Jump to content

Devious Devices, Luxury Collection & Bikini Armors Patches for Vanilla and Various Mods


Recommended Posts

Posted
19 hours ago, LazyBoot said:

you could easily make a copy of any of the colored variants and add the keyword to trigger the pony animations to them (or any other item for that matter)

 

That's good advice, thanks. There are multiple armor entries for each DDX item, one goes in the inventory and doesn't have an ingame model. The other one is scripted and provides the ingame model when the inventory item is worn. Would I only need to copy the inventory item, or would the scripted item need to be copied too? There's also the issue of the zadxQuest which references all the items, would it need to be modified too? I'm concerned I'd break something.

 

18 hours ago, Cleave said:

...

 

Another suggestion, there are some slaves that for some reason have purple skin, for example one named Daphodil (saw her in dragonsreach)... I think it's weird, is that part of the mod or is it just on my end? If it's the mod, can it be changed to normal human beings colors?

 

 

 

 

The purple skin was intentional by the Hydra mod author. There's ingame dialogue about it (The Juba Malik or whatever guy in Whiterun, he's the redguard in desert clothes with the purple slave following him, he sits in Jorvasskr sometimes).

 

The slave parties on the roads will keep constantly moving. I have the same problem with items still being worn by slaves after their inventiory is changed (because DD uses 2 versions of each item, 1 for inventory and the other 1 is worn ingame through scripting). Best way to use an area that has multiple slaves indoors, save outside before you enter, then enter to look at the slaves. When you want to try to get new items on the slave, just reload and reenter. Dragonsreach is the best place for this because it has the most slaves in a single cell, but the palace in Solitude will work too. This only works if you HAVEN'T loaded them ingame already or if they have respawned since their last visit. I usually make backup save on a new game and use it for testing slaves.

 

The rope stuff all works fine for me, I tested them all ingame before picking which ones to put in the patch. I think it's probably a Bodyslide problem. Did you also find problems with the movement speed on slaves, especially ones in pet suits?

 

I'm glad that you're liking it, and thanks for the screenshots, that's always fun. I'm going to try to finish it off tomorrow, and upload the new version. I'll test out the bugs and see how cell changing works for ponies and straitjacket. Currently the patch assigns gags and blindfolds 100% of the time they are assigned (for testing). The original patch set it to 33%. Any suggestions for what % you'd like to see in the released version?

 

Also, the patches for Slaverun and Immersive Wenches won't be able to use items that restrict sex animations or prevent NPCs from using weapons and fighting (because the NPCs affected by those mods need to be able to fight and participate in sex scenes).

 

And are you still satisfied with the custom patch, or wil you want it updated to include all the new stuff that's been added?

Posted
1 hour ago, Corsec said:
21 hours ago, LazyBoot said:

you could easily make a copy of any of the colored variants and add the keyword to trigger the pony animations to them (or any other item for that matter)

 

That's good advice, thanks. There are multiple armor entries for each DDX item, one goes in the inventory and doesn't have an ingame model. The other one is scripted and provides the ingame model when the inventory item is worn. Would I only need to copy the inventory item, or would the scripted item need to be copied too? There's also the issue of the zadxQuest which references all the items, would it need to be modified too? I'm concerned I'd break something.

Looks like the keyword is on the rendered device... so you'd probably need both...

however, I do believe you can put the "zad_DeviousPonyGear" keyword on any item and it should work, so you could in theory put it on a ring or amulet and I think that should work as well

Posted

So the straitjacket is just bugged, I'll have to disable it in the patch. Pony play boots seem to still work on cell changes, but it takes some time for the correct animation to be used.

 

I'm still getting a problem with mismatched items. I've double checked it and I think it's just a bug with the game, because the items are being assigned in a way that the patch shouldn't allow. I think it's due to slaves having their inventory reset during cell resets, but then not having some of their worn items removed.

 

14 hours ago, LazyBoot said:

Looks like the keyword is on the rendered device... so you'd probably need both...

however, I do believe you can put the "zad_DeviousPonyGear" keyword on any item and it should work, so you could in theory put it on a ring or amulet and I think that should work as well

 

OK, thanks. I'll have to test it thoroughly since I'm worried about creating new bugs.

