xenic Posted January 16, 2013 Posted January 16, 2013 I'm looking forward to this' date=' I think mods like this add alot of good content. You could make some sort of city for them, shops, gear, and quests. Voice acting would be awesome. I remember in oblivion there was an expanded eyja quest and they actually used her voice files to add voice content. If I knew more about graphic design I'd help out. I could try to make a texture. What kinds of sharks are you wanting? [/quote'] To start out, the voice could use the argonian voice. The voice acting can come after the mod is released. I know most of us that want to see this probably want to see it sooner rather than later. Also I posted on my GW2 guild forums to see if anyone with modding experience is interested.
Lexi SubZero Posted January 16, 2013 Posted January 16, 2013 Hmm...looks promising. Just reminded me one 90's cartoon, lol...
sbseed Posted January 17, 2013 Posted January 17, 2013 actually making sexrim work similar to CoC (champions of corruption's is a text based game involving tons of futa weirdness and odd sex and funny situations) is sorta what im going for with customization of NPC's and PC's fun game, even if it is extremely weird... but it allows people to explore the weirdness. freedom to become as depraved as you want to be lol CoC
VinnyNotris Posted January 17, 2013 Author Posted January 17, 2013 Got more done on Ai, I think I'll take a brake from Ai over weekend and begin working on the shark town/shark lore gear and stories/books.
VinnyNotris Posted January 17, 2013 Author Posted January 17, 2013 25%done with shark town, haven't thought of a name for the town, if anyone has an idea lay it on me
xenic Posted January 17, 2013 Posted January 17, 2013 25%done with shark town' date=' haven't thought of a name for the town, if anyone has an idea lay it on me [/quote'] Maybe something involving Hircine or the Isle of Solstheim. Solstheim Haven? Forgotten Deeps? I'll give it some more thought. Is someone working on the shark race? And finally, for anyone working on this mod. Thank you, you are awesome.
absoltekk Posted January 17, 2013 Posted January 17, 2013 I can make a head mesh for this, but the problem is I have no idea how facegen works in this game and how you'd actually put the values in. :/
sbseed Posted January 17, 2013 Posted January 17, 2013 head mesh is a start... some of the facegen stuff is to manipulate meshes, distortion i think.
VinnyNotris Posted January 17, 2013 Author Posted January 17, 2013 I can make a head mesh for this' date=' but the problem is I have no idea how facegen works in this game and how you'd actually put the values in. :/ [/quote'] give it a shot! And try contacting ramemom (front page) and collaborate with him on the models
Rin (romeman) Posted January 18, 2013 Posted January 18, 2013 it's romeman by the way not ramemom, unless you were talking about someone else, anyway i haven't really made any progress, and i won't be able to till the weekend.
sbseed Posted January 18, 2013 Posted January 18, 2013 i wouldnt mind ramemom as long as she is near my age and looks relatively good
VinnyNotris Posted January 18, 2013 Author Posted January 18, 2013 it's romeman by the way not ramemom' date=' unless you were talking about someone else, anyway i haven't really made any progress, and i won't be able to till the weekend. [/quote'] sorry about the misspell, I'm writing on this thread from my phone and it autocorrected it to that.
Rin (romeman) Posted January 18, 2013 Posted January 18, 2013 it's romeman by the way not ramemom' date=' unless you were talking about someone else, anyway i haven't really made any progress, and i won't be able to till the weekend. [/quote'] sorry about the misspell, I'm writing on this thread from my phone and it autocorrected it to that. It's alright. Anyway to all who care, if anybody wants to work with me, then send me message.
absoltekk Posted January 18, 2013 Posted January 18, 2013 I was thinking I could do a certain trick I saw people use back in oblivion (think of the moogle and renamon races) when they had a non-facegen mesh over an actual face by assigning that mesh as the ears. But nope, I couldn't even figure out how to assign that. another thing I tried doing was I had helmet that auto-equipped itself that was pretty much a full helmet, but nope that didn't work as well (It made the neck completely vanish) also I did this using an old head model for testing purposes, I didn't make/port over any shark head mesh yet and I still don't know if I'm going to :/
Rin (romeman) Posted January 18, 2013 Posted January 18, 2013 I was thinking I could do a certain trick I saw people use back in oblivion (think of the moogle and renamon races) when they had a non-facegen mesh over an actual face by assigning that mesh as the ears. But nope' date=' I couldn't even figure out how to assign that. another thing I tried doing was I had helmet that auto-equipped itself that was pretty much a full helmet, but nope that didn't work as well (It made the neck completely vanish) also I did this using an old head model for testing purposes, I didn't make/port over any shark head mesh yet and I still don't know if I'm going to :/ [/quote'] well, at least you're trying hard, it's my day off and still i have just been wandering around the house, cleaning and such. I haven't even opened up blender in a couple of days. I'm just lazy.
