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[Beta] Barbarous Continent


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Posted
5 minutes ago, Cealapa said:

 

Unfortunately it doesn't work.

 

 

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Can you try going inside and back outside and seeing if you get an approach. Unless you already tried that.

Posted
1 hour ago, DæmonEyes said:


You should have a quest marker. He should be in the room behind you after accepting the quest.

Hello DaemonEyes, Greetings to you, One Room is emtpy and in the second one, there is the police chief

Posted (edited)
30 minutes ago, DæmonEyes said:


Can you try going inside and back outside and seeing if you get an approach. Unless you already tried that.

 

It's still not working. I've gone inside/out a few times but nothing happens, no return for Checking.

Edited by Cealapa
Posted (edited)
21 minutes ago, Darkflyer said:

Hello DaemonEyes, Greetings to you, One Room is emtpy and in the second one, there is the police chief

 

Have you mission marker activated? This is the room:

 

Spoiler

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Edited by Cealapa
Posted
11 minutes ago, Darkflyer said:

Hello DaemonEyes, Greetings to you, One Room is emtpy and in the second one, there is the police chief


Do you at least have the quest in your quest log? I'm not sure why they didn't show up for you, but you can try to use console commands if you want. First you will need to get the chief miner and chief science officer ID's. To do this use the Console command "sqv bctgoldcitysecurity" You will have to page up and down to find the chief miner, and chief science officer ID's. They will be a string of 8 numbers. First do the console command "xxxxxxx.Enable" (replacing the x's with their ID's). You will then have to move them to you with the console command "xxxxxxxx.MoveTo Player"
 

2 minutes ago, Cealapa said:

 

It still not working. I've gone inside/out a few times but nothing happens, no return for Checking.


Thanks for testing. I've been unable to reproduce the issue myself, and its possible the changes I've made require a new save to work. Fallout 4 is different than skyrim in that scripts can be changed and take effect mid save, but if the approach script is actively running and not closing out, then the changes might not actually be able to take effect. I'm out of things to try though, and being unable to reproduce it on my end makes it hard to fight.

Posted (edited)
1 hour ago, DæmonEyes said:

Thanks for testing. I've been unable to reproduce the issue myself, and its possible the changes I've made require a new save to work. Fallout 4 is different than skyrim in that scripts can be changed and take effect mid save, but if the approach script is actively running and not closing out, then the changes might not actually be able to take effect. I'm out of things to try though, and being unable to reproduce it on my end makes it hard to fight.

 

No problem Daemon, your work is amazing! Take your time, it's a hard and long time work. I can anytime start a new game and enjoy BC. Keep up the good work! I will load an older save, before Casino captivity and see if it happens again.

 

If you want any help with further testing or... ideas for quests just let me know.

 

Edited by Cealapa
Posted (edited)

I've found the culprit!

 

I tried a few old saves and the situation described here broke/suspended approaches. It seems a forced ending (using diel and riel in console) for orange slime approach when PC is stuck prevents further approaches considering the player is somehow busy or into an ongoing approach.

 

 

Edited by Cealapa
Posted
49 minutes ago, Cealapa said:

I've found the culprit!

 

I tried a few old saves and the situation described here broke/suspended approaches. It seems a forced ending (using diel and riel in console) for orange slime approach when PC is stuck prevents further approaches considering the player is somehow busy or into an ongoing approach.

 

 


Thank you for the clue. I'll have to dig into that event when I have some more time. Hopefully between what I find there and the fixes I've already done the issue will be resolved. Although it might still end up requiring a new save for the changes to take effect.

Posted
On 8/14/2026 at 8:32 PM, Cealapa said:

 

A task I didn't like so much: you must kill citizens and then "harvest" them (mouse over). I use "resurrect" then in console.

 

I would like a more submissive and non combat role for PC, something like Vicky in this particular quest. But I absolutely don't complain, for me BC is by far the most enjoyable quest mod, surpassing even CS and NR.

 

I figured out why I couldn't "harvest" them:

I assumed that a message would appear like it does for sweat and cum. But it's a prompt. I have the Cannibal perk. The prompt doesn't show. I have to "eat" the corpse. Once I do that the prompt shows.

 

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