 

On 11/28/2019 at 5:13 AM, Cleave said:

Just for fun, here's a picture of Jarl Elisif the Fair after the war, being a Slaverun slave in Dragonsreach showcasing the great heavy gag from Cursed Loot, the idle from amputator framework, and more importantly, one of the infamous Purple Offenders I mentioned earlier. Also we can see a couple of the outfits you made, even though unfortunately this time they were pretty conventionnal.

These pictures are great. I assumed you'd be Ok with me uploading them on the main mod page to show users what to expect.

Posted

nice to see an update to Hydra items, are you adding any dialogue to them as well, like "let me help you out of that", "whos your master?", 

would be great if someone did some more interaction and dialogue beyond the incomplete surface were that mod was left off at.

Posted
34 minutes ago, ragnam said:

nice to see an update to Hydra items, are you adding any dialogue to them as well, like "let me help you out of that", "whos your master?", 

would be great if someone did some more interaction and dialogue beyond the incomplete surface were that mod was left off at.

 

Glad you like it.

 

I have no plans for changing anything but items. I received a PM a few months ago from someone planning an update mod for Hydra but he hasn't logged back in since then.

Posted
21 hours ago, Corsec said:

The rope stuff all works fine for me, I tested them all ingame before picking which ones to put in the patch. I think it's probably a Bodyslide problem. Did you also find problems with the movement speed on slaves, especially ones in pet suits?

Couldn't test that yet, the only ones I found with pet suits are the ones I forced to follow me using console so I could gather them together for some screenshots, and then changing their inventory until they get the pet suits. I'll keep testing in the coming days though. Next time I'll try moving around with them in tow, but I expect they'll have trouble following, as it should :) Even if they have trouble following their masters around, I don't think it's bothersome. As long as they're going somewhere, even if they're alone on the road between two cities, they'll be fun to watch. I'll get back to you on this though. Of course I'll also check about other slow moving restraints like hobble dresses and stuff.

 

21 hours ago, Corsec said:

Currently the patch assigns gags and blindfolds 100% of the time they are assigned (for testing). The original patch set it to 33%. Any suggestions for what % you'd like to see in the released version?

 

And are you still satisfied with the custom patch, or wil you want it updated to include all the new stuff that's been added?

Well, for me it doesn't really matter, as long as one OR the other is equipped. Or maybe a compromise would be 33% gag, 33% blindfold, 33% both? I dont know. I really DO like gags though ;)

 

And yes, I'm still satisfied by the last custom patch you made for me, and I'll still be using it after we're done experimenting with options. I still prefer the "realism" of iron and steel devices on naked slaves rather than the fashion show that are chastity/dresses/restrictive item sets. :) I really like the pony and pet suits though, bugged or not. I don't remember though if you put em in my version or not since I tested mostly the last patch with everything in it.

 

And by all means yes, you can use my screenshots, in fact I'll try to take some more, there's lots of outfit combinations I haven't seen yet. 

Posted
49 minutes ago, Cleave said:

Here's a few more screenshots. Pick the ones you like.

 

  Reveal hidden contents

72850_20191130150142_1.png.81f3749ab9342a7fe87212090c7572e2.png72850_20191130145902_1.png.34f2febac260741681108eaf6977f140.png72850_20191130142640_1.png.35dc78a655027c4b111d3e9e9178fc73.png72850_20191129151121_1.png.e9c4c6c5cead7e42550fb00799c8e994.png72850_20191129150817_1.png.e90a74b6bf8572f30145f09aeee57e48.png72850_20191129150432_1.png.f9a6aa3fb6b4f5b35e9bebd29f3c09b0.png72850_20191129145847_1.png.e6ae9886289ac7a07ace332d04df05c6.png72850_20191129144937_1.png.8386f1c3b7233ca9e115e518e5522045.png72850_20191129142850_1.png.f70d970ec0769f6f32629d39482ca826.png72850_20191128024721_1.png.c462aa688b8af9ff0d20e85336dfc574.png72850_20191128024104_1.png.6b62c1b6eb178f3a20b326f5dea8db3b.png72850_20191128002000_1.png.f13357c7d3e4673fe9591177b5667f94.png

 

 

These are all great, thanks! I'm really pleased with the way the patch turned out and your pics are really helpful for people who want to see what the patch does. Thanks again for all the help. I've uploaded most of them (I didn't include the straitjacket pics since I disabled them in the latest version).

 

Also I'm lolling at the Counting Slave wearing both blindfolds and glasses. On reflection, I won't fix it in future bugfixes, it's just too funny.

 

If you or anyone else has requests or suggestions be sure to let me know.