VinnyNotris Posted January 19, 2013 Author Posted January 19, 2013 I think I shall have the name of the race ingame be Selachimorpha, or the scientific name for shark, it sounds lore friendly, and the name of the town will be Carcharodon, unless anyone else has a better idea
VinnyNotris Posted January 19, 2013 Author Posted January 19, 2013 I can't wait till we get this mod finished, maybe I'll tie in were shark disease with the leader of the sharks, like a quest to become one or something, any thoughts on any of my ideas like the name of the town in the post above?
Zeisan Posted January 19, 2013 Posted January 19, 2013 I was wondering what would be easier, taking an existing model and modifying it or building from new. Like finding a head that had the right shape and adding the fin to the back of the neck and modding the argonian body for the shark tail. Then you'd need the texture, which I'm not having any luck with yet. Edit: I was looking around the nexus and edhildil has a tail replacer for argonians, could probably use something like that to make the shark tails.
BrabbelKP Posted January 19, 2013 Posted January 19, 2013 I'd say the best way would be using as many vanilla-assets as possible. Fins and tail could be added like the argonian and Khajiit Tails, if made correctly it should even work for fins on the arms or legs. In my opinion it's not necessary to give them standalony body-meshes. You culd create textures for all body-types so everybody can use the one that fit's his or her prefered body-replacer. The head could be made based on the Argonian or Khajeet head, but it might be easyer to create a completely new one. http://skyrim.nexusmods.com/mods/16976 could be a good starting-point for the feet.
Zeisan Posted January 19, 2013 Posted January 19, 2013 I was able to get a 1st draft texture done, using Edhildil's Argonnian Texture, just basically white and gray. It works for me in game, but for some reason I can't get my compu to take screenshots. I've got UAC off, but its not registering them. I'll post the texture and see if you like it. Let me know if the colors need adjusting. argonianfemalebody.rar
VinnyNotris Posted January 20, 2013 Author Posted January 20, 2013 I was able to get a 1st draft texture done' date=' using Edhildil's Argonnian Texture, just basically white and gray. It works for me in game, but for some reason I can't get my compu to take screenshots. I've got UAC off, but its not registering them. I'll post the texture and see if you like it. Let me know if the colors need adjusting. [/quote'] nice! When I get the chance to test them I'll let you know.
VinnyNotris Posted January 20, 2013 Author Posted January 20, 2013 I was able to get a 1st draft texture done' date=' using Edhildil's Argonnian Texture, just basically white and gray. It works for me in game, but for some reason I can't get my compu to take screenshots. I've got UAC off, but its not registering them. I'll post the texture and see if you like it. Let me know if the colors need adjusting. [/quote'] damn you did pretty good, but take a look back at the 1ST picture from the initial post, try to get the outer skin to be a dark steel gray (i dont know how to describe it, and try to get the white part to have more of a bluish (very light) tint to it, again, consult the first picture. but your on the right track!
BrabbelKP Posted January 20, 2013 Posted January 20, 2013 And it would be cool if you'd manage to get a scaly look to the skin in the end (http://australianmuseum.net.au/image/Scanning-electron-micrograph-of-the-scales-of-a-Thresher-Shark/ ), but that could b e hard as shark-scales are that small. I you'd manage to get that effect, it would be epic. Have you considdered other color-variations? As cool as the great white shark is, I think there are sharks out there that look way more interesting. The final color for each character and NPC can be set ingame and in the CK anyway, so you could go for a "color-neutral" texture like the argonian and Khajeet ones, but maybe with some interesting pattern (at least as an alternate). It would be kind of cool if we could make a hammerhead-shark character, but I'm not sure if that wouldn't require a second race with a different head-mesh.
Zeisan Posted January 20, 2013 Posted January 20, 2013 Here's another version, darker gray and a little blue in the white. I'll work on making a tiger shark texture. Are there any other sharks that you'd like the look of? argonianfemalebody.rar
VinnyNotris Posted January 20, 2013 Author Posted January 20, 2013 Here's another version' date=' darker gray and a little blue in the white. I'll work on making a tiger shark texture. Are there any other sharks that you'd like the look of? [/quote'] i just realized i was looking at the skins the wrong way in the CK, the first one had a better gray i think, but neither had that perfect light blue like the first picture, dont scrap the first two concepts, we can always use them as variation, but still try to get a skin thats as exactly like the first picture as much as possible, but above all i really appreciate your work keep it up! oh and for a tiger shark, use this http://e621.net/data/61/15/6115e26ad0a5acbb20dfd2452ab84562.jpg?1352406701 when Romeman finishes the models or we get other models, you should work on continuing the bluish stomach line going all the way down through to the tails underside (present in some pictures but mostly in the tigershark one) and other then that i believe great progress is being made.
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