information regarding what changed was a lot harder to come by then it should have been. That removes any concerns I had moving forward. Leave it to Izzy to come in clutch. 4 hours ago, katrina.balanchuk said: Daemoneyes: I really hope we don't sound like we are complaining. We are just so excited that this masterpiece is getting the attention it deserves!. And you keeping the characters as unqiue coded is so helpful too! Characters will stay unique. I don't see it as complaining. The detailed bug reports are very helpful. 2
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