Posted

Haha! I also laughed out loud when I first spotted those glasses on top of the blindfold!! I also think it's too great to remove. 

 

Now I was thinking.. to test pet suits and hobble dresses walking speed, it'd be eaiser if you'd make a test version containing ONLY those "problematic" outfits. That way we could see the differences between those following a master, those idling around, those going somewhere in a hurry...

 

But then again, you don't have to bother with it if it's something you cannot rectify anyway. I don't think it's about their outfits, but more about their AI package or something.

 

Still, I think your patch is great as is, no need to go crazy over little details like that.

 

Cheers!

Posted

i use hydra slave girls and immersive wenches in SE and there is an DD all in one mod available for SE but i have never used it. i would welcome a  version of your mod SE compatable very much so if you could pretty please? Now im off to request an SE version of followers wear DD equipment as that looks interesting as well!

Posted
1 hour ago, KCOLL said:

i use hydra slave girls and immersive wenches in SE and there is an DD all in one mod available for SE but i have never used it. i would welcome a  version of your mod SE compatable very much so if you could pretty please? Now im off to request an SE version of followers wear DD equipment as that looks interesting as well!

 

Sorry I don't have SSE installed so I'm not in a position to make conversions. I have no plans to install it either. But I think you can easily find a guide to make the conversion. This patch is just a plugin so I think you can convert it by opening and saving it in the SSE version of the Creation Kit.

  • 4 weeks later...
Posted

Why the chastity items for slaverun? The woman are supposed to be humiliated by having to show their body all the time and be available all the time. A belt, even only for the looks, would be against this goal.

Posted
1 hour ago, xyzxyz said:

Why the chastity items for slaverun? The woman are supposed to be humiliated by having to show their body all the time and be available all the time. A belt, even only for the looks, would be against this goal.

 

The Slaverun patch should only use the 'Open' variants of belts, which means they will be removed during sex scenes and will not restrict sex animations (unless I made a mistake). Since it won't restrict sex scenes started by the Slaverun Enforcer, or by the story quests, it didn't seem inconsistent with the mod.

 

But mostly, I just kept them because I thought it looked better having more items worn. But that's subjective and I know opinions may differ. If you like I can make a version of the slaverun patch without chastity belts.

 

By request, I made a chastity-free version of the previous version, but I didn't know if anyone would still want that for the new version.

Posted
19 minutes ago, Corsec said:

 

The Slaverun patch should only use the 'Open' variants of belts, which means they will be removed during sex scenes and will not restrict sex animations (unless I made a mistake). Since it won't restrict sex scenes started by the Slaverun Enforcer, or by the story quests, it didn't seem inconsistent with the mod.

 

But mostly, I just kept them because I thought it looked better having more items worn. But that's subjective and I know opinions may differ. If you like I can make a version of the slaverun patch without chastity belts.

 

By request, I made a chastity-free version of the previous version, but I didn't know if anyone would still want that for the new version.

I would love a belt+bra free version for slaverun and Immersive wenches  very much.

Maybe you could add a menu what devices will be used?

Posted
On 12/29/2019 at 1:46 AM, xyzxyz said:

I would love a belt+bra free version for slaverun and Immersive wenches  very much.

Maybe you could add a menu what devices will be used?

 

Here's what you asked for. I have removed the belt+bra sets entirely. Now there are only rope, restrictive and harness sets for the Slaverun and Immersive Wenches patches. The restrictive sets now have the belt removed. The rope sets already don't have crotch ropes. The harnesses will have leather patches over the crotch, but those aren't belts, just cosmetic (they're intrinsic to the design, there are no harnesses without them). I assume you don't hate the harnesses so I kept them in.

 

Just make sure to load those patches AFTER the hydra one, beacuse they all edit the same tavern wench clothes.

 

No chance for a MCM menu. I don't know how to script, and even if I could I wouldn't want to for this mod, I'd rather keep it simple. Scriptless mods can more easily be edited during gameplay (I do that a lot).

 

EDIT: File removed, will be included in new version (27_01_2020)

 

Posted

Here's an experimental patch for Sexy Bandit Captives. This will probably change before the final version, and it may produce bugs by conflicting with the scripts in SBC. If you want to try this, then don't assume it will be perfectly stable. Expect some degree of bugginess. That said, I don't expect any bugs to be fatal to your savegames.

 

It will almost certainly produce the bug where devious devices aren't properly removed from the NPC when items are removed from the inventory (such as during cell resets). Because of this I haven't assigned anything to restrain hands or restrict sex scenes. The NPCs should still be able to ight.

 

I'm gonna test it thoroughly in a new game, which may take a few weeks/months.

 

EDIT: File removed after conferring with mod author. Needs more development.

 

  • 3 weeks later...
Posted
On 10/7/2019 at 11:03 PM, Corsec said:

 

I don't play SSE so Idon't plan to convert. Also it depends on Devious Devices which don't have a SSE version.

Just tested this in my SSE load order, it seems to work fine without any changes. The esp may need to be re-saved with SSE CK but so far there has been no issues.

Posted
2 hours ago, AWHA said:

Just tested this in my SSE load order, it seems to work fine without any changes. The esp may need to be re-saved with SSE CK but so far there has been no issues.

 

Thanks, that's good to know. If it works, could you PM me the plugin and I'll upload it for others to use? I don't have SSE installed so I can't do it myself.

Posted

I've been considering making an Immersive Wenches patch for Luxury Lingerie Collection. It would randomly assign lingerie outfits to female NPCs from Immersive Wenches (maybe also with an option for free females from Slaverun). Would anyone actually be interested in using it? I'm just trying to assess whether it'd be worth the effort in making it.

 

 

Posted
40 minutes ago, Corsec said:

 

Thanks, that's good to know. If it works, could you PM me the plugin and I'll upload it for others to use? I don't have SSE installed so I can't do it myself.

Sure. I didn't even open it in CK, just placed it into my SSE setup and it worked. I'll see if saving it in SSE CK changes anything.

37 minutes ago, Corsec said:

I've been considering making an Immersive Wenches patch for Luxury Lingerie Collection. It would randomly assign lingerie outfits to female NPCs from Immersive Wenches (maybe also with an option for free females from Slaverun). Would anyone actually be interested in using it? I'm just trying to assess whether it'd be worth the effort in making it.

 

 

I vote yes.

Posted
On 1/21/2020 at 3:29 AM, AWHA said:

I vote yes.

 

Done. Here's the current version of the plugin. I'll playtest it more before I upload the final version. I might remove some of the dresses, I haven't decided if I like all of them yet. I mean, obviously everything is anachronistic and unimmersive, but some things are really anachronistic.

 

It needs Immersive Wenches, Luxury Lingerie and it's dependencies, obviously. Don't use it with the Devious Devices patch for Immersive Wenches. Load it after all the devious patches from this mod, they conflict over editing the tavern clothes.

 

EDIT: File removed, now available on main download page.

 

 

Posted

So I think that the next step will be to make a mixed patch that includes both DD and luxury lingerie items. The DD items are boring when you have seen them all, but luxury lingerie items have a huge variety and are much more visually interesting. The new outfit sets will use items from both mods. I'll probably let there still be some sets with only DD items, but most should be a mix. This should make each slave look much more unique.

 

The one drawback is that most of the stockings in luxury lingerie won't fit to any of the cbbe bodyslide bodies I use so I'll probably just not include them. I don't know why but most of the bodyslide bodies that other people use have such skinny legs, the ones in my game are like fucking treetrunks haha. I'll include my bodyslide preset if anyone wants to see, it's called the mammoth for a reason...the PC is even bigger.

 

I think I'll also just permanently remove chastity belts/bras from non-slaves, since that seems to be a common complaint. I didn't do it in the previous versions because that just limited non-slaves to just 3 types of outfits (rope, harness and restrictive). But now there will be so many more outfits it's OK to remove one set.

 

I'll still keep a DD-only version for people who still want that. Then I'll consider making an addon to include DCL items, I know Cleave wanted that.

Mammoth47_clothed.xml

Posted
19 hours ago, Corsec said:

 

Done. Here's the current version of the plugin. I'll playtest it more before I upload the final version. I might remove some of the dresses, I haven't decided if I like all of them yet. I mean, obviously everything is anachronistic and unimmersive, but some things are really anachronistic.

 

It needs Immersive Wenches, Luxury Lingerie and it's dependencies, obviously. Don't use it with the Devious Devices patch for Immersive Wenches. Load it after all the devious patches from this mod, they conflict over editing the tavern clothes.

 

Immersive Wenches Luxury Lingerie Patch.esp 37.83 kB · 2 downloads

It works! Thanks for making this.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...